Chromium Code Reviews| Index: ui/chromeos/touch_exploration_controller.cc |
| diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc |
| index 3670f1e948f213908d1884d9f844eacf35916a5c..451f6abce29568c0b426e4ffe26c08282991bb65 100644 |
| --- a/ui/chromeos/touch_exploration_controller.cc |
| +++ b/ui/chromeos/touch_exploration_controller.cc |
| @@ -25,6 +25,10 @@ namespace { |
| // Delay between adjustment sounds. |
| const base::TimeDelta kSoundDelay = base::TimeDelta::FromMilliseconds(150); |
| +// Delay before corner passthrough activates. |
| +const base::TimeDelta kCornerPassthroughDelay = |
| + base::TimeDelta::FromMilliseconds(700); |
| + |
| // In ChromeOS, VKEY_LWIN is synonymous for the search key. |
| const ui::KeyboardCode kChromeOSSearchKey = ui::VKEY_LWIN; |
| } // namespace |
| @@ -38,7 +42,8 @@ TouchExplorationController::TouchExplorationController( |
| gesture_provider_(this), |
| prev_state_(NO_FINGERS_DOWN), |
| VLOG_on_(true), |
| - tick_clock_(NULL) { |
| + tick_clock_(NULL), |
| + waiting_for_corner_passthrough_(false) { |
| CHECK(root_window); |
| root_window->GetHost()->GetEventSource()->AddEventRewriter(this); |
| } |
| @@ -68,6 +73,13 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| // this event under this new state. |
| } |
| + if (long_press_timer_.IsRunning() && |
| + event.time_stamp() - initial_press_->time_stamp() > |
| + gesture_detector_config_.longpress_timeout) { |
| + long_press_timer_.Stop(); |
| + OnLongPressTimerFired(); |
| + } |
| + |
| const ui::EventType type = touch_event.type(); |
| const gfx::PointF& location = touch_event.location_f(); |
| const int touch_id = touch_event.touch_id(); |
| @@ -75,17 +87,24 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| // Always update touch ids and touch locations, so we can use those |
| // no matter what state we're in. |
| if (type == ui::ET_TOUCH_PRESSED) { |
| + // If the user enters the screen from the edge then send an earcon. |
| + gfx::Point edges = touch_event.location(); |
| + if (FindEdgesWithinBounds(edges, kLeavingScreenEdge) != NO_EDGE) |
|
aboxhall
2014/08/06 18:10:45
Do we want to not play this if a user already has
lisayin
2014/08/06 20:37:35
Hmmm. Good point. I'll move it to InNoFingersDown.
|
| + delegate_->PlayEnterScreenEarcon(); |
| current_touch_ids_.push_back(touch_id); |
| touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); |
| } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| // In order to avoid accidentally double tapping when moving off the edge of |
| // the screen, the state will be rewritten to NoFingersDown. |
| TouchEvent touch_event = static_cast<const TouchEvent&>(event); |
| - if (FindEdgesWithinBounds(touch_event.location(), kLeavingScreenEdge) != |
| - NO_EDGE) { |
| - if (current_touch_ids_.size() == 0) { |
| - ResetToNoFingersDown(); |
| - } |
| + gfx::Point edges = touch_event.location(); |
| + if (FindEdgesWithinBounds(edges, kLeavingScreenEdge) != NO_EDGE) { |
|
aboxhall
2014/08/06 18:10:45
Perhaps this needs to check for state as well: I i
lisayin
2014/08/06 20:37:35
I actually think it makes sense to notify the user
aboxhall
2014/08/06 21:03:12
I guess it could be handy knowing that you'll cons
lisayin
2014/08/06 21:48:22
So another thing that kind of keeps the sound from
|
| + // Indicates to the user that they are leaving the screen. |
| + if (VLOG_on_) |
| + VLOG(0) << "Leaving the Screen"; |
| + delegate_->PlayExitScreenEarcon(); |
| + if (current_touch_ids_.size() == 0) |
| + ResetToNoFingersDown(); |
| } |
| std::vector<int>::iterator it = std::find( |
| @@ -128,6 +147,8 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| return InGestureInProgress(touch_event, rewritten_event); |
| case TOUCH_EXPLORE_SECOND_PRESS: |
| return InTouchExploreSecondPress(touch_event, rewritten_event); |
| + case CORNER_PASSTHROUGH: |
| + return InCornerPassthrough(touch_event, rewritten_event); |
| case SLIDE_GESTURE: |
| return InSlideGesture(touch_event, rewritten_event); |
| case ONE_FINGER_PASSTHROUGH: |
| @@ -148,25 +169,60 @@ ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent( |
| ui::EventRewriteStatus TouchExplorationController::InNoFingersDown( |
| const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| const ui::EventType type = event.type(); |
| - if (type == ui::ET_TOUCH_PRESSED) { |
| - initial_press_.reset(new TouchEvent(event)); |
| - last_unused_finger_event_.reset(new TouchEvent(event)); |
| - StartTapTimer(); |
| - gesture_provider_.OnTouchEvent(event); |
| - gesture_provider_.OnTouchEventAck(false); |
| - ProcessGestureEvents(); |
| - state_ = SINGLE_TAP_PRESSED; |
| - VLOG_STATE(); |
| - return ui::EVENT_REWRITE_DISCARD; |
| + if (type != ui::ET_TOUCH_PRESSED) { |
| + NOTREACHED() << "Unexpected event type received: " << event.name(); |
| + return ui::EVENT_REWRITE_CONTINUE; |
| } |
| - NOTREACHED() << "Unexpected event type received: " << event.name(); |
| - return ui::EVENT_REWRITE_CONTINUE; |
| + int location = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge); |
| + base::TimeDelta timeout; |
| + |
| + // If the press was at a corner, the user might go into corner passthrough |
| + // instead. |
| + bool in_a_bottom_corner = |
| + (BOTTOM_LEFT_CORNER == location) || (BOTTOM_RIGHT_CORNER == location); |
| + if (in_a_bottom_corner) { |
| + long_press_timer_.Start(FROM_HERE, |
| + gesture_detector_config_.longpress_timeout, |
| + this, |
| + &TouchExplorationController::OnLongPressTimerFired); |
| + waiting_for_corner_passthrough_ = true; |
|
aboxhall
2014/08/06 18:10:45
Why not just use the long_press_timer_ (or corner_
lisayin
2014/08/06 20:37:35
I'm hoping to use this timer for evy's passthrough
|
| + } else { |
| + waiting_for_corner_passthrough_ = false; |
| + } |
| + tap_timer_.Start(FROM_HERE, |
| + gesture_detector_config_.double_tap_timeout, |
| + this, |
| + &TouchExplorationController::OnTapTimerFired); |
| + initial_press_.reset(new TouchEvent(event)); |
| + last_unused_finger_event_.reset(new TouchEvent(event)); |
| + gesture_provider_.OnTouchEvent(event); |
| + gesture_provider_.OnTouchEventAck(false); |
| + ProcessGestureEvents(); |
| + state_ = SINGLE_TAP_PRESSED; |
| + VLOG_STATE(); |
| + return ui::EVENT_REWRITE_DISCARD; |
| } |
| ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed( |
| const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| const ui::EventType type = event.type(); |
| + int location = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge); |
| + bool in_a_bottom_corner = |
| + (location == BOTTOM_LEFT_CORNER) || (location == BOTTOM_RIGHT_CORNER); |
| + // If the event is from the initial press and the location is no longer in the |
| + // corner, then we are not waiting for a corner passthrough anymore. |
| + if (event.touch_id() == initial_press_->touch_id() && !in_a_bottom_corner) { |
| + waiting_for_corner_passthrough_ = false; |
| + if (long_press_timer_.IsRunning()) { |
|
aboxhall
2014/08/06 18:10:44
If we're not going to use this for anything other
lisayin
2014/08/06 20:37:35
Done.
|
| + long_press_timer_.Stop(); |
| + if (event.time_stamp() - initial_press_->time_stamp() > |
| + gesture_detector_config_.double_tap_timeout) { |
| + OnTapTimerFired(); |
|
aboxhall
2014/08/06 18:10:44
Why do this? Could you add a comment?
lisayin
2014/08/06 20:37:35
This is in case the finger moves out of the corner
aboxhall
2014/08/06 21:03:12
Ah, I see now. But won't the tap timer have been r
lisayin
2014/08/06 21:48:22
In TapTimerFired, if the long press timer is runni
aboxhall
2014/08/06 22:01:24
Oh, duh! Makes sense, thanks for the explanation :
|
| + } |
| + } |
| + } |
| + |
| if (type == ui::ET_TOUCH_PRESSED) { |
| // TODO (evy, lisayin) : add support for multifinger swipes. |
| // For now, we wait for there to be only one finger down again. |
| @@ -200,7 +256,7 @@ ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed( |
| } |
| // Change to slide gesture if the slide occurred at the right edge. |
| int edge = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge); |
| - if (edge & RIGHT_EDGE) { |
| + if (edge & RIGHT_EDGE && edge != BOTTOM_RIGHT_CORNER) { |
| state_ = SLIDE_GESTURE; |
| VLOG_STATE(); |
| return InSlideGesture(event, rewritten_event); |
| @@ -393,6 +449,40 @@ ui::EventRewriteStatus TouchExplorationController::InGestureInProgress( |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| +ui::EventRewriteStatus TouchExplorationController::InCornerPassthrough( |
| + const ui::TouchEvent& event, |
| + scoped_ptr<ui::Event>* rewritten_event) { |
| + ui::EventType type = event.type(); |
| + |
| + // If the first finger has left the corner, then exit passthrough. |
| + if (event.touch_id() == initial_press_->touch_id()) { |
| + int edges = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge); |
| + bool in_a_bottom_corner = (edges == BOTTOM_LEFT_CORNER) || |
| + (edges == BOTTOM_RIGHT_CORNER); |
| + if (type == ui::ET_TOUCH_MOVED && in_a_bottom_corner) |
| + return ui::EVENT_REWRITE_DISCARD; |
| + |
| + if (current_touch_ids_.size() == 0) { |
| + ResetToNoFingersDown(); |
| + return ui::EVENT_REWRITE_DISCARD; |
| + } |
| + |
| + waiting_for_corner_passthrough_ = false; |
| + state_ = WAIT_FOR_ONE_FINGER; |
| + VLOG_STATE(); |
| + return ui::EVENT_REWRITE_DISCARD; |
| + } |
| + |
| + rewritten_event->reset(new ui::TouchEvent( |
| + type, event.location(), event.touch_id(), event.time_stamp())); |
| + (*rewritten_event)->set_flags(event.flags()); |
| + |
| + if (current_touch_ids_.size() == 0) |
| + ResetToNoFingersDown(); |
| + |
| + return ui::EVENT_REWRITE_REWRITTEN; |
| +} |
| + |
| ui::EventRewriteStatus TouchExplorationController::InOneFingerPassthrough( |
| const ui::TouchEvent& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| @@ -468,6 +558,7 @@ ui::EventRewriteStatus TouchExplorationController::InTouchExploreSecondPress( |
| ui::EventRewriteStatus TouchExplorationController::InWaitForOneFinger( |
| const ui::TouchEvent& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| + waiting_for_corner_passthrough_ = false; |
| ui::EventType type = event.type(); |
| if (!(type == ui::ET_TOUCH_PRESSED || type == ui::ET_TOUCH_MOVED || |
| type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED)) { |
| @@ -486,7 +577,7 @@ ui::EventRewriteStatus TouchExplorationController::InWaitForOneFinger( |
| } |
| void TouchExplorationController::PlaySoundForTimer() { |
| - delegate_->PlayVolumeAdjustSound(); |
| + delegate_->PlayVolumeAdjustEarcon(); |
| } |
| ui::EventRewriteStatus TouchExplorationController::InSlideGesture( |
| @@ -526,7 +617,7 @@ ui::EventRewriteStatus TouchExplorationController::InSlideGesture( |
| kSoundDelay, |
| this, |
| &ui::TouchExplorationController::PlaySoundForTimer); |
| - delegate_->PlayVolumeAdjustSound(); |
| + delegate_->PlayVolumeAdjustEarcon(); |
| } |
| // There should not be more than one finger down. |
| @@ -589,6 +680,8 @@ void TouchExplorationController::OnTapTimerFired() { |
| return; |
| } |
| case SINGLE_TAP_PRESSED: |
| + if (waiting_for_corner_passthrough_) |
| + return; |
| case GESTURE_IN_PROGRESS: |
| // Discard any pending gestures. |
| delete gesture_provider_.GetAndResetPendingGestures(); |
| @@ -605,6 +698,18 @@ void TouchExplorationController::OnTapTimerFired() { |
| last_touch_exploration_.reset(new TouchEvent(*initial_press_)); |
| } |
| +void TouchExplorationController::OnLongPressTimerFired() { |
| + if (waiting_for_corner_passthrough_) { |
|
aboxhall
2014/08/06 18:10:44
Invert this logic:
if (!waiting_for_corner_passthr
lisayin
2014/08/06 20:37:35
Done.
|
| + if (sound_timer_.IsRunning()) |
| + sound_timer_.Stop(); |
| + delegate_->PlayPassthroughEarcon(); |
| + delete gesture_provider_.GetAndResetPendingGestures(); |
| + state_ = CORNER_PASSTHROUGH; |
| + VLOG_STATE(); |
| + return; |
| + } |
| +} |
| + |
| void TouchExplorationController::DispatchEvent(ui::Event* event) { |
| ui::EventDispatchDetails result ALLOW_UNUSED = |
| root_window_->GetHost()->dispatcher()->OnEventFromSource(event); |
| @@ -646,13 +751,13 @@ void TouchExplorationController::SideSlideControl(ui::GestureEvent* gesture) { |
| return; |
| if (type == ET_GESTURE_SCROLL_BEGIN) { |
| - delegate_->PlayVolumeAdjustSound(); |
| + delegate_->PlayVolumeAdjustEarcon(); |
| } |
| if (type == ET_GESTURE_SCROLL_END) { |
| if (sound_timer_.IsRunning()) |
| sound_timer_.Stop(); |
| - delegate_->PlayVolumeAdjustSound(); |
| + delegate_->PlayVolumeAdjustEarcon(); |
| } |
| // If the user is in the corner of the right side of the screen, the volume |
| @@ -799,6 +904,7 @@ void TouchExplorationController::EnterTouchToMouseMode() { |
| } |
| void TouchExplorationController::ResetToNoFingersDown() { |
| + waiting_for_corner_passthrough_ = false; |
| ProcessGestureEvents(); |
| if (sound_timer_.IsRunning()) |
| sound_timer_.Stop(); |
| @@ -869,6 +975,8 @@ const char* TouchExplorationController::EnumStateToString(State state) { |
| return "GESTURE_IN_PROGRESS"; |
| case TOUCH_EXPLORE_SECOND_PRESS: |
| return "TOUCH_EXPLORE_SECOND_PRESS"; |
| + case CORNER_PASSTHROUGH: |
| + return "CORNER_PASSTHROUGH"; |
| case SLIDE_GESTURE: |
| return "SLIDE_GESTURE"; |
| case ONE_FINGER_PASSTHROUGH: |