Index: conformance/more/conformance/argGenerators-C.js |
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--- conformance/more/conformance/argGenerators-C.js (revision 0) |
+++ conformance/more/conformance/argGenerators-C.js (working copy) |
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+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+// ArgGenerators contains argument generators for WebGL functions. |
+// The argument generators are used for running random tests against the WebGL |
+// functions. |
+// |
+// ArgGenerators is an object consisting of functionName : argGen -properties. |
+// |
+// functionName is a WebGL context function name and the argGen is an argument |
+// generator object that encapsulates the requirements to run |
+// randomly generated tests on the WebGL function. |
+// |
+// An argGen object has the following methods: |
+// - setup -- set up state for testing the GL function, returns values |
+// that need cleanup in teardown. Run once before entering a |
+// test loop. |
+// - teardown -- do cleanup on setup's return values after testing is complete |
+// - generate -- generate a valid set of random arguments for the GL function |
+// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
+// - cleanup -- do cleanup on generated arguments from generate |
+// - checkArgValidity -- check if passed args are valid. Has a call signature |
+// that matches generate's return value. Returns true |
+// if args are valid, false if not. |
+// |
+// Example test loop that demonstrates how the function args and return |
+// values flow together: |
+// |
+// var setupArgs = argGen.setup(); |
+// for (var i=0; i<numberOfTests; i++) { |
+// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
+// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
+// var rv = call the GL function with generatedArgs; |
+// argGen.returnValueCleanup(rv); |
+// argGen.cleanup.apply(argGen, generatedArgs); |
+// } |
+// argGen.teardown.apply(argGen, setupArgs); |
+// |
+ArgGenerators = { |
+ |
+// GL functions in alphabetical order |
+ |
+// C |
+ |
+ checkFramebufferStatus : { |
+ generate : function() { |
+ return [Math.random() > 0.5 ? null : GL.createFramebuffer()]; |
+ }, |
+ checkArgValidity : function(fbo) { |
+ if (fbo != null) |
+ GL.bindFramebuffer(GL.FRAMEBUFFER, fbo); |
+ return fbo == null || GL.isFramebuffer(fbo); |
+ }, |
+ cleanup : function(fbo){ |
+ GL.bindFramebuffer(GL.FRAMEBUFFER, null); |
+ if (fbo != null) |
+ try{ GL.deleteFramebuffer(fbo); } catch(e) {} |
+ } |
+ }, |
+ clear : { |
+ generate : function() { return [clearMask.random()]; }, |
+ checkArgValidity : function(mask) { return clearMask.has(mask); } |
+ }, |
+ clearColor : { |
+ generate : function() { return randomColor(); }, |
+ teardown : function() { GL.clearColor(0,0,0,0); } |
+ }, |
+ clearDepth : { |
+ generate : function() { return [Math.random()]; }, |
+ teardown : function() { GL.clearDepth(1); } |
+ }, |
+ clearStencil : { |
+ generate : function() { return [randomStencil()]; }, |
+ teardown : function() { GL.clearStencil(0); } |
+ }, |
+ colorMask : { |
+ generate : function() { |
+ return [randomBool(), randomBool(), randomBool(), randomBool()]; |
+ }, |
+ teardown : function() { GL.colorMask(true, true, true, true); } |
+ }, |
+ compileShader : {}, // FIXME |
+ copyTexImage2D : {}, // FIXME |
+ copyTexSubImage2D : {}, // FIXME |
+ createBuffer : { |
+ generate : function() { return []; }, |
+ returnValueCleanup : function(o) { GL.deleteBuffer(o); } |
+ }, |
+ createFramebuffer : { |
+ generate : function() { return []; }, |
+ returnValueCleanup : function(o) { GL.deleteFramebuffer(o); } |
+ }, |
+ createProgram : { |
+ generate : function() { return []; }, |
+ returnValueCleanup : function(o) { GL.deleteProgram(o); } |
+ }, |
+ createRenderbuffer : { |
+ generate : function() { return []; }, |
+ returnValueCleanup : function(o) { GL.deleteRenderbuffer(o); } |
+ }, |
+ createShader : { |
+ generate : function() { return [shaderType.random()]; }, |
+ checkArgValidity : function(t) { return shaderType.has(t); }, |
+ returnValueCleanup : function(o) { GL.deleteShader(o); } |
+ }, |
+ createTexture : { |
+ generate : function() { return []; }, |
+ returnValueCleanup : function(o) { GL.deleteTexture(o); } |
+ }, |
+ cullFace : { |
+ generate : function() { return [cullFace.random()]; }, |
+ checkArgValidity : function(f) { return cullFace.has(f); }, |
+ teardown : function() { GL.cullFace(GL.BACK); } |
+ } |
+ |
+}; |
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