Index: src/ic.cc |
diff --git a/src/ic.cc b/src/ic.cc |
index 81afa53b95524120066e7bbefc1f45402beb273e..ca3970bad41e8c8257181c1a79de8a4b2d3e5286 100644 |
--- a/src/ic.cc |
+++ b/src/ic.cc |
@@ -514,11 +514,10 @@ void CompareIC::Clear(Isolate* isolate, |
Address address, |
Code* target, |
ConstantPoolArray* constant_pool) { |
- ASSERT(target->major_key() == CodeStub::CompareIC); |
+ ASSERT(CodeStub::GetMajorKey(target) == CodeStub::CompareIC); |
CompareIC::State handler_state; |
Token::Value op; |
- ICCompareStub::DecodeMinorKey(target->stub_info(), NULL, NULL, |
- &handler_state, &op); |
+ ICCompareStub::DecodeKey(target->stub_key(), NULL, NULL, &handler_state, &op); |
// Only clear CompareICs that can retain objects. |
if (handler_state != KNOWN_OBJECT) return; |
SetTargetAtAddress(address, GetRawUninitialized(isolate, op), constant_pool); |
@@ -2756,15 +2755,12 @@ Type* CompareIC::StateToType( |
} |
-void CompareIC::StubInfoToType(int stub_minor_key, |
- Type** left_type, |
- Type** right_type, |
- Type** overall_type, |
- Handle<Map> map, |
- Zone* zone) { |
+void CompareIC::StubInfoToType(uint32_t stub_key, Type** left_type, |
+ Type** right_type, Type** overall_type, |
+ Handle<Map> map, Zone* zone) { |
State left_state, right_state, handler_state; |
- ICCompareStub::DecodeMinorKey(stub_minor_key, &left_state, &right_state, |
- &handler_state, NULL); |
+ ICCompareStub::DecodeKey(stub_key, &left_state, &right_state, &handler_state, |
+ NULL); |
*left_type = StateToType(zone, left_state); |
*right_type = StateToType(zone, right_state); |
*overall_type = StateToType(zone, handler_state, map); |
@@ -2880,8 +2876,8 @@ CompareIC::State CompareIC::TargetState(State old_state, |
Code* CompareIC::UpdateCaches(Handle<Object> x, Handle<Object> y) { |
HandleScope scope(isolate()); |
State previous_left, previous_right, previous_state; |
- ICCompareStub::DecodeMinorKey(target()->stub_info(), &previous_left, |
- &previous_right, &previous_state, NULL); |
+ ICCompareStub::DecodeKey(target()->stub_key(), &previous_left, |
+ &previous_right, &previous_state, NULL); |
State new_left = NewInputState(previous_left, x); |
State new_right = NewInputState(previous_right, y); |
State state = TargetState(previous_state, previous_left, previous_right, |