| Index: src/gpu/SkGpuDevice.cpp
 | 
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
 | 
| index 4041c411fc1391618b5238c3c85ddd83c13461c3..f5b84a3136144c12333d003238003c47524a0b51 100644
 | 
| --- a/src/gpu/SkGpuDevice.cpp
 | 
| +++ b/src/gpu/SkGpuDevice.cpp
 | 
| @@ -1,1860 +1,1877 @@
 | 
| -/*
 | 
| - * Copyright 2011 Google Inc.
 | 
| - *
 | 
| - * Use of this source code is governed by a BSD-style license that can be
 | 
| - * found in the LICENSE file.
 | 
| - */
 | 
| -
 | 
| -#include "SkGpuDevice.h"
 | 
| -
 | 
| -#include "effects/GrTextureDomainEffect.h"
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| -#include "effects/GrSimpleTextureEffect.h"
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| -
 | 
| -#include "GrContext.h"
 | 
| -#include "GrBitmapTextContext.h"
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| -
 | 
| -#include "SkGrTexturePixelRef.h"
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| -
 | 
| -#include "SkColorFilter.h"
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| -#include "SkDeviceImageFilterProxy.h"
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| -#include "SkDrawProcs.h"
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| -#include "SkGlyphCache.h"
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| -#include "SkImageFilter.h"
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| -#include "SkPathEffect.h"
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| -#include "SkRRect.h"
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| -#include "SkStroke.h"
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| -#include "SkUtils.h"
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| -#include "SkErrorInternals.h"
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| -
 | 
| -#define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
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| -
 | 
| -#if 0
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| -    extern bool (*gShouldDrawProc)();
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| -    #define CHECK_SHOULD_DRAW(draw, forceI)                     \
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| -        do {                                                    \
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| -            if (gShouldDrawProc && !gShouldDrawProc()) return;  \
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| -            this->prepareDraw(draw, forceI);                    \
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| -        } while (0)
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| -#else
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| -    #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
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| -#endif
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| -
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| -// This constant represents the screen alignment criterion in texels for
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| -// requiring texture domain clamping to prevent color bleeding when drawing
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| -// a sub region of a larger source image.
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| -#define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
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| -
 | 
| -#define DO_DEFERRED_CLEAR()             \
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| -    do {                                \
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| -        if (fNeedClear) {               \
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| -            this->clear(SK_ColorTRANSPARENT); \
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| -        }                               \
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| -    } while (false)                     \
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -#define CHECK_FOR_ANNOTATION(paint) \
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| -    do { if (paint.getAnnotation()) { return; } } while (0)
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -
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| -class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
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| -public:
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| -    SkAutoCachedTexture()
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| -        : fDevice(NULL)
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| -        , fTexture(NULL) {
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| -    }
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| -
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| -    SkAutoCachedTexture(SkGpuDevice* device,
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| -                        const SkBitmap& bitmap,
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| -                        const GrTextureParams* params,
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| -                        GrTexture** texture)
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| -        : fDevice(NULL)
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| -        , fTexture(NULL) {
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| -        SkASSERT(NULL != texture);
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| -        *texture = this->set(device, bitmap, params);
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| -    }
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| -
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| -    ~SkAutoCachedTexture() {
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| -        if (NULL != fTexture) {
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| -            GrUnlockAndUnrefCachedBitmapTexture(fTexture);
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| -        }
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| -    }
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| -
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| -    GrTexture* set(SkGpuDevice* device,
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| -                   const SkBitmap& bitmap,
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| -                   const GrTextureParams* params) {
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| -        if (NULL != fTexture) {
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| -            GrUnlockAndUnrefCachedBitmapTexture(fTexture);
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| -            fTexture = NULL;
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| -        }
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| -        fDevice = device;
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| -        GrTexture* result = (GrTexture*)bitmap.getTexture();
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| -        if (NULL == result) {
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| -            // Cannot return the native texture so look it up in our cache
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| -            fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap, params);
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| -            result = fTexture;
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| -        }
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| -        return result;
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| -    }
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| -
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| -private:
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| -    SkGpuDevice* fDevice;
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| -    GrTexture*   fTexture;
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| -};
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -struct GrSkDrawProcs : public SkDrawProcs {
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| -public:
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| -    GrContext* fContext;
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| -    GrTextContext* fTextContext;
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| -    GrFontScaler* fFontScaler;  // cached in the skia glyphcache
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| -};
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -static SkBitmap::Config grConfig2skConfig(GrPixelConfig config, bool* isOpaque) {
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| -    switch (config) {
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| -        case kAlpha_8_GrPixelConfig:
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| -            *isOpaque = false;
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| -            return SkBitmap::kA8_Config;
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| -        case kRGB_565_GrPixelConfig:
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| -            *isOpaque = true;
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| -            return SkBitmap::kRGB_565_Config;
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| -        case kRGBA_4444_GrPixelConfig:
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| -            *isOpaque = false;
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| -            return SkBitmap::kARGB_4444_Config;
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| -        case kSkia8888_GrPixelConfig:
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| -            // we don't currently have a way of knowing whether
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| -            // a 8888 is opaque based on the config.
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| -            *isOpaque = false;
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| -            return SkBitmap::kARGB_8888_Config;
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| -        default:
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| -            *isOpaque = false;
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| -            return SkBitmap::kNo_Config;
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| -    }
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| -}
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| -
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| -/*
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| - * GrRenderTarget does not know its opaqueness, only its config, so we have
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| - * to make conservative guesses when we return an "equivalent" bitmap.
 | 
| - */
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| -static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
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| -    bool isOpaque;
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| -    SkBitmap::Config config = grConfig2skConfig(renderTarget->config(), &isOpaque);
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| -
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| -    SkBitmap bitmap;
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| -    bitmap.setConfig(config, renderTarget->width(), renderTarget->height(), 0,
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| -                     isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
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| -    return bitmap;
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| -}
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| -
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| -SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) {
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| -    SkASSERT(NULL != surface);
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| -    if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) {
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| -        return NULL;
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| -    }
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| -    if (surface->asTexture()) {
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| -        return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asTexture()));
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| -    } else {
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| -        return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asRenderTarget()));
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| -    }
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| -}
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| -
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| -SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
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| -    : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
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| -    this->initFromRenderTarget(context, texture->asRenderTarget(), false);
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| -}
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| -
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| -SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
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| -    : SkBitmapDevice(make_bitmap(context, renderTarget)) {
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| -    this->initFromRenderTarget(context, renderTarget, false);
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| -}
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| -
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| -void SkGpuDevice::initFromRenderTarget(GrContext* context,
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| -                                       GrRenderTarget* renderTarget,
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| -                                       bool cached) {
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| -    fDrawProcs = NULL;
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| -
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| -    fContext = context;
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| -    fContext->ref();
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| -
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| -    fRenderTarget = NULL;
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| -    fNeedClear = false;
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| -
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| -    SkASSERT(NULL != renderTarget);
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| -    fRenderTarget = renderTarget;
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| -    fRenderTarget->ref();
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| -
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| -    // Hold onto to the texture in the pixel ref (if there is one) because the texture holds a ref
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| -    // on the RT but not vice-versa.
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| -    // TODO: Remove this trickery once we figure out how to make SkGrPixelRef do this without
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| -    // busting chrome (for a currently unknown reason).
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| -    GrSurface* surface = fRenderTarget->asTexture();
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| -    if (NULL == surface) {
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| -        surface = fRenderTarget;
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| -    }
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| -    SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (surface, cached));
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| -
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| -    this->setPixelRef(pr, 0)->unref();
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| -}
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| -
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| -SkGpuDevice::SkGpuDevice(GrContext* context,
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| -                         SkBitmap::Config config,
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| -                         int width,
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| -                         int height,
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| -                         int sampleCount)
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| -    : SkBitmapDevice(config, width, height, false /*isOpaque*/) {
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| -
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| -    fDrawProcs = NULL;
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| -
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| -    fContext = context;
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| -    fContext->ref();
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| -
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| -    fRenderTarget = NULL;
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| -    fNeedClear = false;
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| -
 | 
| -    if (config != SkBitmap::kRGB_565_Config) {
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| -        config = SkBitmap::kARGB_8888_Config;
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| -    }
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| -
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| -    GrTextureDesc desc;
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| -    desc.fFlags = kRenderTarget_GrTextureFlagBit;
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| -    desc.fWidth = width;
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| -    desc.fHeight = height;
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| -    desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
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| -    desc.fSampleCnt = sampleCount;
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| -
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| -    SkAutoTUnref<GrTexture> texture(fContext->createUncachedTexture(desc, NULL, 0));
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| -
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| -    if (NULL != texture) {
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| -        fRenderTarget = texture->asRenderTarget();
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| -        fRenderTarget->ref();
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| -
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| -        SkASSERT(NULL != fRenderTarget);
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| -
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| -        // wrap the bitmap with a pixelref to expose our texture
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| -        SkGrPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (texture));
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| -        this->setPixelRef(pr, 0)->unref();
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| -    } else {
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| -        GrPrintf("--- failed to create gpu-offscreen [%d %d]\n",
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| -                 width, height);
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| -        SkASSERT(false);
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| -    }
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| -}
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| -
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| -SkGpuDevice::~SkGpuDevice() {
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| -    if (fDrawProcs) {
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| -        delete fDrawProcs;
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| -    }
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| -
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| -    // The GrContext takes a ref on the target. We don't want to cause the render
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| -    // target to be unnecessarily kept alive.
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| -    if (fContext->getRenderTarget() == fRenderTarget) {
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| -        fContext->setRenderTarget(NULL);
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| -    }
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| -
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| -    if (fContext->getClip() == &fClipData) {
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| -        fContext->setClip(NULL);
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| -    }
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| -
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| -    SkSafeUnref(fRenderTarget);
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| -    fContext->unref();
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| -}
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -void SkGpuDevice::makeRenderTargetCurrent() {
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| -    DO_DEFERRED_CLEAR();
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| -    fContext->setRenderTarget(fRenderTarget);
 | 
| -}
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -namespace {
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| -GrPixelConfig config8888_to_grconfig_and_flags(SkCanvas::Config8888 config8888, uint32_t* flags) {
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| -    switch (config8888) {
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| -        case SkCanvas::kNative_Premul_Config8888:
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| -            *flags = 0;
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| -            return kSkia8888_GrPixelConfig;
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| -        case SkCanvas::kNative_Unpremul_Config8888:
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| -            *flags = GrContext::kUnpremul_PixelOpsFlag;
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| -            return kSkia8888_GrPixelConfig;
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| -        case SkCanvas::kBGRA_Premul_Config8888:
 | 
| -            *flags = 0;
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| -            return kBGRA_8888_GrPixelConfig;
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| -        case SkCanvas::kBGRA_Unpremul_Config8888:
 | 
| -            *flags = GrContext::kUnpremul_PixelOpsFlag;
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| -            return kBGRA_8888_GrPixelConfig;
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| -        case SkCanvas::kRGBA_Premul_Config8888:
 | 
| -            *flags = 0;
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| -            return kRGBA_8888_GrPixelConfig;
 | 
| -        case SkCanvas::kRGBA_Unpremul_Config8888:
 | 
| -            *flags = GrContext::kUnpremul_PixelOpsFlag;
 | 
| -            return kRGBA_8888_GrPixelConfig;
 | 
| -        default:
 | 
| -            GrCrash("Unexpected Config8888.");
 | 
| -            *flags = 0; // suppress warning
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| -            return kSkia8888_GrPixelConfig;
 | 
| -    }
 | 
| -}
 | 
| -}
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| -
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| -bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap,
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| -                               int x, int y,
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| -                               SkCanvas::Config8888 config8888) {
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| -    DO_DEFERRED_CLEAR();
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| -    SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
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| -    SkASSERT(!bitmap.isNull());
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| -    SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height())));
 | 
| -
 | 
| -    SkAutoLockPixels alp(bitmap);
 | 
| -    GrPixelConfig config;
 | 
| -    uint32_t flags;
 | 
| -    config = config8888_to_grconfig_and_flags(config8888, &flags);
 | 
| -    return fContext->readRenderTargetPixels(fRenderTarget,
 | 
| -                                            x, y,
 | 
| -                                            bitmap.width(),
 | 
| -                                            bitmap.height(),
 | 
| -                                            config,
 | 
| -                                            bitmap.getPixels(),
 | 
| -                                            bitmap.rowBytes(),
 | 
| -                                            flags);
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::writePixels(const SkBitmap& bitmap, int x, int y,
 | 
| -                              SkCanvas::Config8888 config8888) {
 | 
| -    SkAutoLockPixels alp(bitmap);
 | 
| -    if (!bitmap.readyToDraw()) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    GrPixelConfig config;
 | 
| -    uint32_t flags;
 | 
| -    if (SkBitmap::kARGB_8888_Config == bitmap.config()) {
 | 
| -        config = config8888_to_grconfig_and_flags(config8888, &flags);
 | 
| -    } else {
 | 
| -        flags = 0;
 | 
| -        config= SkBitmapConfig2GrPixelConfig(bitmap.config());
 | 
| -    }
 | 
| -
 | 
| -    fRenderTarget->writePixels(x, y, bitmap.width(), bitmap.height(),
 | 
| -                               config, bitmap.getPixels(), bitmap.rowBytes(), flags);
 | 
| -}
 | 
| -
 | 
| -namespace {
 | 
| -void purgeClipCB(int genID, void* ) {
 | 
| -
 | 
| -    if (SkClipStack::kInvalidGenID == genID ||
 | 
| -        SkClipStack::kEmptyGenID == genID ||
 | 
| -        SkClipStack::kWideOpenGenID == genID) {
 | 
| -        // none of these cases will have a cached clip mask
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -}
 | 
| -};
 | 
| -
 | 
| -void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
 | 
| -    INHERITED::onAttachToCanvas(canvas);
 | 
| -
 | 
| -    // Canvas promises that this ptr is valid until onDetachFromCanvas is called
 | 
| -    fClipData.fClipStack = canvas->getClipStack();
 | 
| -
 | 
| -    fClipData.fClipStack->addPurgeClipCallback(purgeClipCB, fContext);
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::onDetachFromCanvas() {
 | 
| -    INHERITED::onDetachFromCanvas();
 | 
| -
 | 
| -    // TODO: iterate through the clip stack and clean up any cached clip masks
 | 
| -    fClipData.fClipStack->removePurgeClipCallback(purgeClipCB, fContext);
 | 
| -
 | 
| -    fClipData.fClipStack = NULL;
 | 
| -}
 | 
| -
 | 
| -// call this every draw call, to ensure that the context reflects our state,
 | 
| -// and not the state from some other canvas/device
 | 
| -void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
 | 
| -    SkASSERT(NULL != fClipData.fClipStack);
 | 
| -
 | 
| -    fContext->setRenderTarget(fRenderTarget);
 | 
| -
 | 
| -    SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
 | 
| -
 | 
| -    if (forceIdentity) {
 | 
| -        fContext->setIdentityMatrix();
 | 
| -    } else {
 | 
| -        fContext->setMatrix(*draw.fMatrix);
 | 
| -    }
 | 
| -    fClipData.fOrigin = this->getOrigin();
 | 
| -
 | 
| -    fContext->setClip(&fClipData);
 | 
| -
 | 
| -    DO_DEFERRED_CLEAR();
 | 
| -}
 | 
| -
 | 
| -GrRenderTarget* SkGpuDevice::accessRenderTarget() {
 | 
| -    DO_DEFERRED_CLEAR();
 | 
| -    return fRenderTarget;
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4,
 | 
| -                  shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5,
 | 
| -                  shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch);
 | 
| -SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch);
 | 
| -
 | 
| -namespace {
 | 
| -
 | 
| -// converts a SkPaint to a GrPaint, ignoring the skPaint's shader
 | 
| -// justAlpha indicates that skPaint's alpha should be used rather than the color
 | 
| -// Callers may subsequently modify the GrPaint. Setting constantColor indicates
 | 
| -// that the final paint will draw the same color at every pixel. This allows
 | 
| -// an optimization where the the color filter can be applied to the skPaint's
 | 
| -// color once while converting to GrPaint and then ignored.
 | 
| -inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
 | 
| -                                    const SkPaint& skPaint,
 | 
| -                                    bool justAlpha,
 | 
| -                                    bool constantColor,
 | 
| -                                    GrPaint* grPaint) {
 | 
| -
 | 
| -    grPaint->setDither(skPaint.isDither());
 | 
| -    grPaint->setAntiAlias(skPaint.isAntiAlias());
 | 
| -
 | 
| -    SkXfermode::Coeff sm;
 | 
| -    SkXfermode::Coeff dm;
 | 
| -
 | 
| -    SkXfermode* mode = skPaint.getXfermode();
 | 
| -    GrEffectRef* xferEffect = NULL;
 | 
| -    if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) {
 | 
| -        if (NULL != xferEffect) {
 | 
| -            grPaint->addColorEffect(xferEffect)->unref();
 | 
| -            sm = SkXfermode::kOne_Coeff;
 | 
| -            dm = SkXfermode::kZero_Coeff;
 | 
| -        }
 | 
| -    } else {
 | 
| -        //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");)
 | 
| -#if 0
 | 
| -        return false;
 | 
| -#else
 | 
| -        // Fall back to src-over
 | 
| -        sm = SkXfermode::kOne_Coeff;
 | 
| -        dm = SkXfermode::kISA_Coeff;
 | 
| -#endif
 | 
| -    }
 | 
| -    grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm));
 | 
| -
 | 
| -    if (justAlpha) {
 | 
| -        uint8_t alpha = skPaint.getAlpha();
 | 
| -        grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha));
 | 
| -        // justAlpha is currently set to true only if there is a texture,
 | 
| -        // so constantColor should not also be true.
 | 
| -        SkASSERT(!constantColor);
 | 
| -    } else {
 | 
| -        grPaint->setColor(SkColor2GrColor(skPaint.getColor()));
 | 
| -    }
 | 
| -
 | 
| -    SkColorFilter* colorFilter = skPaint.getColorFilter();
 | 
| -    if (NULL != colorFilter) {
 | 
| -        // if the source color is a constant then apply the filter here once rather than per pixel
 | 
| -        // in a shader.
 | 
| -        if (constantColor) {
 | 
| -            SkColor filtered = colorFilter->filterColor(skPaint.getColor());
 | 
| -            grPaint->setColor(SkColor2GrColor(filtered));
 | 
| -        } else {
 | 
| -            SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->context()));
 | 
| -            if (NULL != effect.get()) {
 | 
| -                grPaint->addColorEffect(effect);
 | 
| -            }
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    return true;
 | 
| -}
 | 
| -
 | 
| -// This function is similar to skPaint2GrPaintNoShader but also converts
 | 
| -// skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to
 | 
| -// be used is set on grPaint and returned in param act. constantColor has the
 | 
| -// same meaning as in skPaint2GrPaintNoShader.
 | 
| -inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
 | 
| -                                  const SkPaint& skPaint,
 | 
| -                                  bool constantColor,
 | 
| -                                  GrPaint* grPaint) {
 | 
| -    SkShader* shader = skPaint.getShader();
 | 
| -    if (NULL == shader) {
 | 
| -        return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint);
 | 
| -    }
 | 
| -
 | 
| -    // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state
 | 
| -    // Also require shader to set the render target .
 | 
| -    GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
 | 
| -    GrContext::AutoRenderTarget(dev->context(), NULL);
 | 
| -
 | 
| -    // setup the shader as the first color effect on the paint
 | 
| -    SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint));
 | 
| -    if (NULL != effect.get()) {
 | 
| -        grPaint->addColorEffect(effect);
 | 
| -        // Now setup the rest of the paint.
 | 
| -        return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint);
 | 
| -    } else {
 | 
| -        // We still don't have SkColorShader::asNewEffect() implemented.
 | 
| -        SkShader::GradientInfo info;
 | 
| -        SkColor                color;
 | 
| -
 | 
| -        info.fColors = &color;
 | 
| -        info.fColorOffsets = NULL;
 | 
| -        info.fColorCount = 1;
 | 
| -        if (SkShader::kColor_GradientType == shader->asAGradient(&info)) {
 | 
| -            SkPaint copy(skPaint);
 | 
| -            copy.setShader(NULL);
 | 
| -            // modulate the paint alpha by the shader's solid color alpha
 | 
| -            U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha());
 | 
| -            copy.setColor(SkColorSetA(color, newA));
 | 
| -            return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPaint);
 | 
| -        } else {
 | 
| -            return false;
 | 
| -        }
 | 
| -    }
 | 
| -}
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -void SkGpuDevice::getGlobalBounds(SkIRect* bounds) const {
 | 
| -    if (NULL != bounds) {
 | 
| -        const SkIPoint& origin = this->getOrigin();
 | 
| -        bounds->setXYWH(origin.x(), origin.y(),
 | 
| -                        this->width(), this->height());
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -SkBitmap::Config SkGpuDevice::config() const {
 | 
| -    if (NULL == fRenderTarget) {
 | 
| -        return SkBitmap::kNo_Config;
 | 
| -    }
 | 
| -
 | 
| -    bool isOpaque;
 | 
| -    return grConfig2skConfig(fRenderTarget->config(), &isOpaque);
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::clear(SkColor color) {
 | 
| -    SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
 | 
| -    fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
 | 
| -    fNeedClear = false;
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    fContext->drawPaint(grPaint);
 | 
| -}
 | 
| -
 | 
| -// must be in SkCanvas::PointMode order
 | 
| -static const GrPrimitiveType gPointMode2PrimtiveType[] = {
 | 
| -    kPoints_GrPrimitiveType,
 | 
| -    kLines_GrPrimitiveType,
 | 
| -    kLineStrip_GrPrimitiveType
 | 
| -};
 | 
| -
 | 
| -void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
 | 
| -                             size_t count, const SkPoint pts[], const SkPaint& paint) {
 | 
| -    CHECK_FOR_ANNOTATION(paint);
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    SkScalar width = paint.getStrokeWidth();
 | 
| -    if (width < 0) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    // we only handle hairlines and paints without path effects or mask filters,
 | 
| -    // else we let the SkDraw call our drawPath()
 | 
| -    if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
 | 
| -        draw.drawPoints(mode, count, pts, paint, true);
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    fContext->drawVertices(grPaint,
 | 
| -                           gPointMode2PrimtiveType[mode],
 | 
| -                           count,
 | 
| -                           (GrPoint*)pts,
 | 
| -                           NULL,
 | 
| -                           NULL,
 | 
| -                           NULL,
 | 
| -                           0);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
 | 
| -                           const SkPaint& paint) {
 | 
| -    CHECK_FOR_ANNOTATION(paint);
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
 | 
| -    SkScalar width = paint.getStrokeWidth();
 | 
| -
 | 
| -    /*
 | 
| -        We have special code for hairline strokes, miter-strokes, and fills.
 | 
| -        Anything else we just call our path code.
 | 
| -     */
 | 
| -    bool usePath = doStroke && width > 0 &&
 | 
| -                    paint.getStrokeJoin() != SkPaint::kMiter_Join;
 | 
| -    // another two reasons we might need to call drawPath...
 | 
| -    if (paint.getMaskFilter() || paint.getPathEffect()) {
 | 
| -        usePath = true;
 | 
| -    }
 | 
| -    if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect()) {
 | 
| -#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
 | 
| -        if (doStroke) {
 | 
| -#endif
 | 
| -            usePath = true;
 | 
| -#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
 | 
| -        } else {
 | 
| -            usePath = !fContext->getMatrix().preservesRightAngles();
 | 
| -        }
 | 
| -#endif
 | 
| -    }
 | 
| -    // small miter limit means right angles show bevel...
 | 
| -    if (SkPaint::kMiter_Join == paint.getStrokeJoin() &&
 | 
| -        paint.getStrokeMiter() < SK_ScalarSqrt2)
 | 
| -    {
 | 
| -        usePath = true;
 | 
| -    }
 | 
| -    // until we can both stroke and fill rectangles
 | 
| -    if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
 | 
| -        usePath = true;
 | 
| -    }
 | 
| -
 | 
| -    if (usePath) {
 | 
| -        SkPath path;
 | 
| -        path.addRect(rect);
 | 
| -        this->drawPath(draw, path, paint, NULL, true);
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -    fContext->drawRect(grPaint, rect, doStroke ? width : -1);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
 | 
| -                           const SkPaint& paint) {
 | 
| -    CHECK_FOR_ANNOTATION(paint);
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    bool usePath = !rect.isSimple();
 | 
| -    // another two reasons we might need to call drawPath...
 | 
| -    if (paint.getMaskFilter() || paint.getPathEffect()) {
 | 
| -        usePath = true;
 | 
| -    }
 | 
| -    // until we can rotate rrects...
 | 
| -    if (!usePath && !fContext->getMatrix().rectStaysRect()) {
 | 
| -        usePath = true;
 | 
| -    }
 | 
| -
 | 
| -    if (usePath) {
 | 
| -        SkPath path;
 | 
| -        path.addRRect(rect);
 | 
| -        this->drawPath(draw, path, paint, NULL, true);
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    SkStrokeRec stroke(paint);
 | 
| -    fContext->drawRRect(grPaint, rect, stroke);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
 | 
| -                           const SkPaint& paint) {
 | 
| -    CHECK_FOR_ANNOTATION(paint);
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    bool usePath = false;
 | 
| -    // some basic reasons we might need to call drawPath...
 | 
| -    if (paint.getMaskFilter() || paint.getPathEffect()) {
 | 
| -        usePath = true;
 | 
| -    }
 | 
| -
 | 
| -    if (usePath) {
 | 
| -        SkPath path;
 | 
| -        path.addOval(oval);
 | 
| -        this->drawPath(draw, path, paint, NULL, true);
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -    SkStrokeRec stroke(paint);
 | 
| -
 | 
| -    fContext->drawOval(grPaint, oval, stroke);
 | 
| -}
 | 
| -
 | 
| -#include "SkMaskFilter.h"
 | 
| -#include "SkBounder.h"
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -// helpers for applying mask filters
 | 
| -namespace {
 | 
| -
 | 
| -// Draw a mask using the supplied paint. Since the coverage/geometry
 | 
| -// is already burnt into the mask this boils down to a rect draw.
 | 
| -// Return true if the mask was successfully drawn.
 | 
| -bool draw_mask(GrContext* context, const SkRect& maskRect,
 | 
| -               GrPaint* grp, GrTexture* mask) {
 | 
| -    GrContext::AutoMatrix am;
 | 
| -    if (!am.setIdentity(context, grp)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    SkMatrix matrix;
 | 
| -    matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
 | 
| -    matrix.postIDiv(mask->width(), mask->height());
 | 
| -
 | 
| -    grp->addCoverageEffect(GrSimpleTextureEffect::Create(mask, matrix))->unref();
 | 
| -    context->drawRect(*grp, maskRect);
 | 
| -    return true;
 | 
| -}
 | 
| -
 | 
| -bool draw_with_mask_filter(GrContext* context, const SkPath& devPath,
 | 
| -                           SkMaskFilter* filter, const SkRegion& clip, SkBounder* bounder,
 | 
| -                           GrPaint* grp, SkPaint::Style style) {
 | 
| -    SkMask  srcM, dstM;
 | 
| -
 | 
| -    if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &context->getMatrix(), &srcM,
 | 
| -                            SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -    SkAutoMaskFreeImage autoSrc(srcM.fImage);
 | 
| -
 | 
| -    if (!filter->filterMask(&dstM, srcM, context->getMatrix(), NULL)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -    // this will free-up dstM when we're done (allocated in filterMask())
 | 
| -    SkAutoMaskFreeImage autoDst(dstM.fImage);
 | 
| -
 | 
| -    if (clip.quickReject(dstM.fBounds)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -    if (bounder && !bounder->doIRect(dstM.fBounds)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
 | 
| -    // the current clip (and identity matrix) and GrPaint settings
 | 
| -    GrTextureDesc desc;
 | 
| -    desc.fWidth = dstM.fBounds.width();
 | 
| -    desc.fHeight = dstM.fBounds.height();
 | 
| -    desc.fConfig = kAlpha_8_GrPixelConfig;
 | 
| -
 | 
| -    GrAutoScratchTexture ast(context, desc);
 | 
| -    GrTexture* texture = ast.texture();
 | 
| -
 | 
| -    if (NULL == texture) {
 | 
| -        return false;
 | 
| -    }
 | 
| -    texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
 | 
| -                               dstM.fImage, dstM.fRowBytes);
 | 
| -
 | 
| -    SkRect maskRect = SkRect::Make(dstM.fBounds);
 | 
| -
 | 
| -    return draw_mask(context, maskRect, grp, texture);
 | 
| -}
 | 
| -
 | 
| -// Create a mask of 'devPath' and place the result in 'mask'. Return true on
 | 
| -// success; false otherwise.
 | 
| -bool create_mask_GPU(GrContext* context,
 | 
| -                     const SkRect& maskRect,
 | 
| -                     const SkPath& devPath,
 | 
| -                     const SkStrokeRec& stroke,
 | 
| -                     bool doAA,
 | 
| -                     GrAutoScratchTexture* mask) {
 | 
| -    GrTextureDesc desc;
 | 
| -    desc.fFlags = kRenderTarget_GrTextureFlagBit;
 | 
| -    desc.fWidth = SkScalarCeilToInt(maskRect.width());
 | 
| -    desc.fHeight = SkScalarCeilToInt(maskRect.height());
 | 
| -    // We actually only need A8, but it often isn't supported as a
 | 
| -    // render target so default to RGBA_8888
 | 
| -    desc.fConfig = kRGBA_8888_GrPixelConfig;
 | 
| -    if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
 | 
| -        desc.fConfig = kAlpha_8_GrPixelConfig;
 | 
| -    }
 | 
| -
 | 
| -    mask->set(context, desc);
 | 
| -    if (NULL == mask->texture()) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    GrTexture* maskTexture = mask->texture();
 | 
| -    SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
 | 
| -
 | 
| -    GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
 | 
| -    GrContext::AutoClip ac(context, clipRect);
 | 
| -
 | 
| -    context->clear(NULL, 0x0, true);
 | 
| -
 | 
| -    GrPaint tempPaint;
 | 
| -    if (doAA) {
 | 
| -        tempPaint.setAntiAlias(true);
 | 
| -        // AA uses the "coverage" stages on GrDrawTarget. Coverage with a dst
 | 
| -        // blend coeff of zero requires dual source blending support in order
 | 
| -        // to properly blend partially covered pixels. This means the AA
 | 
| -        // code path may not be taken. So we use a dst blend coeff of ISA. We
 | 
| -        // could special case AA draws to a dst surface with known alpha=0 to
 | 
| -        // use a zero dst coeff when dual source blending isn't available.
 | 
| -        tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
 | 
| -    }
 | 
| -
 | 
| -    GrContext::AutoMatrix am;
 | 
| -
 | 
| -    // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
 | 
| -    SkMatrix translate;
 | 
| -    translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
 | 
| -    am.set(context, translate);
 | 
| -    context->drawPath(tempPaint, devPath, stroke);
 | 
| -    return true;
 | 
| -}
 | 
| -
 | 
| -SkBitmap wrap_texture(GrTexture* texture) {
 | 
| -    SkBitmap result;
 | 
| -    bool dummy;
 | 
| -    SkBitmap::Config config = grConfig2skConfig(texture->config(), &dummy);
 | 
| -    result.setConfig(config, texture->width(), texture->height());
 | 
| -    result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (texture)))->unref();
 | 
| -    return result;
 | 
| -}
 | 
| -
 | 
| -};
 | 
| -
 | 
| -void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
 | 
| -                           const SkPaint& paint, const SkMatrix* prePathMatrix,
 | 
| -                           bool pathIsMutable) {
 | 
| -    CHECK_FOR_ANNOTATION(paint);
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    // can we cheat, and treat a thin stroke as a hairline w/ coverage
 | 
| -    // if we can, we draw lots faster (raster device does this same test)
 | 
| -    SkScalar hairlineCoverage;
 | 
| -    bool doHairLine = SkDrawTreatAsHairline(paint, fContext->getMatrix(), &hairlineCoverage);
 | 
| -    if (doHairLine) {
 | 
| -        grPaint.setCoverage(SkScalarRoundToInt(hairlineCoverage * grPaint.getCoverage()));
 | 
| -    }
 | 
| -
 | 
| -    // If we have a prematrix, apply it to the path, optimizing for the case
 | 
| -    // where the original path can in fact be modified in place (even though
 | 
| -    // its parameter type is const).
 | 
| -    SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
 | 
| -    SkPath  tmpPath, effectPath;
 | 
| -
 | 
| -    if (prePathMatrix) {
 | 
| -        SkPath* result = pathPtr;
 | 
| -
 | 
| -        if (!pathIsMutable) {
 | 
| -            result = &tmpPath;
 | 
| -            pathIsMutable = true;
 | 
| -        }
 | 
| -        // should I push prePathMatrix on our MV stack temporarily, instead
 | 
| -        // of applying it here? See SkDraw.cpp
 | 
| -        pathPtr->transform(*prePathMatrix, result);
 | 
| -        pathPtr = result;
 | 
| -    }
 | 
| -    // at this point we're done with prePathMatrix
 | 
| -    SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
 | 
| -
 | 
| -    SkStrokeRec stroke(paint);
 | 
| -    SkPathEffect* pathEffect = paint.getPathEffect();
 | 
| -    const SkRect* cullRect = NULL;  // TODO: what is our bounds?
 | 
| -    if (pathEffect && pathEffect->filterPath(&effectPath, *pathPtr, &stroke,
 | 
| -                                             cullRect)) {
 | 
| -        pathPtr = &effectPath;
 | 
| -    }
 | 
| -
 | 
| -    if (!pathEffect && doHairLine) {
 | 
| -        stroke.setHairlineStyle();
 | 
| -    }
 | 
| -
 | 
| -    if (paint.getMaskFilter()) {
 | 
| -        if (!stroke.isHairlineStyle()) {
 | 
| -            if (stroke.applyToPath(&tmpPath, *pathPtr)) {
 | 
| -                pathPtr = &tmpPath;
 | 
| -                pathIsMutable = true;
 | 
| -                stroke.setFillStyle();
 | 
| -            }
 | 
| -        }
 | 
| -
 | 
| -        // avoid possibly allocating a new path in transform if we can
 | 
| -        SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
 | 
| -
 | 
| -        // transform the path into device space
 | 
| -        pathPtr->transform(fContext->getMatrix(), devPathPtr);
 | 
| -
 | 
| -        SkRect maskRect;
 | 
| -        if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
 | 
| -                                                    draw.fClip->getBounds(),
 | 
| -                                                    fContext->getMatrix(),
 | 
| -                                                    &maskRect)) {
 | 
| -            SkIRect finalIRect;
 | 
| -            maskRect.roundOut(&finalIRect);
 | 
| -            if (draw.fClip->quickReject(finalIRect)) {
 | 
| -                // clipped out
 | 
| -                return;
 | 
| -            }
 | 
| -            if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) {
 | 
| -                // nothing to draw
 | 
| -                return;
 | 
| -            }
 | 
| -
 | 
| -            GrAutoScratchTexture mask;
 | 
| -
 | 
| -            if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke,
 | 
| -                                grPaint.isAntiAlias(), &mask)) {
 | 
| -                GrTexture* filtered;
 | 
| -
 | 
| -                if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), maskRect, &filtered, true)) {
 | 
| -                    // filterMaskGPU gives us ownership of a ref to the result
 | 
| -                    SkAutoTUnref<GrTexture> atu(filtered);
 | 
| -
 | 
| -                    // If the scratch texture that we used as the filter src also holds the filter
 | 
| -                    // result then we must detach so that this texture isn't recycled for a later
 | 
| -                    // draw.
 | 
| -                    if (filtered == mask.texture()) {
 | 
| -                        mask.detach();
 | 
| -                        filtered->unref(); // detach transfers GrAutoScratchTexture's ref to us.
 | 
| -                    }
 | 
| -
 | 
| -                    if (draw_mask(fContext, maskRect, &grPaint, filtered)) {
 | 
| -                        // This path is completely drawn
 | 
| -                        return;
 | 
| -                    }
 | 
| -                }
 | 
| -            }
 | 
| -        }
 | 
| -
 | 
| -        // draw the mask on the CPU - this is a fallthrough path in case the
 | 
| -        // GPU path fails
 | 
| -        SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
 | 
| -                                                          SkPaint::kFill_Style;
 | 
| -        draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(),
 | 
| -                              *draw.fClip, draw.fBounder, &grPaint, style);
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    fContext->drawPath(grPaint, *pathPtr, stroke);
 | 
| -}
 | 
| -
 | 
| -static const int kBmpSmallTileSize = 1 << 10;
 | 
| -
 | 
| -static inline int get_tile_count(const SkIRect& srcRect, int tileSize)  {
 | 
| -    int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
 | 
| -    int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
 | 
| -    return tilesX * tilesY;
 | 
| -}
 | 
| -
 | 
| -static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int maxTileSize) {
 | 
| -    if (maxTileSize <= kBmpSmallTileSize) {
 | 
| -        return maxTileSize;
 | 
| -    }
 | 
| -
 | 
| -    size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
 | 
| -    size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
 | 
| -
 | 
| -    maxTileTotalTileSize *= maxTileSize * maxTileSize;
 | 
| -    smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
 | 
| -
 | 
| -    if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
 | 
| -        return kBmpSmallTileSize;
 | 
| -    } else {
 | 
| -        return maxTileSize;
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -// Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
 | 
| -// pixels from the bitmap are necessary.
 | 
| -static void determine_clipped_src_rect(const GrContext* context,
 | 
| -                                       const SkBitmap& bitmap,
 | 
| -                                       const SkRect* srcRectPtr,
 | 
| -                                       SkIRect* clippedSrcIRect) {
 | 
| -    const GrClipData* clip = context->getClip();
 | 
| -    clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NULL);
 | 
| -    SkMatrix inv;
 | 
| -    if (!context->getMatrix().invert(&inv)) {
 | 
| -        clippedSrcIRect->setEmpty();
 | 
| -        return;
 | 
| -    }
 | 
| -    SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
 | 
| -    inv.mapRect(&clippedSrcRect);
 | 
| -    if (NULL != srcRectPtr) {
 | 
| -        if (!clippedSrcRect.intersect(*srcRectPtr)) {
 | 
| -            clippedSrcIRect->setEmpty();
 | 
| -            return;
 | 
| -        }
 | 
| -    }
 | 
| -    clippedSrcRect.roundOut(clippedSrcIRect);
 | 
| -    SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
 | 
| -    if (!clippedSrcIRect->intersect(bmpBounds)) {
 | 
| -        clippedSrcIRect->setEmpty();
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
 | 
| -                                   const GrTextureParams& params,
 | 
| -                                   const SkRect* srcRectPtr,
 | 
| -                                   int maxTileSize,
 | 
| -                                   int* tileSize,
 | 
| -                                   SkIRect* clippedSrcRect) const {
 | 
| -    // if bitmap is explictly texture backed then just use the texture
 | 
| -    if (NULL != bitmap.getTexture()) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    // if it's larger than the max tile size, then we have no choice but tiling.
 | 
| -    if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
 | 
| -        determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
 | 
| -        *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
 | 
| -        return true;
 | 
| -    }
 | 
| -
 | 
| -    if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    // if the entire texture is already in our cache then no reason to tile it
 | 
| -    if (GrIsBitmapInCache(fContext, bitmap, ¶ms)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    // At this point we know we could do the draw by uploading the entire bitmap
 | 
| -    // as a texture. However, if the texture would be large compared to the
 | 
| -    // cache size and we don't require most of it for this draw then tile to
 | 
| -    // reduce the amount of upload and cache spill.
 | 
| -
 | 
| -    // assumption here is that sw bitmap size is a good proxy for its size as
 | 
| -    // a texture
 | 
| -    size_t bmpSize = bitmap.getSize();
 | 
| -    size_t cacheSize;
 | 
| -    fContext->getTextureCacheLimits(NULL, &cacheSize);
 | 
| -    if (bmpSize < cacheSize / 2) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    // Figure out how much of the src we will need based on the src rect and clipping.
 | 
| -    determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
 | 
| -    *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
 | 
| -    size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
 | 
| -                           kBmpSmallTileSize * kBmpSmallTileSize;
 | 
| -
 | 
| -    return usedTileBytes < 2 * bmpSize;
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawBitmap(const SkDraw& draw,
 | 
| -                             const SkBitmap& bitmap,
 | 
| -                             const SkMatrix& m,
 | 
| -                             const SkPaint& paint) {
 | 
| -    // We cannot call drawBitmapRect here since 'm' could be anything
 | 
| -    this->drawBitmapCommon(draw, bitmap, NULL, m, paint,
 | 
| -                           SkCanvas::kNone_DrawBitmapRectFlag);
 | 
| -}
 | 
| -
 | 
| -// This method outsets 'iRect' by 1 all around and then clamps its extents to
 | 
| -// 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
 | 
| -// of 'iRect' for all possible outsets/clamps.
 | 
| -static inline void clamped_unit_outset_with_offset(SkIRect* iRect, SkPoint* offset,
 | 
| -                                                   const SkIRect& clamp) {
 | 
| -    iRect->outset(1, 1);
 | 
| -
 | 
| -    if (iRect->fLeft < clamp.fLeft) {
 | 
| -        iRect->fLeft = clamp.fLeft;
 | 
| -    } else {
 | 
| -        offset->fX -= SK_Scalar1;
 | 
| -    }
 | 
| -    if (iRect->fTop < clamp.fTop) {
 | 
| -        iRect->fTop = clamp.fTop;
 | 
| -    } else {
 | 
| -        offset->fY -= SK_Scalar1;
 | 
| -    }
 | 
| -
 | 
| -    if (iRect->fRight > clamp.fRight) {
 | 
| -        iRect->fRight = clamp.fRight;
 | 
| -    }
 | 
| -    if (iRect->fBottom > clamp.fBottom) {
 | 
| -        iRect->fBottom = clamp.fBottom;
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
 | 
| -                                   const SkBitmap& bitmap,
 | 
| -                                   const SkRect* srcRectPtr,
 | 
| -                                   const SkMatrix& m,
 | 
| -                                   const SkPaint& paint,
 | 
| -                                   SkCanvas::DrawBitmapRectFlags flags) {
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    SkRect srcRect;
 | 
| -    if (NULL == srcRectPtr) {
 | 
| -        srcRect.set(0, 0, SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
 | 
| -    } else {
 | 
| -        srcRect = *srcRectPtr;
 | 
| -    }
 | 
| -
 | 
| -    if (paint.getMaskFilter()){
 | 
| -        // Convert the bitmap to a shader so that the rect can be drawn
 | 
| -        // through drawRect, which supports mask filters.
 | 
| -        SkMatrix        newM(m);
 | 
| -        SkBitmap        tmp;    // subset of bitmap, if necessary
 | 
| -        const SkBitmap* bitmapPtr = &bitmap;
 | 
| -        if (NULL != srcRectPtr) {
 | 
| -            SkIRect iSrc;
 | 
| -            srcRect.roundOut(&iSrc);
 | 
| -
 | 
| -            SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft),
 | 
| -                                           SkIntToScalar(iSrc.fTop));
 | 
| -
 | 
| -            if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
 | 
| -                // In bleed mode we want to expand the src rect on all sides
 | 
| -                // but stay within the bitmap bounds
 | 
| -                SkIRect iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
 | 
| -                clamped_unit_outset_with_offset(&iSrc, &offset, iClampRect);
 | 
| -            }
 | 
| -
 | 
| -            if (!bitmap.extractSubset(&tmp, iSrc)) {
 | 
| -                return;     // extraction failed
 | 
| -            }
 | 
| -            bitmapPtr = &tmp;
 | 
| -            srcRect.offset(-offset.fX, -offset.fY);
 | 
| -            // The source rect has changed so update the matrix
 | 
| -            newM.preTranslate(offset.fX, offset.fY);
 | 
| -        }
 | 
| -
 | 
| -        SkPaint paintWithTexture(paint);
 | 
| -        paintWithTexture.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
 | 
| -            SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
 | 
| -
 | 
| -        // Transform 'newM' needs to be concatenated to the current matrix,
 | 
| -        // rather than transforming the primitive directly, so that 'newM' will
 | 
| -        // also affect the behavior of the mask filter.
 | 
| -        SkMatrix drawMatrix;
 | 
| -        drawMatrix.setConcat(fContext->getMatrix(), newM);
 | 
| -        SkDraw transformedDraw(draw);
 | 
| -        transformedDraw.fMatrix = &drawMatrix;
 | 
| -
 | 
| -        this->drawRect(transformedDraw, srcRect, paintWithTexture);
 | 
| -
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    fContext->concatMatrix(m);
 | 
| -
 | 
| -    GrTextureParams params;
 | 
| -    SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
 | 
| -    GrTextureParams::FilterMode textureFilterMode;
 | 
| -    switch(paintFilterLevel) {
 | 
| -        case SkPaint::kNone_FilterLevel:
 | 
| -            textureFilterMode = GrTextureParams::kNone_FilterMode;
 | 
| -            break;
 | 
| -        case SkPaint::kLow_FilterLevel:
 | 
| -            textureFilterMode = GrTextureParams::kBilerp_FilterMode;
 | 
| -            break;
 | 
| -        case SkPaint::kMedium_FilterLevel:
 | 
| -            textureFilterMode = GrTextureParams::kMipMap_FilterMode;
 | 
| -            break;
 | 
| -        case SkPaint::kHigh_FilterLevel:
 | 
| -            // Fall back to mips for now
 | 
| -            textureFilterMode = GrTextureParams::kMipMap_FilterMode;
 | 
| -            break;
 | 
| -        default:
 | 
| -            SkErrorInternals::SetError( kInvalidPaint_SkError,
 | 
| -                                        "Sorry, I don't understand the filtering "
 | 
| -                                        "mode you asked for.  Falling back to "
 | 
| -                                        "MIPMaps.");
 | 
| -            textureFilterMode = GrTextureParams::kMipMap_FilterMode;
 | 
| -            break;
 | 
| -
 | 
| -    }
 | 
| -
 | 
| -    params.setFilterMode(textureFilterMode);
 | 
| -
 | 
| -    int maxTileSize = fContext->getMaxTextureSize();
 | 
| -    if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
 | 
| -        // We may need a skosh more room if we have to bump out the tile
 | 
| -        // by 1 pixel all around
 | 
| -        maxTileSize -= 2;
 | 
| -    }
 | 
| -    int tileSize;
 | 
| -
 | 
| -    SkIRect clippedSrcRect;
 | 
| -    if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize,
 | 
| -                               &clippedSrcRect)) {
 | 
| -        this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize);
 | 
| -    } else {
 | 
| -        // take the simple case
 | 
| -        this->internalDrawBitmap(bitmap, srcRect, params, paint, flags);
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -// Break 'bitmap' into several tiles to draw it since it has already
 | 
| -// been determined to be too large to fit in VRAM
 | 
| -void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
 | 
| -                                  const SkRect& srcRect,
 | 
| -                                  const SkIRect& clippedSrcIRect,
 | 
| -                                  const GrTextureParams& params,
 | 
| -                                  const SkPaint& paint,
 | 
| -                                  SkCanvas::DrawBitmapRectFlags flags,
 | 
| -                                  int tileSize) {
 | 
| -    SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
 | 
| -
 | 
| -    int nx = bitmap.width() / tileSize;
 | 
| -    int ny = bitmap.height() / tileSize;
 | 
| -    for (int x = 0; x <= nx; x++) {
 | 
| -        for (int y = 0; y <= ny; y++) {
 | 
| -            SkRect tileR;
 | 
| -            tileR.set(SkIntToScalar(x * tileSize),
 | 
| -                      SkIntToScalar(y * tileSize),
 | 
| -                      SkIntToScalar((x + 1) * tileSize),
 | 
| -                      SkIntToScalar((y + 1) * tileSize));
 | 
| -
 | 
| -            if (!SkRect::Intersects(tileR, clippedSrcRect)) {
 | 
| -                continue;
 | 
| -            }
 | 
| -
 | 
| -            if (!tileR.intersect(srcRect)) {
 | 
| -                continue;
 | 
| -            }
 | 
| -
 | 
| -            SkBitmap tmpB;
 | 
| -            SkIRect iTileR;
 | 
| -            tileR.roundOut(&iTileR);
 | 
| -            SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
 | 
| -                                           SkIntToScalar(iTileR.fTop));
 | 
| -
 | 
| -            if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
 | 
| -                SkIRect iClampRect;
 | 
| -
 | 
| -                if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
 | 
| -                    // In bleed mode we want to always expand the tile on all edges
 | 
| -                    // but stay within the bitmap bounds
 | 
| -                    iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
 | 
| -                } else {
 | 
| -                    // In texture-domain/clamp mode we only want to expand the
 | 
| -                    // tile on edges interior to "srcRect" (i.e., we want to
 | 
| -                    // not bleed across the original clamped edges)
 | 
| -                    srcRect.roundOut(&iClampRect);
 | 
| -                }
 | 
| -
 | 
| -                clamped_unit_outset_with_offset(&iTileR, &offset, iClampRect);
 | 
| -            }
 | 
| -
 | 
| -            if (bitmap.extractSubset(&tmpB, iTileR)) {
 | 
| -                // now offset it to make it "local" to our tmp bitmap
 | 
| -                tileR.offset(-offset.fX, -offset.fY);
 | 
| -                SkMatrix tmpM;
 | 
| -                tmpM.setTranslate(offset.fX, offset.fY);
 | 
| -                GrContext::AutoMatrix am;
 | 
| -                am.setPreConcat(fContext, tmpM);
 | 
| -                this->internalDrawBitmap(tmpB, tileR, params, paint, flags);
 | 
| -            }
 | 
| -        }
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -static bool has_aligned_samples(const SkRect& srcRect,
 | 
| -                                const SkRect& transformedRect) {
 | 
| -    // detect pixel disalignment
 | 
| -    if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
 | 
| -            transformedRect.left()) < COLOR_BLEED_TOLERANCE &&
 | 
| -        SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) -
 | 
| -            transformedRect.top()) < COLOR_BLEED_TOLERANCE &&
 | 
| -        SkScalarAbs(transformedRect.width() - srcRect.width()) <
 | 
| -            COLOR_BLEED_TOLERANCE &&
 | 
| -        SkScalarAbs(transformedRect.height() - srcRect.height()) <
 | 
| -            COLOR_BLEED_TOLERANCE) {
 | 
| -        return true;
 | 
| -    }
 | 
| -    return false;
 | 
| -}
 | 
| -
 | 
| -static bool may_color_bleed(const SkRect& srcRect,
 | 
| -                            const SkRect& transformedRect,
 | 
| -                            const SkMatrix& m) {
 | 
| -    // Only gets called if has_aligned_samples returned false.
 | 
| -    // So we can assume that sampling is axis aligned but not texel aligned.
 | 
| -    SkASSERT(!has_aligned_samples(srcRect, transformedRect));
 | 
| -    SkRect innerSrcRect(srcRect), innerTransformedRect,
 | 
| -        outerTransformedRect(transformedRect);
 | 
| -    innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
 | 
| -    m.mapRect(&innerTransformedRect, innerSrcRect);
 | 
| -
 | 
| -    // The gap between outerTransformedRect and innerTransformedRect
 | 
| -    // represents the projection of the source border area, which is
 | 
| -    // problematic for color bleeding.  We must check whether any
 | 
| -    // destination pixels sample the border area.
 | 
| -    outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
 | 
| -    innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
 | 
| -    SkIRect outer, inner;
 | 
| -    outerTransformedRect.round(&outer);
 | 
| -    innerTransformedRect.round(&inner);
 | 
| -    // If the inner and outer rects round to the same result, it means the
 | 
| -    // border does not overlap any pixel centers. Yay!
 | 
| -    return inner != outer;
 | 
| -}
 | 
| -
 | 
| -
 | 
| -/*
 | 
| - *  This is called by drawBitmap(), which has to handle images that may be too
 | 
| - *  large to be represented by a single texture.
 | 
| - *
 | 
| - *  internalDrawBitmap assumes that the specified bitmap will fit in a texture
 | 
| - *  and that non-texture portion of the GrPaint has already been setup.
 | 
| - */
 | 
| -void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
 | 
| -                                     const SkRect& srcRect,
 | 
| -                                     const GrTextureParams& params,
 | 
| -                                     const SkPaint& paint,
 | 
| -                                     SkCanvas::DrawBitmapRectFlags flags) {
 | 
| -    SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
 | 
| -             bitmap.height() <= fContext->getMaxTextureSize());
 | 
| -
 | 
| -    GrTexture* texture;
 | 
| -    SkAutoCachedTexture act(this, bitmap, ¶ms, &texture);
 | 
| -    if (NULL == texture) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    SkRect dstRect(srcRect);
 | 
| -    SkRect paintRect;
 | 
| -    SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
 | 
| -    SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
 | 
| -    paintRect.setLTRB(SkScalarMul(srcRect.fLeft,   wInv),
 | 
| -                      SkScalarMul(srcRect.fTop,    hInv),
 | 
| -                      SkScalarMul(srcRect.fRight,  wInv),
 | 
| -                      SkScalarMul(srcRect.fBottom, hInv));
 | 
| -
 | 
| -    bool needsTextureDomain = false;
 | 
| -    if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
 | 
| -        params.filterMode() != GrTextureParams::kNone_FilterMode) {
 | 
| -        // Need texture domain if drawing a sub rect.
 | 
| -        needsTextureDomain = srcRect.width() < bitmap.width() ||
 | 
| -                             srcRect.height() < bitmap.height();
 | 
| -        if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
 | 
| -            const SkMatrix& matrix = fContext->getMatrix();
 | 
| -            // sampling is axis-aligned
 | 
| -            SkRect transformedRect;
 | 
| -            matrix.mapRect(&transformedRect, srcRect);
 | 
| -
 | 
| -            if (has_aligned_samples(srcRect, transformedRect)) {
 | 
| -                // We could also turn off filtering here (but we already did a cache lookup with
 | 
| -                // params).
 | 
| -                needsTextureDomain = false;
 | 
| -            } else {
 | 
| -                needsTextureDomain = may_color_bleed(srcRect, transformedRect, matrix);
 | 
| -            }
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    SkRect textureDomain = SkRect::MakeEmpty();
 | 
| -    SkAutoTUnref<GrEffectRef> effect;
 | 
| -    if (needsTextureDomain) {
 | 
| -        // Use a constrained texture domain to avoid color bleeding
 | 
| -        SkScalar left, top, right, bottom;
 | 
| -        if (srcRect.width() > SK_Scalar1) {
 | 
| -            SkScalar border = SK_ScalarHalf / texture->width();
 | 
| -            left = paintRect.left() + border;
 | 
| -            right = paintRect.right() - border;
 | 
| -        } else {
 | 
| -            left = right = SkScalarHalf(paintRect.left() + paintRect.right());
 | 
| -        }
 | 
| -        if (srcRect.height() > SK_Scalar1) {
 | 
| -            SkScalar border = SK_ScalarHalf / texture->height();
 | 
| -            top = paintRect.top() + border;
 | 
| -            bottom = paintRect.bottom() - border;
 | 
| -        } else {
 | 
| -            top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
 | 
| -        }
 | 
| -        textureDomain.setLTRB(left, top, right, bottom);
 | 
| -        effect.reset(GrTextureDomainEffect::Create(texture,
 | 
| -                                                   SkMatrix::I(),
 | 
| -                                                   textureDomain,
 | 
| -                                                   GrTextureDomainEffect::kClamp_WrapMode,
 | 
| -                                                   params.filterMode()));
 | 
| -    } else {
 | 
| -        effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
 | 
| -    }
 | 
| -
 | 
| -    // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
 | 
| -    // the rest from the SkPaint.
 | 
| -    GrPaint grPaint;
 | 
| -    grPaint.addColorEffect(effect);
 | 
| -    bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config());
 | 
| -    if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
 | 
| -}
 | 
| -
 | 
| -static bool filter_texture(SkBaseDevice* device, GrContext* context,
 | 
| -                           GrTexture* texture, SkImageFilter* filter,
 | 
| -                           int w, int h, const SkMatrix& ctm, SkBitmap* result,
 | 
| -                           SkIPoint* offset) {
 | 
| -    SkASSERT(filter);
 | 
| -    SkDeviceImageFilterProxy proxy(device);
 | 
| -
 | 
| -    if (filter->canFilterImageGPU()) {
 | 
| -        // Save the render target and set it to NULL, so we don't accidentally draw to it in the
 | 
| -        // filter.  Also set the clip wide open and the matrix to identity.
 | 
| -        GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
 | 
| -        return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset);
 | 
| -    } else {
 | 
| -        return false;
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
 | 
| -                             int left, int top, const SkPaint& paint) {
 | 
| -    // drawSprite is defined to be in device coords.
 | 
| -    CHECK_SHOULD_DRAW(draw, true);
 | 
| -
 | 
| -    SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
 | 
| -    if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    int w = bitmap.width();
 | 
| -    int h = bitmap.height();
 | 
| -
 | 
| -    GrTexture* texture;
 | 
| -    // draw sprite uses the default texture params
 | 
| -    SkAutoCachedTexture act(this, bitmap, NULL, &texture);
 | 
| -
 | 
| -    SkImageFilter* filter = paint.getImageFilter();
 | 
| -    SkIPoint offset = SkIPoint::Make(left, top);
 | 
| -    // This bitmap will own the filtered result as a texture.
 | 
| -    SkBitmap filteredBitmap;
 | 
| -
 | 
| -    if (NULL != filter) {
 | 
| -        SkMatrix matrix(*draw.fMatrix);
 | 
| -        matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
 | 
| -        if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap,
 | 
| -                           &offset)) {
 | 
| -            texture = (GrTexture*) filteredBitmap.getTexture();
 | 
| -            w = filteredBitmap.width();
 | 
| -            h = filteredBitmap.height();
 | 
| -        } else {
 | 
| -            return;
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    grPaint.addColorTextureEffect(texture, SkMatrix::I());
 | 
| -
 | 
| -    if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    fContext->drawRectToRect(grPaint,
 | 
| -                             SkRect::MakeXYWH(SkIntToScalar(offset.fX),
 | 
| -                                              SkIntToScalar(offset.fY),
 | 
| -                                              SkIntToScalar(w),
 | 
| -                                              SkIntToScalar(h)),
 | 
| -                             SkRect::MakeXYWH(0,
 | 
| -                                              0,
 | 
| -                                              SK_Scalar1 * w / texture->width(),
 | 
| -                                              SK_Scalar1 * h / texture->height()));
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
 | 
| -                                 const SkRect* src, const SkRect& dst,
 | 
| -                                 const SkPaint& paint,
 | 
| -                                 SkCanvas::DrawBitmapRectFlags flags) {
 | 
| -    SkMatrix    matrix;
 | 
| -    SkRect      bitmapBounds, tmpSrc;
 | 
| -
 | 
| -    bitmapBounds.set(0, 0,
 | 
| -                     SkIntToScalar(bitmap.width()),
 | 
| -                     SkIntToScalar(bitmap.height()));
 | 
| -
 | 
| -    // Compute matrix from the two rectangles
 | 
| -    if (NULL != src) {
 | 
| -        tmpSrc = *src;
 | 
| -    } else {
 | 
| -        tmpSrc = bitmapBounds;
 | 
| -    }
 | 
| -    matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
 | 
| -
 | 
| -    // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null.
 | 
| -    if (NULL != src) {
 | 
| -        if (!bitmapBounds.contains(tmpSrc)) {
 | 
| -            if (!tmpSrc.intersect(bitmapBounds)) {
 | 
| -                return; // nothing to draw
 | 
| -            }
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    this->drawBitmapCommon(draw, bitmap, &tmpSrc, matrix, paint, flags);
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
 | 
| -                             int x, int y, const SkPaint& paint) {
 | 
| -    // clear of the source device must occur before CHECK_SHOULD_DRAW
 | 
| -    SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
 | 
| -    if (dev->fNeedClear) {
 | 
| -        // TODO: could check here whether we really need to draw at all
 | 
| -        dev->clear(0x0);
 | 
| -    }
 | 
| -
 | 
| -    // drawDevice is defined to be in device coords.
 | 
| -    CHECK_SHOULD_DRAW(draw, true);
 | 
| -
 | 
| -    GrRenderTarget* devRT = dev->accessRenderTarget();
 | 
| -    GrTexture* devTex;
 | 
| -    if (NULL == (devTex = devRT->asTexture())) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    const SkBitmap& bm = dev->accessBitmap(false);
 | 
| -    int w = bm.width();
 | 
| -    int h = bm.height();
 | 
| -
 | 
| -    SkImageFilter* filter = paint.getImageFilter();
 | 
| -    // This bitmap will own the filtered result as a texture.
 | 
| -    SkBitmap filteredBitmap;
 | 
| -
 | 
| -    if (NULL != filter) {
 | 
| -        SkIPoint offset = SkIPoint::Make(0, 0);
 | 
| -        SkMatrix matrix(*draw.fMatrix);
 | 
| -        matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
 | 
| -        if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap,
 | 
| -                           &offset)) {
 | 
| -            devTex = filteredBitmap.getTexture();
 | 
| -            w = filteredBitmap.width();
 | 
| -            h = filteredBitmap.height();
 | 
| -            x += offset.fX;
 | 
| -            y += offset.fY;
 | 
| -        } else {
 | 
| -            return;
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    grPaint.addColorTextureEffect(devTex, SkMatrix::I());
 | 
| -
 | 
| -    if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
 | 
| -        return;
 | 
| -    }
 | 
| -
 | 
| -    SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
 | 
| -                                      SkIntToScalar(y),
 | 
| -                                      SkIntToScalar(w),
 | 
| -                                      SkIntToScalar(h));
 | 
| -
 | 
| -    // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate
 | 
| -    // scratch texture).
 | 
| -    SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
 | 
| -                                    SK_Scalar1 * h / devTex->height());
 | 
| -
 | 
| -    fContext->drawRectToRect(grPaint, dstRect, srcRect);
 | 
| -}
 | 
| -
 | 
| -bool SkGpuDevice::canHandleImageFilter(SkImageFilter* filter) {
 | 
| -    return filter->canFilterImageGPU();
 | 
| -}
 | 
| -
 | 
| -bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
 | 
| -                              const SkMatrix& ctm,
 | 
| -                              SkBitmap* result, SkIPoint* offset) {
 | 
| -    // want explicitly our impl, so guard against a subclass of us overriding it
 | 
| -    if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    SkAutoLockPixels alp(src, !src.getTexture());
 | 
| -    if (!src.getTexture() && !src.readyToDraw()) {
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    GrTexture* texture;
 | 
| -    // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
 | 
| -    // must be pushed upstack.
 | 
| -    SkAutoCachedTexture act(this, src, NULL, &texture);
 | 
| -
 | 
| -    return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result,
 | 
| -                          offset);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -// must be in SkCanvas::VertexMode order
 | 
| -static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
 | 
| -    kTriangles_GrPrimitiveType,
 | 
| -    kTriangleStrip_GrPrimitiveType,
 | 
| -    kTriangleFan_GrPrimitiveType,
 | 
| -};
 | 
| -
 | 
| -void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
 | 
| -                              int vertexCount, const SkPoint vertices[],
 | 
| -                              const SkPoint texs[], const SkColor colors[],
 | 
| -                              SkXfermode* xmode,
 | 
| -                              const uint16_t indices[], int indexCount,
 | 
| -                              const SkPaint& paint) {
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    GrPaint grPaint;
 | 
| -    // we ignore the shader if texs is null.
 | 
| -    if (NULL == texs) {
 | 
| -        if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPaint)) {
 | 
| -            return;
 | 
| -        }
 | 
| -    } else {
 | 
| -        if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) {
 | 
| -            return;
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    if (NULL != xmode && NULL != texs && NULL != colors) {
 | 
| -        if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) {
 | 
| -            SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
 | 
| -#if 0
 | 
| -            return
 | 
| -#endif
 | 
| -        }
 | 
| -    }
 | 
| -
 | 
| -    SkAutoSTMalloc<128, GrColor> convertedColors(0);
 | 
| -    if (NULL != colors) {
 | 
| -        // need to convert byte order and from non-PM to PM
 | 
| -        convertedColors.reset(vertexCount);
 | 
| -        for (int i = 0; i < vertexCount; ++i) {
 | 
| -            convertedColors[i] = SkColor2GrColor(colors[i]);
 | 
| -        }
 | 
| -        colors = convertedColors.get();
 | 
| -    }
 | 
| -    fContext->drawVertices(grPaint,
 | 
| -                           gVertexMode2PrimitiveType[vmode],
 | 
| -                           vertexCount,
 | 
| -                           (GrPoint*) vertices,
 | 
| -                           (GrPoint*) texs,
 | 
| -                           colors,
 | 
| -                           indices,
 | 
| -                           indexCount);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -static void GlyphCacheAuxProc(void* data) {
 | 
| -    GrFontScaler* scaler = (GrFontScaler*)data;
 | 
| -    SkSafeUnref(scaler);
 | 
| -}
 | 
| -
 | 
| -static GrFontScaler* get_gr_font_scaler(SkGlyphCache* cache) {
 | 
| -    void* auxData;
 | 
| -    GrFontScaler* scaler = NULL;
 | 
| -    if (cache->getAuxProcData(GlyphCacheAuxProc, &auxData)) {
 | 
| -        scaler = (GrFontScaler*)auxData;
 | 
| -    }
 | 
| -    if (NULL == scaler) {
 | 
| -        scaler = SkNEW_ARGS(SkGrFontScaler, (cache));
 | 
| -        cache->setAuxProc(GlyphCacheAuxProc, scaler);
 | 
| -    }
 | 
| -    return scaler;
 | 
| -}
 | 
| -
 | 
| -static void SkGPU_Draw1Glyph(const SkDraw1Glyph& state,
 | 
| -                             SkFixed fx, SkFixed fy,
 | 
| -                             const SkGlyph& glyph) {
 | 
| -    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
 | 
| -
 | 
| -    GrSkDrawProcs* procs = static_cast<GrSkDrawProcs*>(state.fDraw->fProcs);
 | 
| -
 | 
| -    if (NULL == procs->fFontScaler) {
 | 
| -        procs->fFontScaler = get_gr_font_scaler(state.fCache);
 | 
| -    }
 | 
| -
 | 
| -    procs->fTextContext->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(),
 | 
| -                                                       glyph.getSubXFixed(),
 | 
| -                                                       glyph.getSubYFixed()),
 | 
| -                                         SkFixedFloorToFixed(fx),
 | 
| -                                         SkFixedFloorToFixed(fy),
 | 
| -                                         procs->fFontScaler);
 | 
| -}
 | 
| -
 | 
| -SkDrawProcs* SkGpuDevice::initDrawForText(GrTextContext* context) {
 | 
| -
 | 
| -    // deferred allocation
 | 
| -    if (NULL == fDrawProcs) {
 | 
| -        fDrawProcs = SkNEW(GrSkDrawProcs);
 | 
| -        fDrawProcs->fD1GProc = SkGPU_Draw1Glyph;
 | 
| -        fDrawProcs->fContext = fContext;
 | 
| -    }
 | 
| -
 | 
| -    // init our (and GL's) state
 | 
| -    fDrawProcs->fTextContext = context;
 | 
| -    fDrawProcs->fFontScaler = NULL;
 | 
| -    return fDrawProcs;
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
 | 
| -                          size_t byteLength, SkScalar x, SkScalar y,
 | 
| -                          const SkPaint& paint) {
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    if (fContext->getMatrix().hasPerspective()) {
 | 
| -        // this guy will just call our drawPath()
 | 
| -        draw.drawText((const char*)text, byteLength, x, y, paint);
 | 
| -    } else {
 | 
| -        SkDraw myDraw(draw);
 | 
| -
 | 
| -        GrPaint grPaint;
 | 
| -        if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -            return;
 | 
| -        }
 | 
| -
 | 
| -        GrBitmapTextContext context(fContext, grPaint, paint.getColor());
 | 
| -        myDraw.fProcs = this->initDrawForText(&context);
 | 
| -        this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint);
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
 | 
| -                             size_t byteLength, const SkScalar pos[],
 | 
| -                             SkScalar constY, int scalarsPerPos,
 | 
| -                             const SkPaint& paint) {
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    if (fContext->getMatrix().hasPerspective()) {
 | 
| -        // this guy will just call our drawPath()
 | 
| -        draw.drawPosText((const char*)text, byteLength, pos, constY,
 | 
| -                         scalarsPerPos, paint);
 | 
| -    } else {
 | 
| -        SkDraw myDraw(draw);
 | 
| -
 | 
| -        GrPaint grPaint;
 | 
| -        if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| -            return;
 | 
| -        }
 | 
| -        GrBitmapTextContext context(fContext, grPaint, paint.getColor());
 | 
| -        myDraw.fProcs = this->initDrawForText(&context);
 | 
| -        this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY,
 | 
| -                                     scalarsPerPos, paint);
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text,
 | 
| -                                size_t len, const SkPath& path,
 | 
| -                                const SkMatrix* m, const SkPaint& paint) {
 | 
| -    CHECK_SHOULD_DRAW(draw, false);
 | 
| -
 | 
| -    SkASSERT(draw.fDevice == this);
 | 
| -    draw.drawTextOnPath((const char*)text, len, path, m, paint);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
 | 
| -    if (!paint.isLCDRenderText()) {
 | 
| -        // we're cool with the paint as is
 | 
| -        return false;
 | 
| -    }
 | 
| -
 | 
| -    if (paint.getShader() ||
 | 
| -        paint.getXfermode() || // unless its srcover
 | 
| -        paint.getMaskFilter() ||
 | 
| -        paint.getRasterizer() ||
 | 
| -        paint.getColorFilter() ||
 | 
| -        paint.getPathEffect() ||
 | 
| -        paint.isFakeBoldText() ||
 | 
| -        paint.getStyle() != SkPaint::kFill_Style) {
 | 
| -        // turn off lcd
 | 
| -        flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
 | 
| -        flags->fHinting = paint.getHinting();
 | 
| -        return true;
 | 
| -    }
 | 
| -    // we're cool with the paint as is
 | 
| -    return false;
 | 
| -}
 | 
| -
 | 
| -void SkGpuDevice::flush() {
 | 
| -    DO_DEFERRED_CLEAR();
 | 
| -    fContext->resolveRenderTarget(fRenderTarget);
 | 
| -}
 | 
| -
 | 
| -///////////////////////////////////////////////////////////////////////////////
 | 
| -
 | 
| -SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
 | 
| -                                                    int width, int height,
 | 
| -                                                    bool isOpaque,
 | 
| -                                                    Usage usage) {
 | 
| -    GrTextureDesc desc;
 | 
| -    desc.fConfig = fRenderTarget->config();
 | 
| -    desc.fFlags = kRenderTarget_GrTextureFlagBit;
 | 
| -    desc.fWidth = width;
 | 
| -    desc.fHeight = height;
 | 
| -    desc.fSampleCnt = fRenderTarget->numSamples();
 | 
| -
 | 
| -    SkAutoTUnref<GrTexture> texture;
 | 
| -    // Skia's convention is to only clear a device if it is non-opaque.
 | 
| -    bool needClear = !isOpaque;
 | 
| -
 | 
| -#if CACHE_COMPATIBLE_DEVICE_TEXTURES
 | 
| -    // layers are never draw in repeat modes, so we can request an approx
 | 
| -    // match and ignore any padding.
 | 
| -    const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
 | 
| -                                                GrContext::kApprox_ScratchTexMatch :
 | 
| -                                                GrContext::kExact_ScratchTexMatch;
 | 
| -    texture.reset(fContext->lockAndRefScratchTexture(desc, match));
 | 
| -#else
 | 
| -    texture.reset(fContext->createUncachedTexture(desc, NULL, 0));
 | 
| -#endif
 | 
| -    if (NULL != texture.get()) {
 | 
| -        return SkNEW_ARGS(SkGpuDevice,(fContext, texture, needClear));
 | 
| -    } else {
 | 
| -        GrPrintf("---- failed to create compatible device texture [%d %d]\n", width, height);
 | 
| -        return NULL;
 | 
| -    }
 | 
| -}
 | 
| -
 | 
| -SkGpuDevice::SkGpuDevice(GrContext* context,
 | 
| -                         GrTexture* texture,
 | 
| -                         bool needClear)
 | 
| -    : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
 | 
| -
 | 
| -    SkASSERT(texture && texture->asRenderTarget());
 | 
| -    // This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture
 | 
| -    // cache. We pass true for the third argument so that it will get unlocked.
 | 
| -    this->initFromRenderTarget(context, texture->asRenderTarget(), true);
 | 
| -    fNeedClear = needClear;
 | 
| -}
 | 
| +/*
 | 
| + * Copyright 2011 Google Inc.
 | 
| + *
 | 
| + * Use of this source code is governed by a BSD-style license that can be
 | 
| + * found in the LICENSE file.
 | 
| + */
 | 
| +
 | 
| +#include "SkGpuDevice.h"
 | 
| +
 | 
| +#include "effects/GrTextureDomainEffect.h"
 | 
| +#include "effects/GrSimpleTextureEffect.h"
 | 
| +
 | 
| +#include "GrContext.h"
 | 
| +#include "GrBitmapTextContext.h"
 | 
| +#if SK_DISTANCEFIELD_FONTS
 | 
| +#include "GrDistanceFieldTextContext.h"
 | 
| +#endif
 | 
| +
 | 
| +#include "SkGrTexturePixelRef.h"
 | 
| +
 | 
| +#include "SkColorFilter.h"
 | 
| +#include "SkDeviceImageFilterProxy.h"
 | 
| +#include "SkDrawProcs.h"
 | 
| +#include "SkGlyphCache.h"
 | 
| +#include "SkImageFilter.h"
 | 
| +#include "SkPathEffect.h"
 | 
| +#include "SkRRect.h"
 | 
| +#include "SkStroke.h"
 | 
| +#include "SkUtils.h"
 | 
| +#include "SkErrorInternals.h"
 | 
| +
 | 
| +#define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
 | 
| +
 | 
| +#if 0
 | 
| +    extern bool (*gShouldDrawProc)();
 | 
| +    #define CHECK_SHOULD_DRAW(draw, forceI)                     \
 | 
| +        do {                                                    \
 | 
| +            if (gShouldDrawProc && !gShouldDrawProc()) return;  \
 | 
| +            this->prepareDraw(draw, forceI);                    \
 | 
| +        } while (0)
 | 
| +#else
 | 
| +    #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
 | 
| +#endif
 | 
| +
 | 
| +// This constant represents the screen alignment criterion in texels for
 | 
| +// requiring texture domain clamping to prevent color bleeding when drawing
 | 
| +// a sub region of a larger source image.
 | 
| +#define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
 | 
| +
 | 
| +#define DO_DEFERRED_CLEAR()             \
 | 
| +    do {                                \
 | 
| +        if (fNeedClear) {               \
 | 
| +            this->clear(SK_ColorTRANSPARENT); \
 | 
| +        }                               \
 | 
| +    } while (false)                     \
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +#define CHECK_FOR_ANNOTATION(paint) \
 | 
| +    do { if (paint.getAnnotation()) { return; } } while (0)
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +
 | 
| +class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
 | 
| +public:
 | 
| +    SkAutoCachedTexture()
 | 
| +        : fDevice(NULL)
 | 
| +        , fTexture(NULL) {
 | 
| +    }
 | 
| +
 | 
| +    SkAutoCachedTexture(SkGpuDevice* device,
 | 
| +                        const SkBitmap& bitmap,
 | 
| +                        const GrTextureParams* params,
 | 
| +                        GrTexture** texture)
 | 
| +        : fDevice(NULL)
 | 
| +        , fTexture(NULL) {
 | 
| +        SkASSERT(NULL != texture);
 | 
| +        *texture = this->set(device, bitmap, params);
 | 
| +    }
 | 
| +
 | 
| +    ~SkAutoCachedTexture() {
 | 
| +        if (NULL != fTexture) {
 | 
| +            GrUnlockAndUnrefCachedBitmapTexture(fTexture);
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    GrTexture* set(SkGpuDevice* device,
 | 
| +                   const SkBitmap& bitmap,
 | 
| +                   const GrTextureParams* params) {
 | 
| +        if (NULL != fTexture) {
 | 
| +            GrUnlockAndUnrefCachedBitmapTexture(fTexture);
 | 
| +            fTexture = NULL;
 | 
| +        }
 | 
| +        fDevice = device;
 | 
| +        GrTexture* result = (GrTexture*)bitmap.getTexture();
 | 
| +        if (NULL == result) {
 | 
| +            // Cannot return the native texture so look it up in our cache
 | 
| +            fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap, params);
 | 
| +            result = fTexture;
 | 
| +        }
 | 
| +        return result;
 | 
| +    }
 | 
| +
 | 
| +private:
 | 
| +    SkGpuDevice* fDevice;
 | 
| +    GrTexture*   fTexture;
 | 
| +};
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +struct GrSkDrawProcs : public SkDrawProcs {
 | 
| +public:
 | 
| +    GrContext* fContext;
 | 
| +    GrTextContext* fTextContext;
 | 
| +    GrFontScaler* fFontScaler;  // cached in the skia glyphcache
 | 
| +};
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +static SkBitmap::Config grConfig2skConfig(GrPixelConfig config, bool* isOpaque) {
 | 
| +    switch (config) {
 | 
| +        case kAlpha_8_GrPixelConfig:
 | 
| +            *isOpaque = false;
 | 
| +            return SkBitmap::kA8_Config;
 | 
| +        case kRGB_565_GrPixelConfig:
 | 
| +            *isOpaque = true;
 | 
| +            return SkBitmap::kRGB_565_Config;
 | 
| +        case kRGBA_4444_GrPixelConfig:
 | 
| +            *isOpaque = false;
 | 
| +            return SkBitmap::kARGB_4444_Config;
 | 
| +        case kSkia8888_GrPixelConfig:
 | 
| +            // we don't currently have a way of knowing whether
 | 
| +            // a 8888 is opaque based on the config.
 | 
| +            *isOpaque = false;
 | 
| +            return SkBitmap::kARGB_8888_Config;
 | 
| +        default:
 | 
| +            *isOpaque = false;
 | 
| +            return SkBitmap::kNo_Config;
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +/*
 | 
| + * GrRenderTarget does not know its opaqueness, only its config, so we have
 | 
| + * to make conservative guesses when we return an "equivalent" bitmap.
 | 
| + */
 | 
| +static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
 | 
| +    bool isOpaque;
 | 
| +    SkBitmap::Config config = grConfig2skConfig(renderTarget->config(), &isOpaque);
 | 
| +
 | 
| +    SkBitmap bitmap;
 | 
| +    bitmap.setConfig(config, renderTarget->width(), renderTarget->height(), 0,
 | 
| +                     isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
 | 
| +    return bitmap;
 | 
| +}
 | 
| +
 | 
| +SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) {
 | 
| +    SkASSERT(NULL != surface);
 | 
| +    if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) {
 | 
| +        return NULL;
 | 
| +    }
 | 
| +    if (surface->asTexture()) {
 | 
| +        return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asTexture()));
 | 
| +    } else {
 | 
| +        return SkNEW_ARGS(SkGpuDevice, (surface->getContext(), surface->asRenderTarget()));
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
 | 
| +    : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
 | 
| +    this->initFromRenderTarget(context, texture->asRenderTarget(), false);
 | 
| +}
 | 
| +
 | 
| +SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
 | 
| +    : SkBitmapDevice(make_bitmap(context, renderTarget)) {
 | 
| +    this->initFromRenderTarget(context, renderTarget, false);
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::initFromRenderTarget(GrContext* context,
 | 
| +                                       GrRenderTarget* renderTarget,
 | 
| +                                       bool cached) {
 | 
| +    fDrawProcs = NULL;
 | 
| +
 | 
| +    fContext = context;
 | 
| +    fContext->ref();
 | 
| +
 | 
| +    fRenderTarget = NULL;
 | 
| +    fNeedClear = false;
 | 
| +
 | 
| +    SkASSERT(NULL != renderTarget);
 | 
| +    fRenderTarget = renderTarget;
 | 
| +    fRenderTarget->ref();
 | 
| +
 | 
| +    // Hold onto to the texture in the pixel ref (if there is one) because the texture holds a ref
 | 
| +    // on the RT but not vice-versa.
 | 
| +    // TODO: Remove this trickery once we figure out how to make SkGrPixelRef do this without
 | 
| +    // busting chrome (for a currently unknown reason).
 | 
| +    GrSurface* surface = fRenderTarget->asTexture();
 | 
| +    if (NULL == surface) {
 | 
| +        surface = fRenderTarget;
 | 
| +    }
 | 
| +    SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (surface, cached));
 | 
| +
 | 
| +    this->setPixelRef(pr, 0)->unref();
 | 
| +}
 | 
| +
 | 
| +SkGpuDevice::SkGpuDevice(GrContext* context,
 | 
| +                         SkBitmap::Config config,
 | 
| +                         int width,
 | 
| +                         int height,
 | 
| +                         int sampleCount)
 | 
| +    : SkBitmapDevice(config, width, height, false /*isOpaque*/) {
 | 
| +
 | 
| +    fDrawProcs = NULL;
 | 
| +
 | 
| +    fContext = context;
 | 
| +    fContext->ref();
 | 
| +
 | 
| +    fRenderTarget = NULL;
 | 
| +    fNeedClear = false;
 | 
| +
 | 
| +    if (config != SkBitmap::kRGB_565_Config) {
 | 
| +        config = SkBitmap::kARGB_8888_Config;
 | 
| +    }
 | 
| +
 | 
| +    GrTextureDesc desc;
 | 
| +    desc.fFlags = kRenderTarget_GrTextureFlagBit;
 | 
| +    desc.fWidth = width;
 | 
| +    desc.fHeight = height;
 | 
| +    desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
 | 
| +    desc.fSampleCnt = sampleCount;
 | 
| +
 | 
| +    SkAutoTUnref<GrTexture> texture(fContext->createUncachedTexture(desc, NULL, 0));
 | 
| +
 | 
| +    if (NULL != texture) {
 | 
| +        fRenderTarget = texture->asRenderTarget();
 | 
| +        fRenderTarget->ref();
 | 
| +
 | 
| +        SkASSERT(NULL != fRenderTarget);
 | 
| +
 | 
| +        // wrap the bitmap with a pixelref to expose our texture
 | 
| +        SkGrPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (texture));
 | 
| +        this->setPixelRef(pr, 0)->unref();
 | 
| +    } else {
 | 
| +        GrPrintf("--- failed to create gpu-offscreen [%d %d]\n",
 | 
| +                 width, height);
 | 
| +        SkASSERT(false);
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +SkGpuDevice::~SkGpuDevice() {
 | 
| +    if (fDrawProcs) {
 | 
| +        delete fDrawProcs;
 | 
| +    }
 | 
| +
 | 
| +    // The GrContext takes a ref on the target. We don't want to cause the render
 | 
| +    // target to be unnecessarily kept alive.
 | 
| +    if (fContext->getRenderTarget() == fRenderTarget) {
 | 
| +        fContext->setRenderTarget(NULL);
 | 
| +    }
 | 
| +
 | 
| +    if (fContext->getClip() == &fClipData) {
 | 
| +        fContext->setClip(NULL);
 | 
| +    }
 | 
| +
 | 
| +    SkSafeUnref(fRenderTarget);
 | 
| +    fContext->unref();
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +void SkGpuDevice::makeRenderTargetCurrent() {
 | 
| +    DO_DEFERRED_CLEAR();
 | 
| +    fContext->setRenderTarget(fRenderTarget);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +namespace {
 | 
| +GrPixelConfig config8888_to_grconfig_and_flags(SkCanvas::Config8888 config8888, uint32_t* flags) {
 | 
| +    switch (config8888) {
 | 
| +        case SkCanvas::kNative_Premul_Config8888:
 | 
| +            *flags = 0;
 | 
| +            return kSkia8888_GrPixelConfig;
 | 
| +        case SkCanvas::kNative_Unpremul_Config8888:
 | 
| +            *flags = GrContext::kUnpremul_PixelOpsFlag;
 | 
| +            return kSkia8888_GrPixelConfig;
 | 
| +        case SkCanvas::kBGRA_Premul_Config8888:
 | 
| +            *flags = 0;
 | 
| +            return kBGRA_8888_GrPixelConfig;
 | 
| +        case SkCanvas::kBGRA_Unpremul_Config8888:
 | 
| +            *flags = GrContext::kUnpremul_PixelOpsFlag;
 | 
| +            return kBGRA_8888_GrPixelConfig;
 | 
| +        case SkCanvas::kRGBA_Premul_Config8888:
 | 
| +            *flags = 0;
 | 
| +            return kRGBA_8888_GrPixelConfig;
 | 
| +        case SkCanvas::kRGBA_Unpremul_Config8888:
 | 
| +            *flags = GrContext::kUnpremul_PixelOpsFlag;
 | 
| +            return kRGBA_8888_GrPixelConfig;
 | 
| +        default:
 | 
| +            GrCrash("Unexpected Config8888.");
 | 
| +            *flags = 0; // suppress warning
 | 
| +            return kSkia8888_GrPixelConfig;
 | 
| +    }
 | 
| +}
 | 
| +}
 | 
| +
 | 
| +bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap,
 | 
| +                               int x, int y,
 | 
| +                               SkCanvas::Config8888 config8888) {
 | 
| +    DO_DEFERRED_CLEAR();
 | 
| +    SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
 | 
| +    SkASSERT(!bitmap.isNull());
 | 
| +    SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height())));
 | 
| +
 | 
| +    SkAutoLockPixels alp(bitmap);
 | 
| +    GrPixelConfig config;
 | 
| +    uint32_t flags;
 | 
| +    config = config8888_to_grconfig_and_flags(config8888, &flags);
 | 
| +    return fContext->readRenderTargetPixels(fRenderTarget,
 | 
| +                                            x, y,
 | 
| +                                            bitmap.width(),
 | 
| +                                            bitmap.height(),
 | 
| +                                            config,
 | 
| +                                            bitmap.getPixels(),
 | 
| +                                            bitmap.rowBytes(),
 | 
| +                                            flags);
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::writePixels(const SkBitmap& bitmap, int x, int y,
 | 
| +                              SkCanvas::Config8888 config8888) {
 | 
| +    SkAutoLockPixels alp(bitmap);
 | 
| +    if (!bitmap.readyToDraw()) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    GrPixelConfig config;
 | 
| +    uint32_t flags;
 | 
| +    if (SkBitmap::kARGB_8888_Config == bitmap.config()) {
 | 
| +        config = config8888_to_grconfig_and_flags(config8888, &flags);
 | 
| +    } else {
 | 
| +        flags = 0;
 | 
| +        config= SkBitmapConfig2GrPixelConfig(bitmap.config());
 | 
| +    }
 | 
| +
 | 
| +    fRenderTarget->writePixels(x, y, bitmap.width(), bitmap.height(),
 | 
| +                               config, bitmap.getPixels(), bitmap.rowBytes(), flags);
 | 
| +}
 | 
| +
 | 
| +namespace {
 | 
| +void purgeClipCB(int genID, void* ) {
 | 
| +
 | 
| +    if (SkClipStack::kInvalidGenID == genID ||
 | 
| +        SkClipStack::kEmptyGenID == genID ||
 | 
| +        SkClipStack::kWideOpenGenID == genID) {
 | 
| +        // none of these cases will have a cached clip mask
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +}
 | 
| +};
 | 
| +
 | 
| +void SkGpuDevice::onAttachToCanvas(SkCanvas* canvas) {
 | 
| +    INHERITED::onAttachToCanvas(canvas);
 | 
| +
 | 
| +    // Canvas promises that this ptr is valid until onDetachFromCanvas is called
 | 
| +    fClipData.fClipStack = canvas->getClipStack();
 | 
| +
 | 
| +    fClipData.fClipStack->addPurgeClipCallback(purgeClipCB, fContext);
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::onDetachFromCanvas() {
 | 
| +    INHERITED::onDetachFromCanvas();
 | 
| +
 | 
| +    // TODO: iterate through the clip stack and clean up any cached clip masks
 | 
| +    fClipData.fClipStack->removePurgeClipCallback(purgeClipCB, fContext);
 | 
| +
 | 
| +    fClipData.fClipStack = NULL;
 | 
| +}
 | 
| +
 | 
| +// call this every draw call, to ensure that the context reflects our state,
 | 
| +// and not the state from some other canvas/device
 | 
| +void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
 | 
| +    SkASSERT(NULL != fClipData.fClipStack);
 | 
| +
 | 
| +    fContext->setRenderTarget(fRenderTarget);
 | 
| +
 | 
| +    SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
 | 
| +
 | 
| +    if (forceIdentity) {
 | 
| +        fContext->setIdentityMatrix();
 | 
| +    } else {
 | 
| +        fContext->setMatrix(*draw.fMatrix);
 | 
| +    }
 | 
| +    fClipData.fOrigin = this->getOrigin();
 | 
| +
 | 
| +    fContext->setClip(&fClipData);
 | 
| +
 | 
| +    DO_DEFERRED_CLEAR();
 | 
| +}
 | 
| +
 | 
| +GrRenderTarget* SkGpuDevice::accessRenderTarget() {
 | 
| +    DO_DEFERRED_CLEAR();
 | 
| +    return fRenderTarget;
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kDefault_BitmapType == 1, shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kRadial_BitmapType == 2, shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kSweep_BitmapType == 3, shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kTwoPointRadial_BitmapType == 4,
 | 
| +                  shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kTwoPointConical_BitmapType == 5,
 | 
| +                  shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kLinear_BitmapType == 6, shader_type_mismatch);
 | 
| +SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch);
 | 
| +
 | 
| +namespace {
 | 
| +
 | 
| +// converts a SkPaint to a GrPaint, ignoring the skPaint's shader
 | 
| +// justAlpha indicates that skPaint's alpha should be used rather than the color
 | 
| +// Callers may subsequently modify the GrPaint. Setting constantColor indicates
 | 
| +// that the final paint will draw the same color at every pixel. This allows
 | 
| +// an optimization where the the color filter can be applied to the skPaint's
 | 
| +// color once while converting to GrPaint and then ignored.
 | 
| +inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
 | 
| +                                    const SkPaint& skPaint,
 | 
| +                                    bool justAlpha,
 | 
| +                                    bool constantColor,
 | 
| +                                    GrPaint* grPaint) {
 | 
| +
 | 
| +    grPaint->setDither(skPaint.isDither());
 | 
| +    grPaint->setAntiAlias(skPaint.isAntiAlias());
 | 
| +
 | 
| +    SkXfermode::Coeff sm;
 | 
| +    SkXfermode::Coeff dm;
 | 
| +
 | 
| +    SkXfermode* mode = skPaint.getXfermode();
 | 
| +    GrEffectRef* xferEffect = NULL;
 | 
| +    if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) {
 | 
| +        if (NULL != xferEffect) {
 | 
| +            grPaint->addColorEffect(xferEffect)->unref();
 | 
| +            sm = SkXfermode::kOne_Coeff;
 | 
| +            dm = SkXfermode::kZero_Coeff;
 | 
| +        }
 | 
| +    } else {
 | 
| +        //SkDEBUGCODE(SkDebugf("Unsupported xfer mode.\n");)
 | 
| +#if 0
 | 
| +        return false;
 | 
| +#else
 | 
| +        // Fall back to src-over
 | 
| +        sm = SkXfermode::kOne_Coeff;
 | 
| +        dm = SkXfermode::kISA_Coeff;
 | 
| +#endif
 | 
| +    }
 | 
| +    grPaint->setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm));
 | 
| +
 | 
| +    if (justAlpha) {
 | 
| +        uint8_t alpha = skPaint.getAlpha();
 | 
| +        grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha));
 | 
| +        // justAlpha is currently set to true only if there is a texture,
 | 
| +        // so constantColor should not also be true.
 | 
| +        SkASSERT(!constantColor);
 | 
| +    } else {
 | 
| +        grPaint->setColor(SkColor2GrColor(skPaint.getColor()));
 | 
| +    }
 | 
| +
 | 
| +    SkColorFilter* colorFilter = skPaint.getColorFilter();
 | 
| +    if (NULL != colorFilter) {
 | 
| +        // if the source color is a constant then apply the filter here once rather than per pixel
 | 
| +        // in a shader.
 | 
| +        if (constantColor) {
 | 
| +            SkColor filtered = colorFilter->filterColor(skPaint.getColor());
 | 
| +            grPaint->setColor(SkColor2GrColor(filtered));
 | 
| +        } else {
 | 
| +            SkAutoTUnref<GrEffectRef> effect(colorFilter->asNewEffect(dev->context()));
 | 
| +            if (NULL != effect.get()) {
 | 
| +                grPaint->addColorEffect(effect);
 | 
| +            }
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    return true;
 | 
| +}
 | 
| +
 | 
| +// This function is similar to skPaint2GrPaintNoShader but also converts
 | 
| +// skPaint's shader to a GrTexture/GrEffectStage if possible. The texture to
 | 
| +// be used is set on grPaint and returned in param act. constantColor has the
 | 
| +// same meaning as in skPaint2GrPaintNoShader.
 | 
| +inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
 | 
| +                                  const SkPaint& skPaint,
 | 
| +                                  bool constantColor,
 | 
| +                                  GrPaint* grPaint) {
 | 
| +    SkShader* shader = skPaint.getShader();
 | 
| +    if (NULL == shader) {
 | 
| +        return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint);
 | 
| +    }
 | 
| +
 | 
| +    // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state
 | 
| +    // Also require shader to set the render target .
 | 
| +    GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
 | 
| +    GrContext::AutoRenderTarget(dev->context(), NULL);
 | 
| +
 | 
| +    // setup the shader as the first color effect on the paint
 | 
| +    SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint));
 | 
| +    if (NULL != effect.get()) {
 | 
| +        grPaint->addColorEffect(effect);
 | 
| +        // Now setup the rest of the paint.
 | 
| +        return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint);
 | 
| +    } else {
 | 
| +        // We still don't have SkColorShader::asNewEffect() implemented.
 | 
| +        SkShader::GradientInfo info;
 | 
| +        SkColor                color;
 | 
| +
 | 
| +        info.fColors = &color;
 | 
| +        info.fColorOffsets = NULL;
 | 
| +        info.fColorCount = 1;
 | 
| +        if (SkShader::kColor_GradientType == shader->asAGradient(&info)) {
 | 
| +            SkPaint copy(skPaint);
 | 
| +            copy.setShader(NULL);
 | 
| +            // modulate the paint alpha by the shader's solid color alpha
 | 
| +            U8CPU newA = SkMulDiv255Round(SkColorGetA(color), copy.getAlpha());
 | 
| +            copy.setColor(SkColorSetA(color, newA));
 | 
| +            return skPaint2GrPaintNoShader(dev, copy, false, constantColor, grPaint);
 | 
| +        } else {
 | 
| +            return false;
 | 
| +        }
 | 
| +    }
 | 
| +}
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +void SkGpuDevice::getGlobalBounds(SkIRect* bounds) const {
 | 
| +    if (NULL != bounds) {
 | 
| +        const SkIPoint& origin = this->getOrigin();
 | 
| +        bounds->setXYWH(origin.x(), origin.y(),
 | 
| +                        this->width(), this->height());
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +SkBitmap::Config SkGpuDevice::config() const {
 | 
| +    if (NULL == fRenderTarget) {
 | 
| +        return SkBitmap::kNo_Config;
 | 
| +    }
 | 
| +
 | 
| +    bool isOpaque;
 | 
| +    return grConfig2skConfig(fRenderTarget->config(), &isOpaque);
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::clear(SkColor color) {
 | 
| +    SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
 | 
| +    fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
 | 
| +    fNeedClear = false;
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    fContext->drawPaint(grPaint);
 | 
| +}
 | 
| +
 | 
| +// must be in SkCanvas::PointMode order
 | 
| +static const GrPrimitiveType gPointMode2PrimtiveType[] = {
 | 
| +    kPoints_GrPrimitiveType,
 | 
| +    kLines_GrPrimitiveType,
 | 
| +    kLineStrip_GrPrimitiveType
 | 
| +};
 | 
| +
 | 
| +void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
 | 
| +                             size_t count, const SkPoint pts[], const SkPaint& paint) {
 | 
| +    CHECK_FOR_ANNOTATION(paint);
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    SkScalar width = paint.getStrokeWidth();
 | 
| +    if (width < 0) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    // we only handle hairlines and paints without path effects or mask filters,
 | 
| +    // else we let the SkDraw call our drawPath()
 | 
| +    if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
 | 
| +        draw.drawPoints(mode, count, pts, paint, true);
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    fContext->drawVertices(grPaint,
 | 
| +                           gPointMode2PrimtiveType[mode],
 | 
| +                           count,
 | 
| +                           (GrPoint*)pts,
 | 
| +                           NULL,
 | 
| +                           NULL,
 | 
| +                           NULL,
 | 
| +                           0);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
 | 
| +                           const SkPaint& paint) {
 | 
| +    CHECK_FOR_ANNOTATION(paint);
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
 | 
| +    SkScalar width = paint.getStrokeWidth();
 | 
| +
 | 
| +    /*
 | 
| +        We have special code for hairline strokes, miter-strokes, and fills.
 | 
| +        Anything else we just call our path code.
 | 
| +     */
 | 
| +    bool usePath = doStroke && width > 0 &&
 | 
| +                    paint.getStrokeJoin() != SkPaint::kMiter_Join;
 | 
| +    // another two reasons we might need to call drawPath...
 | 
| +    if (paint.getMaskFilter() || paint.getPathEffect()) {
 | 
| +        usePath = true;
 | 
| +    }
 | 
| +    if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect()) {
 | 
| +#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
 | 
| +        if (doStroke) {
 | 
| +#endif
 | 
| +            usePath = true;
 | 
| +#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
 | 
| +        } else {
 | 
| +            usePath = !fContext->getMatrix().preservesRightAngles();
 | 
| +        }
 | 
| +#endif
 | 
| +    }
 | 
| +    // small miter limit means right angles show bevel...
 | 
| +    if (SkPaint::kMiter_Join == paint.getStrokeJoin() &&
 | 
| +        paint.getStrokeMiter() < SK_ScalarSqrt2)
 | 
| +    {
 | 
| +        usePath = true;
 | 
| +    }
 | 
| +    // until we can both stroke and fill rectangles
 | 
| +    if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
 | 
| +        usePath = true;
 | 
| +    }
 | 
| +
 | 
| +    if (usePath) {
 | 
| +        SkPath path;
 | 
| +        path.addRect(rect);
 | 
| +        this->drawPath(draw, path, paint, NULL, true);
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +    fContext->drawRect(grPaint, rect, doStroke ? width : -1);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
 | 
| +                           const SkPaint& paint) {
 | 
| +    CHECK_FOR_ANNOTATION(paint);
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    bool usePath = !rect.isSimple();
 | 
| +    // another two reasons we might need to call drawPath...
 | 
| +    if (paint.getMaskFilter() || paint.getPathEffect()) {
 | 
| +        usePath = true;
 | 
| +    }
 | 
| +    // until we can rotate rrects...
 | 
| +    if (!usePath && !fContext->getMatrix().rectStaysRect()) {
 | 
| +        usePath = true;
 | 
| +    }
 | 
| +
 | 
| +    if (usePath) {
 | 
| +        SkPath path;
 | 
| +        path.addRRect(rect);
 | 
| +        this->drawPath(draw, path, paint, NULL, true);
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    SkStrokeRec stroke(paint);
 | 
| +    fContext->drawRRect(grPaint, rect, stroke);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
 | 
| +                           const SkPaint& paint) {
 | 
| +    CHECK_FOR_ANNOTATION(paint);
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    bool usePath = false;
 | 
| +    // some basic reasons we might need to call drawPath...
 | 
| +    if (paint.getMaskFilter() || paint.getPathEffect()) {
 | 
| +        usePath = true;
 | 
| +    }
 | 
| +
 | 
| +    if (usePath) {
 | 
| +        SkPath path;
 | 
| +        path.addOval(oval);
 | 
| +        this->drawPath(draw, path, paint, NULL, true);
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +    SkStrokeRec stroke(paint);
 | 
| +
 | 
| +    fContext->drawOval(grPaint, oval, stroke);
 | 
| +}
 | 
| +
 | 
| +#include "SkMaskFilter.h"
 | 
| +#include "SkBounder.h"
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +// helpers for applying mask filters
 | 
| +namespace {
 | 
| +
 | 
| +// Draw a mask using the supplied paint. Since the coverage/geometry
 | 
| +// is already burnt into the mask this boils down to a rect draw.
 | 
| +// Return true if the mask was successfully drawn.
 | 
| +bool draw_mask(GrContext* context, const SkRect& maskRect,
 | 
| +               GrPaint* grp, GrTexture* mask) {
 | 
| +    GrContext::AutoMatrix am;
 | 
| +    if (!am.setIdentity(context, grp)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    SkMatrix matrix;
 | 
| +    matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
 | 
| +    matrix.postIDiv(mask->width(), mask->height());
 | 
| +
 | 
| +    grp->addCoverageEffect(GrSimpleTextureEffect::Create(mask, matrix))->unref();
 | 
| +    context->drawRect(*grp, maskRect);
 | 
| +    return true;
 | 
| +}
 | 
| +
 | 
| +bool draw_with_mask_filter(GrContext* context, const SkPath& devPath,
 | 
| +                           SkMaskFilter* filter, const SkRegion& clip, SkBounder* bounder,
 | 
| +                           GrPaint* grp, SkPaint::Style style) {
 | 
| +    SkMask  srcM, dstM;
 | 
| +
 | 
| +    if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &context->getMatrix(), &srcM,
 | 
| +                            SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +    SkAutoMaskFreeImage autoSrc(srcM.fImage);
 | 
| +
 | 
| +    if (!filter->filterMask(&dstM, srcM, context->getMatrix(), NULL)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +    // this will free-up dstM when we're done (allocated in filterMask())
 | 
| +    SkAutoMaskFreeImage autoDst(dstM.fImage);
 | 
| +
 | 
| +    if (clip.quickReject(dstM.fBounds)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +    if (bounder && !bounder->doIRect(dstM.fBounds)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
 | 
| +    // the current clip (and identity matrix) and GrPaint settings
 | 
| +    GrTextureDesc desc;
 | 
| +    desc.fWidth = dstM.fBounds.width();
 | 
| +    desc.fHeight = dstM.fBounds.height();
 | 
| +    desc.fConfig = kAlpha_8_GrPixelConfig;
 | 
| +
 | 
| +    GrAutoScratchTexture ast(context, desc);
 | 
| +    GrTexture* texture = ast.texture();
 | 
| +
 | 
| +    if (NULL == texture) {
 | 
| +        return false;
 | 
| +    }
 | 
| +    texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
 | 
| +                               dstM.fImage, dstM.fRowBytes);
 | 
| +
 | 
| +    SkRect maskRect = SkRect::Make(dstM.fBounds);
 | 
| +
 | 
| +    return draw_mask(context, maskRect, grp, texture);
 | 
| +}
 | 
| +
 | 
| +// Create a mask of 'devPath' and place the result in 'mask'. Return true on
 | 
| +// success; false otherwise.
 | 
| +bool create_mask_GPU(GrContext* context,
 | 
| +                     const SkRect& maskRect,
 | 
| +                     const SkPath& devPath,
 | 
| +                     const SkStrokeRec& stroke,
 | 
| +                     bool doAA,
 | 
| +                     GrAutoScratchTexture* mask) {
 | 
| +    GrTextureDesc desc;
 | 
| +    desc.fFlags = kRenderTarget_GrTextureFlagBit;
 | 
| +    desc.fWidth = SkScalarCeilToInt(maskRect.width());
 | 
| +    desc.fHeight = SkScalarCeilToInt(maskRect.height());
 | 
| +    // We actually only need A8, but it often isn't supported as a
 | 
| +    // render target so default to RGBA_8888
 | 
| +    desc.fConfig = kRGBA_8888_GrPixelConfig;
 | 
| +    if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
 | 
| +        desc.fConfig = kAlpha_8_GrPixelConfig;
 | 
| +    }
 | 
| +
 | 
| +    mask->set(context, desc);
 | 
| +    if (NULL == mask->texture()) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    GrTexture* maskTexture = mask->texture();
 | 
| +    SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
 | 
| +
 | 
| +    GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
 | 
| +    GrContext::AutoClip ac(context, clipRect);
 | 
| +
 | 
| +    context->clear(NULL, 0x0, true);
 | 
| +
 | 
| +    GrPaint tempPaint;
 | 
| +    if (doAA) {
 | 
| +        tempPaint.setAntiAlias(true);
 | 
| +        // AA uses the "coverage" stages on GrDrawTarget. Coverage with a dst
 | 
| +        // blend coeff of zero requires dual source blending support in order
 | 
| +        // to properly blend partially covered pixels. This means the AA
 | 
| +        // code path may not be taken. So we use a dst blend coeff of ISA. We
 | 
| +        // could special case AA draws to a dst surface with known alpha=0 to
 | 
| +        // use a zero dst coeff when dual source blending isn't available.
 | 
| +        tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
 | 
| +    }
 | 
| +
 | 
| +    GrContext::AutoMatrix am;
 | 
| +
 | 
| +    // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
 | 
| +    SkMatrix translate;
 | 
| +    translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
 | 
| +    am.set(context, translate);
 | 
| +    context->drawPath(tempPaint, devPath, stroke);
 | 
| +    return true;
 | 
| +}
 | 
| +
 | 
| +SkBitmap wrap_texture(GrTexture* texture) {
 | 
| +    SkBitmap result;
 | 
| +    bool dummy;
 | 
| +    SkBitmap::Config config = grConfig2skConfig(texture->config(), &dummy);
 | 
| +    result.setConfig(config, texture->width(), texture->height());
 | 
| +    result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (texture)))->unref();
 | 
| +    return result;
 | 
| +}
 | 
| +
 | 
| +};
 | 
| +
 | 
| +void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
 | 
| +                           const SkPaint& paint, const SkMatrix* prePathMatrix,
 | 
| +                           bool pathIsMutable) {
 | 
| +    CHECK_FOR_ANNOTATION(paint);
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    // can we cheat, and treat a thin stroke as a hairline w/ coverage
 | 
| +    // if we can, we draw lots faster (raster device does this same test)
 | 
| +    SkScalar hairlineCoverage;
 | 
| +    bool doHairLine = SkDrawTreatAsHairline(paint, fContext->getMatrix(), &hairlineCoverage);
 | 
| +    if (doHairLine) {
 | 
| +        grPaint.setCoverage(SkScalarRoundToInt(hairlineCoverage * grPaint.getCoverage()));
 | 
| +    }
 | 
| +
 | 
| +    // If we have a prematrix, apply it to the path, optimizing for the case
 | 
| +    // where the original path can in fact be modified in place (even though
 | 
| +    // its parameter type is const).
 | 
| +    SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
 | 
| +    SkPath  tmpPath, effectPath;
 | 
| +
 | 
| +    if (prePathMatrix) {
 | 
| +        SkPath* result = pathPtr;
 | 
| +
 | 
| +        if (!pathIsMutable) {
 | 
| +            result = &tmpPath;
 | 
| +            pathIsMutable = true;
 | 
| +        }
 | 
| +        // should I push prePathMatrix on our MV stack temporarily, instead
 | 
| +        // of applying it here? See SkDraw.cpp
 | 
| +        pathPtr->transform(*prePathMatrix, result);
 | 
| +        pathPtr = result;
 | 
| +    }
 | 
| +    // at this point we're done with prePathMatrix
 | 
| +    SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
 | 
| +
 | 
| +    SkStrokeRec stroke(paint);
 | 
| +    SkPathEffect* pathEffect = paint.getPathEffect();
 | 
| +    const SkRect* cullRect = NULL;  // TODO: what is our bounds?
 | 
| +    if (pathEffect && pathEffect->filterPath(&effectPath, *pathPtr, &stroke,
 | 
| +                                             cullRect)) {
 | 
| +        pathPtr = &effectPath;
 | 
| +    }
 | 
| +
 | 
| +    if (!pathEffect && doHairLine) {
 | 
| +        stroke.setHairlineStyle();
 | 
| +    }
 | 
| +
 | 
| +    if (paint.getMaskFilter()) {
 | 
| +        if (!stroke.isHairlineStyle()) {
 | 
| +            if (stroke.applyToPath(&tmpPath, *pathPtr)) {
 | 
| +                pathPtr = &tmpPath;
 | 
| +                pathIsMutable = true;
 | 
| +                stroke.setFillStyle();
 | 
| +            }
 | 
| +        }
 | 
| +
 | 
| +        // avoid possibly allocating a new path in transform if we can
 | 
| +        SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
 | 
| +
 | 
| +        // transform the path into device space
 | 
| +        pathPtr->transform(fContext->getMatrix(), devPathPtr);
 | 
| +
 | 
| +        SkRect maskRect;
 | 
| +        if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
 | 
| +                                                    draw.fClip->getBounds(),
 | 
| +                                                    fContext->getMatrix(),
 | 
| +                                                    &maskRect)) {
 | 
| +            SkIRect finalIRect;
 | 
| +            maskRect.roundOut(&finalIRect);
 | 
| +            if (draw.fClip->quickReject(finalIRect)) {
 | 
| +                // clipped out
 | 
| +                return;
 | 
| +            }
 | 
| +            if (NULL != draw.fBounder && !draw.fBounder->doIRect(finalIRect)) {
 | 
| +                // nothing to draw
 | 
| +                return;
 | 
| +            }
 | 
| +
 | 
| +            GrAutoScratchTexture mask;
 | 
| +
 | 
| +            if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke,
 | 
| +                                grPaint.isAntiAlias(), &mask)) {
 | 
| +                GrTexture* filtered;
 | 
| +
 | 
| +                if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), maskRect, &filtered, true)) {
 | 
| +                    // filterMaskGPU gives us ownership of a ref to the result
 | 
| +                    SkAutoTUnref<GrTexture> atu(filtered);
 | 
| +
 | 
| +                    // If the scratch texture that we used as the filter src also holds the filter
 | 
| +                    // result then we must detach so that this texture isn't recycled for a later
 | 
| +                    // draw.
 | 
| +                    if (filtered == mask.texture()) {
 | 
| +                        mask.detach();
 | 
| +                        filtered->unref(); // detach transfers GrAutoScratchTexture's ref to us.
 | 
| +                    }
 | 
| +
 | 
| +                    if (draw_mask(fContext, maskRect, &grPaint, filtered)) {
 | 
| +                        // This path is completely drawn
 | 
| +                        return;
 | 
| +                    }
 | 
| +                }
 | 
| +            }
 | 
| +        }
 | 
| +
 | 
| +        // draw the mask on the CPU - this is a fallthrough path in case the
 | 
| +        // GPU path fails
 | 
| +        SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
 | 
| +                                                          SkPaint::kFill_Style;
 | 
| +        draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(),
 | 
| +                              *draw.fClip, draw.fBounder, &grPaint, style);
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    fContext->drawPath(grPaint, *pathPtr, stroke);
 | 
| +}
 | 
| +
 | 
| +static const int kBmpSmallTileSize = 1 << 10;
 | 
| +
 | 
| +static inline int get_tile_count(const SkIRect& srcRect, int tileSize)  {
 | 
| +    int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
 | 
| +    int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
 | 
| +    return tilesX * tilesY;
 | 
| +}
 | 
| +
 | 
| +static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int maxTileSize) {
 | 
| +    if (maxTileSize <= kBmpSmallTileSize) {
 | 
| +        return maxTileSize;
 | 
| +    }
 | 
| +
 | 
| +    size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
 | 
| +    size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
 | 
| +
 | 
| +    maxTileTotalTileSize *= maxTileSize * maxTileSize;
 | 
| +    smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
 | 
| +
 | 
| +    if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
 | 
| +        return kBmpSmallTileSize;
 | 
| +    } else {
 | 
| +        return maxTileSize;
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +// Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
 | 
| +// pixels from the bitmap are necessary.
 | 
| +static void determine_clipped_src_rect(const GrContext* context,
 | 
| +                                       const SkBitmap& bitmap,
 | 
| +                                       const SkRect* srcRectPtr,
 | 
| +                                       SkIRect* clippedSrcIRect) {
 | 
| +    const GrClipData* clip = context->getClip();
 | 
| +    clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NULL);
 | 
| +    SkMatrix inv;
 | 
| +    if (!context->getMatrix().invert(&inv)) {
 | 
| +        clippedSrcIRect->setEmpty();
 | 
| +        return;
 | 
| +    }
 | 
| +    SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
 | 
| +    inv.mapRect(&clippedSrcRect);
 | 
| +    if (NULL != srcRectPtr) {
 | 
| +        if (!clippedSrcRect.intersect(*srcRectPtr)) {
 | 
| +            clippedSrcIRect->setEmpty();
 | 
| +            return;
 | 
| +        }
 | 
| +    }
 | 
| +    clippedSrcRect.roundOut(clippedSrcIRect);
 | 
| +    SkIRect bmpBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
 | 
| +    if (!clippedSrcIRect->intersect(bmpBounds)) {
 | 
| +        clippedSrcIRect->setEmpty();
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
 | 
| +                                   const GrTextureParams& params,
 | 
| +                                   const SkRect* srcRectPtr,
 | 
| +                                   int maxTileSize,
 | 
| +                                   int* tileSize,
 | 
| +                                   SkIRect* clippedSrcRect) const {
 | 
| +    // if bitmap is explictly texture backed then just use the texture
 | 
| +    if (NULL != bitmap.getTexture()) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    // if it's larger than the max tile size, then we have no choice but tiling.
 | 
| +    if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
 | 
| +        determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
 | 
| +        *tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
 | 
| +        return true;
 | 
| +    }
 | 
| +
 | 
| +    if (bitmap.width() * bitmap.height() < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    // if the entire texture is already in our cache then no reason to tile it
 | 
| +    if (GrIsBitmapInCache(fContext, bitmap, ¶ms)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    // At this point we know we could do the draw by uploading the entire bitmap
 | 
| +    // as a texture. However, if the texture would be large compared to the
 | 
| +    // cache size and we don't require most of it for this draw then tile to
 | 
| +    // reduce the amount of upload and cache spill.
 | 
| +
 | 
| +    // assumption here is that sw bitmap size is a good proxy for its size as
 | 
| +    // a texture
 | 
| +    size_t bmpSize = bitmap.getSize();
 | 
| +    size_t cacheSize;
 | 
| +    fContext->getTextureCacheLimits(NULL, &cacheSize);
 | 
| +    if (bmpSize < cacheSize / 2) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    // Figure out how much of the src we will need based on the src rect and clipping.
 | 
| +    determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
 | 
| +    *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
 | 
| +    size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
 | 
| +                           kBmpSmallTileSize * kBmpSmallTileSize;
 | 
| +
 | 
| +    return usedTileBytes < 2 * bmpSize;
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawBitmap(const SkDraw& draw,
 | 
| +                             const SkBitmap& bitmap,
 | 
| +                             const SkMatrix& m,
 | 
| +                             const SkPaint& paint) {
 | 
| +    // We cannot call drawBitmapRect here since 'm' could be anything
 | 
| +    this->drawBitmapCommon(draw, bitmap, NULL, m, paint,
 | 
| +                           SkCanvas::kNone_DrawBitmapRectFlag);
 | 
| +}
 | 
| +
 | 
| +// This method outsets 'iRect' by 1 all around and then clamps its extents to
 | 
| +// 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
 | 
| +// of 'iRect' for all possible outsets/clamps.
 | 
| +static inline void clamped_unit_outset_with_offset(SkIRect* iRect, SkPoint* offset,
 | 
| +                                                   const SkIRect& clamp) {
 | 
| +    iRect->outset(1, 1);
 | 
| +
 | 
| +    if (iRect->fLeft < clamp.fLeft) {
 | 
| +        iRect->fLeft = clamp.fLeft;
 | 
| +    } else {
 | 
| +        offset->fX -= SK_Scalar1;
 | 
| +    }
 | 
| +    if (iRect->fTop < clamp.fTop) {
 | 
| +        iRect->fTop = clamp.fTop;
 | 
| +    } else {
 | 
| +        offset->fY -= SK_Scalar1;
 | 
| +    }
 | 
| +
 | 
| +    if (iRect->fRight > clamp.fRight) {
 | 
| +        iRect->fRight = clamp.fRight;
 | 
| +    }
 | 
| +    if (iRect->fBottom > clamp.fBottom) {
 | 
| +        iRect->fBottom = clamp.fBottom;
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
 | 
| +                                   const SkBitmap& bitmap,
 | 
| +                                   const SkRect* srcRectPtr,
 | 
| +                                   const SkMatrix& m,
 | 
| +                                   const SkPaint& paint,
 | 
| +                                   SkCanvas::DrawBitmapRectFlags flags) {
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    SkRect srcRect;
 | 
| +    if (NULL == srcRectPtr) {
 | 
| +        srcRect.set(0, 0, SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
 | 
| +    } else {
 | 
| +        srcRect = *srcRectPtr;
 | 
| +    }
 | 
| +
 | 
| +    if (paint.getMaskFilter()){
 | 
| +        // Convert the bitmap to a shader so that the rect can be drawn
 | 
| +        // through drawRect, which supports mask filters.
 | 
| +        SkMatrix        newM(m);
 | 
| +        SkBitmap        tmp;    // subset of bitmap, if necessary
 | 
| +        const SkBitmap* bitmapPtr = &bitmap;
 | 
| +        if (NULL != srcRectPtr) {
 | 
| +            SkIRect iSrc;
 | 
| +            srcRect.roundOut(&iSrc);
 | 
| +
 | 
| +            SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft),
 | 
| +                                           SkIntToScalar(iSrc.fTop));
 | 
| +
 | 
| +            if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
 | 
| +                // In bleed mode we want to expand the src rect on all sides
 | 
| +                // but stay within the bitmap bounds
 | 
| +                SkIRect iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
 | 
| +                clamped_unit_outset_with_offset(&iSrc, &offset, iClampRect);
 | 
| +            }
 | 
| +
 | 
| +            if (!bitmap.extractSubset(&tmp, iSrc)) {
 | 
| +                return;     // extraction failed
 | 
| +            }
 | 
| +            bitmapPtr = &tmp;
 | 
| +            srcRect.offset(-offset.fX, -offset.fY);
 | 
| +            // The source rect has changed so update the matrix
 | 
| +            newM.preTranslate(offset.fX, offset.fY);
 | 
| +        }
 | 
| +
 | 
| +        SkPaint paintWithTexture(paint);
 | 
| +        paintWithTexture.setShader(SkShader::CreateBitmapShader(*bitmapPtr,
 | 
| +            SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
 | 
| +
 | 
| +        // Transform 'newM' needs to be concatenated to the current matrix,
 | 
| +        // rather than transforming the primitive directly, so that 'newM' will
 | 
| +        // also affect the behavior of the mask filter.
 | 
| +        SkMatrix drawMatrix;
 | 
| +        drawMatrix.setConcat(fContext->getMatrix(), newM);
 | 
| +        SkDraw transformedDraw(draw);
 | 
| +        transformedDraw.fMatrix = &drawMatrix;
 | 
| +
 | 
| +        this->drawRect(transformedDraw, srcRect, paintWithTexture);
 | 
| +
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    fContext->concatMatrix(m);
 | 
| +
 | 
| +    GrTextureParams params;
 | 
| +    SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
 | 
| +    GrTextureParams::FilterMode textureFilterMode;
 | 
| +    switch(paintFilterLevel) {
 | 
| +        case SkPaint::kNone_FilterLevel:
 | 
| +            textureFilterMode = GrTextureParams::kNone_FilterMode;
 | 
| +            break;
 | 
| +        case SkPaint::kLow_FilterLevel:
 | 
| +            textureFilterMode = GrTextureParams::kBilerp_FilterMode;
 | 
| +            break;
 | 
| +        case SkPaint::kMedium_FilterLevel:
 | 
| +            textureFilterMode = GrTextureParams::kMipMap_FilterMode;
 | 
| +            break;
 | 
| +        case SkPaint::kHigh_FilterLevel:
 | 
| +            // Fall back to mips for now
 | 
| +            textureFilterMode = GrTextureParams::kMipMap_FilterMode;
 | 
| +            break;
 | 
| +        default:
 | 
| +            SkErrorInternals::SetError( kInvalidPaint_SkError,
 | 
| +                                        "Sorry, I don't understand the filtering "
 | 
| +                                        "mode you asked for.  Falling back to "
 | 
| +                                        "MIPMaps.");
 | 
| +            textureFilterMode = GrTextureParams::kMipMap_FilterMode;
 | 
| +            break;
 | 
| +
 | 
| +    }
 | 
| +
 | 
| +    params.setFilterMode(textureFilterMode);
 | 
| +
 | 
| +    int maxTileSize = fContext->getMaxTextureSize();
 | 
| +    if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
 | 
| +        // We may need a skosh more room if we have to bump out the tile
 | 
| +        // by 1 pixel all around
 | 
| +        maxTileSize -= 2;
 | 
| +    }
 | 
| +    int tileSize;
 | 
| +
 | 
| +    SkIRect clippedSrcRect;
 | 
| +    if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize,
 | 
| +                               &clippedSrcRect)) {
 | 
| +        this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize);
 | 
| +    } else {
 | 
| +        // take the simple case
 | 
| +        this->internalDrawBitmap(bitmap, srcRect, params, paint, flags);
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +// Break 'bitmap' into several tiles to draw it since it has already
 | 
| +// been determined to be too large to fit in VRAM
 | 
| +void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
 | 
| +                                  const SkRect& srcRect,
 | 
| +                                  const SkIRect& clippedSrcIRect,
 | 
| +                                  const GrTextureParams& params,
 | 
| +                                  const SkPaint& paint,
 | 
| +                                  SkCanvas::DrawBitmapRectFlags flags,
 | 
| +                                  int tileSize) {
 | 
| +    SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
 | 
| +
 | 
| +    int nx = bitmap.width() / tileSize;
 | 
| +    int ny = bitmap.height() / tileSize;
 | 
| +    for (int x = 0; x <= nx; x++) {
 | 
| +        for (int y = 0; y <= ny; y++) {
 | 
| +            SkRect tileR;
 | 
| +            tileR.set(SkIntToScalar(x * tileSize),
 | 
| +                      SkIntToScalar(y * tileSize),
 | 
| +                      SkIntToScalar((x + 1) * tileSize),
 | 
| +                      SkIntToScalar((y + 1) * tileSize));
 | 
| +
 | 
| +            if (!SkRect::Intersects(tileR, clippedSrcRect)) {
 | 
| +                continue;
 | 
| +            }
 | 
| +
 | 
| +            if (!tileR.intersect(srcRect)) {
 | 
| +                continue;
 | 
| +            }
 | 
| +
 | 
| +            SkBitmap tmpB;
 | 
| +            SkIRect iTileR;
 | 
| +            tileR.roundOut(&iTileR);
 | 
| +            SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
 | 
| +                                           SkIntToScalar(iTileR.fTop));
 | 
| +
 | 
| +            if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
 | 
| +                SkIRect iClampRect;
 | 
| +
 | 
| +                if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
 | 
| +                    // In bleed mode we want to always expand the tile on all edges
 | 
| +                    // but stay within the bitmap bounds
 | 
| +                    iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
 | 
| +                } else {
 | 
| +                    // In texture-domain/clamp mode we only want to expand the
 | 
| +                    // tile on edges interior to "srcRect" (i.e., we want to
 | 
| +                    // not bleed across the original clamped edges)
 | 
| +                    srcRect.roundOut(&iClampRect);
 | 
| +                }
 | 
| +
 | 
| +                clamped_unit_outset_with_offset(&iTileR, &offset, iClampRect);
 | 
| +            }
 | 
| +
 | 
| +            if (bitmap.extractSubset(&tmpB, iTileR)) {
 | 
| +                // now offset it to make it "local" to our tmp bitmap
 | 
| +                tileR.offset(-offset.fX, -offset.fY);
 | 
| +                SkMatrix tmpM;
 | 
| +                tmpM.setTranslate(offset.fX, offset.fY);
 | 
| +                GrContext::AutoMatrix am;
 | 
| +                am.setPreConcat(fContext, tmpM);
 | 
| +                this->internalDrawBitmap(tmpB, tileR, params, paint, flags);
 | 
| +            }
 | 
| +        }
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +static bool has_aligned_samples(const SkRect& srcRect,
 | 
| +                                const SkRect& transformedRect) {
 | 
| +    // detect pixel disalignment
 | 
| +    if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) -
 | 
| +            transformedRect.left()) < COLOR_BLEED_TOLERANCE &&
 | 
| +        SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) -
 | 
| +            transformedRect.top()) < COLOR_BLEED_TOLERANCE &&
 | 
| +        SkScalarAbs(transformedRect.width() - srcRect.width()) <
 | 
| +            COLOR_BLEED_TOLERANCE &&
 | 
| +        SkScalarAbs(transformedRect.height() - srcRect.height()) <
 | 
| +            COLOR_BLEED_TOLERANCE) {
 | 
| +        return true;
 | 
| +    }
 | 
| +    return false;
 | 
| +}
 | 
| +
 | 
| +static bool may_color_bleed(const SkRect& srcRect,
 | 
| +                            const SkRect& transformedRect,
 | 
| +                            const SkMatrix& m) {
 | 
| +    // Only gets called if has_aligned_samples returned false.
 | 
| +    // So we can assume that sampling is axis aligned but not texel aligned.
 | 
| +    SkASSERT(!has_aligned_samples(srcRect, transformedRect));
 | 
| +    SkRect innerSrcRect(srcRect), innerTransformedRect,
 | 
| +        outerTransformedRect(transformedRect);
 | 
| +    innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
 | 
| +    m.mapRect(&innerTransformedRect, innerSrcRect);
 | 
| +
 | 
| +    // The gap between outerTransformedRect and innerTransformedRect
 | 
| +    // represents the projection of the source border area, which is
 | 
| +    // problematic for color bleeding.  We must check whether any
 | 
| +    // destination pixels sample the border area.
 | 
| +    outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
 | 
| +    innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE);
 | 
| +    SkIRect outer, inner;
 | 
| +    outerTransformedRect.round(&outer);
 | 
| +    innerTransformedRect.round(&inner);
 | 
| +    // If the inner and outer rects round to the same result, it means the
 | 
| +    // border does not overlap any pixel centers. Yay!
 | 
| +    return inner != outer;
 | 
| +}
 | 
| +
 | 
| +
 | 
| +/*
 | 
| + *  This is called by drawBitmap(), which has to handle images that may be too
 | 
| + *  large to be represented by a single texture.
 | 
| + *
 | 
| + *  internalDrawBitmap assumes that the specified bitmap will fit in a texture
 | 
| + *  and that non-texture portion of the GrPaint has already been setup.
 | 
| + */
 | 
| +void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
 | 
| +                                     const SkRect& srcRect,
 | 
| +                                     const GrTextureParams& params,
 | 
| +                                     const SkPaint& paint,
 | 
| +                                     SkCanvas::DrawBitmapRectFlags flags) {
 | 
| +    SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() &&
 | 
| +             bitmap.height() <= fContext->getMaxTextureSize());
 | 
| +
 | 
| +    GrTexture* texture;
 | 
| +    SkAutoCachedTexture act(this, bitmap, ¶ms, &texture);
 | 
| +    if (NULL == texture) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    SkRect dstRect(srcRect);
 | 
| +    SkRect paintRect;
 | 
| +    SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width()));
 | 
| +    SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height()));
 | 
| +    paintRect.setLTRB(SkScalarMul(srcRect.fLeft,   wInv),
 | 
| +                      SkScalarMul(srcRect.fTop,    hInv),
 | 
| +                      SkScalarMul(srcRect.fRight,  wInv),
 | 
| +                      SkScalarMul(srcRect.fBottom, hInv));
 | 
| +
 | 
| +    bool needsTextureDomain = false;
 | 
| +    if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
 | 
| +        params.filterMode() != GrTextureParams::kNone_FilterMode) {
 | 
| +        // Need texture domain if drawing a sub rect.
 | 
| +        needsTextureDomain = srcRect.width() < bitmap.width() ||
 | 
| +                             srcRect.height() < bitmap.height();
 | 
| +        if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
 | 
| +            const SkMatrix& matrix = fContext->getMatrix();
 | 
| +            // sampling is axis-aligned
 | 
| +            SkRect transformedRect;
 | 
| +            matrix.mapRect(&transformedRect, srcRect);
 | 
| +
 | 
| +            if (has_aligned_samples(srcRect, transformedRect)) {
 | 
| +                // We could also turn off filtering here (but we already did a cache lookup with
 | 
| +                // params).
 | 
| +                needsTextureDomain = false;
 | 
| +            } else {
 | 
| +                needsTextureDomain = may_color_bleed(srcRect, transformedRect, matrix);
 | 
| +            }
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    SkRect textureDomain = SkRect::MakeEmpty();
 | 
| +    SkAutoTUnref<GrEffectRef> effect;
 | 
| +    if (needsTextureDomain) {
 | 
| +        // Use a constrained texture domain to avoid color bleeding
 | 
| +        SkScalar left, top, right, bottom;
 | 
| +        if (srcRect.width() > SK_Scalar1) {
 | 
| +            SkScalar border = SK_ScalarHalf / texture->width();
 | 
| +            left = paintRect.left() + border;
 | 
| +            right = paintRect.right() - border;
 | 
| +        } else {
 | 
| +            left = right = SkScalarHalf(paintRect.left() + paintRect.right());
 | 
| +        }
 | 
| +        if (srcRect.height() > SK_Scalar1) {
 | 
| +            SkScalar border = SK_ScalarHalf / texture->height();
 | 
| +            top = paintRect.top() + border;
 | 
| +            bottom = paintRect.bottom() - border;
 | 
| +        } else {
 | 
| +            top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
 | 
| +        }
 | 
| +        textureDomain.setLTRB(left, top, right, bottom);
 | 
| +        effect.reset(GrTextureDomainEffect::Create(texture,
 | 
| +                                                   SkMatrix::I(),
 | 
| +                                                   textureDomain,
 | 
| +                                                   GrTextureDomainEffect::kClamp_WrapMode,
 | 
| +                                                   params.filterMode()));
 | 
| +    } else {
 | 
| +        effect.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
 | 
| +    }
 | 
| +
 | 
| +    // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
 | 
| +    // the rest from the SkPaint.
 | 
| +    GrPaint grPaint;
 | 
| +    grPaint.addColorEffect(effect);
 | 
| +    bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config());
 | 
| +    if (!skPaint2GrPaintNoShader(this, paint, alphaOnly, false, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
 | 
| +}
 | 
| +
 | 
| +static bool filter_texture(SkBaseDevice* device, GrContext* context,
 | 
| +                           GrTexture* texture, SkImageFilter* filter,
 | 
| +                           int w, int h, const SkMatrix& ctm, SkBitmap* result,
 | 
| +                           SkIPoint* offset) {
 | 
| +    SkASSERT(filter);
 | 
| +    SkDeviceImageFilterProxy proxy(device);
 | 
| +
 | 
| +    if (filter->canFilterImageGPU()) {
 | 
| +        // Save the render target and set it to NULL, so we don't accidentally draw to it in the
 | 
| +        // filter.  Also set the clip wide open and the matrix to identity.
 | 
| +        GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
 | 
| +        return filter->filterImageGPU(&proxy, wrap_texture(texture), ctm, result, offset);
 | 
| +    } else {
 | 
| +        return false;
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
 | 
| +                             int left, int top, const SkPaint& paint) {
 | 
| +    // drawSprite is defined to be in device coords.
 | 
| +    CHECK_SHOULD_DRAW(draw, true);
 | 
| +
 | 
| +    SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
 | 
| +    if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    int w = bitmap.width();
 | 
| +    int h = bitmap.height();
 | 
| +
 | 
| +    GrTexture* texture;
 | 
| +    // draw sprite uses the default texture params
 | 
| +    SkAutoCachedTexture act(this, bitmap, NULL, &texture);
 | 
| +
 | 
| +    SkImageFilter* filter = paint.getImageFilter();
 | 
| +    SkIPoint offset = SkIPoint::Make(left, top);
 | 
| +    // This bitmap will own the filtered result as a texture.
 | 
| +    SkBitmap filteredBitmap;
 | 
| +
 | 
| +    if (NULL != filter) {
 | 
| +        SkMatrix matrix(*draw.fMatrix);
 | 
| +        matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
 | 
| +        if (filter_texture(this, fContext, texture, filter, w, h, matrix, &filteredBitmap,
 | 
| +                           &offset)) {
 | 
| +            texture = (GrTexture*) filteredBitmap.getTexture();
 | 
| +            w = filteredBitmap.width();
 | 
| +            h = filteredBitmap.height();
 | 
| +        } else {
 | 
| +            return;
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    grPaint.addColorTextureEffect(texture, SkMatrix::I());
 | 
| +
 | 
| +    if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    fContext->drawRectToRect(grPaint,
 | 
| +                             SkRect::MakeXYWH(SkIntToScalar(offset.fX),
 | 
| +                                              SkIntToScalar(offset.fY),
 | 
| +                                              SkIntToScalar(w),
 | 
| +                                              SkIntToScalar(h)),
 | 
| +                             SkRect::MakeXYWH(0,
 | 
| +                                              0,
 | 
| +                                              SK_Scalar1 * w / texture->width(),
 | 
| +                                              SK_Scalar1 * h / texture->height()));
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
 | 
| +                                 const SkRect* src, const SkRect& dst,
 | 
| +                                 const SkPaint& paint,
 | 
| +                                 SkCanvas::DrawBitmapRectFlags flags) {
 | 
| +    SkMatrix    matrix;
 | 
| +    SkRect      bitmapBounds, tmpSrc;
 | 
| +
 | 
| +    bitmapBounds.set(0, 0,
 | 
| +                     SkIntToScalar(bitmap.width()),
 | 
| +                     SkIntToScalar(bitmap.height()));
 | 
| +
 | 
| +    // Compute matrix from the two rectangles
 | 
| +    if (NULL != src) {
 | 
| +        tmpSrc = *src;
 | 
| +    } else {
 | 
| +        tmpSrc = bitmapBounds;
 | 
| +    }
 | 
| +    matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
 | 
| +
 | 
| +    // clip the tmpSrc to the bounds of the bitmap. No check needed if src==null.
 | 
| +    if (NULL != src) {
 | 
| +        if (!bitmapBounds.contains(tmpSrc)) {
 | 
| +            if (!tmpSrc.intersect(bitmapBounds)) {
 | 
| +                return; // nothing to draw
 | 
| +            }
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    this->drawBitmapCommon(draw, bitmap, &tmpSrc, matrix, paint, flags);
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
 | 
| +                             int x, int y, const SkPaint& paint) {
 | 
| +    // clear of the source device must occur before CHECK_SHOULD_DRAW
 | 
| +    SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
 | 
| +    if (dev->fNeedClear) {
 | 
| +        // TODO: could check here whether we really need to draw at all
 | 
| +        dev->clear(0x0);
 | 
| +    }
 | 
| +
 | 
| +    // drawDevice is defined to be in device coords.
 | 
| +    CHECK_SHOULD_DRAW(draw, true);
 | 
| +
 | 
| +    GrRenderTarget* devRT = dev->accessRenderTarget();
 | 
| +    GrTexture* devTex;
 | 
| +    if (NULL == (devTex = devRT->asTexture())) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    const SkBitmap& bm = dev->accessBitmap(false);
 | 
| +    int w = bm.width();
 | 
| +    int h = bm.height();
 | 
| +
 | 
| +    SkImageFilter* filter = paint.getImageFilter();
 | 
| +    // This bitmap will own the filtered result as a texture.
 | 
| +    SkBitmap filteredBitmap;
 | 
| +
 | 
| +    if (NULL != filter) {
 | 
| +        SkIPoint offset = SkIPoint::Make(0, 0);
 | 
| +        SkMatrix matrix(*draw.fMatrix);
 | 
| +        matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
 | 
| +        if (filter_texture(this, fContext, devTex, filter, w, h, matrix, &filteredBitmap,
 | 
| +                           &offset)) {
 | 
| +            devTex = filteredBitmap.getTexture();
 | 
| +            w = filteredBitmap.width();
 | 
| +            h = filteredBitmap.height();
 | 
| +            x += offset.fX;
 | 
| +            y += offset.fY;
 | 
| +        } else {
 | 
| +            return;
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    grPaint.addColorTextureEffect(devTex, SkMatrix::I());
 | 
| +
 | 
| +    if (!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
 | 
| +        return;
 | 
| +    }
 | 
| +
 | 
| +    SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
 | 
| +                                      SkIntToScalar(y),
 | 
| +                                      SkIntToScalar(w),
 | 
| +                                      SkIntToScalar(h));
 | 
| +
 | 
| +    // The device being drawn may not fill up its texture (e.g. saveLayer uses approximate
 | 
| +    // scratch texture).
 | 
| +    SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
 | 
| +                                    SK_Scalar1 * h / devTex->height());
 | 
| +
 | 
| +    fContext->drawRectToRect(grPaint, dstRect, srcRect);
 | 
| +}
 | 
| +
 | 
| +bool SkGpuDevice::canHandleImageFilter(SkImageFilter* filter) {
 | 
| +    return filter->canFilterImageGPU();
 | 
| +}
 | 
| +
 | 
| +bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
 | 
| +                              const SkMatrix& ctm,
 | 
| +                              SkBitmap* result, SkIPoint* offset) {
 | 
| +    // want explicitly our impl, so guard against a subclass of us overriding it
 | 
| +    if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    SkAutoLockPixels alp(src, !src.getTexture());
 | 
| +    if (!src.getTexture() && !src.readyToDraw()) {
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    GrTexture* texture;
 | 
| +    // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
 | 
| +    // must be pushed upstack.
 | 
| +    SkAutoCachedTexture act(this, src, NULL, &texture);
 | 
| +
 | 
| +    return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctm, result,
 | 
| +                          offset);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +// must be in SkCanvas::VertexMode order
 | 
| +static const GrPrimitiveType gVertexMode2PrimitiveType[] = {
 | 
| +    kTriangles_GrPrimitiveType,
 | 
| +    kTriangleStrip_GrPrimitiveType,
 | 
| +    kTriangleFan_GrPrimitiveType,
 | 
| +};
 | 
| +
 | 
| +void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
 | 
| +                              int vertexCount, const SkPoint vertices[],
 | 
| +                              const SkPoint texs[], const SkColor colors[],
 | 
| +                              SkXfermode* xmode,
 | 
| +                              const uint16_t indices[], int indexCount,
 | 
| +                              const SkPaint& paint) {
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    GrPaint grPaint;
 | 
| +    // we ignore the shader if texs is null.
 | 
| +    if (NULL == texs) {
 | 
| +        if (!skPaint2GrPaintNoShader(this, paint, false, NULL == colors, &grPaint)) {
 | 
| +            return;
 | 
| +        }
 | 
| +    } else {
 | 
| +        if (!skPaint2GrPaintShader(this, paint, NULL == colors, &grPaint)) {
 | 
| +            return;
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    if (NULL != xmode && NULL != texs && NULL != colors) {
 | 
| +        if (!SkXfermode::IsMode(xmode, SkXfermode::kModulate_Mode)) {
 | 
| +            SkDebugf("Unsupported vertex-color/texture xfer mode.\n");
 | 
| +#if 0
 | 
| +            return
 | 
| +#endif
 | 
| +        }
 | 
| +    }
 | 
| +
 | 
| +    SkAutoSTMalloc<128, GrColor> convertedColors(0);
 | 
| +    if (NULL != colors) {
 | 
| +        // need to convert byte order and from non-PM to PM
 | 
| +        convertedColors.reset(vertexCount);
 | 
| +        for (int i = 0; i < vertexCount; ++i) {
 | 
| +            convertedColors[i] = SkColor2GrColor(colors[i]);
 | 
| +        }
 | 
| +        colors = convertedColors.get();
 | 
| +    }
 | 
| +    fContext->drawVertices(grPaint,
 | 
| +                           gVertexMode2PrimitiveType[vmode],
 | 
| +                           vertexCount,
 | 
| +                           (GrPoint*) vertices,
 | 
| +                           (GrPoint*) texs,
 | 
| +                           colors,
 | 
| +                           indices,
 | 
| +                           indexCount);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +static void GlyphCacheAuxProc(void* data) {
 | 
| +    GrFontScaler* scaler = (GrFontScaler*)data;
 | 
| +    SkSafeUnref(scaler);
 | 
| +}
 | 
| +
 | 
| +static GrFontScaler* get_gr_font_scaler(SkGlyphCache* cache) {
 | 
| +    void* auxData;
 | 
| +    GrFontScaler* scaler = NULL;
 | 
| +    if (cache->getAuxProcData(GlyphCacheAuxProc, &auxData)) {
 | 
| +        scaler = (GrFontScaler*)auxData;
 | 
| +    }
 | 
| +    if (NULL == scaler) {
 | 
| +        scaler = SkNEW_ARGS(SkGrFontScaler, (cache));
 | 
| +        cache->setAuxProc(GlyphCacheAuxProc, scaler);
 | 
| +    }
 | 
| +    return scaler;
 | 
| +}
 | 
| +
 | 
| +static void SkGPU_Draw1Glyph(const SkDraw1Glyph& state,
 | 
| +                             SkFixed fx, SkFixed fy,
 | 
| +                             const SkGlyph& glyph) {
 | 
| +    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
 | 
| +
 | 
| +    GrSkDrawProcs* procs = static_cast<GrSkDrawProcs*>(state.fDraw->fProcs);
 | 
| +
 | 
| +    if (NULL == procs->fFontScaler) {
 | 
| +        procs->fFontScaler = get_gr_font_scaler(state.fCache);
 | 
| +    }
 | 
| +
 | 
| +    procs->fTextContext->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(),
 | 
| +                                                       glyph.getSubXFixed(),
 | 
| +                                                       glyph.getSubYFixed()),
 | 
| +                                         SkFixedFloorToFixed(fx),
 | 
| +                                         SkFixedFloorToFixed(fy),
 | 
| +                                         procs->fFontScaler);
 | 
| +}
 | 
| +
 | 
| +SkDrawProcs* SkGpuDevice::initDrawForText(GrTextContext* context) {
 | 
| +
 | 
| +    // deferred allocation
 | 
| +    if (NULL == fDrawProcs) {
 | 
| +        fDrawProcs = SkNEW(GrSkDrawProcs);
 | 
| +        fDrawProcs->fD1GProc = SkGPU_Draw1Glyph;
 | 
| +        fDrawProcs->fContext = fContext;
 | 
| +#if SK_DISTANCEFIELD_FONTS
 | 
| +        fDrawProcs->fFlags = 0;
 | 
| +        fDrawProcs->fFlags |= SkDrawProcs::kSkipBakedGlyphTransform_Flag;
 | 
| +        fDrawProcs->fFlags |= SkDrawProcs::kUseScaledGlyphs_Flag;
 | 
| +#endif
 | 
| +    }
 | 
| +
 | 
| +    // init our (and GL's) state
 | 
| +    fDrawProcs->fTextContext = context;
 | 
| +    fDrawProcs->fFontScaler = NULL;
 | 
| +    return fDrawProcs;
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
 | 
| +                          size_t byteLength, SkScalar x, SkScalar y,
 | 
| +                          const SkPaint& paint) {
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    if (fContext->getMatrix().hasPerspective()) {
 | 
| +        // this guy will just call our drawPath()
 | 
| +        draw.drawText((const char*)text, byteLength, x, y, paint);
 | 
| +    } else {
 | 
| +        SkDraw myDraw(draw);
 | 
| +
 | 
| +        GrPaint grPaint;
 | 
| +        if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +            return;
 | 
| +        }
 | 
| +#if SK_DISTANCEFIELD_FONTS
 | 
| +        GrDistanceFieldTextContext context(fContext, grPaint, paint.getColor(), 
 | 
| +                                           paint.getTextSize()/SkDrawProcs::kBaseDFFontSize);
 | 
| +#else
 | 
| +        GrBitmapTextContext context(fContext, grPaint, paint.getColor());
 | 
| +#endif
 | 
| +        myDraw.fProcs = this->initDrawForText(&context);
 | 
| +        this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint);
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
 | 
| +                             size_t byteLength, const SkScalar pos[],
 | 
| +                             SkScalar constY, int scalarsPerPos,
 | 
| +                             const SkPaint& paint) {
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    if (fContext->getMatrix().hasPerspective()) {
 | 
| +        // this guy will just call our drawPath()
 | 
| +        draw.drawPosText((const char*)text, byteLength, pos, constY,
 | 
| +                         scalarsPerPos, paint);
 | 
| +    } else {
 | 
| +        SkDraw myDraw(draw);
 | 
| +
 | 
| +        GrPaint grPaint;
 | 
| +        if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
 | 
| +            return;
 | 
| +        }
 | 
| +#if SK_DISTANCEFIELD_FONTS
 | 
| +        GrDistanceFieldTextContext context(fContext, grPaint, paint.getColor(), 
 | 
| +                                           paint.getTextSize());
 | 
| +#else
 | 
| +        GrBitmapTextContext context(fContext, grPaint, paint.getColor());
 | 
| +#endif
 | 
| +        myDraw.fProcs = this->initDrawForText(&context);
 | 
| +        this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY,
 | 
| +                                     scalarsPerPos, paint);
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text,
 | 
| +                                size_t len, const SkPath& path,
 | 
| +                                const SkMatrix* m, const SkPaint& paint) {
 | 
| +    CHECK_SHOULD_DRAW(draw, false);
 | 
| +
 | 
| +    SkASSERT(draw.fDevice == this);
 | 
| +    draw.drawTextOnPath((const char*)text, len, path, m, paint);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
 | 
| +    if (!paint.isLCDRenderText()) {
 | 
| +        // we're cool with the paint as is
 | 
| +        return false;
 | 
| +    }
 | 
| +
 | 
| +    if (paint.getShader() ||
 | 
| +        paint.getXfermode() || // unless its srcover
 | 
| +        paint.getMaskFilter() ||
 | 
| +        paint.getRasterizer() ||
 | 
| +        paint.getColorFilter() ||
 | 
| +        paint.getPathEffect() ||
 | 
| +        paint.isFakeBoldText() ||
 | 
| +        paint.getStyle() != SkPaint::kFill_Style) {
 | 
| +        // turn off lcd
 | 
| +        flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
 | 
| +        flags->fHinting = paint.getHinting();
 | 
| +        return true;
 | 
| +    }
 | 
| +    // we're cool with the paint as is
 | 
| +    return false;
 | 
| +}
 | 
| +
 | 
| +void SkGpuDevice::flush() {
 | 
| +    DO_DEFERRED_CLEAR();
 | 
| +    fContext->resolveRenderTarget(fRenderTarget);
 | 
| +}
 | 
| +
 | 
| +///////////////////////////////////////////////////////////////////////////////
 | 
| +
 | 
| +SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
 | 
| +                                                    int width, int height,
 | 
| +                                                    bool isOpaque,
 | 
| +                                                    Usage usage) {
 | 
| +    GrTextureDesc desc;
 | 
| +    desc.fConfig = fRenderTarget->config();
 | 
| +    desc.fFlags = kRenderTarget_GrTextureFlagBit;
 | 
| +    desc.fWidth = width;
 | 
| +    desc.fHeight = height;
 | 
| +    desc.fSampleCnt = fRenderTarget->numSamples();
 | 
| +
 | 
| +    SkAutoTUnref<GrTexture> texture;
 | 
| +    // Skia's convention is to only clear a device if it is non-opaque.
 | 
| +    bool needClear = !isOpaque;
 | 
| +
 | 
| +#if CACHE_COMPATIBLE_DEVICE_TEXTURES
 | 
| +    // layers are never draw in repeat modes, so we can request an approx
 | 
| +    // match and ignore any padding.
 | 
| +    const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
 | 
| +                                                GrContext::kApprox_ScratchTexMatch :
 | 
| +                                                GrContext::kExact_ScratchTexMatch;
 | 
| +    texture.reset(fContext->lockAndRefScratchTexture(desc, match));
 | 
| +#else
 | 
| +    texture.reset(fContext->createUncachedTexture(desc, NULL, 0));
 | 
| +#endif
 | 
| +    if (NULL != texture.get()) {
 | 
| +        return SkNEW_ARGS(SkGpuDevice,(fContext, texture, needClear));
 | 
| +    } else {
 | 
| +        GrPrintf("---- failed to create compatible device texture [%d %d]\n", width, height);
 | 
| +        return NULL;
 | 
| +    }
 | 
| +}
 | 
| +
 | 
| +SkGpuDevice::SkGpuDevice(GrContext* context,
 | 
| +                         GrTexture* texture,
 | 
| +                         bool needClear)
 | 
| +    : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
 | 
| +
 | 
| +    SkASSERT(texture && texture->asRenderTarget());
 | 
| +    // This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture
 | 
| +    // cache. We pass true for the third argument so that it will get unlocked.
 | 
| +    this->initFromRenderTarget(context, texture->asRenderTarget(), true);
 | 
| +    fNeedClear = needClear;
 | 
| +}
 | 
| 
 |