Index: conformance/misc/bad-arguments-test.html |
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--- conformance/misc/bad-arguments-test.html (revision 0) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+"use strict"; |
+var wtu = WebGLTestUtils; |
+description("Tests calling WebGL APIs with wrong argument types"); |
+ |
+var context = wtu.create3DContext(); |
+var program = wtu.loadStandardProgram(context); |
+var shader = wtu.loadStandardVertexShader(context); |
+var shouldGenerateGLError = wtu.shouldGenerateGLError; |
+ |
+assertMsg(program != null, "Program Compiled"); |
+assertMsg(shader != null, "Shader Compiled"); |
+ |
+var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); |
+assertMsg(loc != null, "getUniformLocation succeeded"); |
+ |
+var testArguments = [ |
+ { value: "foo", |
+ throws: true }, |
+ { value: 0, |
+ throws: true }, |
+ { value: null, |
+ throws: false }, |
+ { value: undefined, |
+ throws: false } |
+]; |
+ |
+var argument; |
+ |
+function shouldBeEmptyString(command) { |
+ shouldBe(command, "''"); |
+} |
+ |
+for (var i = 0; i < testArguments.length; ++i) { |
+ var func, func2, func3; |
+ if (testArguments[i].throws) { |
+ func = shouldThrow; |
+ func2 = shouldThrow; |
+ func3 = shouldThrow; |
+ } else { |
+ func = shouldBeUndefined; |
+ func2 = shouldBeNull; |
+ func3 = shouldBeEmptyString; |
+ } |
+ argument = testArguments[i].value; |
+ func("context.compileShader(argument)"); |
+ func("context.linkProgram(argument)"); |
+ func("context.attachShader(program, argument)"); |
+ func("context.attachShader(argument, shader)"); |
+ func("context.detachShader(program, argument)"); |
+ func("context.detachShader(argument, shader)"); |
+ func("context.useProgram(argument)"); |
+ func("context.shaderSource(argument, 'foo')"); |
+ func("context.bindAttribLocation(argument, 0, 'foo')"); |
+ func("context.bindBuffer(context.ARRAY_BUFFER, argument)"); |
+ func("context.bindFramebuffer(context.FRAMEBUFFER, argument)"); |
+ func("context.bindRenderbuffer(context.RENDERBUFFER, argument)"); |
+ func("context.bindTexture(context.TEXTURE_2D, argument)"); |
+ func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)"); |
+ func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)"); |
+ func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))"); |
+ func("context.uniform2iv(argument, new Int32Array([0, 0]))"); |
+ func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))"); |
+ |
+ func2("context.getProgramParameter(argument, 0)"); |
+ func2("context.getShaderParameter(argument, 0)"); |
+ func2("context.getUniform(argument, loc)"); |
+ func2("context.getUniform(program, argument)"); |
+ func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')"); |
+ |
+ func3("context.getProgramInfoLog(argument)"); |
+ func3("context.getShaderInfoLog(argument)"); |
+ func3("context.getShaderSource(argument)"); |
+} |
+ |
+var successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
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