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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL the minimum number of uniforms are supported.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 #define NUM_UNIFORMS 128 // See spec
44 attribute vec4 vPosition;
45 uniform vec4 uni[NUM_UNIFORMS];
46 varying vec4 color;
47 void main()
48 {
49 gl_Position = vPosition;
50 vec4 c = vec4(0,0,0,0);
51 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
52 c += uni[ii];
53 }
54 color = c;
55 }
56 </script>
57
58 <script id="fshader" type="x-shader/x-fragment">
59 precision mediump float;
60 varying vec4 color;
61 void main()
62 {
63 gl_FragColor = color;
64 }
65 </script>
66 <script id="vshader2" type="x-shader/x-vertex">
67 attribute vec4 vPosition;
68 void main()
69 {
70 gl_Position = vPosition;
71 }
72 </script>
73
74 <script id="fshader2" type="x-shader/x-fragment">
75 precision mediump float;
76 #define NUM_UNIFORMS 16 // See spec
77 uniform vec4 uni[NUM_UNIFORMS];
78 void main()
79 {
80 vec4 c = vec4(0,0,0,0);
81 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
82 c += uni[ii];
83 }
84 gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
85 }
86 </script>
87 <script>
88 "use strict";
89 description(document.title);
90 var wtu = WebGLTestUtils;
91 var gl = wtu.create3DContext("example");
92 var program = wtu.setupTexturedQuad(gl);
93
94 //------------------------------------------------------------------------------
95 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]);
96
97 for (var ii = 0; ii < 128; ++ii) {
98 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
99 gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
100 }
101
102 wtu.clearAndDrawUnitQuad(gl);
103 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
104 wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
105
106 //------------------------------------------------------------------------------
107 var program = wtu.setupProgram(gl, ['vshader2', 'fshader2'], ['vPosition'], [0]) ;
108
109 for (var ii = 0; ii < 16; ++ii) {
110 var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
111 gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
112 }
113
114 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
115 wtu.clearAndDrawUnitQuad(gl);
116 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
117 wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [32, 64, 127, 2 55], "Should render 32,64,127,255 (+/-1)", 1);
118
119 var successfullyParsed = true;
120
121 </script>
122 <script src="../../resources/js-test-post.js"></script>
123
124 </body>
125 </html>
126
127
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