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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <vector> |
| 6 |
| 7 #include "cc/output/bsp_compare_result.h" |
| 8 #include "cc/quads/draw_polygon.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/transform.h" |
| 11 |
| 12 namespace cc { |
| 13 namespace { |
| 14 |
| 15 #define CREATE_NEW_DRAW_POLYGON(name, points_vector, polygon_id) \ |
| 16 DrawPolygon name(NULL, points_vector, polygon_id) |
| 17 |
| 18 #define EXPECT_POINT_EQ(point_a, point_b) \ |
| 19 EXPECT_FLOAT_EQ(point_a.x(), point_b.x()); \ |
| 20 EXPECT_FLOAT_EQ(point_a.y(), point_b.y()); \ |
| 21 EXPECT_FLOAT_EQ(point_a.z(), point_b.z()); |
| 22 |
| 23 static void ValidatePoints(const DrawPolygon& polygon, |
| 24 const std::vector<gfx::Point3F>& points) { |
| 25 EXPECT_EQ(polygon.points.size(), points.size()); |
| 26 for (unsigned int i = 0; i < points.size(); i++) { |
| 27 EXPECT_POINT_EQ(polygon.points[i], points[i]); |
| 28 } |
| 29 } |
| 30 |
| 31 // Two quads are definitely not touching and so no split should occur. |
| 32 TEST(DrawPolygonSplitTest, NotTouchingNoSplit) { |
| 33 std::vector<gfx::Point3F> vertices_a; |
| 34 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| 35 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 36 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 37 vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| 38 std::vector<gfx::Point3F> vertices_b; |
| 39 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 5.0f)); |
| 40 vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 15.0f)); |
| 41 vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 15.0f)); |
| 42 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 5.0f)); |
| 43 |
| 44 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 45 CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 1); |
| 46 |
| 47 EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_FRONT); |
| 48 } |
| 49 |
| 50 // One quad is resting against another, but doesn't cross its plane so no split |
| 51 // should occur. |
| 52 TEST(DrawPolygonSplitTest, BarelyTouchingNoSplit) { |
| 53 std::vector<gfx::Point3F> vertices_a; |
| 54 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| 55 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 56 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 57 vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| 58 std::vector<gfx::Point3F> vertices_b; |
| 59 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 0.0f)); |
| 60 vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, -10.0f)); |
| 61 vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, -10.0f)); |
| 62 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 0.0f)); |
| 63 |
| 64 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 65 CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 1); |
| 66 |
| 67 EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_BACK); |
| 68 } |
| 69 |
| 70 // One quad intersects another and becomes two pieces. |
| 71 TEST(DrawPolygonSplitTest, BasicSplit) { |
| 72 std::vector<gfx::Point3F> vertices_a; |
| 73 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| 74 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 75 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 76 vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| 77 std::vector<gfx::Point3F> vertices_b; |
| 78 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, -5.0f)); |
| 79 vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, -5.0f)); |
| 80 vertices_b.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f)); |
| 81 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 5.0f)); |
| 82 |
| 83 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 84 CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 1); |
| 85 |
| 86 EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_SPLIT); |
| 87 |
| 88 scoped_ptr<DrawPolygon> front_polygon; |
| 89 scoped_ptr<DrawPolygon> back_polygon; |
| 90 polygon_b.Split(polygon_a, &front_polygon, &back_polygon); |
| 91 EXPECT_EQ(DrawPolygon::SideCompare(*front_polygon, polygon_a), BSP_FRONT); |
| 92 EXPECT_EQ(DrawPolygon::SideCompare(*back_polygon, polygon_a), BSP_BACK); |
| 93 |
| 94 std::vector<gfx::Point3F> test_points_a; |
| 95 test_points_a.push_back(gfx::Point3F(5.0f, 0.0f, 0.0f)); |
| 96 test_points_a.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f)); |
| 97 test_points_a.push_back(gfx::Point3F(5.0f, 10.0f, 5.0f)); |
| 98 test_points_a.push_back(gfx::Point3F(5.0f, 10.0f, 0.0f)); |
| 99 std::vector<gfx::Point3F> test_points_b; |
| 100 test_points_b.push_back(gfx::Point3F(5.0f, 10.0f, 0.0f)); |
| 101 test_points_b.push_back(gfx::Point3F(5.0f, 10.0f, -5.0f)); |
| 102 test_points_b.push_back(gfx::Point3F(5.0f, 0.0f, -5.0f)); |
| 103 test_points_b.push_back(gfx::Point3F(5.0f, 0.0f, 0.0f)); |
| 104 ValidatePoints(*(front_polygon.get()), test_points_a); |
| 105 ValidatePoints(*(back_polygon.get()), test_points_b); |
| 106 |
| 107 EXPECT_EQ(front_polygon->points.size(), static_cast<unsigned int>(4)); |
| 108 EXPECT_EQ(back_polygon->points.size(), static_cast<unsigned int>(4)); |
| 109 } |
| 110 |
| 111 // A "wave" shape of points that do not make up those of a convex polygon |
| 112 // crossing the boundaries of another polygon. This should not cause a problem |
| 113 // and should still result in two different pieces of geometry on either side. |
| 114 TEST(DrawPolygonSplitTest, NonConvexSplit) { |
| 115 std::vector<gfx::Point3F> vertices_a; |
| 116 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, -5.0f)); |
| 117 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, -5.0f)); |
| 118 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 5.0f)); |
| 119 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 5.0f)); |
| 120 std::vector<gfx::Point3F> vertices_b; |
| 121 vertices_b.push_back(gfx::Point3F(-3.0f, 10.0f, 0.0f)); |
| 122 vertices_b.push_back(gfx::Point3F(-1.0f, 7.5f, 0.0f)); |
| 123 vertices_b.push_back(gfx::Point3F(1.0f, 5.0f, 0.0f)); |
| 124 vertices_b.push_back(gfx::Point3F(3.0f, 7.5f, 0.0f)); |
| 125 vertices_b.push_back(gfx::Point3F(5.0f, 10.0f, 0.0f)); |
| 126 vertices_b.push_back(gfx::Point3F(7.0f, 7.5f, 0.0f)); |
| 127 |
| 128 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 129 CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 1); |
| 130 |
| 131 EXPECT_EQ(DrawPolygon::SideCompare(polygon_b, polygon_a), BSP_SPLIT); |
| 132 |
| 133 scoped_ptr<DrawPolygon> front_polygon; |
| 134 scoped_ptr<DrawPolygon> back_polygon; |
| 135 polygon_b.Split(polygon_a, &front_polygon, &back_polygon); |
| 136 EXPECT_EQ(DrawPolygon::SideCompare(*front_polygon, polygon_a), BSP_FRONT); |
| 137 EXPECT_EQ(DrawPolygon::SideCompare(*back_polygon, polygon_a), BSP_BACK); |
| 138 |
| 139 std::vector<gfx::Point3F> test_points_a; |
| 140 test_points_a.push_back(gfx::Point3F(0.0f, 9.25f, 0.0f)); |
| 141 test_points_a.push_back(gfx::Point3F(-3.0f, 10.0f, 0.0f)); |
| 142 test_points_a.push_back(gfx::Point3F(-1.0f, 7.5f, 0.0f)); |
| 143 test_points_a.push_back(gfx::Point3F(0.0f, 6.25f, 0.0f)); |
| 144 std::vector<gfx::Point3F> test_points_b; |
| 145 test_points_b.push_back(gfx::Point3F(0.0f, 6.25f, 0.0f)); |
| 146 test_points_b.push_back(gfx::Point3F(1.0f, 5.0f, 0.0f)); |
| 147 test_points_b.push_back(gfx::Point3F(3.0f, 7.5f, 0.0f)); |
| 148 test_points_b.push_back(gfx::Point3F(5.0f, 10.0f, 0.0f)); |
| 149 test_points_b.push_back(gfx::Point3F(7.0f, 7.5f, 0.0f)); |
| 150 test_points_b.push_back(gfx::Point3F(0.0f, 9.25f, 0.0f)); |
| 151 |
| 152 ValidatePoints(*(front_polygon.get()), test_points_a); |
| 153 ValidatePoints(*(back_polygon.get()), test_points_b); |
| 154 } |
| 155 |
| 156 // In this test we cut the corner of a quad so that it creates a triangle and |
| 157 // a pentagon as a result. |
| 158 TEST(DrawPolygonSplitTest, AngledSplit) { |
| 159 std::vector<gfx::Point3F> vertices_a; |
| 160 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 161 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 10.0f)); |
| 162 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 10.0f)); |
| 163 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 164 std::vector<gfx::Point3F> vertices_b; |
| 165 vertices_b.push_back(gfx::Point3F(2.0f, 5.0f, 1.0f)); |
| 166 vertices_b.push_back(gfx::Point3F(2.0f, -5.0f, 1.0f)); |
| 167 vertices_b.push_back(gfx::Point3F(-1.0f, -5.0f, -2.0f)); |
| 168 vertices_b.push_back(gfx::Point3F(-1.0f, 5.0f, -2.0f)); |
| 169 |
| 170 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 171 CREATE_NEW_DRAW_POLYGON(polygon_b, vertices_b, 1); |
| 172 |
| 173 EXPECT_EQ(DrawPolygon::SideCompare(polygon_a, polygon_b), BSP_SPLIT); |
| 174 |
| 175 scoped_ptr<DrawPolygon> front_polygon; |
| 176 scoped_ptr<DrawPolygon> back_polygon; |
| 177 polygon_a.Split(polygon_b, &front_polygon, &back_polygon); |
| 178 EXPECT_EQ(DrawPolygon::SideCompare(*front_polygon, polygon_b), BSP_FRONT); |
| 179 EXPECT_EQ(DrawPolygon::SideCompare(*back_polygon, polygon_b), BSP_BACK); |
| 180 |
| 181 EXPECT_EQ(front_polygon->points.size(), static_cast<unsigned int>(3)); |
| 182 EXPECT_EQ(back_polygon->points.size(), static_cast<unsigned int>(5)); |
| 183 |
| 184 std::vector<gfx::Point3F> test_points_a; |
| 185 test_points_a.push_back(gfx::Point3F(10.0f, 0.0f, 9.0f)); |
| 186 test_points_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 187 test_points_a.push_back(gfx::Point3F(1.0f, 0.0f, 0.0f)); |
| 188 std::vector<gfx::Point3F> test_points_b; |
| 189 test_points_b.push_back(gfx::Point3F(1.0f, 0.0f, 0.0f)); |
| 190 test_points_b.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 191 test_points_b.push_back(gfx::Point3F(0.0f, 0.0f, 10.0f)); |
| 192 test_points_b.push_back(gfx::Point3F(10.0f, 0.0f, 10.0f)); |
| 193 test_points_b.push_back(gfx::Point3F(10.0f, 0.0f, 9.0f)); |
| 194 |
| 195 ValidatePoints(*(front_polygon.get()), test_points_a); |
| 196 ValidatePoints(*(back_polygon.get()), test_points_b); |
| 197 } |
| 198 |
| 199 // Testing the area calculation on a basic flat 10x10 quad. |
| 200 TEST(DrawPolygonAreaTest, Basic) { |
| 201 std::vector<gfx::Point3F> vertices_a; |
| 202 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| 203 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 204 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 205 vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| 206 |
| 207 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 208 |
| 209 EXPECT_EQ(polygon_a.area, 100.0f); |
| 210 } |
| 211 |
| 212 // Test the area of an octagon. It can be seen as a quad with the the corners |
| 213 // all chopped off, removing 0.5 of the area at each corner from the previous |
| 214 // test. |
| 215 TEST(DrawPolygonAreaTest, OctagonArea) { |
| 216 std::vector<gfx::Point3F> vertices_a; |
| 217 vertices_a.push_back(gfx::Point3F(1.0f, 0.0f, 0.0f)); |
| 218 vertices_a.push_back(gfx::Point3F(9.0f, 0.0f, 0.0f)); |
| 219 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 1.0f)); |
| 220 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 9.0f)); |
| 221 vertices_a.push_back(gfx::Point3F(9.0f, 0.0f, 10.0f)); |
| 222 vertices_a.push_back(gfx::Point3F(1.0f, 0.0f, 10.0f)); |
| 223 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 9.0f)); |
| 224 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 1.0f)); |
| 225 |
| 226 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 227 |
| 228 EXPECT_EQ(polygon_a.area, 98.0f); |
| 229 } |
| 230 |
| 231 // Same quad as before, but with transformations applied to it. This shows that |
| 232 // the area calculation works on arbitrarily transformed geometry. |
| 233 TEST(DrawPolygonAreaTest, TransformedPolygon) { |
| 234 std::vector<gfx::Point3F> vertices_a; |
| 235 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| 236 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 237 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 238 vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| 239 |
| 240 gfx::Transform transform; |
| 241 transform.RotateAboutXAxis(30.0); |
| 242 transform.RotateAboutYAxis(40.0); |
| 243 transform.RotateAboutZAxis(50.0); |
| 244 for (int i = 0; i < 4; i++) { |
| 245 transform.TransformPoint(&vertices_a[i]); |
| 246 } |
| 247 |
| 248 CREATE_NEW_DRAW_POLYGON(polygon_a, vertices_a, 0); |
| 249 |
| 250 EXPECT_EQ(polygon_a.area, 100.0f); |
| 251 } |
| 252 |
| 253 } // namespace |
| 254 } // namespace cc |
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