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Side by Side Diff: include/gpu/GrGpuObject.h

Issue 414013005: Merge GrGpuObject and GrCacheable. (Closed) Base URL: https://skia.googlesource.com/skia.git@uniqueid
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
robertphillips 2014/07/25 12:53:06 Shouldn't we keep this matching the class name?
bsalomon 2014/07/25 14:20:53 Yup, oversight as I merged the two .h files.
8 #ifndef GrGpuObject_DEFINED 8 #ifndef GrCacheable_DEFINED
9 #define GrGpuObject_DEFINED 9 #define GrCacheable_DEFINED
10 10
11 #include "GrCacheable.h" 11 #include "SkInstCnt.h"
12 #include "SkTInternalLList.h" 12 #include "SkTInternalLList.h"
13 13
14 class GrResourceCacheEntry;
14 class GrGpu; 15 class GrGpu;
15 class GrContext; 16 class GrContext;
16 17
17 /** 18 /**
18 * Base class for the GPU objects created by a GrContext. 19 * Base class for objects that can be kept in the GrResourceCache.
19 */ 20 */
20 class GrGpuObject : public GrCacheable { 21 class GrGpuObject : public SkNoncopyable {
21 public: 22 public:
22 SK_DECLARE_INST_COUNT(GrGpuObject) 23 SK_DECLARE_INST_COUNT_ROOT(GrGpuObject)
24
25 // These method signatures are written to mirror SkRefCnt. However, we don't require
26 // thread safety as GrCacheable objects are not intended to cross thread bou ndaries.
27 // internal_dispose() exists because of GrTexture's reliance on it. It will be removed
28 // soon.
29 void ref() const { ++fRefCnt; }
30 void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose() ; } }
31 virtual void internal_dispose() const { SkDELETE(this); }
32 bool unique() const { return 1 == fRefCnt; }
33 #ifdef SK_DEBUG
34 void validate() const {
35 SkASSERT(fRefCnt > 0);
36 }
37 #endif
23 38
24 /** 39 /**
25 * Frees the object in the underlying 3D API. It must be safe to call this 40 * Frees the object in the underlying 3D API. It must be safe to call this
26 * when the object has been previously abandoned. 41 * when the object has been previously abandoned.
27 */ 42 */
28 void release(); 43 void release();
29 44
30 /** 45 /**
31 * Removes references to objects in the underlying 3D API without freeing 46 * Removes references to objects in the underlying 3D API without freeing
32 * them. Used when the API context has been torn down before the GrContext. 47 * them. Used when the API context has been torn down before the GrContext.
(...skipping 14 matching lines...) Expand all
47 62
48 /** 63 /**
49 * Retrieves the context that owns the object. Note that it is possible for 64 * Retrieves the context that owns the object. Note that it is possible for
50 * this to return NULL. When objects have been release()ed or abandon()ed 65 * this to return NULL. When objects have been release()ed or abandon()ed
51 * they no longer have an owning context. Destroying a GrContext 66 * they no longer have an owning context. Destroying a GrContext
52 * automatically releases all its resources. 67 * automatically releases all its resources.
53 */ 68 */
54 const GrContext* getContext() const; 69 const GrContext* getContext() const;
55 GrContext* getContext(); 70 GrContext* getContext();
56 71
57 virtual bool isValidOnGpu() const SK_OVERRIDE { return !this->wasDestroyed() ; } 72 /**
73 * Retrieves the amount of GPU memory used by this resource in bytes. It is
74 * approximate since we aren't aware of additional padding or copies made
75 * by the driver.
76 *
77 * @return the amount of GPU memory used in bytes
78 */
79 virtual size_t gpuMemorySize() const = 0;
80
81 void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEn try; }
82 GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
83
84 /**
85 * Gets an id that is unique for this GrCacheable object. It is static in th at it does
86 * not change when the content of the GrCacheable object changes. This will never return
87 * 0.
88 */
89 uint32_t getUniqueID() const { return fUniqueID; }
58 90
59 protected: 91 protected:
60 /** 92 GrGpuObject(GrGpu*, bool isWrapped);
61 * isWrapped indicates we have wrapped a client-created backend object in a GrGpuObject. If it
62 * is true then the client is responsible for the lifetime of the underlying backend object.
63 * Otherwise, our onRelease() should free the object.
64 */
65 GrGpuObject(GrGpu* gpu, bool isWrapped);
66 virtual ~GrGpuObject(); 93 virtual ~GrGpuObject();
67 94
95 bool isInCache() const { return NULL != fCacheEntry; }
96
68 GrGpu* getGpu() const { return fGpu; } 97 GrGpu* getGpu() const { return fGpu; }
69 98
70 // Derived classes should always call their parent class' onRelease 99 // Derived classes should always call their parent class' onRelease
71 // and onAbandon methods in their overrides. 100 // and onAbandon methods in their overrides.
72 virtual void onRelease() {}; 101 virtual void onRelease() {};
73 virtual void onAbandon() {}; 102 virtual void onAbandon() {};
74 103
75 bool isWrapped() const { return kWrapped_FlagBit & fFlags; } 104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
76 105
106 /**
107 * This entry point should be called whenever gpuMemorySize() begins
108 * reporting a different size. If the object is in the cache, it will call
109 * gpuMemorySize() immediately and pass the new size on to the resource
110 * cache.
111 */
112 void didChangeGpuMemorySize() const;
113
77 private: 114 private:
78 #ifdef SK_DEBUG 115 #ifdef SK_DEBUG
79 friend class GrGpu; // for assert in GrGpu to access getGpu 116 friend class GrGpu; // for assert in GrGpu to access getGpu
80 #endif 117 #endif
81 118
119 static uint32_t CreateUniqueID();
120
82 // We're in an internal doubly linked list 121 // We're in an internal doubly linked list
83 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject); 122 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
84 123
85 GrGpu* fGpu; // not reffed. The GrGpu can be dele ted while there 124 GrGpu* fGpu; // not reffed. The GrGpu can be dele ted while there
86 // are still live GrGpuObjects. It w ill call 125 // are still live GrGpuObjects. It w ill call
87 // release() on all such objects in its destructor. 126 // release() on all such objects in its destructor.
88 enum Flags { 127 enum Flags {
89 /** 128 /**
90 * This object wraps a GPU object given to us by the user. 129 * This object wraps a GPU object given to us by the user.
91 * Lifetime management is left up to the user (i.e., we will not 130 * Lifetime management is left up to the user (i.e., we will not
92 * free it). 131 * free it).
93 */ 132 */
94 kWrapped_FlagBit = 0x1, 133 kWrapped_FlagBit = 0x1,
95 }; 134 };
96 uint32_t fFlags;
97 135
98 typedef GrCacheable INHERITED; 136 uint32_t fFlags;
137
138 mutable int32_t fRefCnt;
139 GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
140 const uint32_t fUniqueID;
141
142 typedef SkNoncopyable INHERITED;
99 }; 143 };
100 144
101 #endif 145 #endif
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