| Index: src/gpu/gl/GrGpuGL.h
|
| diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
|
| index 526e1ca0a90de3112f2cfc4cfc72b86b82d071d8..f41903ae7e1eff366c81e0f834932af1c3a41a89 100644
|
| --- a/src/gpu/gl/GrGpuGL.h
|
| +++ b/src/gpu/gl/GrGpuGL.h
|
| @@ -104,8 +104,6 @@ public:
|
| void notifyIndexBufferDelete(GrGLuint id) {
|
| fHWGeometryState.notifyIndexBufferDelete(id);
|
| }
|
| - void notifyTextureDelete(GrGLTexture* texture);
|
| - void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
|
|
|
| // These functions should be used to generate and delete GL path names. They have their own
|
| // allocator that runs on the client side, so they are much faster than going through GenPaths.
|
| @@ -465,8 +463,8 @@ private:
|
| GrDrawState::DrawFace fHWDrawFace;
|
| TriState fHWWriteToColor;
|
| TriState fHWDitherEnabled;
|
| - GrRenderTarget* fHWBoundRenderTarget;
|
| - SkTArray<GrTexture*, true> fHWBoundTextures;
|
| + uint32_t fHWBoundRenderTargetUniqueID;
|
| + SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
|
|
|
| struct PathTexGenData {
|
| GrGLenum fMode;
|
|
|