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Side by Side Diff: ui/chromeos/touch_exploration_controller.cc

Issue 410783002: Corner Passthrough for Accessibility (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@side-gestures
Patch Set: Addressed Alice's Comments Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/chromeos/touch_exploration_controller.h" 5 #include "ui/chromeos/touch_exploration_controller.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/strings/string_number_conversions.h" 8 #include "base/strings/string_number_conversions.h"
9 #include "ui/aura/client/cursor_client.h" 9 #include "ui/aura/client/cursor_client.h"
10 #include "ui/aura/window.h" 10 #include "ui/aura/window.h"
11 #include "ui/aura/window_event_dispatcher.h" 11 #include "ui/aura/window_event_dispatcher.h"
12 #include "ui/aura/window_tree_host.h" 12 #include "ui/aura/window_tree_host.h"
13 #include "ui/events/event.h" 13 #include "ui/events/event.h"
14 #include "ui/events/event_processor.h" 14 #include "ui/events/event_processor.h"
15 #include "ui/events/event_utils.h" 15 #include "ui/events/event_utils.h"
16 #include "ui/gfx/geometry/rect.h" 16 #include "ui/gfx/geometry/rect.h"
17 17
18 #define VLOG_STATE() if (VLOG_IS_ON(0)) VlogState(__func__) 18 #define VLOG_STATE() if (VLOG_IS_ON(0)) VlogState(__func__)
19 #define VLOG_EVENT(event) if (VLOG_IS_ON(0)) VlogEvent(event, __func__) 19 #define VLOG_EVENT(event) if (VLOG_IS_ON(0)) VlogEvent(event, __func__)
20 20
21 namespace ui { 21 namespace ui {
22 22
23 namespace { 23 namespace {
24 24
25 // Delay between adjustment sounds. 25 // Delay between adjustment sounds.
26 const base::TimeDelta kSoundDelay = base::TimeDelta::FromMilliseconds(150); 26 const base::TimeDelta kSoundDelay = base::TimeDelta::FromMilliseconds(150);
27 27
28 // Delay before corner passthrough activates.
29 const base::TimeDelta kCornerPassthroughDelay =
30 base::TimeDelta::FromMilliseconds(700);
31
28 // In ChromeOS, VKEY_LWIN is synonymous for the search key. 32 // In ChromeOS, VKEY_LWIN is synonymous for the search key.
29 const ui::KeyboardCode kChromeOSSearchKey = ui::VKEY_LWIN; 33 const ui::KeyboardCode kChromeOSSearchKey = ui::VKEY_LWIN;
30 } // namespace 34 } // namespace
31 35
32 TouchExplorationController::TouchExplorationController( 36 TouchExplorationController::TouchExplorationController(
33 aura::Window* root_window, 37 aura::Window* root_window,
34 TouchExplorationControllerDelegate* delegate) 38 TouchExplorationControllerDelegate* delegate)
35 : root_window_(root_window), 39 : root_window_(root_window),
36 delegate_(delegate), 40 delegate_(delegate),
37 state_(NO_FINGERS_DOWN), 41 state_(NO_FINGERS_DOWN),
(...skipping 23 matching lines...) Expand all
61 // the timer. 65 // the timer.
62 if (tap_timer_.IsRunning() && 66 if (tap_timer_.IsRunning() &&
63 touch_event.time_stamp() - initial_press_->time_stamp() > 67 touch_event.time_stamp() - initial_press_->time_stamp() >
64 gesture_detector_config_.double_tap_timeout) { 68 gesture_detector_config_.double_tap_timeout) {
65 tap_timer_.Stop(); 69 tap_timer_.Stop();
66 OnTapTimerFired(); 70 OnTapTimerFired();
67 // Note: this may change the state. We should now continue and process 71 // Note: this may change the state. We should now continue and process
68 // this event under this new state. 72 // this event under this new state.
69 } 73 }
70 74
75 if (passthrough_timer_.IsRunning() &&
76 event.time_stamp() - initial_press_->time_stamp() >
77 gesture_detector_config_.longpress_timeout) {
78 passthrough_timer_.Stop();
79 OnPassthroughTimerFired();
80 }
81
71 const ui::EventType type = touch_event.type(); 82 const ui::EventType type = touch_event.type();
72 const gfx::PointF& location = touch_event.location_f(); 83 const gfx::PointF& location = touch_event.location_f();
73 const int touch_id = touch_event.touch_id(); 84 const int touch_id = touch_event.touch_id();
74 85
75 // Always update touch ids and touch locations, so we can use those 86 // Always update touch ids and touch locations, so we can use those
76 // no matter what state we're in. 87 // no matter what state we're in.
77 if (type == ui::ET_TOUCH_PRESSED) { 88 if (type == ui::ET_TOUCH_PRESSED) {
78 current_touch_ids_.push_back(touch_id); 89 current_touch_ids_.push_back(touch_id);
79 touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); 90 touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location));
80 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { 91 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
81 // In order to avoid accidentally double tapping when moving off the edge of 92 // In order to avoid accidentally double tapping when moving off the edge of
82 // the screen, the state will be rewritten to NoFingersDown. 93 // the screen, the state will be rewritten to NoFingersDown.
83 TouchEvent touch_event = static_cast<const TouchEvent&>(event); 94 TouchEvent touch_event = static_cast<const TouchEvent&>(event);
84 if (FindEdgesWithinBounds(touch_event.location(), kLeavingScreenEdge) != 95 gfx::Point edges = touch_event.location();
85 NO_EDGE) { 96 if (FindEdgesWithinBounds(edges, kLeavingScreenEdge) != NO_EDGE) {
86 if (current_touch_ids_.size() == 0) { 97 // Indicates to the user that they are leaving the screen.
87 ResetToNoFingersDown(); 98 if (VLOG_on_)
88 } 99 VLOG(0) << "Leaving the Screen";
100 delegate_->PlayExitScreenEarcon();
101 if (current_touch_ids_.size() == 0)
102 ResetToNoFingersDown();
89 } 103 }
90 104
91 std::vector<int>::iterator it = std::find( 105 std::vector<int>::iterator it = std::find(
92 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id); 106 current_touch_ids_.begin(), current_touch_ids_.end(), touch_id);
93 107
94 // Can happen if touch exploration is enabled while fingers were down. 108 // Can happen if touch exploration is enabled while fingers were down.
95 if (it == current_touch_ids_.end()) 109 if (it == current_touch_ids_.end())
96 return ui::EVENT_REWRITE_CONTINUE; 110 return ui::EVENT_REWRITE_CONTINUE;
97 111
98 current_touch_ids_.erase(it); 112 current_touch_ids_.erase(it);
(...skipping 22 matching lines...) Expand all
121 case DOUBLE_TAP_PENDING: 135 case DOUBLE_TAP_PENDING:
122 return InDoubleTapPending(touch_event, rewritten_event); 136 return InDoubleTapPending(touch_event, rewritten_event);
123 case TOUCH_RELEASE_PENDING: 137 case TOUCH_RELEASE_PENDING:
124 return InTouchReleasePending(touch_event, rewritten_event); 138 return InTouchReleasePending(touch_event, rewritten_event);
125 case TOUCH_EXPLORATION: 139 case TOUCH_EXPLORATION:
126 return InTouchExploration(touch_event, rewritten_event); 140 return InTouchExploration(touch_event, rewritten_event);
127 case GESTURE_IN_PROGRESS: 141 case GESTURE_IN_PROGRESS:
128 return InGestureInProgress(touch_event, rewritten_event); 142 return InGestureInProgress(touch_event, rewritten_event);
129 case TOUCH_EXPLORE_SECOND_PRESS: 143 case TOUCH_EXPLORE_SECOND_PRESS:
130 return InTouchExploreSecondPress(touch_event, rewritten_event); 144 return InTouchExploreSecondPress(touch_event, rewritten_event);
145 case CORNER_PASSTHROUGH:
146 return InCornerPassthrough(touch_event, rewritten_event);
131 case SLIDE_GESTURE: 147 case SLIDE_GESTURE:
132 return InSlideGesture(touch_event, rewritten_event); 148 return InSlideGesture(touch_event, rewritten_event);
133 case ONE_FINGER_PASSTHROUGH: 149 case ONE_FINGER_PASSTHROUGH:
134 return InOneFingerPassthrough(touch_event, rewritten_event); 150 return InOneFingerPassthrough(touch_event, rewritten_event);
135 case WAIT_FOR_ONE_FINGER: 151 case WAIT_FOR_ONE_FINGER:
136 return InWaitForOneFinger(touch_event, rewritten_event); 152 return InWaitForOneFinger(touch_event, rewritten_event);
137 } 153 }
138 NOTREACHED(); 154 NOTREACHED();
139 return ui::EVENT_REWRITE_CONTINUE; 155 return ui::EVENT_REWRITE_CONTINUE;
140 } 156 }
141 157
142 ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent( 158 ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
143 const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) { 159 const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) {
144 NOTREACHED(); 160 NOTREACHED();
145 return ui::EVENT_REWRITE_CONTINUE; 161 return ui::EVENT_REWRITE_CONTINUE;
146 } 162 }
147 163
148 ui::EventRewriteStatus TouchExplorationController::InNoFingersDown( 164 ui::EventRewriteStatus TouchExplorationController::InNoFingersDown(
149 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { 165 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
150 const ui::EventType type = event.type(); 166 const ui::EventType type = event.type();
151 if (type == ui::ET_TOUCH_PRESSED) { 167 if (type != ui::ET_TOUCH_PRESSED) {
152 initial_press_.reset(new TouchEvent(event)); 168 NOTREACHED() << "Unexpected event type received: " << event.name();
153 last_unused_finger_event_.reset(new TouchEvent(event)); 169 return ui::EVENT_REWRITE_CONTINUE;
154 StartTapTimer();
155 gesture_provider_.OnTouchEvent(event);
156 gesture_provider_.OnTouchEventAck(false);
157 ProcessGestureEvents();
158 state_ = SINGLE_TAP_PRESSED;
159 VLOG_STATE();
160 return ui::EVENT_REWRITE_DISCARD;
161 } 170 }
162 NOTREACHED() << "Unexpected event type received: " << event.name(); 171
163 return ui::EVENT_REWRITE_CONTINUE; 172 // If the user enters the screen from the edge then send an earcon.
173 int edge = FindEdgesWithinBounds(event.location(), kLeavingScreenEdge);
174 if (edge != NO_EDGE)
175 delegate_->PlayEnterScreenEarcon();
176
177 int location = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge);
178 // If the press was at a corner, the user might go into corner passthrough
179 // instead.
180 bool in_a_bottom_corner =
181 (BOTTOM_LEFT_CORNER == location) || (BOTTOM_RIGHT_CORNER == location);
182 if (in_a_bottom_corner) {
183 passthrough_timer_.Start(
184 FROM_HERE,
185 gesture_detector_config_.longpress_timeout,
186 this,
187 &TouchExplorationController::OnPassthroughTimerFired);
188 }
189
190 tap_timer_.Start(FROM_HERE,
191 gesture_detector_config_.double_tap_timeout,
192 this,
193 &TouchExplorationController::OnTapTimerFired);
194 initial_press_.reset(new TouchEvent(event));
195 last_unused_finger_event_.reset(new TouchEvent(event));
196 gesture_provider_.OnTouchEvent(event);
197 gesture_provider_.OnTouchEventAck(false);
198 ProcessGestureEvents();
199 state_ = SINGLE_TAP_PRESSED;
200 VLOG_STATE();
201 return ui::EVENT_REWRITE_DISCARD;
164 } 202 }
165 203
166 ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed( 204 ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed(
167 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { 205 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
168 const ui::EventType type = event.type(); 206 const ui::EventType type = event.type();
169 207
208 int location = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge);
209 bool in_a_bottom_corner =
210 (location == BOTTOM_LEFT_CORNER) || (location == BOTTOM_RIGHT_CORNER);
211 // If the event is from the initial press and the location is no longer in the
212 // corner, then we are not waiting for a corner passthrough anymore.
213 if (event.touch_id() == initial_press_->touch_id() && !in_a_bottom_corner) {
214 if (passthrough_timer_.IsRunning()) {
215 passthrough_timer_.Stop();
216 // Since the long press timer has been running, it is possible that the
217 // tap timer has timed out before the long press timer has. If the tap
218 // timer timeout has elapsed, then fire the tap timer.
219 if (event.time_stamp() - initial_press_->time_stamp() >
220 gesture_detector_config_.double_tap_timeout) {
221 OnTapTimerFired();
222 }
223 }
224 }
225
170 if (type == ui::ET_TOUCH_PRESSED) { 226 if (type == ui::ET_TOUCH_PRESSED) {
171 // TODO (evy, lisayin) : add support for multifinger swipes. 227 // TODO (evy, lisayin) : add support for multifinger swipes.
172 // For now, we wait for there to be only one finger down again. 228 // For now, we wait for there to be only one finger down again.
173 state_ = WAIT_FOR_ONE_FINGER; 229 state_ = WAIT_FOR_ONE_FINGER;
174 return EVENT_REWRITE_DISCARD; 230 return EVENT_REWRITE_DISCARD;
175 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { 231 } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
176 if (current_touch_ids_.size() == 0 && 232 if (current_touch_ids_.size() == 0 &&
177 event.touch_id() == initial_press_->touch_id()) { 233 event.touch_id() == initial_press_->touch_id()) {
178 state_ = SINGLE_TAP_RELEASED; 234 state_ = SINGLE_TAP_RELEASED;
179 VLOG_STATE(); 235 VLOG_STATE();
(...skipping 13 matching lines...) Expand all
193 (event.time_stamp() - initial_press_->time_stamp()).InSecondsF(); 249 (event.time_stamp() - initial_press_->time_stamp()).InSecondsF();
194 float velocity = distance / delta_time; 250 float velocity = distance / delta_time;
195 if (VLOG_on_) { 251 if (VLOG_on_) {
196 VLOG(0) << "\n Delta time: " << delta_time << "\n Distance: " << distance 252 VLOG(0) << "\n Delta time: " << delta_time << "\n Distance: " << distance
197 << "\n Velocity of click: " << velocity 253 << "\n Velocity of click: " << velocity
198 << "\n Minimum swipe velocity: " 254 << "\n Minimum swipe velocity: "
199 << gesture_detector_config_.minimum_swipe_velocity; 255 << gesture_detector_config_.minimum_swipe_velocity;
200 } 256 }
201 // Change to slide gesture if the slide occurred at the right edge. 257 // Change to slide gesture if the slide occurred at the right edge.
202 int edge = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge); 258 int edge = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge);
203 if (edge & RIGHT_EDGE) { 259 if (edge & RIGHT_EDGE && edge != BOTTOM_RIGHT_CORNER) {
204 state_ = SLIDE_GESTURE; 260 state_ = SLIDE_GESTURE;
205 VLOG_STATE(); 261 VLOG_STATE();
206 return InSlideGesture(event, rewritten_event); 262 return InSlideGesture(event, rewritten_event);
207 } 263 }
208 264
209 // If the user moves fast enough from the initial touch location, start 265 // If the user moves fast enough from the initial touch location, start
210 // gesture detection. Otherwise, jump to the touch exploration mode early. 266 // gesture detection. Otherwise, jump to the touch exploration mode early.
211 if (velocity > gesture_detector_config_.minimum_swipe_velocity) { 267 if (velocity > gesture_detector_config_.minimum_swipe_velocity) {
212 state_ = GESTURE_IN_PROGRESS; 268 state_ = GESTURE_IN_PROGRESS;
213 VLOG_STATE(); 269 VLOG_STATE();
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after
386 gesture_provider_.OnTouchEvent(event); 442 gesture_provider_.OnTouchEvent(event);
387 gesture_provider_.OnTouchEventAck(false); 443 gesture_provider_.OnTouchEventAck(false);
388 if (current_touch_ids_.size() == 0) { 444 if (current_touch_ids_.size() == 0) {
389 ResetToNoFingersDown(); 445 ResetToNoFingersDown();
390 } 446 }
391 } 447 }
392 ProcessGestureEvents(); 448 ProcessGestureEvents();
393 return ui::EVENT_REWRITE_DISCARD; 449 return ui::EVENT_REWRITE_DISCARD;
394 } 450 }
395 451
452 ui::EventRewriteStatus TouchExplorationController::InCornerPassthrough(
453 const ui::TouchEvent& event,
454 scoped_ptr<ui::Event>* rewritten_event) {
455 ui::EventType type = event.type();
456
457 // If the first finger has left the corner, then exit passthrough.
458 if (event.touch_id() == initial_press_->touch_id()) {
459 int edges = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge);
460 bool in_a_bottom_corner = (edges == BOTTOM_LEFT_CORNER) ||
461 (edges == BOTTOM_RIGHT_CORNER);
462 if (type == ui::ET_TOUCH_MOVED && in_a_bottom_corner)
463 return ui::EVENT_REWRITE_DISCARD;
464
465 if (current_touch_ids_.size() == 0) {
466 ResetToNoFingersDown();
467 return ui::EVENT_REWRITE_DISCARD;
468 }
469
470 state_ = WAIT_FOR_ONE_FINGER;
471 VLOG_STATE();
472 return ui::EVENT_REWRITE_DISCARD;
473 }
474
475 rewritten_event->reset(new ui::TouchEvent(
476 type, event.location(), event.touch_id(), event.time_stamp()));
477 (*rewritten_event)->set_flags(event.flags());
478
479 if (current_touch_ids_.size() == 0)
480 ResetToNoFingersDown();
481
482 return ui::EVENT_REWRITE_REWRITTEN;
483 }
484
396 ui::EventRewriteStatus TouchExplorationController::InOneFingerPassthrough( 485 ui::EventRewriteStatus TouchExplorationController::InOneFingerPassthrough(
397 const ui::TouchEvent& event, 486 const ui::TouchEvent& event,
398 scoped_ptr<ui::Event>* rewritten_event) { 487 scoped_ptr<ui::Event>* rewritten_event) {
399 ui::EventType type = event.type(); 488 ui::EventType type = event.type();
400 489
401 if (!(type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED || 490 if (!(type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED ||
402 type == ui::ET_TOUCH_MOVED || type == ui::ET_TOUCH_PRESSED)) { 491 type == ui::ET_TOUCH_MOVED || type == ui::ET_TOUCH_PRESSED)) {
403 NOTREACHED() << "Unexpected event type received: " << event.name(); 492 NOTREACHED() << "Unexpected event type received: " << event.name();
404 return ui::EVENT_REWRITE_CONTINUE; 493 return ui::EVENT_REWRITE_CONTINUE;
405 } 494 }
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
479 state_ = TOUCH_EXPLORATION; 568 state_ = TOUCH_EXPLORATION;
480 VLOG_STATE(); 569 VLOG_STATE();
481 *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags()); 570 *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags());
482 last_touch_exploration_.reset(new TouchEvent(event)); 571 last_touch_exploration_.reset(new TouchEvent(event));
483 return ui::EVENT_REWRITE_REWRITTEN; 572 return ui::EVENT_REWRITE_REWRITTEN;
484 } 573 }
485 return EVENT_REWRITE_DISCARD; 574 return EVENT_REWRITE_DISCARD;
486 } 575 }
487 576
488 void TouchExplorationController::PlaySoundForTimer() { 577 void TouchExplorationController::PlaySoundForTimer() {
489 delegate_->PlayVolumeAdjustSound(); 578 delegate_->PlayVolumeAdjustEarcon();
490 } 579 }
491 580
492 ui::EventRewriteStatus TouchExplorationController::InSlideGesture( 581 ui::EventRewriteStatus TouchExplorationController::InSlideGesture(
493 const ui::TouchEvent& event, 582 const ui::TouchEvent& event,
494 scoped_ptr<ui::Event>* rewritten_event) { 583 scoped_ptr<ui::Event>* rewritten_event) {
495 // The timer should not fire when sliding. 584 // The timer should not fire when sliding.
496 if (tap_timer_.IsRunning()) 585 if (tap_timer_.IsRunning())
497 tap_timer_.Stop(); 586 tap_timer_.Stop();
498 587
499 ui::EventType type = event.type(); 588 ui::EventType type = event.type();
(...skipping 19 matching lines...) Expand all
519 return EVENT_REWRITE_DISCARD; 608 return EVENT_REWRITE_DISCARD;
520 } 609 }
521 610
522 // This can occur if the user leaves the screen edge and then returns to it to 611 // This can occur if the user leaves the screen edge and then returns to it to
523 // continue adjusting the sound. 612 // continue adjusting the sound.
524 if (!sound_timer_.IsRunning()) { 613 if (!sound_timer_.IsRunning()) {
525 sound_timer_.Start(FROM_HERE, 614 sound_timer_.Start(FROM_HERE,
526 kSoundDelay, 615 kSoundDelay,
527 this, 616 this,
528 &ui::TouchExplorationController::PlaySoundForTimer); 617 &ui::TouchExplorationController::PlaySoundForTimer);
529 delegate_->PlayVolumeAdjustSound(); 618 delegate_->PlayVolumeAdjustEarcon();
530 } 619 }
531 620
532 // There should not be more than one finger down. 621 // There should not be more than one finger down.
533 DCHECK(current_touch_ids_.size() <= 1); 622 DCHECK(current_touch_ids_.size() <= 1);
534 if (type == ui::ET_TOUCH_MOVED) { 623 if (type == ui::ET_TOUCH_MOVED) {
535 gesture_provider_.OnTouchEvent(event); 624 gesture_provider_.OnTouchEvent(event);
536 gesture_provider_.OnTouchEventAck(false); 625 gesture_provider_.OnTouchEventAck(false);
537 } 626 }
538 if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { 627 if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
539 gesture_provider_.OnTouchEvent(event); 628 gesture_provider_.OnTouchEvent(event);
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
582 last_touch_exploration_->location(); 671 last_touch_exploration_->location();
583 scoped_ptr<ui::TouchEvent> passthrough_press( 672 scoped_ptr<ui::TouchEvent> passthrough_press(
584 new ui::TouchEvent(ui::ET_TOUCH_PRESSED, 673 new ui::TouchEvent(ui::ET_TOUCH_PRESSED,
585 last_touch_exploration_->location(), 674 last_touch_exploration_->location(),
586 last_unused_finger_event_->touch_id(), 675 last_unused_finger_event_->touch_id(),
587 Now())); 676 Now()));
588 DispatchEvent(passthrough_press.get()); 677 DispatchEvent(passthrough_press.get());
589 return; 678 return;
590 } 679 }
591 case SINGLE_TAP_PRESSED: 680 case SINGLE_TAP_PRESSED:
681 if (passthrough_timer_.IsRunning())
682 return;
592 case GESTURE_IN_PROGRESS: 683 case GESTURE_IN_PROGRESS:
593 // Discard any pending gestures. 684 // Discard any pending gestures.
594 delete gesture_provider_.GetAndResetPendingGestures(); 685 delete gesture_provider_.GetAndResetPendingGestures();
595 state_ = TOUCH_EXPLORATION; 686 state_ = TOUCH_EXPLORATION;
596 VLOG_STATE(); 687 VLOG_STATE();
597 break; 688 break;
598 default: 689 default:
599 return; 690 return;
600 } 691 }
601 EnterTouchToMouseMode(); 692 EnterTouchToMouseMode();
602 scoped_ptr<ui::Event> mouse_move = 693 scoped_ptr<ui::Event> mouse_move =
603 CreateMouseMoveEvent(initial_press_->location(), initial_press_->flags()); 694 CreateMouseMoveEvent(initial_press_->location(), initial_press_->flags());
604 DispatchEvent(mouse_move.get()); 695 DispatchEvent(mouse_move.get());
605 last_touch_exploration_.reset(new TouchEvent(*initial_press_)); 696 last_touch_exploration_.reset(new TouchEvent(*initial_press_));
606 } 697 }
607 698
699 void TouchExplorationController::OnPassthroughTimerFired() {
700 // The long press timer should only be running if one finger is in the corner
aboxhall 2014/08/06 21:03:12 I see why this comment was added, but I think it's
lisayin 2014/08/06 21:48:23 Done.
701 // ready for corner passthrough
702
703 // Check that initial press isn't null and that the id of the initial press
704 // still exists in touch_locations_.
705 if (!initial_press_ ||
706 touch_locations_.end() ==
707 touch_locations_.find(initial_press_->touch_id()))
708 return;
aboxhall 2014/08/06 21:03:12 Is this an error/shouldn't happen condition? Also,
lisayin 2014/08/06 21:48:22 Done.
709
710 gfx::Point location =
711 ToRoundedPoint(touch_locations_[initial_press_->touch_id()]);
712 int corner = FindEdgesWithinBounds(location, kSlopDistanceFromEdge);
713 if (corner != BOTTOM_LEFT_CORNER && corner != BOTTOM_RIGHT_CORNER)
714 return;
715
716 if (sound_timer_.IsRunning())
717 sound_timer_.Stop();
718 delegate_->PlayPassthroughEarcon();
719 delete gesture_provider_.GetAndResetPendingGestures();
720 state_ = CORNER_PASSTHROUGH;
721 VLOG_STATE();
722 return;
723 }
724
608 void TouchExplorationController::DispatchEvent(ui::Event* event) { 725 void TouchExplorationController::DispatchEvent(ui::Event* event) {
609 ui::EventDispatchDetails result ALLOW_UNUSED = 726 ui::EventDispatchDetails result ALLOW_UNUSED =
610 root_window_->GetHost()->dispatcher()->OnEventFromSource(event); 727 root_window_->GetHost()->dispatcher()->OnEventFromSource(event);
611 } 728 }
612 729
613 void TouchExplorationController::OnGestureEvent( 730 void TouchExplorationController::OnGestureEvent(
614 ui::GestureEvent* gesture) { 731 ui::GestureEvent* gesture) {
615 CHECK(gesture->IsGestureEvent()); 732 CHECK(gesture->IsGestureEvent());
616 ui::EventType type = gesture->type(); 733 ui::EventType type = gesture->type();
617 if (VLOG_on_) 734 if (VLOG_on_)
(...skipping 21 matching lines...) Expand all
639 } 756 }
640 } 757 }
641 } 758 }
642 759
643 void TouchExplorationController::SideSlideControl(ui::GestureEvent* gesture) { 760 void TouchExplorationController::SideSlideControl(ui::GestureEvent* gesture) {
644 ui::EventType type = gesture->type(); 761 ui::EventType type = gesture->type();
645 if (!gesture->IsScrollGestureEvent()) 762 if (!gesture->IsScrollGestureEvent())
646 return; 763 return;
647 764
648 if (type == ET_GESTURE_SCROLL_BEGIN) { 765 if (type == ET_GESTURE_SCROLL_BEGIN) {
649 delegate_->PlayVolumeAdjustSound(); 766 delegate_->PlayVolumeAdjustEarcon();
650 } 767 }
651 768
652 if (type == ET_GESTURE_SCROLL_END) { 769 if (type == ET_GESTURE_SCROLL_END) {
653 if (sound_timer_.IsRunning()) 770 if (sound_timer_.IsRunning())
654 sound_timer_.Stop(); 771 sound_timer_.Stop();
655 delegate_->PlayVolumeAdjustSound(); 772 delegate_->PlayVolumeAdjustEarcon();
656 } 773 }
657 774
658 // If the user is in the corner of the right side of the screen, the volume 775 // If the user is in the corner of the right side of the screen, the volume
659 // will be automatically set to 100% or muted depending on which corner they 776 // will be automatically set to 100% or muted depending on which corner they
660 // are in. Otherwise, the user will be able to adjust the volume by sliding 777 // are in. Otherwise, the user will be able to adjust the volume by sliding
661 // their finger along the right side of the screen. Volume is relative to 778 // their finger along the right side of the screen. Volume is relative to
662 // where they are on the right side of the screen. 779 // where they are on the right side of the screen.
663 gfx::Point location = gesture->location(); 780 gfx::Point location = gesture->location();
664 int edge = FindEdgesWithinBounds(location, kSlopDistanceFromEdge); 781 int edge = FindEdgesWithinBounds(location, kSlopDistanceFromEdge);
665 if (!(edge & RIGHT_EDGE)) 782 if (!(edge & RIGHT_EDGE))
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
792 void TouchExplorationController::EnterTouchToMouseMode() { 909 void TouchExplorationController::EnterTouchToMouseMode() {
793 aura::client::CursorClient* cursor_client = 910 aura::client::CursorClient* cursor_client =
794 aura::client::GetCursorClient(root_window_); 911 aura::client::GetCursorClient(root_window_);
795 if (cursor_client && !cursor_client->IsMouseEventsEnabled()) 912 if (cursor_client && !cursor_client->IsMouseEventsEnabled())
796 cursor_client->EnableMouseEvents(); 913 cursor_client->EnableMouseEvents();
797 if (cursor_client && cursor_client->IsCursorVisible()) 914 if (cursor_client && cursor_client->IsCursorVisible())
798 cursor_client->HideCursor(); 915 cursor_client->HideCursor();
799 } 916 }
800 917
801 void TouchExplorationController::ResetToNoFingersDown() { 918 void TouchExplorationController::ResetToNoFingersDown() {
802 ProcessGestureEvents(); 919 if (passthrough_timer_.IsRunning())
aboxhall 2014/08/06 21:03:12 Note that in each of these cases, the IsRunning()
lisayin 2014/08/06 21:48:23 Done.
920 passthrough_timer_.Stop();
803 if (sound_timer_.IsRunning()) 921 if (sound_timer_.IsRunning())
804 sound_timer_.Stop(); 922 sound_timer_.Stop();
923 if (tap_timer_.IsRunning())
924 tap_timer_.Stop();
925 ProcessGestureEvents();
805 state_ = NO_FINGERS_DOWN; 926 state_ = NO_FINGERS_DOWN;
806 VLOG_STATE(); 927 VLOG_STATE();
807 if (tap_timer_.IsRunning()) 928
808 tap_timer_.Stop();
809 } 929 }
810 930
811 void TouchExplorationController::VlogState(const char* function_name) { 931 void TouchExplorationController::VlogState(const char* function_name) {
812 if (!VLOG_on_) 932 if (!VLOG_on_)
813 return; 933 return;
814 if (prev_state_ == state_) 934 if (prev_state_ == state_)
815 return; 935 return;
816 prev_state_ = state_; 936 prev_state_ = state_;
817 const char* state_string = EnumStateToString(state_); 937 const char* state_string = EnumStateToString(state_);
818 VLOG(0) << "\n Function name: " << function_name 938 VLOG(0) << "\n Function name: " << function_name
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
862 case DOUBLE_TAP_PENDING: 982 case DOUBLE_TAP_PENDING:
863 return "DOUBLE_TAP_PENDING"; 983 return "DOUBLE_TAP_PENDING";
864 case TOUCH_RELEASE_PENDING: 984 case TOUCH_RELEASE_PENDING:
865 return "TOUCH_RELEASE_PENDING"; 985 return "TOUCH_RELEASE_PENDING";
866 case TOUCH_EXPLORATION: 986 case TOUCH_EXPLORATION:
867 return "TOUCH_EXPLORATION"; 987 return "TOUCH_EXPLORATION";
868 case GESTURE_IN_PROGRESS: 988 case GESTURE_IN_PROGRESS:
869 return "GESTURE_IN_PROGRESS"; 989 return "GESTURE_IN_PROGRESS";
870 case TOUCH_EXPLORE_SECOND_PRESS: 990 case TOUCH_EXPLORE_SECOND_PRESS:
871 return "TOUCH_EXPLORE_SECOND_PRESS"; 991 return "TOUCH_EXPLORE_SECOND_PRESS";
992 case CORNER_PASSTHROUGH:
993 return "CORNER_PASSTHROUGH";
872 case SLIDE_GESTURE: 994 case SLIDE_GESTURE:
873 return "SLIDE_GESTURE"; 995 return "SLIDE_GESTURE";
874 case ONE_FINGER_PASSTHROUGH: 996 case ONE_FINGER_PASSTHROUGH:
875 return "ONE_FINGER_PASSTHROUGH"; 997 return "ONE_FINGER_PASSTHROUGH";
876 case WAIT_FOR_ONE_FINGER: 998 case WAIT_FOR_ONE_FINGER:
877 return "WAIT_FOR_ONE_FINGER"; 999 return "WAIT_FOR_ONE_FINGER";
878 } 1000 }
879 return "Not a state"; 1001 return "Not a state";
880 } 1002 }
881 1003
882 } // namespace ui 1004 } // namespace ui
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