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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.autorun = false;
37 Tests.message = "Caution: may crash the browser";
38
39 Tests.startUnit = function () {
40 var canvas = document.getElementById('gl');
41 var gl = getGLContext(canvas);
42 return [gl];
43 }
44
45 Tests.testPassingTooManyVBOs = function(gl) {
46 var sh = new Filter(gl, 'vert', 'frag');
47 assertFail(function(){sh.apply();});
48 sh.destroy();
49 }
50 Tests.testPassingTooManyUniforms = function(gl) {
51 var sh = new Filter(gl, 'vert2', 'frag2');
52 sh.apply(function(f){
53 assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")});
54 f.uniform1f('bar', 1.0);
55 assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")});
56 });
57 sh.destroy();
58 }
59
60 </script>
61
62 <script id="vert" type="x-shader/x-vertex">
63
64
65 attribute vec3 Vertex; attribute vec2 Tex;
66 varying vec2 TexCoord;
67 void main()
68 {
69 TexCoord = Vertex.st;
70 gl_Position = vec4(Vertex, 0.0);
71 }
72 </script>
73
74 <script id="frag" type="x-shader/x-fragment">
75
76
77 precision mediump float;
78
79 void main()
80 {
81 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
82 }
83 </script>
84 <script id="vert2" type="x-shader/x-vertex">
85
86
87 uniform float foo, bar;
88 attribute vec3 Vertex; attribute vec2 Tex;
89 varying vec2 TexCoord;
90 void main()
91 {
92 TexCoord = Tex.st;
93 gl_Position = vec4(Vertex, bar);
94 }
95 </script>
96
97 <script id="frag2" type="x-shader/x-fragment">
98
99
100 precision mediump float;
101
102 uniform float baz;
103
104 varying vec2 TexCoord;
105 void main()
106 {
107 gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0);
108 }
109 </script>
110
111
112 <style>canvas{ position:absolute; }</style>
113 </head><body>
114 <canvas id="gl" width="1" height="1"></canvas>
115 </body></html>
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