Index: LayoutTests/fast/canvas/image-object-in-canvas.html |
diff --git a/LayoutTests/fast/canvas/image-object-in-canvas.html b/LayoutTests/fast/canvas/image-object-in-canvas.html |
index 0054078f781ada081ade65965dad988f31494020..3cf3296ccde9798892b036f6b7703105dbe461a4 100644 |
--- a/LayoutTests/fast/canvas/image-object-in-canvas.html |
+++ b/LayoutTests/fast/canvas/image-object-in-canvas.html |
@@ -19,7 +19,7 @@ function imageLoaded() { |
c1.drawImage(i, 0, 0, i.width * 2, i.height * 2) |
var c2 = getContext('canvas2'); |
- c2.drawImageFromRect(i, 0, 0, i.width, i.height, 0, 0, i.width, i.height, 'over') |
+ c2.drawImage(i, 0, 0, i.width, i.height, 0, 0, i.width, i.height) |
var c3 = getContext('canvas3'); |
var pattern = c3.createPattern(i, 'repeat'); |
@@ -56,7 +56,7 @@ function runTests() { |
<body onload="runTests();" style="overflow:hidden;"> |
<p>This tests that the Image JavaScript object works as expected when used in a canvas. If the test is successful, the Apple logo should appear scaled, normal and finally tiled in a circle.</p> |
<div><canvas id="canvas1" width="150" height="150"></canvas>Using drawImage.</div> |
-<div><canvas id="canvas2" width="150" height="150"></canvas>Using drawImageFromRect.</div> |
+<div><canvas id="canvas2" width="150" height="150"></canvas>Using drawImage with source rectangle.</div> |
<div><canvas id="canvas3" width="150" height="150"></canvas>Using ImagePattern.</div> |
<div><canvas id="canvas4" width="150" height="150"></canvas>Using ImagePattern and rotation.</div> |