Index: Source/core/rendering/svg/SVGInlineTextBox.cpp |
diff --git a/Source/core/rendering/svg/SVGInlineTextBox.cpp b/Source/core/rendering/svg/SVGInlineTextBox.cpp |
index ea36d67e4a5aed8f90f85722eb0e54ef0b590886..add47f7de2b9115d8105f9c695eef923ea6be76d 100644 |
--- a/Source/core/rendering/svg/SVGInlineTextBox.cpp |
+++ b/Source/core/rendering/svg/SVGInlineTextBox.cpp |
@@ -86,7 +86,7 @@ int SVGInlineTextBox::offsetForPosition(float, bool) const |
int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const |
{ |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
float scalingFactor = textRenderer.scalingFactor(); |
ASSERT(scalingFactor); |
@@ -120,7 +120,7 @@ FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& |
FontCachePurgePreventer fontCachePurgePreventer; |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
float scalingFactor = textRenderer.scalingFactor(); |
ASSERT(scalingFactor); |
@@ -149,7 +149,7 @@ LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPositi |
if (startPosition >= endPosition) |
return LayoutRect(); |
- RenderStyle* style = textRenderer().style(); |
+ RenderStyle* style = renderer().style(); |
ASSERT(style); |
AffineTransform fragmentTransform; |
@@ -205,7 +205,7 @@ void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) |
if (!backgroundColor.alpha()) |
return; |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
if (!textShouldBePainted(textRenderer)) |
return; |
@@ -259,7 +259,7 @@ void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffse |
if (!hasSelection && paintSelectedTextOnly) |
return; |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
if (!textShouldBePainted(textRenderer)) |
return; |
@@ -427,7 +427,7 @@ TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFrag |
{ |
ASSERT(style); |
- RenderText* text = &textRenderer(); |
+ RenderText* text = &renderer(); |
// FIXME(crbug.com/264211): This should not be necessary but can occur if we |
// layout during layout. Remove this when 264211 is fixed. |
@@ -528,7 +528,7 @@ static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowB |
void SVGInlineTextBox::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment) |
{ |
- if (textRenderer().style()->textDecorationsInEffect() == TextDecorationNone) |
+ if (renderer().style()->textDecorationsInEffect() == TextDecorationNone) |
return; |
// Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours. |
@@ -606,7 +606,7 @@ void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyl |
TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition, |
RenderSVGResourceModeFlags resourceMode) |
{ |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
float scalingFactor = textRenderer.scalingFactor(); |
ASSERT(scalingFactor); |
@@ -701,7 +701,7 @@ void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const Floa |
if (marker->type() != DocumentMarker::TextMatch) |
return; |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
FloatRect markerRect; |
AffineTransform fragmentTransform; |
@@ -754,7 +754,7 @@ FloatRect SVGInlineTextBox::calculateBoundaries() const |
{ |
FloatRect textRect; |
- RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->textRenderer()); |
+ RenderSVGInlineText& textRenderer = toRenderSVGInlineText(this->renderer()); |
float scalingFactor = textRenderer.scalingFactor(); |
ASSERT(scalingFactor); |