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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27 <!DOCTYPE html>
28 <html>
29 <head>
30 <meta charset="utf-8">
31 <title>WebGL Uninitialized GL Resources Tests</title>
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../resources/webgl-test-utils.js"></script>
36 </head>
37 <body>
38 <div id="description"></div>
39 <div id="console"></div>
40 <canvas id="canvas" width="2" height="2"> </canvas>
41 <script>
42 "use strict";
43 description("Tests to check user code cannot access uninitialized data from GL r esources.");
44
45 var wtu = WebGLTestUtils;
46 var gl = wtu.create3DContext("canvas");
47 if (!gl)
48 testFailed("Context created.");
49 else
50 testPassed("Context created.");
51
52 function setupTexture(texWidth, texHeight) {
53 var texture = gl.createTexture();
54 gl.bindTexture(gl.TEXTURE_2D, texture);
55 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl .UNSIGNED_BYTE, null);
56
57 // this can be quite undeterministic so to improve odds of seeing uninitiali zed data write bits
58 // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem)
59 // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time.
60
61 var badData = new Uint8Array(texWidth * texHeight * 4);
62 for (var i = 0; i < badData.length; ++i)
63 badData[i] = i % 255;
64
65 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UN SIGNED_BYTE, badData);
66 gl.finish(); // make sure it has been uploaded
67
68 gl.deleteTexture(texture);
69 gl.finish(); // make sure it has been deleted
70
71 var texture = gl.createTexture();
72 gl.bindTexture(gl.TEXTURE_2D, texture);
73 return texture;
74 }
75
76 function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidt h, skipHeight, skipR, skipG, skipB, skipA) {
77 gl.bindTexture(gl.TEXTURE_2D, null);
78 var fb = gl.createFramebuffer();
79 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
80 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
81 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLE TE");
82
83 var data = new Uint8Array(texWidth * texHeight * 4);
84 gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
85
86 var k = 0;
87 for (var y = 0; y < texHeight; ++y) {
88 for (var x = 0; x < texWidth; ++x) {
89 var index = (y * texWidth + x) * 4;
90 if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) {
91 if (data[index] != skipR || data[index + 1] != skipG || data[ind ex + 2] != skipB || data[index + 3] != skipA) {
92 testFailed("non-zero pixel values are wrong");
93 return;
94 }
95 } else {
96 for (var i = 0; i < 4; ++i) {
97 if (data[index + i] != 0)
98 k++;
99 }
100 }
101 }
102 }
103 if (k) {
104 testFailed("Found " + k + " non-zero bytes");
105 } else {
106 testPassed("All data initialized");
107 }
108 }
109
110 var width = 512;
111 var height = 512;
112
113 debug("");
114 debug("Reading an uninitialized texture (texImage2D) should succeed with all byt es set to 0.");
115
116 var tex = setupTexture(width, height);
117 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_ BYTE, null);
118 checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0);
119 gl.deleteTexture(tex);
120 gl.finish();
121 glErrorShouldBe(gl, gl.NO_ERROR);
122
123 debug("");
124 debug("Reading an uninitialized portion of a texture (copyTexImage2D) should suc ceed with all bytes set to 0.");
125
126 var tex = setupTexture(width, height);
127 var fbo = gl.createFramebuffer();
128 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
129 var rbo = gl.createRenderbuffer();
130 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
131 var fboWidth = 16;
132 var fboHeight = 16;
133 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
134 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER , rbo);
135 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
136 gl.clearColor(1.0, 0.0, 0.0, 1.0);
137 gl.clear(gl.COLOR_BUFFER_BIT);
138 glErrorShouldBe(gl, gl.NO_ERROR);
139 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
140 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255 );
141 gl.deleteTexture(tex);
142 gl.finish();
143 glErrorShouldBe(gl, gl.NO_ERROR);
144
145 debug("");
146 debug("Reading an uninitialized portion of a texture (copyTexImage2D with negati ve x and y) should succeed with all bytes set to 0.");
147
148 var tex = setupTexture(width, height);
149 var fbo = gl.createFramebuffer();
150 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
151 var rbo = gl.createRenderbuffer();
152 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
153 var fboWidth = 16;
154 var fboHeight = 16;
155 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
156 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER , rbo);
157 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
158 gl.clearColor(1.0, 0.0, 0.0, 1.0);
159 gl.clear(gl.COLOR_BUFFER_BIT);
160 glErrorShouldBe(gl, gl.NO_ERROR);
161 var x = -8;
162 var y = -8;
163 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0);
164 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 2 55);
165 gl.deleteTexture(tex);
166 gl.finish();
167 glErrorShouldBe(gl, gl.NO_ERROR);
168
169 debug("");
170 debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0.");
171
172 var tex = setupTexture(width, height);
173 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
174 gl.clearColor(0.0, 1.0, 0.0, 0.0);
175 gl.clear(gl.COLOR_BUFFER_BIT);
176 glErrorShouldBe(gl, gl.NO_ERROR);
177 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
178 checkNonZeroPixels(tex, width, height, 0, 0, gl.canvas.width, gl.canvas.height, 0, 255, 0, 0);
179 gl.deleteTexture(tex);
180 gl.finish();
181 glErrorShouldBe(gl, gl.NO_ERROR);
182
183 //TODO: uninitialized vertex array buffer
184 //TODO: uninitialized vertex elements buffer
185 //TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?)
186 //TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?)
187 //TODO: uninitialized uniform arrays?
188
189 debug("");
190 var successfullyParsed = true;
191 </script>
192 <script src="../../resources/js-test-post.js"></script>
193 </body>
194 </html>
195
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