| Index: src/gpu/gl/GrGpuGL.h | 
| diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h | 
| index 526e1ca0a90de3112f2cfc4cfc72b86b82d071d8..f41903ae7e1eff366c81e0f834932af1c3a41a89 100644 | 
| --- a/src/gpu/gl/GrGpuGL.h | 
| +++ b/src/gpu/gl/GrGpuGL.h | 
| @@ -104,8 +104,6 @@ public: | 
| void notifyIndexBufferDelete(GrGLuint id) { | 
| fHWGeometryState.notifyIndexBufferDelete(id); | 
| } | 
| -    void notifyTextureDelete(GrGLTexture* texture); | 
| -    void notifyRenderTargetDelete(GrRenderTarget* renderTarget); | 
|  | 
| // These functions should be used to generate and delete GL path names. They have their own | 
| // allocator that runs on the client side, so they are much faster than going through GenPaths. | 
| @@ -465,8 +463,8 @@ private: | 
| GrDrawState::DrawFace       fHWDrawFace; | 
| TriState                    fHWWriteToColor; | 
| TriState                    fHWDitherEnabled; | 
| -    GrRenderTarget*             fHWBoundRenderTarget; | 
| -    SkTArray<GrTexture*, true>  fHWBoundTextures; | 
| +    uint32_t                    fHWBoundRenderTargetUniqueID; | 
| +    SkTArray<uint32_t, true>    fHWBoundTextureUniqueIDs; | 
|  | 
| struct PathTexGenData { | 
| GrGLenum  fMode; | 
|  |