Chromium Code Reviews| Index: cc/output/gl_renderer_unittest.cc |
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
| index 8e33de052f6ca65359386b6bf4162b91f5668ad6..70c0bd6f5972d6f58aae1448239268c324a6864d 100644 |
| --- a/cc/output/gl_renderer_unittest.cc |
| +++ b/cc/output/gl_renderer_unittest.cc |
| @@ -747,6 +747,7 @@ class TextureStateTrackingContext : public TestWebGraphicsContext3D { |
| test_capabilities_.gpu.egl_image_external = true; |
| } |
| + MOCK_METHOD1(waitSyncPoint, void(unsigned sync_point)); |
| MOCK_METHOD3(texParameteri, void(GLenum target, GLenum pname, GLint param)); |
| MOCK_METHOD4(drawElements, |
| void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
| @@ -801,6 +802,9 @@ TEST_F(GLRendererTest, ActiveTextureState) { |
| { |
| InSequence sequence; |
| + EXPECT_CALL(*context, waitSyncPoint(TestRenderPass::kTestSyncPoint)) |
|
danakj
2014/08/15 21:32:34
Can you add a comment here like
// The sync points
vmiura
2014/08/15 21:54:59
Done.
|
| + .Times(1); |
| + |
| // yuv_quad is drawn with the default linear filter. |
| EXPECT_CALL(*context, drawElements(_, _, _, _)); |
| @@ -822,7 +826,7 @@ TEST_F(GLRendererTest, ActiveTextureState) { |
| // The remaining quads also use GL_LINEAR because nearest neighbor |
| // filtering is currently only used with tile quads. |
| - EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); |
| + EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(7); |
| } |
| gfx::Rect viewport_rect(100, 100); |