| Index: Source/platform/audio/AudioProcessor.h
|
| diff --git a/Source/platform/audio/AudioProcessor.h b/Source/platform/audio/AudioProcessor.h
|
| index ec9e99460d61e62d80fb979e7ecf9debe1b3be63..aded735abfeddde1392db8bb80c45c182eb672b9 100644
|
| --- a/Source/platform/audio/AudioProcessor.h
|
| +++ b/Source/platform/audio/AudioProcessor.h
|
| @@ -32,6 +32,7 @@
|
| #define AudioProcessor_h
|
|
|
| #include "platform/PlatformExport.h"
|
| +#include "platform/heap/Handle.h"
|
|
|
| namespace blink {
|
|
|
| @@ -41,7 +42,7 @@ class AudioBus;
|
| // where the number of input channels equals the number of output channels. It can be used as one part of a complex DSP algorithm,
|
| // or as the processor for a basic (one input - one output) AudioNode.
|
|
|
| -class PLATFORM_EXPORT AudioProcessor {
|
| +class PLATFORM_EXPORT AudioProcessor : public NoBaseWillBeGarbageCollectedFinalized<AudioProcessor> {
|
| public:
|
| AudioProcessor(float sampleRate, unsigned numberOfChannels)
|
| : m_initialized(false)
|
| @@ -51,6 +52,7 @@ public:
|
| }
|
|
|
| virtual ~AudioProcessor();
|
| + virtual void trace(Visitor*);
|
|
|
| // Full initialization can be done here instead of in the constructor.
|
| virtual void initialize() = 0;
|
|
|