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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(getGLContext(canvas));
39 return [gl];
40 }
41
42 Tests.testUniformf = function(gl) {
43 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
44 sh.apply(function(f){
45 var uniIV4 = f.uniform('uniIV4');
46 var uniInt = f.uniform('uniInt');
47 assertThrowNoGLError(gl, "number as location",
48 function(){gl.uniform4iv(58882929, [1,2,3,4]);});
49 assertThrowNoGLError(gl, "negative number as location",
50 function(){gl.uniform4iv(-58882929, [1,2,3,4]);});
51 assertGLError(gl, gl.INVALID_OPERATION, "more than 1 value to 1iv",
52 function(){gl.uniform1iv(uniInt, [2,3,4,5,6]);});
53 assertGLError(gl, gl.INVALID_OPERATION, "4iv on int",
54 function(){gl.uniform4iv(uniInt, [2,3,4,5]);});
55 assertOk("4iv on 4iv",
56 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4]);});
57 assertGLError(gl, gl.INVALID_VALUE, "5 values on 4iv",
58 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5]);});
59 assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4iv",
60 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
61 assertGLError(gl, gl.INVALID_OPERATION, "3iv on int",
62 function(){gl.uniform3iv(uniInt, [2,3,4]);});
63 assertGLError(gl, gl.INVALID_OPERATION, "2iv on int",
64 function(){gl.uniform2iv(uniInt, [2,3]);});
65 assertGLError(gl, gl.INVALID_OPERATION, "3iv on 4iv",
66 function(){gl.uniform3iv(uniIV4, [4,5,6]);});
67 assertGLError(gl, gl.INVALID_OPERATION, "2iv on 4iv",
68 function(){gl.uniform2iv(uniIV4, [5,6]);});
69 assertGLError(gl, gl.INVALID_OPERATION, "1iv on 4iv",
70 function(){gl.uniform1iv(uniIV4, [6]);});
71 assertGLError(gl, gl.INVALID_VALUE, "not enough values",
72 function(){gl.uniform1iv(uniInt, []);});
73 assertGLError(gl, gl.INVALID_OPERATION, "1fv on int",
74 function(){gl.uniform1fv(uniInt, [2]);});
75 assertGLError(gl, gl.INVALID_OPERATION, "4fv on ivec4",
76 function(){gl.uniform4fv(uniIV4, [2,3,4,5]);});
77 gl.uniform1iv(uniInt, [2]);
78 gl.uniform4iv(uniIV4, [1, 2, 3, 4]);
79 });
80 var d = new Uint8Array(4);
81 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
82 assertArrayEquals([1,2,3,8], d);
83 sh.destroy();
84 throwError(gl);
85 }
86
87 Tests.endUnit = function(gl) {
88 }
89
90 </script>
91 <script id="foobar-vert" type="x-shader/x-vertex">
92 attribute vec3 Vertex;
93 attribute vec2 Tex;
94
95 uniform int uniInt;
96
97 varying vec4 texCoord0;
98 void main()
99 {
100 texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(uniInt), 0.0);
101 gl_Position = vec4(Vertex, 1.0);
102 }
103 </script>
104 <script id="foobar-frag" type="x-shader/x-fragment">
105 precision mediump float;
106
107 uniform ivec4 uniIV4;
108
109 varying vec4 texCoord0;
110 void main()
111 {
112 gl_FragColor = vec4(
113 float(uniIV4.x)/256.0,
114 float(uniIV4.y)/256.0,
115 float(uniIV4.z)/256.0,
116 float(uniIV4.a)*texCoord0.z/256.0);
117 }
118 </script>
119 <style>canvas{ position:absolute; }</style>
120 </head><body>
121 <canvas id="gl" width="16" height="16"></canvas>
122 </body></html>
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