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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(getGLContext(canvas));
39 return [gl];
40 }
41
42 Tests.testUniformf = function(gl) {
43 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
44 sh.apply(function(f){
45 var foo = f.uniform('foo');
46 var bar = f.uniform('bar');
47 gl.uniform4fv(foo, [1,2,3,4]);
48 gl.uniform1fv(bar, [2]);
49 });
50 var d = new Uint8Array(4);
51 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
52 assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
53 sh.apply(function(f){
54 var foo = f.uniform('foo');
55 var bar = f.uniform('bar');
56 gl.uniform4f(foo, 2,2,3,4);
57 gl.uniform1f(bar, 3);
58 });
59 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
60 assertEquals([2,2,3,12], [d[0], d[1], d[2], d[3]]);
61 sh.destroy();
62 }
63
64 Tests.endUnit = function(gl) {
65 }
66
67 </script>
68 <script id="foobar-vert" type="x-shader/x-vertex">
69 attribute vec3 Vertex;
70 attribute vec2 Tex;
71
72 uniform float bar;
73
74 varying vec4 texCoord0;
75 void main()
76 {
77 texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar, 0.0);
78 gl_Position = vec4(Vertex, 1.0);
79 }
80 </script>
81 <script id="foobar-frag" type="x-shader/x-fragment">
82 precision mediump float;
83
84 uniform vec4 foo;
85
86 varying vec4 texCoord0;
87 void main()
88 {
89 gl_FragColor = vec4(foo.r/255.0, foo.g/255.0, foo.b/255.0, foo.a*texCoord0.z /255.0);
90 }
91 </script>
92 <style>canvas{ position:absolute; }</style>
93 </head><body>
94 <canvas id="gl" width="16" height="16"></canvas>
95 </body></html>
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