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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/hardware_renderer.h" | 5 #include "android_webview/browser/hardware_renderer.h" |
| 6 | 6 |
| 7 #include "android_webview/browser/aw_gl_surface.h" | 7 #include "android_webview/browser/aw_gl_surface.h" |
| 8 #include "android_webview/browser/deferred_gpu_command_service.h" | 8 #include "android_webview/browser/deferred_gpu_command_service.h" |
| 9 #include "android_webview/browser/parent_output_surface.h" | 9 #include "android_webview/browser/parent_output_surface.h" |
| 10 #include "android_webview/browser/shared_renderer_state.h" | 10 #include "android_webview/browser/shared_renderer_state.h" |
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| 69 "Parent-Compositor"); | 69 "Parent-Compositor"); |
| 70 } | 70 } |
| 71 | 71 |
| 72 } // namespace | 72 } // namespace |
| 73 | 73 |
| 74 HardwareRenderer::HardwareRenderer(SharedRendererState* state) | 74 HardwareRenderer::HardwareRenderer(SharedRendererState* state) |
| 75 : shared_renderer_state_(state), | 75 : shared_renderer_state_(state), |
| 76 last_egl_context_(eglGetCurrentContext()), | 76 last_egl_context_(eglGetCurrentContext()), |
| 77 stencil_enabled_(false), | 77 stencil_enabled_(false), |
| 78 viewport_clip_valid_for_dcheck_(false), | 78 viewport_clip_valid_for_dcheck_(false), |
| 79 gl_surface_(new AwGLSurface), |
| 79 root_layer_(cc::Layer::Create()), | 80 root_layer_(cc::Layer::Create()), |
| 81 resource_collection_(new cc::DelegatedFrameResourceCollection), |
| 80 output_surface_(NULL) { | 82 output_surface_(NULL) { |
| 81 DCHECK(last_egl_context_); | 83 DCHECK(last_egl_context_); |
| 82 | 84 |
| 83 gl_surface_ = new AwGLSurface; | 85 resource_collection_->SetClient(this); |
| 84 | 86 |
| 85 cc::LayerTreeSettings settings; | 87 cc::LayerTreeSettings settings; |
| 86 | 88 |
| 87 // Should be kept in sync with compositor_impl_android.cc. | 89 // Should be kept in sync with compositor_impl_android.cc. |
| 88 settings.allow_antialiasing = false; | 90 settings.allow_antialiasing = false; |
| 89 settings.highp_threshold_min = 2048; | 91 settings.highp_threshold_min = 2048; |
| 90 | 92 |
| 91 // Webview does not own the surface so should not clear it. | 93 // Webview does not own the surface so should not clear it. |
| 92 settings.should_clear_root_render_pass = false; | 94 settings.should_clear_root_render_pass = false; |
| 93 | 95 |
| 94 layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded( | 96 layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded( |
| 95 this, this, NULL, settings, NULL); | 97 this, this, NULL, settings, NULL); |
| 96 layer_tree_host_->SetRootLayer(root_layer_); | 98 layer_tree_host_->SetRootLayer(root_layer_); |
| 97 layer_tree_host_->SetLayerTreeHostClientReady(); | 99 layer_tree_host_->SetLayerTreeHostClientReady(); |
| 98 layer_tree_host_->set_has_transparent_background(true); | 100 layer_tree_host_->set_has_transparent_background(true); |
| 99 } | 101 } |
| 100 | 102 |
| 101 HardwareRenderer::~HardwareRenderer() { | 103 HardwareRenderer::~HardwareRenderer() { |
| 102 // Must reset everything before |resource_collection_| to ensure all | 104 // Must reset everything before |resource_collection_| to ensure all |
| 103 // resources are returned before resetting |resource_collection_| client. | 105 // resources are returned before resetting |resource_collection_| client. |
| 104 layer_tree_host_.reset(); | 106 layer_tree_host_.reset(); |
| 105 root_layer_ = NULL; | 107 root_layer_ = NULL; |
| 106 delegated_layer_ = NULL; | 108 delegated_layer_ = NULL; |
| 107 frame_provider_ = NULL; | 109 frame_provider_ = NULL; |
| 108 if (resource_collection_.get()) { | |
| 109 #if DCHECK_IS_ON | 110 #if DCHECK_IS_ON |
| 110 // Check collection is empty. | 111 // Check collection is empty. |
| 111 cc::ReturnedResourceArray returned_resources; | 112 cc::ReturnedResourceArray returned_resources; |
| 112 resource_collection_->TakeUnusedResourcesForChildCompositor( | 113 resource_collection_->TakeUnusedResourcesForChildCompositor( |
| 113 &returned_resources); | 114 &returned_resources); |
| 114 DCHECK_EQ(0u, returned_resources.size()); | 115 DCHECK_EQ(0u, returned_resources.size()); |
| 115 #endif // DCHECK_IS_ON | 116 #endif // DCHECK_IS_ON |
| 116 | 117 |
| 117 resource_collection_->SetClient(NULL); | 118 resource_collection_->SetClient(NULL); |
| 118 } | |
| 119 } | 119 } |
| 120 | 120 |
| 121 void HardwareRenderer::DidBeginMainFrame() { | 121 void HardwareRenderer::DidBeginMainFrame() { |
| 122 // This is called after OutputSurface is created, but before the impl frame | 122 // This is called after OutputSurface is created, but before the impl frame |
| 123 // starts. We set the draw constraints here. | 123 // starts. We set the draw constraints here. |
| 124 DCHECK(output_surface_); | 124 DCHECK(output_surface_); |
| 125 DCHECK(viewport_clip_valid_for_dcheck_); | 125 DCHECK(viewport_clip_valid_for_dcheck_); |
| 126 output_surface_->SetExternalStencilTest(stencil_enabled_); | 126 output_surface_->SetExternalStencilTest(stencil_enabled_); |
| 127 output_surface_->SetDrawConstraints(viewport_, clip_); | 127 output_surface_->SetDrawConstraints(viewport_, clip_); |
| 128 } | 128 } |
| 129 | 129 |
| 130 void HardwareRenderer::CommitFrame() { |
| 131 scoped_ptr<DrawGLInput> input = shared_renderer_state_->PassDrawGLInput(); |
| 132 if (!input.get()) { |
| 133 DLOG(WARNING) << "No frame to commit"; |
| 134 return; |
| 135 } |
| 136 |
| 137 DCHECK(!input->frame.gl_frame_data); |
| 138 DCHECK(!input->frame.software_frame_data); |
| 139 |
| 140 // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the |
| 141 // renderer frame, assuming that the browser compositor will scale |
| 142 // it back up to device scale. But on Android we put our browser layers in |
| 143 // physical pixels and set our browser CC device_scale_factor to 1, so this |
| 144 // suppresses the transform. |
| 145 input->frame.delegated_frame_data->device_scale_factor = 1.0f; |
| 146 |
| 147 gfx::Size frame_size = |
| 148 input->frame.delegated_frame_data->render_pass_list.back() |
| 149 ->output_rect.size(); |
| 150 bool size_changed = frame_size != frame_size_; |
| 151 frame_size_ = frame_size; |
| 152 scroll_offset_ = input->scroll_offset; |
| 153 |
| 154 if (!frame_provider_ || size_changed) { |
| 155 if (delegated_layer_) { |
| 156 delegated_layer_->RemoveFromParent(); |
| 157 } |
| 158 |
| 159 frame_provider_ = new cc::DelegatedFrameProvider( |
| 160 resource_collection_.get(), input->frame.delegated_frame_data.Pass()); |
| 161 |
| 162 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_); |
| 163 delegated_layer_->SetBounds(gfx::Size(input->width, input->height)); |
| 164 delegated_layer_->SetIsDrawable(true); |
| 165 |
| 166 root_layer_->AddChild(delegated_layer_); |
| 167 } else { |
| 168 frame_provider_->SetFrameData(input->frame.delegated_frame_data.Pass()); |
| 169 } |
| 170 } |
| 171 |
| 130 void HardwareRenderer::DrawGL(bool stencil_enabled, | 172 void HardwareRenderer::DrawGL(bool stencil_enabled, |
| 131 int framebuffer_binding_ext, | 173 int framebuffer_binding_ext, |
| 132 AwDrawGLInfo* draw_info) { | 174 AwDrawGLInfo* draw_info) { |
| 133 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL"); | 175 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL"); |
| 134 | 176 |
| 135 // We need to watch if the current Android context has changed and enforce | 177 // We need to watch if the current Android context has changed and enforce |
| 136 // a clean-up in the compositor. | 178 // a clean-up in the compositor. |
| 137 EGLContext current_context = eglGetCurrentContext(); | 179 EGLContext current_context = eglGetCurrentContext(); |
| 138 if (!current_context) { | 180 if (!current_context) { |
| 139 DLOG(ERROR) << "DrawGL called without EGLContext"; | 181 DLOG(ERROR) << "DrawGL called without EGLContext"; |
| 140 return; | 182 return; |
| 141 } | 183 } |
| 142 | 184 |
| 185 if (!delegated_layer_.get()) { |
| 186 DLOG(ERROR) << "No frame committed"; |
| 187 return; |
| 188 } |
| 189 |
| 143 // TODO(boliu): Handle context loss. | 190 // TODO(boliu): Handle context loss. |
| 144 if (last_egl_context_ != current_context) | 191 if (last_egl_context_ != current_context) |
| 145 DLOG(WARNING) << "EGLContextChanged"; | 192 DLOG(WARNING) << "EGLContextChanged"; |
| 146 | 193 |
| 147 scoped_ptr<DrawGLInput> input = shared_renderer_state_->PassDrawGLInput(); | |
| 148 if (!resource_collection_.get()) { | |
| 149 resource_collection_ = new cc::DelegatedFrameResourceCollection; | |
| 150 resource_collection_->SetClient(this); | |
| 151 } | |
| 152 | |
| 153 if (input.get()) { | |
| 154 DCHECK(!input->frame.gl_frame_data); | |
| 155 DCHECK(!input->frame.software_frame_data); | |
| 156 | |
| 157 // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the | |
| 158 // renderer frame, assuming that the browser compositor will scale | |
| 159 // it back up to device scale. But on Android we put our browser layers in | |
| 160 // physical pixels and set our browser CC device_scale_factor to 1, so this | |
| 161 // suppresses the transform. | |
| 162 input->frame.delegated_frame_data->device_scale_factor = 1.0f; | |
| 163 | |
| 164 gfx::Size frame_size = | |
| 165 input->frame.delegated_frame_data->render_pass_list.back() | |
| 166 ->output_rect.size(); | |
| 167 bool size_changed = frame_size != frame_size_; | |
| 168 frame_size_ = frame_size; | |
| 169 scroll_offset_ = input->scroll_offset; | |
| 170 | |
| 171 if (!frame_provider_ || size_changed) { | |
| 172 if (delegated_layer_) { | |
| 173 delegated_layer_->RemoveFromParent(); | |
| 174 } | |
| 175 | |
| 176 frame_provider_ = new cc::DelegatedFrameProvider( | |
| 177 resource_collection_.get(), input->frame.delegated_frame_data.Pass()); | |
| 178 | |
| 179 delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_); | |
| 180 delegated_layer_->SetBounds(gfx::Size(input->width, input->height)); | |
| 181 delegated_layer_->SetIsDrawable(true); | |
| 182 | |
| 183 root_layer_->AddChild(delegated_layer_); | |
| 184 } else { | |
| 185 frame_provider_->SetFrameData(input->frame.delegated_frame_data.Pass()); | |
| 186 } | |
| 187 } | |
| 188 | |
| 189 viewport_.SetSize(draw_info->width, draw_info->height); | 194 viewport_.SetSize(draw_info->width, draw_info->height); |
| 190 layer_tree_host_->SetViewportSize(viewport_); | 195 layer_tree_host_->SetViewportSize(viewport_); |
| 191 clip_.SetRect(draw_info->clip_left, | 196 clip_.SetRect(draw_info->clip_left, |
| 192 draw_info->clip_top, | 197 draw_info->clip_top, |
| 193 draw_info->clip_right - draw_info->clip_left, | 198 draw_info->clip_right - draw_info->clip_left, |
| 194 draw_info->clip_bottom - draw_info->clip_top); | 199 draw_info->clip_bottom - draw_info->clip_top); |
| 195 stencil_enabled_ = stencil_enabled; | 200 stencil_enabled_ = stencil_enabled; |
| 196 | 201 |
| 197 gfx::Transform transform(gfx::Transform::kSkipInitialization); | 202 gfx::Transform transform(gfx::Transform::kSkipInitialization); |
| 198 transform.matrix().setColMajorf(draw_info->transform); | 203 transform.matrix().setColMajorf(draw_info->transform); |
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| 224 } | 229 } |
| 225 | 230 |
| 226 void HardwareRenderer::UnusedResourcesAreAvailable() { | 231 void HardwareRenderer::UnusedResourcesAreAvailable() { |
| 227 cc::ReturnedResourceArray returned_resources; | 232 cc::ReturnedResourceArray returned_resources; |
| 228 resource_collection_->TakeUnusedResourcesForChildCompositor( | 233 resource_collection_->TakeUnusedResourcesForChildCompositor( |
| 229 &returned_resources); | 234 &returned_resources); |
| 230 shared_renderer_state_->InsertReturnedResources(returned_resources); | 235 shared_renderer_state_->InsertReturnedResources(returned_resources); |
| 231 } | 236 } |
| 232 | 237 |
| 233 } // namespace android_webview | 238 } // namespace android_webview |
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