| Index: conformance/more/functions/drawElementsBadArgs.html
|
| ===================================================================
|
| --- conformance/more/functions/drawElementsBadArgs.html (revision 0)
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| +++ conformance/more/functions/drawElementsBadArgs.html (working copy)
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| @@ -0,0 +1,209 @@
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| +<!DOCTYPE html>
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| +<html>
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| +<head>
|
| +<meta charset="utf-8">
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| +<!--
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| +
|
| +/*
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| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
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| +** Permission is hereby granted, free of charge, to any person obtaining a
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| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
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| +** distribute, sublicense, and/or sell copies of the Materials, and to
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| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
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| +**
|
| +** The above copyright notice and this permission notice shall be included
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| +** in all copies or substantial portions of the Materials.
|
| +**
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| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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| +*/
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| +
|
| +-->
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| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
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| +// Tests.autorun = false;
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| +// Tests.message = "Caution: May crash your browser";
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| +
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| +var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
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| +var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
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| +var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
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| +var indices = [60000000,1,2]
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(getGLContext(canvas));
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| + var prog = new Shader(gl, 'vert', 'frag');
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| + prog.use();
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| + var sh = prog.shader.program;
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| + var v = gl.getAttribLocation(sh, 'Vertex');
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| + var n = gl.getAttribLocation(sh, 'Normal');
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| + var t = gl.getAttribLocation(sh, 'Tex');
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| + return [gl,prog,v,n,t];
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| +}
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| +
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| +Tests.setup = function(gl, prog, v,n,t) {
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| + assert(0 == gl.getError());
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| + return [gl, prog, v,n,t];
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| +}
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| +Tests.teardown = function(gl, prog, v,n,t) {
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| + gl.disableVertexAttribArray(v);
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| + gl.disableVertexAttribArray(n);
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| + gl.disableVertexAttribArray(t);
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| +}
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| +
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| +Tests.endUnit = function(gl, prog, v,n,t) {
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| + prog.destroy();
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| +}
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| +
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| +
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| +Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
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| + var vbo = new VBO(gl,
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| + {size:3, data:Quad.vertices},
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| + {elements:true, data:[0,1,2,2000, 40802, 5887992]});
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| + assertFail(function(){vbo.draw(v);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
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| + vbo.destroy();
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| + assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| +}
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| +
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| +Tests.testDrawElementsVBOByte = function(gl, prog, v,n,t) {
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| + var vbo = new VBO(gl,
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| + {size:3, data:Quad.vertices},
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| + {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,2000, 40802, 5887992]});
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| + assertFail(function(){vbo.draw(v);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
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| + vbo.destroy();
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| + assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| +}
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| +
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| +Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
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| + // creates VBOs for the quad arrays, binds them with
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| + // vertexAttribPointer and calls drawElements
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| + // The quad has 6 vertices
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| + var vbo = new VBO(gl,
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| + {size:3, data:Quad.vertices},
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| + {size:3, data:Quad.normals},
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| + {size:2, data:Quad.texcoords},
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| + {elements:true, data:[0,1,2,6,2000, 256]});
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| + assertFail(function(){vbo.draw(v, n, t);});
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| + gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_SHORT, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 3*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
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| + gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
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| + gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
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| + vbo.destroy();
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| + assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| +}
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| +
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| +Tests.testDrawElementsVBOMultiByte = function(gl, prog, v,n,t) {
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| + // creates VBOs for the quad arrays, binds them with
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| + // vertexAttribPointer and calls drawElements
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| + // The quad has 6 vertices
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| + var vbo = new VBO(gl,
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| + {size:3, data:Quad.vertices},
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| + {size:3, data:Quad.normals},
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| + {size:2, data:Quad.texcoords},
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| + {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,6,2000, 256]});
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| + assertFail(function(){vbo.draw(v, n, t);});
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| + gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, -1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 1);});
|
| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 2);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 3);});
|
| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);});
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
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| + gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
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| + gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
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| + assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);});
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| + assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);});
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| + vbo.destroy();
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| + assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
|
| +}
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| +
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| +Tests.testSharedBuffers = function(gl, prog, v,n,t) {
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| + var vbo = gl.createBuffer();
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| + var vertsArr = new Uint16Array([0,1,3,3,4,5,6,7,8]);
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| + gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
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| + assertFail(function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vbo)});
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| + gl.deleteBuffer(vbo);
|
| +}
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| +
|
| +</script>
|
| +<script id="vert" type="x-shader/x-vertex">
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| + attribute vec3 Vertex;
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| + attribute vec3 Normal;
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| + attribute vec2 Tex;
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| +
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| + varying vec4 texCoord0;
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| + void main()
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| + {
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| + gl_Position = vec4(Vertex * Normal, 1.0);
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| + texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
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| + }
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| +</script>
|
| +<script id="frag" type="x-shader/x-fragment">
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| + precision mediump float;
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| +
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| + varying vec4 texCoord0;
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| + void main()
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| + {
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| + vec4 c = texCoord0;
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| + gl_FragColor = c;
|
| + }
|
| +</script>
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| +
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| +
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
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| + <canvas id="gl" width="1" height="1"></canvas>
|
| +</body></html>
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|
|
| Property changes on: conformance/more/functions/drawElementsBadArgs.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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