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Unified Diff: cc/output/gl_renderer.cc

Issue 411643002: Early wait on texture resource sync points in gl_renderer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 5 months ago
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Index: cc/output/gl_renderer.cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 7123edf5b850cf2711116023d392c0be92a6fe2f..70fe1f18dedd5516ce552eb6b68e485fa1e98d93 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -476,6 +476,18 @@ void GLRenderer::DoNoOp() {
GLC(gl_, gl_->Flush());
}
+void GLRenderer::DoPrelockQuad(DrawingFrame* frame, const DrawQuad* quad) {
+ switch (quad->material) {
+ case DrawQuad::TILED_CONTENT: {
+ const TileDrawQuad* q = TileDrawQuad::MaterialCast(quad);
+ ResourceProvider::ScopedReadLockGL lock(resource_provider_,
enne (OOO) 2014/08/13 00:20:54 I'm not sure that I follow what this is trying to
vmiura 2014/08/13 01:01:32 Yes it's intentional, in this case taking the lock
vmiura 2014/08/13 22:50:39 No longer applicable.
+ q->resource_id);
+ } break;
+ default:
+ break;
+ }
+}
+
void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
DCHECK(quad->rect.Contains(quad->visible_rect));
if (quad->material != DrawQuad::TEXTURE_CONTENT) {

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