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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 5 #ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
6 #define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 6 #define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
7 | 7 |
8 #include "base/time/tick_clock.h" | 8 #include "base/time/tick_clock.h" |
9 #include "base/timer/timer.h" | 9 #include "base/timer/timer.h" |
10 #include "base/values.h" | 10 #include "base/values.h" |
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26 class GestureEvent; | 26 class GestureEvent; |
27 class GestureProviderAura; | 27 class GestureProviderAura; |
28 class TouchEvent; | 28 class TouchEvent; |
29 | 29 |
30 // A delegate to handle commands in response to detected accessibility gesture | 30 // A delegate to handle commands in response to detected accessibility gesture |
31 // events. | 31 // events. |
32 class TouchExplorationControllerDelegate { | 32 class TouchExplorationControllerDelegate { |
33 public: | 33 public: |
34 virtual ~TouchExplorationControllerDelegate() {} | 34 virtual ~TouchExplorationControllerDelegate() {} |
35 | 35 |
36 // This function should be called whenever the delegate wants to play a sound | |
37 // when the volume adjusts. | |
38 virtual void PlayVolumeAdjustSound() = 0; | |
39 | |
40 // Takes an int from 0.0 to 100.0 that indicates the percent the volume | 36 // Takes an int from 0.0 to 100.0 that indicates the percent the volume |
41 // should be set to. | 37 // should be set to. |
42 virtual void SetOutputLevel(int volume) = 0; | 38 virtual void SetOutputLevel(int volume) = 0; |
39 | |
40 // This function should be called when the volume adjust earcon should be | |
41 // played | |
42 virtual void PlayVolumeAdjustEarcon() = 0; | |
43 | |
44 // This function should be called when the passthrough earcon should be | |
45 // played. | |
46 virtual void PlayPassthroughEarcon() = 0; | |
47 | |
48 // This function should be called when the exit screen earcon should be | |
49 // played. | |
50 virtual void PlayExitScreenEarcon() = 0; | |
51 | |
52 // This function should be called when the enter screen earcon should be | |
53 // played. | |
54 virtual void PlayEnterScreenEarcon() = 0; | |
43 }; | 55 }; |
44 | 56 |
45 // TouchExplorationController is used in tandem with "Spoken Feedback" to | 57 // TouchExplorationController is used in tandem with "Spoken Feedback" to |
46 // make the touch UI accessible. Gestures performed in the middle of the screen | 58 // make the touch UI accessible. Gestures performed in the middle of the screen |
47 // are mapped to accessiblity key shortcuts while gestures performed on the edge | 59 // are mapped to accessiblity key shortcuts while gestures performed on the edge |
48 // of the screen can change settings. | 60 // of the screen can change settings. |
49 // | 61 // |
50 // ** Short version ** | 62 // ** Short version ** |
51 // | 63 // |
52 // At a high-level, single-finger events are used for accessibility - | 64 // At a high-level, single-finger events are used for accessibility - |
53 // exploring the screen gets turned into mouse moves (which can then be | 65 // exploring the screen gets turned into mouse moves (which can then be |
54 // spoken by an accessibility service running), a single tap while the user | 66 // spoken by an accessibility service running), a single tap while the user |
55 // is in touch exploration or a double-tap simulates a click, and gestures | 67 // is in touch exploration or a double-tap simulates a click, and gestures |
56 // can be used to send high-level accessibility commands. For example, a swipe | 68 // can be used to send high-level accessibility commands. For example, a swipe |
57 // right would correspond to the keyboard short cut shift+search+right. | 69 // right would correspond to the keyboard short cut shift+search+right. |
58 // When two or more fingers are pressed initially, from then on the events | 70 // When two or more fingers are pressed initially, from then on the events |
59 // are passed through, but with the initial finger removed - so if you swipe | 71 // are passed through, but with the initial finger removed - so if you swipe |
60 // down with two fingers, the running app will see a one-finger swipe. Slide | 72 // down with two fingers, the running app will see a one-finger swipe. If the |
73 // user holds down the corner of the screen until an earcon sounds, all | |
74 // subsequent fingers will also be passed through in a similar manner. Slide | |
61 // gestures performed on the edge of the screen can change settings | 75 // gestures performed on the edge of the screen can change settings |
62 // continuously. For example, sliding a finger along the right side of the | 76 // continuously. For example, sliding a finger along the right side of the |
63 // screen will change the volume. | 77 // screen will change the volume. |
64 // When a user double taps and holds with one finger, the finger is passed | 78 // When a user double taps and holds with one finger, the finger is passed |
65 // through as if accessibility was turned off. | 79 // through as if accessibility was turned off. |
66 // | 80 // |
67 // ** Long version ** | 81 // ** Long version ** |
68 // | 82 // |
69 // Here are the details of the implementation: | 83 // Here are the details of the implementation: |
70 // | 84 // |
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164 ui::EventRewriteStatus InSingleTapPressed( | 178 ui::EventRewriteStatus InSingleTapPressed( |
165 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 179 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
166 ui::EventRewriteStatus InSingleTapOrTouchExploreReleased( | 180 ui::EventRewriteStatus InSingleTapOrTouchExploreReleased( |
167 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 181 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
168 ui::EventRewriteStatus InDoubleTapPending( | 182 ui::EventRewriteStatus InDoubleTapPending( |
169 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 183 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
170 ui::EventRewriteStatus InTouchReleasePending( | 184 ui::EventRewriteStatus InTouchReleasePending( |
171 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 185 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
172 ui::EventRewriteStatus InTouchExploration( | 186 ui::EventRewriteStatus InTouchExploration( |
173 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 187 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
174 ui::EventRewriteStatus InTwoToOneFinger( | 188 ui::EventRewriteStatus InCornerPassthrough( |
175 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 189 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
176 ui::EventRewriteStatus InOneFingerPassthrough( | 190 ui::EventRewriteStatus InOneFingerPassthrough( |
177 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 191 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
178 ui::EventRewriteStatus InGestureInProgress( | 192 ui::EventRewriteStatus InGestureInProgress( |
179 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 193 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
180 ui::EventRewriteStatus InTouchExploreSecondPress( | 194 ui::EventRewriteStatus InTouchExploreSecondPress( |
181 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 195 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
182 ui::EventRewriteStatus InWaitForOneFinger( | 196 ui::EventRewriteStatus InWaitForOneFinger( |
183 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 197 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
184 ui::EventRewriteStatus InSlideGesture( | 198 ui::EventRewriteStatus InSlideGesture( |
185 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | 199 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); |
186 | 200 |
187 // Returns the current time of the tick clock. | 201 // Returns the current time of the tick clock. |
188 base::TimeDelta Now(); | 202 base::TimeDelta Now(); |
189 | 203 |
190 // This timer is started every time we get the first press event, and | 204 // This timer is started every time we get the first press event, and |
191 // it fires after the double-click timeout elapses (300 ms by default). | 205 // it fires after the double-click timeout elapses (300 ms by default). |
192 // If the user taps and releases within 300 ms and doesn't press again, | 206 // If the user taps and releases within 300 ms and doesn't press again, |
193 // we treat that as a single mouse move (touch exploration) event. | 207 // we treat that as a single mouse move (touch exploration) event. |
194 void StartTapTimer(); | 208 void StartTapTimer(); |
195 void OnTapTimerFired(); | 209 void OnTapTimerFired(); |
196 | 210 |
211 // This timer is started every timer we get the first press event and the | |
212 // finger is in the corner of the screen. | |
213 // It fires after the long_press timeout elapses (500 ms by default). If the | |
aboxhall
2014/08/06 18:10:45
Looks like it's 700ms now. Maybe just refer to the
lisayin
2014/08/06 20:37:35
Done.
| |
214 // user is still in the corner by the time this timre fires, all subsequent | |
215 // fingers added on the screen will be passed through. | |
216 void OnLongPressTimerFired(); | |
217 | |
197 // Dispatch a new event outside of the event rewriting flow. | 218 // Dispatch a new event outside of the event rewriting flow. |
198 void DispatchEvent(ui::Event* event); | 219 void DispatchEvent(ui::Event* event); |
199 | 220 |
200 // Overridden from GestureProviderAuraClient. | 221 // Overridden from GestureProviderAuraClient. |
201 // | 222 // |
202 // The gesture provider keeps track of all the touch events after | 223 // The gesture provider keeps track of all the touch events after |
203 // the user moves fast enough to trigger a gesture. After the user | 224 // the user moves fast enough to trigger a gesture. After the user |
204 // completes their gesture, this method will decide what keyboard | 225 // completes their gesture, this method will decide what keyboard |
205 // input their gesture corresponded to. | 226 // input their gesture corresponded to. |
206 virtual void OnGestureEvent(ui::GestureEvent* gesture) OVERRIDE; | 227 virtual void OnGestureEvent(ui::GestureEvent* gesture) OVERRIDE; |
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295 // releases the touch explore finger, the other finger will continue with | 316 // releases the touch explore finger, the other finger will continue with |
296 // touch explore. Any fingers pressed past the first two are ignored. | 317 // touch explore. Any fingers pressed past the first two are ignored. |
297 TOUCH_EXPLORE_SECOND_PRESS, | 318 TOUCH_EXPLORE_SECOND_PRESS, |
298 | 319 |
299 // After the user double taps and holds with a single finger, all events | 320 // After the user double taps and holds with a single finger, all events |
300 // for that finger are passed through, displaced by an offset. Adding | 321 // for that finger are passed through, displaced by an offset. Adding |
301 // extra fingers has no effect. This state is left when the user removes | 322 // extra fingers has no effect. This state is left when the user removes |
302 // all fingers. | 323 // all fingers. |
303 ONE_FINGER_PASSTHROUGH, | 324 ONE_FINGER_PASSTHROUGH, |
304 | 325 |
326 // If the user has pressed and held down the left corner past long press, | |
327 // then as long as they are holding the corner, all subsequent fingers | |
328 // registered will be in passthrough. | |
329 CORNER_PASSTHROUGH, | |
330 | |
305 // If the user added another finger in SINGLE_TAP_PRESSED, or if the user | 331 // If the user added another finger in SINGLE_TAP_PRESSED, or if the user |
306 // has multiple fingers fingers down in any other state between | 332 // has multiple fingers fingers down in any other state between |
307 // passthrough, touch exploration, and gestures, they must release | 333 // passthrough, touch exploration, and gestures, they must release |
308 // all fingers except before completing any more actions. This state is | 334 // all fingers except before completing any more actions. This state is |
309 // generally useful for developing new features, because it creates a | 335 // generally useful for developing new features, because it creates a |
310 // simple way to handle a dead end in user flow. | 336 // simple way to handle a dead end in user flow. |
311 WAIT_FOR_ONE_FINGER, | 337 WAIT_FOR_ONE_FINGER, |
312 | 338 |
313 // If the user is within the given bounds from an edge of the screen, not | 339 // If the user is within the given bounds from an edge of the screen, not |
314 // including corners, then the resulting movements will be interpreted as | 340 // including corners, then the resulting movements will be interpreted as |
315 // slide gestures. | 341 // slide gestures. |
316 SLIDE_GESTURE, | 342 SLIDE_GESTURE, |
317 }; | 343 }; |
318 | 344 |
319 enum ScreenLocation { | 345 enum ScreenLocation { |
320 // Hot "edges" of the screen are each represented by a respective bit. | 346 // Hot "edges" of the screen are each represented by a respective bit. |
321 NO_EDGE = 0, | 347 NO_EDGE = 0, |
322 RIGHT_EDGE = 1 << 0, | 348 RIGHT_EDGE = 1 << 0, |
323 TOP_EDGE = 1 << 1, | 349 TOP_EDGE = 1 << 1, |
324 LEFT_EDGE = 1 << 2, | 350 LEFT_EDGE = 1 << 2, |
325 BOTTOM_EDGE = 1 << 3, | 351 BOTTOM_EDGE = 1 << 3, |
352 BOTTOM_LEFT_CORNER = LEFT_EDGE | BOTTOM_EDGE, | |
353 BOTTOM_RIGHT_CORNER = RIGHT_EDGE | BOTTOM_EDGE, | |
326 }; | 354 }; |
327 | 355 |
328 // Given a point, if it is within the given bounds of an edge, returns the | 356 // Given a point, if it is within the given bounds of an edge, returns the |
329 // edge. If it is within the given bounds of two edges, returns an int with | 357 // edge. If it is within the given bounds of two edges, returns an int with |
330 // both bits that represent the respective edges turned on. Otherwise returns | 358 // both bits that represent the respective edges turned on. Otherwise returns |
331 // SCREEN_CENTER. | 359 // SCREEN_CENTER. |
332 int FindEdgesWithinBounds(gfx::Point point, float bounds); | 360 int FindEdgesWithinBounds(gfx::Point point, float bounds); |
333 | 361 |
334 void VlogState(const char* function_name); | 362 void VlogState(const char* function_name); |
335 | 363 |
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361 | 389 |
362 // Stores the most recent event from a finger that is currently not | 390 // Stores the most recent event from a finger that is currently not |
363 // sending events through, but might in the future (e.g. before a finger | 391 // sending events through, but might in the future (e.g. before a finger |
364 // enters double-tap-hold passthrough, we need to update its location.) | 392 // enters double-tap-hold passthrough, we need to update its location.) |
365 scoped_ptr<ui::TouchEvent> last_unused_finger_event_; | 393 scoped_ptr<ui::TouchEvent> last_unused_finger_event_; |
366 | 394 |
367 // The last synthesized mouse move event. When the user double-taps, | 395 // The last synthesized mouse move event. When the user double-taps, |
368 // we send the passed-through tap to the location of this event. | 396 // we send the passed-through tap to the location of this event. |
369 scoped_ptr<ui::TouchEvent> last_touch_exploration_; | 397 scoped_ptr<ui::TouchEvent> last_touch_exploration_; |
370 | 398 |
371 // A timer to fire the mouse move event after the double-tap delay. | 399 // A timer that fires after the double-tap delay. |
372 base::OneShotTimer<TouchExplorationController> tap_timer_; | 400 base::OneShotTimer<TouchExplorationController> tap_timer_; |
373 | 401 |
402 // A timer that fires after a long press delay. | |
403 base::OneShotTimer<TouchExplorationController> long_press_timer_; | |
404 | |
374 // A timer to fire an indicating sound when sliding to change volume. | 405 // A timer to fire an indicating sound when sliding to change volume. |
375 base::RepeatingTimer<TouchExplorationController> sound_timer_; | 406 base::RepeatingTimer<TouchExplorationController> sound_timer_; |
376 | 407 |
377 // A default gesture detector config, so we can share the same | 408 // A default gesture detector config, so we can share the same |
378 // timeout and pixel slop constants. | 409 // timeout and pixel slop constants. |
379 ui::GestureDetector::Config gesture_detector_config_; | 410 ui::GestureDetector::Config gesture_detector_config_; |
380 | 411 |
381 // Gesture Handler to interpret the touch events. | 412 // Gesture Handler to interpret the touch events. |
382 ui::GestureProviderAura gesture_provider_; | 413 ui::GestureProviderAura gesture_provider_; |
383 | 414 |
384 // The previous state entered. | 415 // The previous state entered. |
385 State prev_state_; | 416 State prev_state_; |
386 | 417 |
387 // A copy of the previous event passed. | 418 // A copy of the previous event passed. |
388 scoped_ptr<ui::TouchEvent> prev_event_; | 419 scoped_ptr<ui::TouchEvent> prev_event_; |
389 | 420 |
390 // This toggles whether VLOGS are turned on or not. | 421 // This toggles whether VLOGS are turned on or not. |
391 bool VLOG_on_; | 422 bool VLOG_on_; |
392 | 423 |
393 // When touch_exploration_controller gets time relative to real time during | 424 // When touch_exploration_controller gets time relative to real time during |
394 // testing, this clock is set to the simulated clock and used. | 425 // testing, this clock is set to the simulated clock and used. |
395 base::TickClock* tick_clock_; | 426 base::TickClock* tick_clock_; |
396 | 427 |
428 // Indicates if a finger is in the lower left corner waiting for the timer to | |
429 // run out. | |
430 bool waiting_for_corner_passthrough_; | |
431 | |
397 DISALLOW_COPY_AND_ASSIGN(TouchExplorationController); | 432 DISALLOW_COPY_AND_ASSIGN(TouchExplorationController); |
398 }; | 433 }; |
399 | 434 |
400 } // namespace ui | 435 } // namespace ui |
401 | 436 |
402 #endif // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 437 #endif // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
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