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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <!-- |
| 6 |
| 7 /* |
| 8 ** Copyright (c) 2012 The Khronos Group Inc. |
| 9 ** |
| 10 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 11 ** copy of this software and/or associated documentation files (the |
| 12 ** "Materials"), to deal in the Materials without restriction, including |
| 13 ** without limitation the rights to use, copy, modify, merge, publish, |
| 14 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 15 ** permit persons to whom the Materials are furnished to do so, subject to |
| 16 ** the following conditions: |
| 17 ** |
| 18 ** The above copyright notice and this permission notice shall be included |
| 19 ** in all copies or substantial portions of the Materials. |
| 20 ** |
| 21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 28 */ |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = wrapGLContext(getGLContext(canvas)); |
| 39 return [gl]; |
| 40 } |
| 41 |
| 42 Tests.testUniformf = function(gl) { |
| 43 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
| 44 sh.apply(function(f){ |
| 45 var uniIV4 = f.uniform('uniIV4'); |
| 46 var uniInt = f.uniform('uniInt'); |
| 47 assertThrowNoGLError(gl, "number as location", |
| 48 function(){gl.uniform4iv(58882929, [1,2,3,4]);}); |
| 49 assertThrowNoGLError(gl, "negative number as location", |
| 50 function(){gl.uniform4iv(-58882929, [1,2,3,4]);}); |
| 51 assertGLError(gl, gl.INVALID_OPERATION, "more than 1 value to 1iv", |
| 52 function(){gl.uniform1iv(uniInt, [2,3,4,5,6]);}); |
| 53 assertGLError(gl, gl.INVALID_OPERATION, "4iv on int", |
| 54 function(){gl.uniform4iv(uniInt, [2,3,4,5]);}); |
| 55 assertOk("4iv on 4iv", |
| 56 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4]);}); |
| 57 assertGLError(gl, gl.INVALID_VALUE, "5 values on 4iv", |
| 58 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5]);}); |
| 59 assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4iv", |
| 60 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); |
| 61 assertGLError(gl, gl.INVALID_OPERATION, "3iv on int", |
| 62 function(){gl.uniform3iv(uniInt, [2,3,4]);}); |
| 63 assertGLError(gl, gl.INVALID_OPERATION, "2iv on int", |
| 64 function(){gl.uniform2iv(uniInt, [2,3]);}); |
| 65 assertGLError(gl, gl.INVALID_OPERATION, "3iv on 4iv", |
| 66 function(){gl.uniform3iv(uniIV4, [4,5,6]);}); |
| 67 assertGLError(gl, gl.INVALID_OPERATION, "2iv on 4iv", |
| 68 function(){gl.uniform2iv(uniIV4, [5,6]);}); |
| 69 assertGLError(gl, gl.INVALID_OPERATION, "1iv on 4iv", |
| 70 function(){gl.uniform1iv(uniIV4, [6]);}); |
| 71 assertGLError(gl, gl.INVALID_VALUE, "not enough values", |
| 72 function(){gl.uniform1iv(uniInt, []);}); |
| 73 assertGLError(gl, gl.INVALID_OPERATION, "1fv on int", |
| 74 function(){gl.uniform1fv(uniInt, [2]);}); |
| 75 assertGLError(gl, gl.INVALID_OPERATION, "4fv on ivec4", |
| 76 function(){gl.uniform4fv(uniIV4, [2,3,4,5]);}); |
| 77 gl.uniform1iv(uniInt, [2]); |
| 78 gl.uniform4iv(uniIV4, [1, 2, 3, 4]); |
| 79 }); |
| 80 var d = new Uint8Array(4); |
| 81 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
| 82 assertArrayEquals([1,2,3,8], d); |
| 83 sh.destroy(); |
| 84 throwError(gl); |
| 85 } |
| 86 |
| 87 Tests.endUnit = function(gl) { |
| 88 } |
| 89 |
| 90 </script> |
| 91 <script id="foobar-vert" type="x-shader/x-vertex"> |
| 92 attribute vec3 Vertex; |
| 93 attribute vec2 Tex; |
| 94 |
| 95 uniform int uniInt; |
| 96 |
| 97 varying vec4 texCoord0; |
| 98 void main() |
| 99 { |
| 100 texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(uniInt), 0.0); |
| 101 gl_Position = vec4(Vertex, 1.0); |
| 102 } |
| 103 </script> |
| 104 <script id="foobar-frag" type="x-shader/x-fragment"> |
| 105 precision mediump float; |
| 106 |
| 107 uniform ivec4 uniIV4; |
| 108 |
| 109 varying vec4 texCoord0; |
| 110 void main() |
| 111 { |
| 112 gl_FragColor = vec4( |
| 113 float(uniIV4.x)/256.0, |
| 114 float(uniIV4.y)/256.0, |
| 115 float(uniIV4.z)/256.0, |
| 116 float(uniIV4.a)*texCoord0.z/256.0); |
| 117 } |
| 118 </script> |
| 119 <style>canvas{ position:absolute; }</style> |
| 120 </head><body> |
| 121 <canvas id="gl" width="16" height="16"></canvas> |
| 122 </body></html> |
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