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Side by Side Diff: public/platform/WebCompositorAnimation.h

Issue 412123002: Rename WebAnimation to WebCompositorAnimation (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Set upstream branch Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebCompositorAnimation_h 5 #ifndef WebCompositorAnimation_h
6 #define WebCompositorAnimation_h 6 #define WebCompositorAnimation_h
7 7
8 #include "WebAnimation.h" 8 #include "WebCommon.h"
9 #include "WebNonCopyable.h"
jochen (gone - plz use gerrit) 2014/08/04 09:07:33 unused?
samli 2014/08/11 04:10:59 Done.
10 #include "WebPrivateOwnPtr.h"
jochen (gone - plz use gerrit) 2014/08/04 09:07:33 also unused?
samli 2014/08/11 04:10:59 Done.
11
12 #if BLINK_IMPLEMENTATION
13 #include "wtf/Forward.h"
jochen (gone - plz use gerrit) 2014/08/04 09:07:33 same here
samli 2014/08/11 04:10:59 Done.
14 #endif
15
16 namespace blink {
17 class CCActiveAnimation;
jochen (gone - plz use gerrit) 2014/08/04 09:07:33 not needed
samli 2014/08/11 04:10:59 Done.
18 }
19
20 namespace blink {
21
22 class WebCompositorAnimationCurve;
jochen (gone - plz use gerrit) 2014/08/04 09:07:33 not needed either
samli 2014/08/11 04:10:59 Done.
23
24 // A compositor driven animation.
25 class WebCompositorAnimation {
26 public:
27 enum TargetProperty {
28 TargetPropertyTransform = 0,
29 TargetPropertyOpacity,
30 TargetPropertyFilter,
31 TargetPropertyScrollOffset
32 };
33
34 virtual ~WebCompositorAnimation() { }
35
36 // An id is effectively the animation's name, and it is not unique.
37 virtual int id() = 0;
38
39 virtual TargetProperty targetProperty() const = 0;
40
41 // This is the number of times that the animation will play. If this
42 // value is zero the animation will not play. If it is negative, then
43 // the animation will loop indefinitely.
44 virtual int iterations() const = 0;
45 virtual void setIterations(int) = 0;
46
47 virtual double startTime() const = 0;
48 virtual void setStartTime(double monotonicTime) = 0;
49
50 virtual double timeOffset() const = 0;
51 virtual void setTimeOffset(double monotonicTime) = 0;
52
53 // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
54 virtual bool alternatesDirection() const = 0;
55 virtual void setAlternatesDirection(bool) = 0;
56 };
57
58 } // namespace blink
9 59
10 #endif // WebCompositorAnimation_h 60 #endif // WebCompositorAnimation_h
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