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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
37 var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
38 var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
39
40 Tests.startUnit = function () {
41 var canvas = document.getElementById('gl');
42 var gl = wrapGLContext(getGLContext(canvas));
43 var prog = new Shader(gl, 'vert', 'frag');
44 prog.use();
45 var sh = prog.shader.program;
46 // log(gl.getShaderInfoLog(prog.shaders[1]));
47 var v = gl.getAttribLocation(sh, 'Vertex');
48 var n = gl.getAttribLocation(sh, 'Normal');
49 var t = gl.getAttribLocation(sh, 'Tex');
50 return [gl,prog,v,n,t];
51 }
52
53 Tests.setup = function(gl, prog, v,n,t) {
54 assert(0 == gl.getError());
55 return [gl, prog, v,n,t];
56 }
57 Tests.teardown = function(gl, prog, v,n,t) {
58 gl.disableVertexAttribArray(v);
59 gl.disableVertexAttribArray(n);
60 gl.disableVertexAttribArray(t);
61 }
62
63 Tests.endUnit = function(gl, prog, v,n,t) {
64 prog.destroy();
65 }
66
67 Tests.testDrawArraysVBO = function(gl, prog, v,n,t) {
68 var vbo = new VBO(gl, {size:3, data:Quad.vertices});
69 vbo.draw(v);
70 assert(0 == checkError(gl, "vbo.draw"));
71 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);});
72 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);});
73 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);});
74 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);});
75 vbo.destroy();
76 assert(0 == checkError(gl, "vbo.destroy"));
77 }
78
79 Tests.testDrawArraysVBOMulti = function(gl, prog, v,n,t) {
80 // creates VBOs for the quad arrays, binds them with
81 // vertexAttribPointer and calls drawArrays
82 var vbo = new VBO(gl,
83 {size:3, data:Quad.vertices},
84 {size:3, data:Quad.normals},
85 {size:2, data:Quad.texcoords});
86 vbo.draw(v, n, t);
87 assert(0 == checkError(gl, "vbo.draw"));
88 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);});
89 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);});
90 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);});
91 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);});
92 assertFail(function(){gl.drawArrays(gl.TRIANGLES, 1, 6);});
93 assertFail(function(){gl.drawArrays(gl.TRIANGLES, 6, 1);});
94 gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
95 gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
96 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);});
97 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);});
98 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);});
99 assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);});
100 assertFail(function(){gl.drawArrays(gl.TRIANGLES, 1, 6);});
101 assertFail(function(){gl.drawArrays(gl.TRIANGLES, 6, 1);});
102 vbo.destroy();
103 assert(0 == checkError(gl, "vbo.destroy"));
104 }
105
106
107 </script>
108 <script id="vert" type="x-shader/x-vertex">
109 attribute vec3 Vertex;
110 attribute vec3 Normal;
111 attribute vec2 Tex;
112
113 varying vec4 texCoord0;
114 void main()
115 {
116 gl_Position = vec4(Vertex * Normal, 1.0);
117 texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
118 }
119 </script>
120 <script id="frag" type="x-shader/x-fragment">
121 precision mediump float;
122
123 varying vec4 texCoord0;
124 void main()
125 {
126 vec4 c = texCoord0;
127 gl_FragColor = c;
128 }
129 </script>
130
131
132 <style>canvas{ position:absolute; }</style>
133 </head><body>
134 <canvas id="gl" width="1" height="1"></canvas>
135 </body></html>
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