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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "6.6", | 22 "version": "6.7", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": { | 30 "gl_vendor": { |
31 "op": "beginwith", | 31 "op": "beginwith", |
32 "value": "Imagination" | 32 "value": "Imagination" |
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1095 "id": 85, | 1095 "id": 85, |
1096 "cr_bugs": [393810], | 1096 "cr_bugs": [393810], |
1097 "description": "Shader vec/mat construction is buggy on Mac NVIDIA", | 1097 "description": "Shader vec/mat construction is buggy on Mac NVIDIA", |
1098 "os": { | 1098 "os": { |
1099 "type": "macosx" | 1099 "type": "macosx" |
1100 }, | 1100 }, |
1101 "vendor_id": "0x10de", | 1101 "vendor_id": "0x10de", |
1102 "features": [ | 1102 "features": [ |
1103 "scalarize_vec_and_mat_constructor_args" | 1103 "scalarize_vec_and_mat_constructor_args" |
1104 ] | 1104 ] |
| 1105 }, |
| 1106 { |
| 1107 "id": 86, |
| 1108 "description": "Disable use of Direct3D 11 on Matrox video cards", |
| 1109 "cr_bugs": [395861], |
| 1110 "os": { |
| 1111 "type": "win" |
| 1112 }, |
| 1113 "vendor_id": "0x102b", |
| 1114 "features": [ |
| 1115 "disable_d3d11" |
| 1116 ] |
1105 } | 1117 } |
1106 ] | 1118 ] |
1107 } | 1119 } |
1108 | 1120 |
1109 ); // LONG_STRING_CONST macro | 1121 ); // LONG_STRING_CONST macro |
1110 | 1122 |
1111 } // namespace gpu | 1123 } // namespace gpu |
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