Index: ui/chromeos/touch_exploration_controller_unittest.cc |
diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc |
index 0da7268379771e842be4c3208786bbc40465d97d..99f3577c3d60764bc18380ed7013583b4e78d92e 100644 |
--- a/ui/chromeos/touch_exploration_controller_unittest.cc |
+++ b/ui/chromeos/touch_exploration_controller_unittest.cc |
@@ -75,19 +75,43 @@ int Factorial(int n) { |
class MockTouchExplorationControllerDelegate |
: public ui::TouchExplorationControllerDelegate { |
public: |
- virtual void PlayVolumeAdjustSound() OVERRIDE { |
- ++num_times_adjust_sound_played_; |
- } |
virtual void SetOutputLevel(int volume) OVERRIDE { |
volume_changes_.push_back(volume); |
} |
+ virtual void PlayVolumeAdjustEarcon() OVERRIDE { |
+ ++num_times_adjust_sound_played_; |
+ } |
+ virtual void PlayPassthroughEarcon() OVERRIDE { |
+ ++num_times_passthrough_played_; |
+ } |
+ virtual void PlayExitScreenEarcon() OVERRIDE { |
+ ++num_times_exit_screen_played_; |
+ } |
+ virtual void PlayEnterScreenEarcon() OVERRIDE { |
+ ++num_times_enter_screen_played_; |
+ } |
const std::vector<float> VolumeChanges() { return volume_changes_; } |
const size_t NumAdjustSounds() { return num_times_adjust_sound_played_; } |
+ const size_t NumPassthroughSounds() { return num_times_passthrough_played_; } |
+ const size_t NumExitScreenSounds() { return num_times_exit_screen_played_; } |
+ const size_t NumEnterScreenSounds() { |
+ return num_times_enter_screen_played_; |
+ } |
+ |
+ void ResetCountersToZero() { |
+ num_times_adjust_sound_played_ = 0; |
+ num_times_passthrough_played_ = 0; |
+ num_times_exit_screen_played_ = 0; |
+ num_times_enter_screen_played_ = 0; |
+ } |
private: |
std::vector<float> volume_changes_; |
size_t num_times_adjust_sound_played_ = 0; |
+ size_t num_times_passthrough_played_ = 0; |
+ size_t num_times_exit_screen_played_ = 0; |
+ size_t num_times_enter_screen_played_ = 0; |
}; |
} // namespace |
@@ -105,6 +129,12 @@ class TouchExplorationControllerTestApi { |
touch_exploration_controller_->OnTapTimerFired(); |
} |
+ void CallLongPressTimerNowForTesting() { |
+ DCHECK(touch_exploration_controller_->long_press_timer_.IsRunning()); |
+ touch_exploration_controller_->long_press_timer_.Stop(); |
+ touch_exploration_controller_->OnLongPressTimerFired(); |
+ } |
+ |
void CallTapTimerNowIfRunningForTesting() { |
if (touch_exploration_controller_->tap_timer_.IsRunning()) { |
touch_exploration_controller_->tap_timer_.Stop(); |
@@ -133,6 +163,11 @@ class TouchExplorationControllerTestApi { |
touch_exploration_controller_->SLIDE_GESTURE; |
} |
+ bool IsInCornerPassthroughStateForTesting() const { |
+ return touch_exploration_controller_->state_ == |
+ touch_exploration_controller_->CORNER_PASSTHROUGH; |
+ } |
+ |
gfx::Rect BoundsOfRootWindowInDIPForTesting() const { |
return touch_exploration_controller_->root_window_->GetBoundsInScreen(); |
} |
@@ -234,6 +269,11 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
touch_exploration_controller_->CallTapTimerNowForTesting(); |
} |
+ void AdvanceSimulatedTimePastLongPressDelay() { |
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); |
+ touch_exploration_controller_->CallLongPressTimerNowForTesting(); |
+ } |
+ |
void AdvanceSimulatedTimePastPotentialTapDelay() { |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000)); |
touch_exploration_controller_->CallTapTimerNowIfRunningForTesting(); |
@@ -275,11 +315,53 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
generator_->Dispatch(&second_touch_press); |
} |
+ // Checks that Corner Passthrough is working. Assumes that corner is the |
+ // bottom left corner or the bottom right corner. |
+ void AssertCornerPassthroughWorking(gfx::Point corner) { |
+ ASSERT_EQ(0U, delegate_.NumPassthroughSounds()); |
+ |
+ ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, corner, 0, Now()); |
+ generator_->Dispatch(&first_press); |
+ |
+ AdvanceSimulatedTimePastLongPressDelay(); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInSlideGestureState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_TRUE(IsInCornerPassthroughState()); |
+ |
+ gfx::Rect window = BoundsOfRootWindowInDIP(); |
+ // The following events should be passed through. |
+ gfx::Point passthrough(window.right() / 2, window.bottom() / 2); |
+ ui::TouchEvent passthrough_press( |
+ ui::ET_TOUCH_PRESSED, passthrough, 1, Now()); |
+ ASSERT_EQ(1U, delegate_.NumPassthroughSounds()); |
+ generator_->Dispatch(&passthrough_press); |
+ generator_->ReleaseTouchId(1); |
+ generator_->PressTouchId(1); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInSlideGestureState()); |
+ EXPECT_TRUE(IsInCornerPassthroughState()); |
+ |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
+ ASSERT_EQ(3U, captured_events.size()); |
+ EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
+ EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
+ EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type()); |
+ generator_->ReleaseTouchId(1); |
+ ClearCapturedEvents(); |
+ |
+ generator_->ReleaseTouchId(0); |
+ captured_events = GetCapturedLocatedEvents(); |
+ ASSERT_EQ(0U, captured_events.size()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInCornerPassthroughState()); |
+ ClearCapturedEvents(); |
+ } |
+ |
bool IsInTouchToMouseMode() { |
aura::client::CursorClient* cursor_client = |
aura::client::GetCursorClient(root_window()); |
- return cursor_client && |
- cursor_client->IsMouseEventsEnabled() && |
+ return cursor_client && cursor_client->IsMouseEventsEnabled() && |
!cursor_client->IsCursorVisible(); |
} |
@@ -296,11 +378,16 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
return touch_exploration_controller_->IsInSlideGestureStateForTesting(); |
} |
+ bool IsInCornerPassthroughState() { |
+ return touch_exploration_controller_ |
+ ->IsInCornerPassthroughStateForTesting(); |
+ } |
+ |
gfx::Rect BoundsOfRootWindowInDIP() { |
return touch_exploration_controller_->BoundsOfRootWindowInDIPForTesting(); |
} |
- float GetMaxDistanceFromEdge() const{ |
+ float GetMaxDistanceFromEdge() const { |
return touch_exploration_controller_->GetMaxDistanceFromEdge(); |
} |
@@ -1640,4 +1727,113 @@ TEST_F(TouchExplorationTest, InBoundariesTouchExploration) { |
EXPECT_TRUE(IsInTouchToMouseMode()); |
} |
+// Corner passthrough should turn on if the user first holds down on either the |
+// right or left corner past a delay and then places a finger anywhere else on |
+// the screen. |
+TEST_F(TouchExplorationTest, ActivateLeftCornerPassthrough) { |
+ SwitchTouchExplorationMode(true); |
+ |
+ gfx::Rect window = BoundsOfRootWindowInDIP(); |
+ gfx::Point left_corner(10, window.bottom() - GetMaxDistanceFromEdge() / 2); |
+ AssertCornerPassthroughWorking(left_corner); |
+} |
+ |
+TEST_F(TouchExplorationTest, ActivateRightCornerPassthrough) { |
+ SwitchTouchExplorationMode(true); |
+ |
+ gfx::Rect window = BoundsOfRootWindowInDIP(); |
+ gfx::Point right_corner(window.right() - GetMaxDistanceFromEdge() / 2, |
+ window.bottom() - GetMaxDistanceFromEdge() / 2); |
+ AssertCornerPassthroughWorking(right_corner); |
+} |
+ |
+// Earcons should play if the user slides off the screen or enters the screen |
+// from the edge. |
+TEST_F(TouchExplorationTest, EnterEarconPlays) { |
+ SwitchTouchExplorationMode(true); |
+ |
+ gfx::Rect window = BoundsOfRootWindowInDIP(); |
+ ui::TouchEvent upper_left_corner( |
aboxhall
2014/07/28 22:41:44
Suggestion (similarly for ExitEarconPlays test): p
|
+ ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 1, Now()); |
+ ui::TouchEvent upper_right_corner( |
+ ui::ET_TOUCH_PRESSED, gfx::Point(window.right(), 0), 1, Now()); |
+ ui::TouchEvent lower_left_corner( |
+ ui::ET_TOUCH_PRESSED, gfx::Point(0, window.bottom()), 1, Now()); |
+ ui::TouchEvent lower_right_corner(ui::ET_TOUCH_PRESSED, |
+ gfx::Point(window.right(), window.bottom()), |
+ 1, |
+ Now()); |
+ |
+ generator_->Dispatch(&upper_left_corner); |
+ ASSERT_EQ(1U, delegate_.NumEnterScreenSounds()); |
+ generator_->ReleaseTouchId(1); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->Dispatch(&upper_right_corner); |
+ ASSERT_EQ(1U, delegate_.NumEnterScreenSounds()); |
+ generator_->ReleaseTouchId(1); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->Dispatch(&lower_left_corner); |
+ ASSERT_EQ(1U, delegate_.NumEnterScreenSounds()); |
+ generator_->ReleaseTouchId(1); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->Dispatch(&lower_right_corner); |
+ ASSERT_EQ(1U, delegate_.NumEnterScreenSounds()); |
+ generator_->ReleaseTouchId(1); |
+ delegate_.ResetCountersToZero(); |
+} |
+ |
+TEST_F(TouchExplorationTest, ExitEarconPlays) { |
+ SwitchTouchExplorationMode(true); |
+ |
+ // On the device, it cannot actually tell if the finger has left the screen or |
+ // not. If the finger has left the screen, it reads it as a release that |
+ // occurred very close to the edge of the screen even if the finger is still |
+ // technically touching the moniter. To simulate this, a release that occurs |
+ // close to the edge is dispatched. |
+ gfx::Point initial_press(100, 200); |
+ gfx::Rect window = BoundsOfRootWindowInDIP(); |
+ gfx::Point upper_left_corner(0, 0); |
+ gfx::Point upper_right_corner(window.right(), 0); |
+ gfx::Point lower_left_corner(0, window.bottom()); |
+ gfx::Point lower_right_corner(window.right(), window.bottom()); |
+ |
+ generator_->PressTouch(); |
+ generator_->MoveTouch(initial_press); |
+ generator_->MoveTouch(upper_left_corner); |
+ generator_->ReleaseTouch(); |
+ ASSERT_EQ(1U, delegate_.NumExitScreenSounds()); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->PressTouch(); |
+ generator_->MoveTouch(initial_press); |
+ generator_->MoveTouch(upper_left_corner); |
+ generator_->ReleaseTouch(); |
+ ASSERT_EQ(1U, delegate_.NumExitScreenSounds()); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->PressTouch(); |
+ generator_->MoveTouch(initial_press); |
+ generator_->MoveTouch(upper_right_corner); |
+ generator_->ReleaseTouch(); |
+ ASSERT_EQ(1U, delegate_.NumExitScreenSounds()); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->PressTouch(); |
+ generator_->MoveTouch(initial_press); |
+ generator_->MoveTouch(lower_left_corner); |
+ generator_->ReleaseTouch(); |
+ ASSERT_EQ(1U, delegate_.NumExitScreenSounds()); |
+ delegate_.ResetCountersToZero(); |
+ |
+ generator_->PressTouch(); |
+ generator_->MoveTouch(initial_press); |
+ generator_->MoveTouch(lower_right_corner); |
+ generator_->ReleaseTouch(); |
+ ASSERT_EQ(1U, delegate_.NumExitScreenSounds()); |
+ delegate_.ResetCountersToZero(); |
+} |
+ |
} // namespace ui |