OLD | NEW |
(Empty) | |
| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <!-- |
| 6 |
| 7 /* |
| 8 ** Copyright (c) 2012 The Khronos Group Inc. |
| 9 ** |
| 10 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 11 ** copy of this software and/or associated documentation files (the |
| 12 ** "Materials"), to deal in the Materials without restriction, including |
| 13 ** without limitation the rights to use, copy, modify, merge, publish, |
| 14 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 15 ** permit persons to whom the Materials are furnished to do so, subject to |
| 16 ** the following conditions: |
| 17 ** |
| 18 ** The above copyright notice and this permission notice shall be included |
| 19 ** in all copies or substantial portions of the Materials. |
| 20 ** |
| 21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 28 */ |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = getGLContext(canvas); |
| 39 var buf = gl.createBuffer(); |
| 40 var ebuf = gl.createBuffer(); |
| 41 gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 42 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf); |
| 43 return [gl, buf, ebuf]; |
| 44 } |
| 45 |
| 46 Tests.testBufferSubData = function(gl, buf, ebuf) { |
| 47 var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; |
| 48 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW); |
| 49 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
| 50 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
| 51 gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1])); |
| 52 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
| 53 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STA
TIC_DRAW); |
| 54 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW); |
| 55 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
| 56 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
| 57 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
| 58 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STR
EAM_DRAW); |
| 59 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW); |
| 60 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
| 61 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
| 62 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1])); |
| 63 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1])); |
| 64 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1])); |
| 65 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 66 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1])); |
| 67 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1])); |
| 68 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
| 69 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYN
AMIC_DRAW); |
| 70 |
| 71 gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW); |
| 72 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12); |
| 73 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STA
TIC_DRAW); |
| 74 |
| 75 gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW); |
| 76 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
| 77 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
| 78 gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1])); |
| 79 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
| 80 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STA
TIC_DRAW); |
| 81 gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW); |
| 82 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
| 83 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
| 84 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
| 85 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STR
EAM_DRAW); |
| 86 gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW); |
| 87 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); |
| 88 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); |
| 89 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1])); |
| 90 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1])); |
| 91 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1])); |
| 92 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 93 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1])); |
| 94 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1])); |
| 95 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); |
| 96 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYN
AMIC_DRAW); |
| 97 |
| 98 gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW); |
| 99 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 100 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
| 101 gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW); |
| 102 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 103 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
| 104 gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW); |
| 105 gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 106 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
| 107 assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2); |
| 108 throwError(gl, "array bufferSubData"); |
| 109 } |
| 110 Tests.testBufferSubDataElement = function(gl, buf, ebuf) { |
| 111 var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; |
| 112 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW
); |
| 113 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 114 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
| 115 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW
); |
| 116 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 117 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
| 118 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRA
W); |
| 119 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); |
| 120 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); |
| 121 assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE),
12*2); |
| 122 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW
); |
| 123 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1])); |
| 124 gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4])); |
| 125 assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE),
12); |
| 126 throwError(gl, "element array bufferSubData"); |
| 127 } |
| 128 |
| 129 Tests.endUnit = function(gl, buf, ebuf) { |
| 130 gl.deleteBuffer(buf); |
| 131 gl.deleteBuffer(ebuf); |
| 132 } |
| 133 |
| 134 </script> |
| 135 <style>canvas{ position:absolute; }</style> |
| 136 </head><body> |
| 137 <canvas id="gl" width="16" height="16"></canvas> |
| 138 </body></html> |
OLD | NEW |