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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrTextureDomainEffect.h" | 10 #include "effects/GrTextureDomainEffect.h" |
11 #include "effects/GrSimpleTextureEffect.h" | 11 #include "effects/GrSimpleTextureEffect.h" |
12 | 12 |
13 #include "GrContext.h" | 13 #include "GrContext.h" |
14 #include "GrBitmapTextContext.h" | 14 #include "GrBitmapTextContext.h" |
| 15 #include "GrDistanceFieldTextContext.h" |
15 | 16 |
16 #include "SkGrTexturePixelRef.h" | 17 #include "SkGrTexturePixelRef.h" |
17 | 18 |
18 #include "SkColorFilter.h" | 19 #include "SkColorFilter.h" |
19 #include "SkDeviceImageFilterProxy.h" | 20 #include "SkDeviceImageFilterProxy.h" |
20 #include "SkDrawProcs.h" | 21 #include "SkDrawProcs.h" |
21 #include "SkGlyphCache.h" | 22 #include "SkGlyphCache.h" |
22 #include "SkImageFilter.h" | 23 #include "SkImageFilter.h" |
23 #include "SkPathEffect.h" | 24 #include "SkPathEffect.h" |
24 #include "SkRRect.h" | 25 #include "SkRRect.h" |
25 #include "SkStroke.h" | 26 #include "SkStroke.h" |
26 #include "SkUtils.h" | 27 #include "SkUtils.h" |
27 #include "SkErrorInternals.h" | 28 #include "SkErrorInternals.h" |
28 | 29 |
29 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 | 30 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 |
30 | 31 |
| 32 #define USE_DISTANCE_FIELDS 1 |
| 33 |
31 #if 0 | 34 #if 0 |
32 extern bool (*gShouldDrawProc)(); | 35 extern bool (*gShouldDrawProc)(); |
33 #define CHECK_SHOULD_DRAW(draw, forceI) \ | 36 #define CHECK_SHOULD_DRAW(draw, forceI) \ |
34 do { \ | 37 do { \ |
35 if (gShouldDrawProc && !gShouldDrawProc()) return; \ | 38 if (gShouldDrawProc && !gShouldDrawProc()) return; \ |
36 this->prepareDraw(draw, forceI); \ | 39 this->prepareDraw(draw, forceI); \ |
37 } while (0) | 40 } while (0) |
38 #else | 41 #else |
39 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) | 42 #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI) |
40 #endif | 43 #endif |
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1725 procs->fFontScaler); | 1728 procs->fFontScaler); |
1726 } | 1729 } |
1727 | 1730 |
1728 SkDrawProcs* SkGpuDevice::initDrawForText(GrTextContext* context) { | 1731 SkDrawProcs* SkGpuDevice::initDrawForText(GrTextContext* context) { |
1729 | 1732 |
1730 // deferred allocation | 1733 // deferred allocation |
1731 if (NULL == fDrawProcs) { | 1734 if (NULL == fDrawProcs) { |
1732 fDrawProcs = SkNEW(GrSkDrawProcs); | 1735 fDrawProcs = SkNEW(GrSkDrawProcs); |
1733 fDrawProcs->fD1GProc = SkGPU_Draw1Glyph; | 1736 fDrawProcs->fD1GProc = SkGPU_Draw1Glyph; |
1734 fDrawProcs->fContext = fContext; | 1737 fDrawProcs->fContext = fContext; |
| 1738 fDrawProcs->fFlags = 0; |
| 1739 #if USE_DISTANCE_FIELDS |
| 1740 fDrawProcs->fFlags |= SkDrawProcs::kSkipBakedGlyphTransform_Flag; |
| 1741 fDrawProcs->fFlags |= SkDrawProcs::kUseScaledGlyphs_Flag; |
| 1742 #endif |
1735 } | 1743 } |
1736 | 1744 |
1737 // init our (and GL's) state | 1745 // init our (and GL's) state |
1738 fDrawProcs->fTextContext = context; | 1746 fDrawProcs->fTextContext = context; |
1739 fDrawProcs->fFontScaler = NULL; | 1747 fDrawProcs->fFontScaler = NULL; |
1740 return fDrawProcs; | 1748 return fDrawProcs; |
1741 } | 1749 } |
1742 | 1750 |
1743 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, | 1751 void SkGpuDevice::drawText(const SkDraw& draw, const void* text, |
1744 size_t byteLength, SkScalar x, SkScalar y, | 1752 size_t byteLength, SkScalar x, SkScalar y, |
1745 const SkPaint& paint) { | 1753 const SkPaint& paint) { |
1746 CHECK_SHOULD_DRAW(draw, false); | 1754 CHECK_SHOULD_DRAW(draw, false); |
1747 | 1755 |
1748 if (fContext->getMatrix().hasPerspective()) { | 1756 if (fContext->getMatrix().hasPerspective()) { |
1749 // this guy will just call our drawPath() | 1757 // this guy will just call our drawPath() |
1750 draw.drawText((const char*)text, byteLength, x, y, paint); | 1758 draw.drawText((const char*)text, byteLength, x, y, paint); |
1751 } else { | 1759 } else { |
1752 SkDraw myDraw(draw); | 1760 SkDraw myDraw(draw); |
1753 | 1761 |
1754 GrPaint grPaint; | 1762 GrPaint grPaint; |
1755 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1763 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
1756 return; | 1764 return; |
1757 } | 1765 } |
| 1766 #if USE_DISTANCE_FIELDS |
| 1767 GrDistanceFieldTextContext context(fContext, grPaint, paint.getTextSize(
)); |
| 1768 #else |
1758 GrBitmapTextContext context(fContext, grPaint); | 1769 GrBitmapTextContext context(fContext, grPaint); |
| 1770 #endif |
1759 myDraw.fProcs = this->initDrawForText(&context); | 1771 myDraw.fProcs = this->initDrawForText(&context); |
1760 this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint); | 1772 this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint); |
1761 } | 1773 } |
1762 } | 1774 } |
1763 | 1775 |
1764 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, | 1776 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, |
1765 size_t byteLength, const SkScalar pos[], | 1777 size_t byteLength, const SkScalar pos[], |
1766 SkScalar constY, int scalarsPerPos, | 1778 SkScalar constY, int scalarsPerPos, |
1767 const SkPaint& paint) { | 1779 const SkPaint& paint) { |
1768 CHECK_SHOULD_DRAW(draw, false); | 1780 CHECK_SHOULD_DRAW(draw, false); |
1769 | 1781 |
1770 if (fContext->getMatrix().hasPerspective()) { | 1782 if (fContext->getMatrix().hasPerspective()) { |
1771 // this guy will just call our drawPath() | 1783 // this guy will just call our drawPath() |
1772 draw.drawPosText((const char*)text, byteLength, pos, constY, | 1784 draw.drawPosText((const char*)text, byteLength, pos, constY, |
1773 scalarsPerPos, paint); | 1785 scalarsPerPos, paint); |
1774 } else { | 1786 } else { |
1775 SkDraw myDraw(draw); | 1787 SkDraw myDraw(draw); |
1776 | 1788 |
1777 GrPaint grPaint; | 1789 GrPaint grPaint; |
1778 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { | 1790 if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) { |
1779 return; | 1791 return; |
1780 } | 1792 } |
| 1793 #if USE_DISTANCE_FIELDS |
| 1794 GrDistanceFieldTextContext context(fContext, grPaint, paint.getTextSize(
)); |
| 1795 #else |
1781 GrBitmapTextContext context(fContext, grPaint); | 1796 GrBitmapTextContext context(fContext, grPaint); |
| 1797 #endif |
1782 myDraw.fProcs = this->initDrawForText(&context); | 1798 myDraw.fProcs = this->initDrawForText(&context); |
1783 this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY, | 1799 this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY, |
1784 scalarsPerPos, paint); | 1800 scalarsPerPos, paint); |
1785 } | 1801 } |
1786 } | 1802 } |
1787 | 1803 |
1788 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text, | 1804 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text, |
1789 size_t len, const SkPath& path, | 1805 size_t len, const SkPath& path, |
1790 const SkMatrix* m, const SkPaint& paint) { | 1806 const SkMatrix* m, const SkPaint& paint) { |
1791 CHECK_SHOULD_DRAW(draw, false); | 1807 CHECK_SHOULD_DRAW(draw, false); |
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1863 GrTexture* texture, | 1879 GrTexture* texture, |
1864 bool needClear) | 1880 bool needClear) |
1865 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1881 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1866 | 1882 |
1867 SkASSERT(texture && texture->asRenderTarget()); | 1883 SkASSERT(texture && texture->asRenderTarget()); |
1868 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture | 1884 // This constructor is called from onCreateCompatibleDevice. It has locked t
he RT in the texture |
1869 // cache. We pass true for the third argument so that it will get unlocked. | 1885 // cache. We pass true for the third argument so that it will get unlocked. |
1870 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 1886 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
1871 fNeedClear = needClear; | 1887 fNeedClear = needClear; |
1872 } | 1888 } |
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