| Index: Source/platform/graphics/skia/SkiaUtils.cpp
|
| diff --git a/Source/platform/graphics/skia/SkiaUtils.cpp b/Source/platform/graphics/skia/SkiaUtils.cpp
|
| index 8391b1f18a0d6ebc76a6a7f5f39beeb7eb58bc36..a1deda4a14f9138f799fafdbfe8bd54d190cf55a 100644
|
| --- a/Source/platform/graphics/skia/SkiaUtils.cpp
|
| +++ b/Source/platform/graphics/skia/SkiaUtils.cpp
|
| @@ -199,20 +199,6 @@ InterpolationQuality limitInterpolationQuality(const GraphicsContext* context, I
|
| return std::min(resampling, context->imageInterpolationQuality());
|
| }
|
|
|
| -SkPaint::FilterLevel convertToSkiaFilterLevel(bool useBicubicFilter, InterpolationQuality resampling)
|
| -{
|
| - // FIXME: If we get rid of this special case, this function can go away entirely.
|
| - if (useBicubicFilter)
|
| - return SkPaint::kHigh_FilterLevel;
|
| -
|
| - // InterpolationHigh if useBicubicFilter is false means that we do
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| - // a manual high quality resampling before drawing to Skia.
|
| - if (resampling == InterpolationHigh)
|
| - return SkPaint::kNone_FilterLevel;
|
| -
|
| - return static_cast<SkPaint::FilterLevel>(resampling);
|
| -}
|
| -
|
| InterpolationQuality computeInterpolationQuality(
|
| const SkMatrix& matrix,
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| float srcWidth,
|
|
|