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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpuObject.h" | 10 #include "GrGpuObject.h" |
| 11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
| 12 | 12 |
| 13 GrGpuObject::GrGpuObject(GrGpu* gpu, bool isWrapped) { | 13 GrGpuObject::GrGpuObject(GrGpu* gpu, bool isWrapped) |
| 14 : fRefCnt(1) |
| 15 , fCacheEntry(NULL) |
| 16 , fUniqueID(CreateUniqueID()) { |
| 14 fGpu = gpu; | 17 fGpu = gpu; |
| 15 if (isWrapped) { | 18 if (isWrapped) { |
| 16 fFlags = kWrapped_FlagBit; | 19 fFlags = kWrapped_FlagBit; |
| 17 } else { | 20 } else { |
| 18 fFlags = 0; | 21 fFlags = 0; |
| 19 } | 22 } |
| 20 fGpu->insertObject(this); | 23 fGpu->insertObject(this); |
| 21 } | 24 } |
| 22 | 25 |
| 23 GrGpuObject::~GrGpuObject() { | 26 GrGpuObject::~GrGpuObject() { |
| 27 SkASSERT(0 == fRefCnt); |
| 24 // subclass should have released this. | 28 // subclass should have released this. |
| 25 SkASSERT(this->wasDestroyed()); | 29 SkASSERT(this->wasDestroyed()); |
| 26 } | 30 } |
| 27 | 31 |
| 28 void GrGpuObject::release() { | 32 void GrGpuObject::release() { |
| 29 if (NULL != fGpu) { | 33 if (NULL != fGpu) { |
| 30 this->onRelease(); | 34 this->onRelease(); |
| 31 fGpu->removeObject(this); | 35 fGpu->removeObject(this); |
| 32 fGpu = NULL; | 36 fGpu = NULL; |
| 33 } | 37 } |
| (...skipping 15 matching lines...) Expand all Loading... |
| 49 } | 53 } |
| 50 } | 54 } |
| 51 | 55 |
| 52 GrContext* GrGpuObject::getContext() { | 56 GrContext* GrGpuObject::getContext() { |
| 53 if (NULL != fGpu) { | 57 if (NULL != fGpu) { |
| 54 return fGpu->getContext(); | 58 return fGpu->getContext(); |
| 55 } else { | 59 } else { |
| 56 return NULL; | 60 return NULL; |
| 57 } | 61 } |
| 58 } | 62 } |
| 63 |
| 64 uint32_t GrGpuObject::CreateUniqueID() { |
| 65 static int32_t gUniqueID = SK_InvalidUniqueID; |
| 66 uint32_t id; |
| 67 do { |
| 68 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); |
| 69 } while (id == SK_InvalidUniqueID); |
| 70 return id; |
| 71 } |
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