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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/quads/draw_polygon.h" | |
6 | |
7 #include <vector> | |
8 | |
9 #include "cc/output/bsp_compare_result.h" | |
10 | |
11 namespace { | |
12 // This allows for some imperfection in the normal comparison when checking if | |
13 // two pieces of geometry are coplanar. | |
14 const float coplanar_dot_epsilon = 0.99f; | |
15 } // namespace | |
16 | |
17 namespace cc { | |
18 | |
19 float DrawPolygon::compare_threshold = 1.0f; | |
20 float DrawPolygon::split_threshold = 0.5f; | |
21 | |
22 DrawPolygon::DrawPolygon() { | |
23 } | |
24 | |
25 static float SignedArea(const DrawPolygon& polygon) { | |
26 gfx::Vector3dF total; | |
27 for (unsigned int i = 0; i < polygon.points.size(); i++) { | |
28 unsigned int j = (i + 1) % polygon.points.size(); | |
29 gfx::Vector3dF cross_prod = | |
30 gfx::CrossProduct(gfx::Vector3dF(polygon.points[i].x(), | |
31 polygon.points[i].y(), | |
32 polygon.points[i].z()), | |
33 gfx::Vector3dF(polygon.points[j].x(), | |
34 polygon.points[j].y(), | |
35 polygon.points[j].z())); | |
36 total = total + cross_prod; | |
37 } | |
38 return 0.5f * std::abs(gfx::DotProduct(total, polygon.normal)); | |
39 } | |
40 | |
41 float Area(const DrawPolygon& polygon) { | |
42 return std::abs(SignedArea(polygon)); | |
43 } | |
44 | |
45 DrawPolygon::DrawPolygon(DrawQuad* original, | |
46 gfx::Point3F* in_points, | |
47 int num_vertices_in_polygon, | |
48 int draw_order_index) | |
49 : order_index(draw_order_index), original_ref(original) { | |
50 for (int i = 0; i < num_vertices_in_polygon; i++) { | |
51 points.push_back(in_points[i]); | |
52 } | |
53 | |
54 if (num_vertices_in_polygon > 2) { | |
55 gfx::Vector3dF c12 = in_points[1] - in_points[0]; | |
56 gfx::Vector3dF c13 = in_points[2] - in_points[0]; | |
57 normal = gfx::CrossProduct(c12, c13); | |
58 normal.Scale(1.0f / normal.Length()); | |
59 } | |
60 area = Area(*this); | |
61 } | |
62 | |
63 DrawPolygon::DrawPolygon(const DrawPolygon& other) { | |
64 CopyFrom(other); | |
65 } | |
66 | |
67 DrawPolygon::~DrawPolygon() { | |
68 } | |
69 | |
70 DrawPolygon& DrawPolygon::operator=(const DrawPolygon& rhs) { | |
71 CopyFrom(rhs); | |
72 return *this; | |
73 } | |
74 | |
75 void DrawPolygon::CopyFrom(const DrawPolygon& other) { | |
76 order_index = other.order_index; | |
77 original_ref = other.original_ref; | |
78 points.reserve(other.points.size()); | |
79 points = other.points; | |
80 normal.set_x(other.normal.x()); | |
81 normal.set_y(other.normal.y()); | |
82 normal.set_z(other.normal.z()); | |
83 area = other.area; | |
84 } | |
85 | |
86 float DrawPolygon::SignedPointDistance(const gfx::Point3F& point) const { | |
87 return gfx::DotProduct(point - points[0], normal); | |
88 } | |
89 | |
90 // Checks whether or not shape a lies on the front or back side of b, or | |
91 // whether they should be considered coplanar. If on the back side, we | |
92 // say ABeforeB because it should be drawn in that order. | |
93 // Assumes that layers are split and there are no intersecting planes. | |
94 BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a, | |
95 const DrawPolygon& b) { | |
96 // Right away let's check if they're coplanar | |
97 double dot = gfx::DotProduct(a.normal, b.normal); | |
98 float sign; | |
99 bool normal_match = false; | |
100 // This check assumes that the normals are normalized. | |
101 if (std::abs(dot) >= coplanar_dot_epsilon) { | |
102 normal_match = true; | |
103 // The normals are matching enough that we only have to test one point. | |
104 sign = gfx::DotProduct(a.points[0] - b.points[0], b.normal); | |
105 // Is it on either side of the splitter? | |
106 if (sign < -compare_threshold) { | |
107 return BSP_BACK; | |
108 } | |
109 | |
110 if (sign > compare_threshold) { | |
111 return BSP_FRONT; | |
112 } | |
113 | |
114 // No it wasn't, so the sign of the dot product of the normals | |
115 // along with document order determines which side it goes on. | |
116 if (dot >= 0.0f) { | |
117 if (a.order_index < b.order_index) { | |
118 return BSP_COPLANAR_FRONT; | |
119 } | |
120 return BSP_COPLANAR_BACK; | |
121 } | |
122 | |
123 if (a.order_index < b.order_index) { | |
124 return BSP_COPLANAR_BACK; | |
125 } | |
126 return BSP_COPLANAR_FRONT; | |
127 } | |
128 | |
129 unsigned int pos_count = 0; | |
130 unsigned int neg_count = 0; | |
131 for (unsigned int i = 0; i < a.points.size(); i++) { | |
132 if (!normal_match || (normal_match && i > 0)) { | |
133 sign = gfx::DotProduct(a.points[i] - b.points[0], b.normal); | |
134 } | |
135 | |
136 if (sign < -compare_threshold) { | |
137 ++neg_count; | |
138 } else if (sign > compare_threshold) { | |
139 ++pos_count; | |
140 } | |
141 | |
142 if (pos_count && neg_count) { | |
143 return BSP_SPLIT; | |
144 } | |
145 } | |
146 | |
147 if (pos_count) { | |
148 return BSP_FRONT; | |
149 } | |
150 return BSP_BACK; | |
151 } | |
152 | |
153 static bool LineIntersectPlane(const gfx::Point3F& line_start, | |
154 const gfx::Point3F& line_end, | |
155 const gfx::Point3F& plane_origin, | |
156 const gfx::Vector3dF& plane_normal, | |
157 gfx::Point3F* intersection, | |
158 float distance_threshold) { | |
159 gfx::Vector3dF vec1 = plane_origin - line_start; | |
enne (OOO)
2014/07/23 21:19:31
Can you name these better than vec1 and vec2?
troyhildebrandt
2014/07/24 00:43:20
Done.
| |
160 gfx::Vector3dF vec2 = plane_origin - line_end; | |
161 | |
162 double start_distance = gfx::DotProduct(vec1, plane_normal); | |
163 double end_distance = gfx::DotProduct(vec2, plane_normal); | |
164 | |
165 // The case where one vertex lies on the thick-plane and the other | |
166 // is outside of it. | |
167 if (std::abs(start_distance) < distance_threshold && | |
168 std::abs(end_distance) > distance_threshold) { | |
169 intersection->SetPoint(line_start.x(), line_start.y(), line_start.z()); | |
170 return true; | |
171 } | |
172 | |
173 // This is the case where we clearly cross the thick-plane. | |
174 if ((start_distance > distance_threshold && | |
175 end_distance < -distance_threshold) || | |
176 (start_distance < -distance_threshold && | |
177 end_distance > distance_threshold)) { | |
178 gfx::Vector3dF v = line_end - line_start; | |
179 | |
180 v.Scale(1.f / v.Length()); | |
enne (OOO)
2014/07/23 21:19:32
Can you leave a comment about what this is all doi
troyhildebrandt
2014/07/24 00:43:21
Done.
| |
181 double projected_length = gfx::DotProduct(v, plane_normal); | |
182 if (!projected_length) | |
183 return false; | |
184 | |
185 double scale = start_distance / projected_length; | |
186 intersection->SetPoint(line_start.x() + (v.x() * scale), | |
187 line_start.y() + (v.y() * scale), | |
188 line_start.z() + (v.z() * scale)); | |
189 | |
190 return true; | |
191 } | |
192 return false; | |
193 } | |
194 | |
195 void DrawPolygon::ApplyTransform(const gfx::Transform& transform) { | |
196 bool clipped = false; | |
197 for (unsigned int i = 0; i < points.size(); i++) { | |
198 points[i] = MathUtil::MapPoint(transform, points[i], &clipped); | |
199 } | |
200 } | |
201 | |
202 bool DrawPolygon::Split(const DrawPolygon& splitter, | |
203 scoped_ptr<DrawPolygon>* front, | |
204 scoped_ptr<DrawPolygon>* back) { | |
205 gfx::Point3F intersections[2]; | |
206 std::vector<gfx::Point3F> out_points[2]; | |
207 int vertex_before[2]; | |
208 int points_size = points.size(); | |
209 int current_intersection = 0; | |
210 | |
211 int current_vertex = 0; | |
212 while (current_intersection < 2) { | |
213 if (current_vertex++ > points_size) { | |
214 break; | |
215 } | |
216 if (current_intersection > 0 && | |
217 vertex_before[0] == (current_vertex % points_size)) { | |
218 continue; | |
219 } | |
220 | |
221 if (LineIntersectPlane(points[(current_vertex % points_size)], | |
222 points[(current_vertex + 1) % points_size], | |
223 splitter.points[0], | |
224 splitter.normal, | |
225 &intersections[current_intersection], | |
226 split_threshold)) { | |
227 vertex_before[current_intersection] = current_vertex % points_size; | |
228 current_intersection++; | |
229 // We found both intersection points so we're done already. | |
230 if (current_intersection == 2) { | |
231 break; | |
232 } | |
233 } | |
234 } | |
235 if (current_intersection < 2) { | |
236 return false; | |
237 } | |
238 | |
239 // Since we found both the intersection points, we can begin building the | |
240 // vertex set for both our new polygons. | |
241 int start1 = (vertex_before[0] + 1) % points_size; | |
242 int start2 = (vertex_before[1] + 1) % points_size; | |
243 int points_remaining = points_size; | |
244 | |
245 // First polygon. | |
246 out_points[0].push_back(intersections[0]); | |
247 for (int i = start1; i <= vertex_before[1]; i++) { | |
248 out_points[0].push_back(points[i]); | |
249 --points_remaining; | |
250 } | |
251 out_points[0].push_back(intersections[1]); | |
252 | |
253 // Second polygon. | |
254 out_points[1].push_back(intersections[1]); | |
255 int index = start2; | |
256 for (int i = 0; i < points_remaining; i++) { | |
257 out_points[1].push_back(points[index % points_size]); | |
258 ++index; | |
259 } | |
260 out_points[1].push_back(intersections[0]); | |
261 | |
262 // Give both polygons the original splitting polygon's ID, so that they'll | |
263 // still be sorted properly in co-planar instances. | |
264 // Send false as last parameter for is_original because they're split. | |
265 scoped_ptr<DrawPolygon> poly1(new DrawPolygon(original_ref, | |
266 &(out_points[0][0]), | |
267 out_points[0].size(), | |
268 this->order_index)); | |
269 scoped_ptr<DrawPolygon> poly2(new DrawPolygon(original_ref, | |
270 &(out_points[1][0]), | |
271 out_points[1].size(), | |
272 this->order_index)); | |
273 | |
274 if (SideCompare(*poly1, splitter) == BSP_FRONT) { | |
275 *front = poly1.Pass(); | |
276 *back = poly2.Pass(); | |
277 } else { | |
278 *front = poly2.Pass(); | |
279 *back = poly1.Pass(); | |
280 } | |
281 return true; | |
282 } | |
283 | |
284 void DrawPolygon::ToQuads2D(std::vector<gfx::QuadF>* quads) const { | |
285 if (points.size() == 0) | |
enne (OOO)
2014/07/23 21:19:31
Should this be points.size() <= 2?
troyhildebrandt
2014/07/24 00:43:21
Done.
| |
286 return; | |
287 | |
288 // op1 = offset plus 1, op2 = offset plus 2. | |
enne (OOO)
2014/07/23 21:19:31
This comment isn't particularly helpful. Maybe in
troyhildebrandt
2014/07/24 00:43:20
Done.
| |
289 gfx::PointF first(points[0].x(), points[0].y()); | |
290 unsigned int offset = 1; | |
291 while (offset < points.size() - 1) { | |
292 unsigned int op1 = offset + 1; | |
293 unsigned int op2 = offset + 2; | |
294 if (op2 >= points.size()) { | |
295 // It's going to be a degenerate triangle. | |
296 op2 = op1; | |
297 } | |
298 quads->push_back( | |
299 gfx::QuadF(first, | |
300 gfx::PointF(points[offset].x(), points[offset].y()), | |
301 gfx::PointF(points[op1].x(), points[op1].y()), | |
302 gfx::PointF(points[op2].x(), points[op2].y()))); | |
303 offset = op2; | |
304 } | |
305 } | |
306 | |
307 bool DrawPolygon::GetInverseTransform(gfx::Transform* transform) const { | |
308 return original_ref->quadTransform().GetInverse(transform); | |
309 } | |
310 | |
311 } // namespace cc | |
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