| Index: src/gpu/GrResourceCache.cpp
|
| diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
|
| index ac10ebc6413d60f339b5fd0bf7a87f3cbdbe7865..13568e4965d57a02486e60100836132705757f47 100644
|
| --- a/src/gpu/GrResourceCache.cpp
|
| +++ b/src/gpu/GrResourceCache.cpp
|
| @@ -9,13 +9,13 @@
|
|
|
|
|
| #include "GrResourceCache.h"
|
| -#include "GrCacheable.h"
|
| +#include "GrGpuObject.h"
|
|
|
| DECLARE_SKMESSAGEBUS_MESSAGE(GrResourceInvalidatedMessage);
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| -void GrCacheable::didChangeGpuMemorySize() const {
|
| +void GrGpuObject::didChangeGpuMemorySize() const {
|
| if (this->isInCache()) {
|
| fCacheEntry->didChangeResourceSize();
|
| }
|
| @@ -38,7 +38,7 @@ GrResourceKey::ResourceType GrResourceKey::GenerateResourceType() {
|
|
|
| GrResourceCacheEntry::GrResourceCacheEntry(GrResourceCache* resourceCache,
|
| const GrResourceKey& key,
|
| - GrCacheable* resource)
|
| + GrGpuObject* resource)
|
| : fResourceCache(resourceCache),
|
| fKey(key),
|
| fResource(resource),
|
| @@ -197,7 +197,7 @@ public:
|
| }
|
| };
|
|
|
| -GrCacheable* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipFlags) {
|
| +GrGpuObject* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipFlags) {
|
| GrAutoResourceCacheValidate atcv(this);
|
|
|
| GrResourceCacheEntry* entry = NULL;
|
| @@ -226,7 +226,7 @@ GrCacheable* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipF
|
| }
|
|
|
| void GrResourceCache::addResource(const GrResourceKey& key,
|
| - GrCacheable* resource,
|
| + GrGpuObject* resource,
|
| uint32_t ownershipFlags) {
|
| SkASSERT(NULL == resource->getCacheEntry());
|
| // we don't expect to create new resources during a purge. In theory
|
| @@ -285,7 +285,7 @@ void GrResourceCache::makeNonExclusive(GrResourceCacheEntry* entry) {
|
| fExclusiveList.remove(entry);
|
| #endif
|
|
|
| - if (entry->resource()->isValidOnGpu()) {
|
| + if (!entry->resource()->wasDestroyed()) {
|
| // Since scratch textures still count against the cache budget even
|
| // when they have been removed from the cache, re-adding them doesn't
|
| // alter the budget information.
|
|
|