| Index: conformance/more/conformance/webGLArrays.html
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| ===================================================================
|
| --- conformance/more/conformance/webGLArrays.html (revision 0)
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| +++ conformance/more/conformance/webGLArrays.html (working copy)
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| @@ -0,0 +1,186 @@
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| +<!DOCTYPE html>
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| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<!--
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| +
|
| +/*
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| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
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| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
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| +** distribute, sublicense, and/or sell copies of the Materials, and to
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| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
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| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +
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| +<script type="application/x-javascript">
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| +
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| +function assertIdxs(name, arr, length) {
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| +// assertOk(name+": Read with negative idx should work", function(){ return arr[-1] });
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| +// assertOk(name+": Read with too large idx should work", function(){ return arr[length] });
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| +// assertOk(name+": Write with negative idx should work", function(){ arr[-1] = 0 });
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| +// assertOk(name+": Write with too large idx should work", function(){ arr[length] = 0 });
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| +// arr[0] = 2;
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| +// assertEquals(name+": Test that write worked", 2, arr[0]);
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| +// assertOk(name+": Write with bad value should work", function(){ arr[0] = {x:"foo"} });
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| +// assertEquals(name+": Test that bad write didn't work", 2, arr[0]);
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| + assertOk(name+": Read and writes with OK idxs should work", function(){
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| + for (var i=0; i<length; i++) arr[i] = i + 1;
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| + for (var i=0; i<length; i++) arr[i] = arr[i] + 1;
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| + for (var i=0; i<length; i++) assertEquals(name+": Test that reads and writes work", i+2, arr[i]);
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| + });
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| +}
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(getGLContext(canvas));
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| + prog = new Shader(gl, 'vert', 'frag');
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| + prog.use();
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| + prog.uniform4f('c', 255, 0, 0, 255);
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| + va = prog.attrib('Vertex');
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| + buffer = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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| + return [gl];
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| +}
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| +
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| +Tests.endUnit = function() {
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| + prog.destroy();
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| +}
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| +
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| +Tests.testCreateFromArray = function() {
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| + var a = new Float32Array([1,2,3,4,5,6]);
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| + assertIdxs('Float', a, 6);
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| + var a = new Int32Array([1,2,3,4,5,6]);
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| + assertIdxs('Int', a, 6);
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| + var a = new Int16Array([1,2,3,4,5,6]);
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| + assertIdxs('Short', a, 6);
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| + var a = new Int8Array([1,2,3,4,5,6]);
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| + assertIdxs('Byte', a, 6);
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| + var a = new Uint32Array([1,2,3,4,5,6]);
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| + assertIdxs('UInt', a, 6);
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| + var a = new Uint16Array([1,2,3,4,5,6]);
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| + assertIdxs('UShort', a, 6);
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| + var a = new Uint8Array([1,2,3,4,5,6]);
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| + assertIdxs('UByte', a, 6);
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| +}
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| +Tests.testCreateFromCount = function() {
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| + var a = new Float32Array(6);
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| + assertIdxs('Float', a, 6);
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| + var a = new Int32Array(6);
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| + assertIdxs('Int', a, 6);
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| + var a = new Int16Array(6);
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| + assertIdxs('Short', a, 6);
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| + var a = new Int8Array(6);
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| + assertIdxs('Byte', a, 6);
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| + var a = new Uint32Array(6);
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| + assertIdxs('UInt', a, 6);
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| + var a = new Uint16Array(6);
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| + assertIdxs('UShort', a, 6);
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| + var a = new Uint8Array(6);
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| + assertIdxs('UByte', a, 6);
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| +}
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| +Tests.testCreateFromBuffer = function() {
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| + var sz = 24;
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| + var b = new ArrayBuffer(sz);
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| + var a = new Float32Array(b);
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| + assertIdxs('Float', a, sz/4);
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| + var a = new Int32Array(b);
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| + assertIdxs('Int', a, sz/4);
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| + var a = new Int16Array(b);
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| + assertIdxs('Short', a, sz/2);
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| + var a = new Int8Array(b);
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| + assertIdxs('Byte', a, sz/1);
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| + var a = new Uint32Array(b);
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| + assertIdxs('UInt', a, sz/4);
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| + var a = new Uint16Array(b);
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| + assertIdxs('UShort', a, sz/2);
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| + var a = new Uint8Array(b);
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| + assertIdxs('UByte', a, sz/1);
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| +}
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| +
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| +Tests.testThatWritesChangeDrawing = function(gl) {
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| + var verts = [
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| + 0,0,
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| + 1,0,
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| + 1,1,
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| +
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| + 0,0,
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| + 1,1,
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| + 0,1
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| + ];
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| + var a = new Float32Array(verts);
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| + var arr = [];
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| + for (var i=0; i<12; i++)
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| + arr[i] = a[i];
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| + assertEquals("Test that reads work from an array-initialized Float32Array", arr, verts);
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| + gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
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| + gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
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| + gl.enableVertexAttribArray(va);
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| +
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| + var id = new Uint8Array(4);
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| + gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
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| + assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
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| +
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| + gl.drawArrays(gl.TRIANGLES, 0, 6);
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| +
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| + gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
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| + assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
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| + gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
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| + assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
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| +
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| + a[0] = a[6] = a[10] = -1;
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| + gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
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| + gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
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| +
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| + gl.drawArrays(gl.TRIANGLES, 0, 6);
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| +
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| + gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
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| + assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
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| + gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
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| + assertEquals("Test that Float32Array#[]= worked and drawArrays drew a full-width rectangle",
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| + [255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
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| + assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
|
| +}
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| +
|
| +</script>
|
| +<script id="vert" type="x-shader/x-vertex">
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| + attribute vec2 Vertex;
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| + void main()
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| + {
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| + gl_Position = vec4(Vertex, 0.0, 1.0);
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| + }
|
| +</script>
|
| +<script id="frag" type="x-shader/x-fragment">
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| + precision mediump float;
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| +
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| + uniform vec4 c;
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| + void main()
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| + {
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| + gl_FragColor = c;
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| + }
|
| +</script>
|
| +<style>canvas{border: 1px solid black}</style>
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| +</head><body>
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| +<canvas id="gl" width="16" height="16"></canvas>
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| +</body></html>
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| Property changes on: conformance/more/conformance/webGLArrays.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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