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Side by Side Diff: public/platform/WebAnimation.h

Issue 412123002: Rename WebAnimation to WebCompositorAnimation (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #ifndef WebAnimation_h
26 #define WebAnimation_h
27
28 #include "WebCommon.h"
29 #include "WebNonCopyable.h"
30 #include "WebPrivateOwnPtr.h"
31
32 #if BLINK_IMPLEMENTATION
33 #include "wtf/Forward.h"
34 #endif
35
36 namespace blink {
37 class CCActiveAnimation;
38 }
39
40 namespace blink {
41
42 class WebAnimationCurve;
43
44 // A compositor driven animation.
45 class WebAnimation {
46 public:
47 enum TargetProperty {
48 TargetPropertyTransform = 0,
49 TargetPropertyOpacity,
50 TargetPropertyFilter,
51 TargetPropertyScrollOffset
52 };
53
54 virtual ~WebAnimation() { }
55
56 // An id is effectively the animation's name, and it is not unique.
57 virtual int id() = 0;
58
59 virtual TargetProperty targetProperty() const = 0;
60
61 // This is the number of times that the animation will play. If this
62 // value is zero the animation will not play. If it is negative, then
63 // the animation will loop indefinitely.
64 virtual int iterations() const = 0;
65 virtual void setIterations(int) = 0;
66
67 virtual double startTime() const = 0;
68 virtual void setStartTime(double monotonicTime) = 0;
69
70 virtual double timeOffset() const = 0;
71 virtual void setTimeOffset(double monotonicTime) = 0;
72
73 // If alternatesDirection is true, on odd numbered iterations we reverse the curve.
74 virtual bool alternatesDirection() const = 0;
75 virtual void setAlternatesDirection(bool) = 0;
76 };
77
78 } // namespace blink
79
80 #endif // WebAnimation_h
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