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Unified Diff: public/platform/WebCompositorAnimation.h

Issue 412123002: Rename WebAnimation to WebCompositorAnimation (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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Index: public/platform/WebCompositorAnimation.h
diff --git a/public/platform/WebCompositorAnimation.h b/public/platform/WebCompositorAnimation.h
new file mode 100644
index 0000000000000000000000000000000000000000..029d0699b026d9211818ace1ccc2e95913d0c060
--- /dev/null
+++ b/public/platform/WebCompositorAnimation.h
@@ -0,0 +1,62 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef WebCompositorAnimation_h
+#define WebCompositorAnimation_h
+
+#include "WebCommon.h"
+#include "WebNonCopyable.h"
+#include "WebPrivateOwnPtr.h"
+
+#if BLINK_IMPLEMENTATION
+#include "wtf/Forward.h"
+#endif
+
+#define WebCompositorAnimation WebCompositorAnimation
Ian Vollick 2014/07/24 13:23:34 Delete this, pls.
samli 2014/07/25 01:34:32 Done.
+
+namespace blink {
+class CCActiveAnimation;
+}
+
+namespace blink {
+
+class WebCompositorAnimationCurve;
+
+// A compositor driven animation.
+class WebCompositorAnimation {
+public:
+ enum TargetProperty {
+ TargetPropertyTransform = 0,
+ TargetPropertyOpacity,
+ TargetPropertyFilter,
+ TargetPropertyScrollOffset
+ };
+
+ virtual ~WebCompositorAnimation() { }
+
+ // An id is effectively the animation's name, and it is not unique.
+ virtual int id() = 0;
+
+ virtual TargetProperty targetProperty() const = 0;
+
+ // This is the number of times that the animation will play. If this
+ // value is zero the animation will not play. If it is negative, then
+ // the animation will loop indefinitely.
+ virtual int iterations() const = 0;
+ virtual void setIterations(int) = 0;
+
+ virtual double startTime() const = 0;
+ virtual void setStartTime(double monotonicTime) = 0;
+
+ virtual double timeOffset() const = 0;
+ virtual void setTimeOffset(double monotonicTime) = 0;
+
+ // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
+ virtual bool alternatesDirection() const = 0;
+ virtual void setAlternatesDirection(bool) = 0;
+};
+
+} // namespace blink
+
+#endif // WebCompositorAnimation_h

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