Index: cc/quads/draw_polygon_unittest.cc |
diff --git a/cc/quads/draw_polygon_unittest.cc b/cc/quads/draw_polygon_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..56c450d038a6a1874e03cce3a4321f9fd5efa450 |
--- /dev/null |
+++ b/cc/quads/draw_polygon_unittest.cc |
@@ -0,0 +1,192 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/bsp_compare_result.h" |
+#include "cc/quads/draw_polygon.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+namespace { |
+ |
+#define CREATE_NEW_DRAW_POLYGON(name, vertex_array, num_vertices, polygon_id) \ |
+ DrawPolygon name(NULL, vertex_array, num_vertices, polygon_id) |
+ |
+// Two quads are definitely not touching and so no split should occur. |
+TEST(DrawPolygonSplitTest, NotTouchingNoSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(5.0f, 10.0f, 5.0f); |
+ vertices_b[1] = gfx::Point3F(5.0f, 0.0f, 15.0f); |
+ vertices_b[2] = gfx::Point3F(5.0f, 0.0f, 15.0f); |
+ vertices_b[3] = gfx::Point3F(5.0f, 10.0f, 5.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 4, 1); |
+ |
+ EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_FRONT); |
+} |
+ |
+// One quad is resting against another, but doesn't cross its plane so no split |
+// should occur. |
+TEST(DrawPolygonSplitTest, BarelyTouchingNoSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(5.0f, 10.0f, 0.0f); |
+ vertices_b[1] = gfx::Point3F(5.0f, 0.0f, -10.0f); |
+ vertices_b[2] = gfx::Point3F(5.0f, 0.0f, -10.0f); |
+ vertices_b[3] = gfx::Point3F(5.0f, 10.0f, 0.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 4, 1); |
+ |
+ EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_BACK); |
+} |
+ |
+// One quad intersects another and becomes two pieces. |
+TEST(DrawPolygonSplitTest, BasicSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(5.0f, 10.0f, -5.0f); |
+ vertices_b[1] = gfx::Point3F(5.0f, 0.0f, -5.0f); |
+ vertices_b[2] = gfx::Point3F(5.0f, 0.0f, 5.0f); |
+ vertices_b[3] = gfx::Point3F(5.0f, 10.0f, 5.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 4, 1); |
+ |
+ EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_SPLIT); |
enne (OOO)
2014/07/23 21:19:32
Can you test the values of the points too?
troyhildebrandt
2014/07/24 00:43:21
Done.
|
+ |
+ scoped_ptr<DrawPolygon> front_polygon; |
+ scoped_ptr<DrawPolygon> back_polygon; |
+ polygon_b.Split(polygon_a, &front_polygon, &back_polygon); |
+ EXPECT_EQ(DrawPolygon::SideCompare(*front_polygon, polygon_a), BSP_FRONT); |
+ EXPECT_EQ(DrawPolygon::SideCompare(*back_polygon, polygon_a), BSP_BACK); |
+} |
+ |
+// A "wave" shape of points that do not make up those of a convex polygon |
+// crossing the boundaries of another polygon. This should not cause a problem |
+// and should still result in two different pieces of geometry on either side. |
+TEST(DrawPolygonSplitTest, NonConvexSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(5.0f, 10.0f, -10.0f); |
+ vertices_b[1] = gfx::Point3F(5.0f, 7.5f, -5.0f); |
+ vertices_b[2] = gfx::Point3F(5.0f, 5.0f, 0.0f); |
+ vertices_b[3] = gfx::Point3F(5.0f, 7.5f, 5.0f); |
+ vertices_b[4] = gfx::Point3F(5.0f, 10.0f, 10.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 5, 1); |
+ |
+ EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_SPLIT); |
+ |
+ scoped_ptr<DrawPolygon> front_polygon; |
+ scoped_ptr<DrawPolygon> back_polygon; |
+ polygon_b.Split(polygon_a, &front_polygon, &back_polygon); |
+ EXPECT_EQ(DrawPolygon::SideCompare(*front_polygon, polygon_a), BSP_FRONT); |
+ EXPECT_EQ(DrawPolygon::SideCompare(*back_polygon, polygon_a), BSP_BACK); |
+} |
+ |
+// In this test we cut the corner of a quad so that it creates a triangle and |
+// a pentagon as a result. |
+TEST(DrawPolygonSplitTest, AngledSplit) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 10.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 10.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ gfx::Point3F vertices_b[4]; |
+ vertices_b[0] = gfx::Point3F(2.0f, 5.0f, 1.0f); |
+ vertices_b[1] = gfx::Point3F(2.0f, -5.0f, 1.0f); |
+ vertices_b[2] = gfx::Point3F(-1.0f, -5.0f, -2.0f); |
+ vertices_b[3] = gfx::Point3F(-1.0f, 5.0f, -2.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 4, 1); |
+ |
+ EXPECT_EQ(DrawPolygon::SideCompare(polygon_a, polygon_b), BSP_SPLIT); |
+ |
+ scoped_ptr<DrawPolygon> front_polygon; |
+ scoped_ptr<DrawPolygon> back_polygon; |
+ polygon_a.Split(polygon_b, &front_polygon, &back_polygon); |
+ EXPECT_EQ(DrawPolygon::SideCompare(*front_polygon, polygon_b), BSP_FRONT); |
+ EXPECT_EQ(DrawPolygon::SideCompare(*back_polygon, polygon_b), BSP_BACK); |
+ |
+ EXPECT_EQ(front_polygon->points.size(), static_cast<unsigned int>(3)); |
+ EXPECT_EQ(back_polygon->points.size(), static_cast<unsigned int>(5)); |
+} |
+ |
+// Testing the area calculation on a basic flat 10x10 quad. |
+TEST(DrawPolygonAreaTest, Basic) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ |
+ EXPECT_EQ(polygon_a.area, 100.0f); |
+} |
+ |
+// Test the area of an octagon. It can be seen as a quad with the the corners |
+// all chopped off, removing 0.5 of the area at each corner from the previous |
+// test. |
+TEST(DrawPolygonAreaTest, OctagonArea) { |
+ gfx::Point3F vertices_a[8]; |
+ vertices_a[0] = gfx::Point3F(1.0f, 0.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(9.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 1.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 0.0f, 9.0f); |
+ vertices_a[4] = gfx::Point3F(9.0f, 0.0f, 10.0f); |
+ vertices_a[5] = gfx::Point3F(1.0f, 0.0f, 10.0f); |
+ vertices_a[6] = gfx::Point3F(0.0f, 0.0f, 9.0f); |
+ vertices_a[7] = gfx::Point3F(0.0f, 0.0f, 1.0f); |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 8, 0); |
+ |
+ EXPECT_EQ(polygon_a.area, 98.0f); |
+} |
+ |
+// Same quad as before, but with transformations applied to it. This shows that |
+// the area calculation works on arbitrarily transformed geometry. |
+TEST(DrawPolygonAreaTest, TransformedPolygon) { |
+ gfx::Point3F vertices_a[4]; |
+ vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); |
+ vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); |
+ vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); |
+ vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); |
+ |
+ gfx::Transform transform; |
+ transform.RotateAboutXAxis(30.0); |
+ transform.RotateAboutYAxis(40.0); |
+ transform.RotateAboutZAxis(50.0); |
+ for (int i = 0; i < 4; i++) { |
+ transform.TransformPoint(&vertices_a[i]); |
+ } |
+ |
+ CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 4, 0); |
+ |
+ EXPECT_EQ(polygon_a.area, 100.0f); |
+} |
+ |
+} // namespace |
+} // namespace cc |