Chromium Code Reviews| OLD | NEW |
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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebCompositorAnimation_h | 5 #ifndef WebCompositorAnimation_h |
| 6 #define WebCompositorAnimation_h | 6 #define WebCompositorAnimation_h |
| 7 | 7 |
| 8 #include "WebAnimation.h" | 8 #include "WebCommon.h" |
| 9 #include "WebNonCopyable.h" | |
|
jochen (gone - plz use gerrit)
2014/08/04 09:07:33
unused?
samli
2014/08/11 04:10:59
Done.
| |
| 10 #include "WebPrivateOwnPtr.h" | |
|
jochen (gone - plz use gerrit)
2014/08/04 09:07:33
also unused?
samli
2014/08/11 04:10:59
Done.
| |
| 11 | |
| 12 #if BLINK_IMPLEMENTATION | |
| 13 #include "wtf/Forward.h" | |
|
jochen (gone - plz use gerrit)
2014/08/04 09:07:33
same here
samli
2014/08/11 04:10:59
Done.
| |
| 14 #endif | |
| 15 | |
| 16 namespace blink { | |
| 17 class CCActiveAnimation; | |
|
jochen (gone - plz use gerrit)
2014/08/04 09:07:33
not needed
samli
2014/08/11 04:10:59
Done.
| |
| 18 } | |
| 19 | |
| 20 namespace blink { | |
| 21 | |
| 22 class WebCompositorAnimationCurve; | |
|
jochen (gone - plz use gerrit)
2014/08/04 09:07:33
not needed either
samli
2014/08/11 04:10:59
Done.
| |
| 23 | |
| 24 // A compositor driven animation. | |
| 25 class WebCompositorAnimation { | |
| 26 public: | |
| 27 enum TargetProperty { | |
| 28 TargetPropertyTransform = 0, | |
| 29 TargetPropertyOpacity, | |
| 30 TargetPropertyFilter, | |
| 31 TargetPropertyScrollOffset | |
| 32 }; | |
| 33 | |
| 34 virtual ~WebCompositorAnimation() { } | |
| 35 | |
| 36 // An id is effectively the animation's name, and it is not unique. | |
| 37 virtual int id() = 0; | |
| 38 | |
| 39 virtual TargetProperty targetProperty() const = 0; | |
| 40 | |
| 41 // This is the number of times that the animation will play. If this | |
| 42 // value is zero the animation will not play. If it is negative, then | |
| 43 // the animation will loop indefinitely. | |
| 44 virtual int iterations() const = 0; | |
| 45 virtual void setIterations(int) = 0; | |
| 46 | |
| 47 virtual double startTime() const = 0; | |
| 48 virtual void setStartTime(double monotonicTime) = 0; | |
| 49 | |
| 50 virtual double timeOffset() const = 0; | |
| 51 virtual void setTimeOffset(double monotonicTime) = 0; | |
| 52 | |
| 53 // If alternatesDirection is true, on odd numbered iterations we reverse the curve. | |
| 54 virtual bool alternatesDirection() const = 0; | |
| 55 virtual void setAlternatesDirection(bool) = 0; | |
| 56 }; | |
| 57 | |
| 58 } // namespace blink | |
| 9 | 59 |
| 10 #endif // WebCompositorAnimation_h | 60 #endif // WebCompositorAnimation_h |
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