Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(206)

Side by Side Diff: cc/quads/draw_polygon.cc

Issue 411793002: DrawPolygon class with Unit Tests (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « cc/quads/draw_polygon.h ('k') | cc/quads/draw_polygon_unittest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/quads/draw_polygon.h"
6
7 #include <vector>
8
9 #include "cc/output/bsp_compare_result.h"
10
11 namespace {
12 // This allows for some imperfection in the normal comparison when checking if
13 // two pieces of geometry are coplanar.
14 const float coplanar_dot_epsilon = 0.99f;
15 } // namespace
16
17 namespace cc {
18
19 float DrawPolygon::compare_threshold = 1.0f;
20 float DrawPolygon::split_threshold = 0.5f;
21
22 DrawPolygon::DrawPolygon() {
23 }
24
25 static float SignedArea(const DrawPolygon& polygon) {
enne (OOO) 2014/07/23 00:22:42 Thinking about simplifying things or removing comp
troyhildebrandt 2014/07/23 19:47:56 The area gets recalculated when things are split.
enne (OOO) 2014/07/23 20:07:17 Could you test areas of non-quads, then?
26 gfx::Vector3dF total;
27 for (unsigned int i = 0; i < polygon.points.size(); i++) {
28 unsigned int j = (i + 1) % polygon.points.size();
29 gfx::Vector3dF cross_prod =
30 gfx::CrossProduct(gfx::Vector3dF(polygon.points[i].x(),
31 polygon.points[i].y(),
32 polygon.points[i].z()),
33 gfx::Vector3dF(polygon.points[j].x(),
34 polygon.points[j].y(),
35 polygon.points[j].z()));
36 total = total + cross_prod;
37 }
38 return 0.5f * std::abs(gfx::DotProduct(total, polygon.normal));
39 }
40
41 float Area(const DrawPolygon& polygon) {
42 return std::abs(SignedArea(polygon));
43 }
44
45 DrawPolygon::DrawPolygon(DrawQuad* original,
46 gfx::Point3F* in_points,
47 int num_vertices_in_polygon,
48 int draw_order_index)
49 : order_index(draw_order_index), original_ref(original) {
50 for (int i = 0; i < num_vertices_in_polygon; i++) {
51 points.push_back(in_points[i]);
52 }
53
54 if (num_vertices_in_polygon > 2) {
55 gfx::Vector3dF c12 = in_points[1] - in_points[0];
56 gfx::Vector3dF c13 = in_points[2] - in_points[0];
57 normal = gfx::CrossProduct(c12, c13);
58 normal.Scale(1.0f / normal.Length());
59 }
60 area = Area(*this);
61 }
62
63 DrawPolygon::DrawPolygon(const DrawPolygon& other) {
64 CopyFrom(other);
65 }
66
67 DrawPolygon::~DrawPolygon() {
68 }
69
70 DrawPolygon& DrawPolygon::operator=(const DrawPolygon& rhs) {
71 CopyFrom(rhs);
72 return *this;
73 }
74
75 void DrawPolygon::CopyFrom(const DrawPolygon& other) {
76 order_index = other.order_index;
77 original_ref = other.original_ref;
78 points.reserve(other.points.size());
79 points = other.points;
80 normal.set_x(other.normal.x());
81 normal.set_y(other.normal.y());
82 normal.set_z(other.normal.z());
83 area = other.area;
84 }
85
86 float DrawPolygon::SignedPointDistance(const gfx::Point3F& point) const {
87 return gfx::DotProduct(point - points[0], normal);
88 }
89
90 // Checks whether or not shape a lies on the front or back side of b, or
91 // whether they should be considered coplanar. If on the back side, we
92 // say ABeforeB because it should be drawn in that order.
93 // Assumes that layers are split and there are no intersecting planes.
94 BspCompareResult DrawPolygon::SideCompare(const DrawPolygon& a,
95 const DrawPolygon& b,
96 float z_threshold) {
97 // Right away let's check if they're coplanar
98 double dot = gfx::DotProduct(a.normal, b.normal);
99 float sign;
100 bool normal_match = false;
101 // This check assumes that the normals are normalized.
102 if (std::abs(dot) >= coplanar_dot_epsilon) {
103 normal_match = true;
104 // The normals are matching enough that we only have to test one point.
105 sign = gfx::DotProduct(a.points[0] - b.points[0], b.normal);
106 // Is it on either side of the splitter?
107 if (sign < -z_threshold) {
108 return BSP_BACK;
109 }
110
111 if (sign > z_threshold) {
112 return BSP_FRONT;
113 }
114
115 // No it wasn't, so the sign of the dot product of the normals
116 // along with document order determines which side it goes on.
117 if (dot >= 0.0f) {
118 if (a.order_index < b.order_index) {
119 return BSP_COPLANAR_FRONT;
120 }
121 return BSP_COPLANAR_BACK;
122 }
123
124 if (a.order_index < b.order_index) {
125 return BSP_COPLANAR_BACK;
126 }
127 return BSP_COPLANAR_FRONT;
128 }
129
130 unsigned int pos_count = 0;
131 unsigned int neg_count = 0;
132 for (unsigned int i = 0; i < a.points.size(); i++) {
133 if (!normal_match || (normal_match && i > 0)) {
134 sign = gfx::DotProduct(a.points[i] - b.points[0], b.normal);
135 }
136
137 if (sign < -z_threshold) {
138 ++neg_count;
139 } else if (sign > z_threshold) {
140 ++pos_count;
141 }
142
143 if (pos_count && neg_count) {
144 return BSP_SPLIT;
145 }
146 }
147
148 if (pos_count) {
149 return BSP_FRONT;
150 }
151 return BSP_BACK;
152 }
153
154 static bool LineIntersectPlane(const gfx::Point3F& line_start,
155 const gfx::Point3F& line_end,
156 const gfx::Point3F& plane_origin,
157 const gfx::Vector3dF& plane_normal,
158 gfx::Point3F* intersection,
159 float distance_threshold) {
160 gfx::Vector3dF vec1 = plane_origin - line_start;
161 gfx::Vector3dF vec2 = plane_origin - line_end;
162
163 double start_distance = gfx::DotProduct(vec1, plane_normal);
164 double end_distance = gfx::DotProduct(vec2, plane_normal);
165
166 // The case where one vertex lies on the thick-plane and the other
167 // is outside of it.
168 if (std::abs(start_distance) < distance_threshold &&
169 std::abs(end_distance) > distance_threshold) {
170 intersection->SetPoint(line_start.x(), line_start.y(), line_start.z());
171 return true;
172 }
173
174 // This is the case where we clearly cross the thick-plane.
175 if ((start_distance > distance_threshold &&
176 end_distance < -distance_threshold) ||
177 (start_distance < -distance_threshold &&
178 end_distance > distance_threshold)) {
179 gfx::Vector3dF v = line_end - line_start;
180
181 v.Scale(1.f / v.Length());
182 double projected_length = gfx::DotProduct(v, plane_normal);
183 if (!projected_length)
184 return false;
185
186 double scale = start_distance / projected_length;
187 intersection->SetPoint(line_start.x() + (v.x() * scale),
188 line_start.y() + (v.y() * scale),
189 line_start.z() + (v.z() * scale));
190
191 return true;
192 }
193 return false;
194 }
195
196 bool DrawPolygon::ApplyTransform(const gfx::Transform& transform) {
197 bool clipped = false;
198 for (unsigned int i = 0; i < points.size(); i++) {
199 points[i] = MathUtil::MapPoint(transform, points[i], &clipped);
enne (OOO) 2014/07/23 00:22:42 Will this clobber |clipped| every time it is calle
troyhildebrandt 2014/07/23 19:47:56 It definitely clobbers clipped every single time,
200 }
201 return !clipped;
202 }
203
204 bool DrawPolygon::Split(const DrawPolygon& splitter,
205 double plane_threshold,
206 scoped_ptr<DrawPolygon>* front,
207 scoped_ptr<DrawPolygon>* back) {
208 gfx::Point3F intersections[2];
209 std::vector<gfx::Point3F> out_points[2];
210 int vertex_before[2];
211 int points_size = points.size();
212 int current_intersection = 0;
213
214 int current_vertex = 0;
215 while (current_intersection < 2) {
216 if (current_vertex++ > points_size) {
217 break;
218 }
219 if (current_intersection > 0 &&
220 vertex_before[0] == (current_vertex % points_size)) {
221 continue;
222 }
223
224 if (LineIntersectPlane(points[(current_vertex % points_size)],
225 points[(current_vertex + 1) % points_size],
226 splitter.points[0],
227 splitter.normal,
228 &intersections[current_intersection],
229 plane_threshold)) {
230 vertex_before[current_intersection] = current_vertex % points_size;
231 current_intersection++;
232 // We found both intersection points so we're done already.
233 if (current_intersection == 2) {
234 break;
235 }
236 }
237 }
238 if (current_intersection < 2) {
239 return false;
240 }
241
242 // Since we found both the intersection points, we can begin building the
243 // vertex set for both our new polygons.
244 int start1 = (vertex_before[0] + 1) % points_size;
245 int start2 = (vertex_before[1] + 1) % points_size;
246 int points_remaining = points_size;
247
248 // First polygon.
249 out_points[0].push_back(intersections[0]);
250 for (int i = start1; i <= vertex_before[1]; i++) {
251 out_points[0].push_back(points[i]);
252 --points_remaining;
253 }
254 out_points[0].push_back(intersections[1]);
255
256 // Second polygon.
257 out_points[1].push_back(intersections[1]);
258 int index = start2;
259 for (int i = 0; i < points_remaining; i++) {
260 out_points[1].push_back(points[index % points_size]);
261 ++index;
262 }
263 out_points[1].push_back(intersections[0]);
264
265 // Give both polygons the original splitting polygon's ID, so that they'll
266 // still be sorted properly in co-planar instances.
267 // Send false as last parameter for is_original because they're split.
268 scoped_ptr<DrawPolygon> poly1(new DrawPolygon(original_ref,
269 &(out_points[0][0]),
270 out_points[0].size(),
271 this->order_index));
272 scoped_ptr<DrawPolygon> poly2(new DrawPolygon(original_ref,
273 &(out_points[1][0]),
274 out_points[1].size(),
275 this->order_index));
276
277 if (SideCompare(*poly1, splitter, plane_threshold) == BSP_FRONT) {
278 *front = poly1.Pass();
279 *back = poly2.Pass();
280 } else {
281 *front = poly2.Pass();
282 *back = poly1.Pass();
283 }
284 return true;
285 }
286
287 void DrawPolygon::ToQuads2D(std::vector<gfx::QuadF>* quads) const {
288 if (points.size() == 0)
289 return;
290
291 // op1 = offset plus 1, op2 = offset plus 2.
292 gfx::PointF first(points[0].x(), points[0].y());
293 unsigned int offset = 1;
294 while (offset < points.size() - 1) {
295 unsigned int op1 = offset + 1;
296 unsigned int op2 = offset + 2;
297 if (op2 >= points.size()) {
298 // It's going to be a degenerate triangle.
299 op2 = op1;
300 }
301 quads->push_back(
302 gfx::QuadF(first,
303 gfx::PointF(points[offset].x(), points[offset].y()),
304 gfx::PointF(points[op1].x(), points[op1].y()),
305 gfx::PointF(points[op2].x(), points[op2].y())));
306 offset = op2;
307 }
308 }
309
310 bool DrawPolygon::GetInverseTransform(gfx::Transform* transform) const {
311 return original_ref->quadTransform().GetInverse(transform);
312 }
313
314 } // namespace cc
OLDNEW
« no previous file with comments | « cc/quads/draw_polygon.h ('k') | cc/quads/draw_polygon_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698