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| 1 /* |
| 2 ** Copyright (c) 2012 The Khronos Group Inc. |
| 3 ** |
| 4 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 5 ** copy of this software and/or associated documentation files (the |
| 6 ** "Materials"), to deal in the Materials without restriction, including |
| 7 ** without limitation the rights to use, copy, modify, merge, publish, |
| 8 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 9 ** permit persons to whom the Materials are furnished to do so, subject to |
| 10 ** the following conditions: |
| 11 ** |
| 12 ** The above copyright notice and this permission notice shall be included |
| 13 ** in all copies or substantial portions of the Materials. |
| 14 ** |
| 15 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 16 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 17 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 19 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 20 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 21 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 22 */ |
| 23 |
| 24 // ArgGenerators contains argument generators for WebGL functions. |
| 25 // The argument generators are used for running random tests against the WebGL |
| 26 // functions. |
| 27 // |
| 28 // ArgGenerators is an object consisting of functionName : argGen -properties. |
| 29 // |
| 30 // functionName is a WebGL context function name and the argGen is an argument |
| 31 // generator object that encapsulates the requirements to run |
| 32 // randomly generated tests on the WebGL function. |
| 33 // |
| 34 // An argGen object has the following methods: |
| 35 // - setup -- set up state for testing the GL function, returns values |
| 36 // that need cleanup in teardown. Run once before entering a |
| 37 // test loop. |
| 38 // - teardown -- do cleanup on setup's return values after testing is complete |
| 39 // - generate -- generate a valid set of random arguments for the GL function |
| 40 // - returnValueCleanup -- do cleanup on value returned by the tested GL funct
ion |
| 41 // - cleanup -- do cleanup on generated arguments from generate |
| 42 // - checkArgValidity -- check if passed args are valid. Has a call signature |
| 43 // that matches generate's return value. Returns true |
| 44 // if args are valid, false if not. |
| 45 // |
| 46 // Example test loop that demonstrates how the function args and return |
| 47 // values flow together: |
| 48 // |
| 49 // var setupArgs = argGen.setup(); |
| 50 // for (var i=0; i<numberOfTests; i++) { |
| 51 // var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
| 52 // var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
| 53 // var rv = call the GL function with generatedArgs; |
| 54 // argGen.returnValueCleanup(rv); |
| 55 // argGen.cleanup.apply(argGen, generatedArgs); |
| 56 // } |
| 57 // argGen.teardown.apply(argGen, setupArgs); |
| 58 // |
| 59 ArgGenerators = { |
| 60 |
| 61 // GL functions in alphabetical order |
| 62 |
| 63 // B-2 |
| 64 |
| 65 bindBuffer : { |
| 66 generate : function(buf) { |
| 67 return [bufferTarget.random(), GL.createBuffer()]; |
| 68 }, |
| 69 checkArgValidity : function(target, buf) { |
| 70 if (!bufferTarget.has(target)) |
| 71 return false; |
| 72 GL.bindBuffer(target, buf); |
| 73 return GL.isBuffer(buf); |
| 74 }, |
| 75 cleanup : function(t, buf, m) { |
| 76 GL.deleteBuffer(buf); |
| 77 } |
| 78 }, |
| 79 bindFramebuffer : { |
| 80 generate : function() { |
| 81 return [GL.FRAMEBUFFER, Math.random() > 0.5 ? null : GL.createFramebuffer(
)]; |
| 82 }, |
| 83 checkArgValidity : function(target, fbo) { |
| 84 if (target != GL.FRAMEBUFFER) |
| 85 return false; |
| 86 if (fbo != null) |
| 87 GL.bindFramebuffer(target, fbo); |
| 88 return (fbo == null || GL.isFramebuffer(fbo)); |
| 89 }, |
| 90 cleanup : function(target, fbo) { |
| 91 GL.bindFramebuffer(target, null); |
| 92 if (fbo) |
| 93 GL.deleteFramebuffer(fbo); |
| 94 } |
| 95 }, |
| 96 bindRenderbuffer : { |
| 97 generate : function() { |
| 98 return [GL.RENDERBUFFER, Math.random() > 0.5 ? null : GL.createRenderbuffe
r()]; |
| 99 }, |
| 100 checkArgValidity : function(target, rbo) { |
| 101 if (target != GL.RENDERBUFFER) |
| 102 return false; |
| 103 if (rbo != null) |
| 104 GL.bindRenderbuffer(target, rbo); |
| 105 return (rbo == null || GL.isRenderbuffer(rbo)); |
| 106 }, |
| 107 cleanup : function(target, rbo) { |
| 108 GL.bindRenderbuffer(target, null); |
| 109 if (rbo) |
| 110 GL.deleteRenderbuffer(rbo); |
| 111 } |
| 112 }, |
| 113 bindTexture : { |
| 114 generate : function() { |
| 115 return [bindTextureTarget.random(), Math.random() > 0.5 ? null : GL.create
Texture()]; |
| 116 }, |
| 117 checkArgValidity : function(target, o) { |
| 118 if (!bindTextureTarget.has(target)) |
| 119 return false; |
| 120 if (o != null) |
| 121 GL.bindTexture(target, o); |
| 122 return (o == null || GL.isTexture(o)); |
| 123 }, |
| 124 cleanup : function(target, o) { |
| 125 GL.bindTexture(target, null); |
| 126 if (o) |
| 127 GL.deleteTexture(o); |
| 128 } |
| 129 }, |
| 130 blendColor : { |
| 131 generate : function() { return randomColor(); }, |
| 132 teardown : function() { GL.blendColor(0,0,0,0); } |
| 133 }, |
| 134 blendEquation : { |
| 135 generate : function() { return [blendEquationMode.random()]; }, |
| 136 checkArgValidity : function(o) { return blendEquationMode.has(o); }, |
| 137 teardown : function() { GL.blendEquation(GL.FUNC_ADD); } |
| 138 }, |
| 139 blendEquationSeparate : { |
| 140 generate : function() { |
| 141 return [blendEquationMode.random(), blendEquationMode.random()]; |
| 142 }, |
| 143 checkArgValidity : function(o,p) { |
| 144 return blendEquationMode.has(o) && blendEquationMode.has(p); |
| 145 }, |
| 146 teardown : function() { GL.blendEquationSeparate(GL.FUNC_ADD, GL.FUNC_ADD);
} |
| 147 }, |
| 148 blendFunc : { |
| 149 generate : function() { |
| 150 return [blendFuncSfactor.random(), blendFuncDfactor.random()]; |
| 151 }, |
| 152 checkArgValidity : function(s,d) { |
| 153 return blendFuncSfactor.has(s) && blendFuncDfactor.has(d); |
| 154 }, |
| 155 teardown : function() { GL.blendFunc(GL.ONE, GL.ZERO); } |
| 156 }, |
| 157 blendFuncSeparate : { |
| 158 generate : function() { |
| 159 return [blendFuncSfactor.random(), blendFuncDfactor.random(), |
| 160 blendFuncSfactor.random(), blendFuncDfactor.random()]; |
| 161 }, |
| 162 checkArgValidity : function(s,d,as,ad) { |
| 163 return blendFuncSfactor.has(s) && blendFuncDfactor.has(d) && |
| 164 blendFuncSfactor.has(as) && blendFuncDfactor.has(ad) ; |
| 165 }, |
| 166 teardown : function() { |
| 167 GL.blendFuncSeparate(GL.ONE, GL.ZERO, GL.ONE, GL.ZERO); |
| 168 } |
| 169 } |
| 170 |
| 171 }; |
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