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Unified Diff: LayoutTests/fast/canvas/canvas-currentColor-expected.txt

Issue 408813007: Remove non-standard API entry points in CanvasRenderingContext2D (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: remove some unnecessary mac/virtual/gpu baselines Created 6 years, 1 month ago
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Index: LayoutTests/fast/canvas/canvas-currentColor-expected.txt
diff --git a/LayoutTests/fast/canvas/canvas-currentColor-expected.txt b/LayoutTests/fast/canvas/canvas-currentColor-expected.txt
index 2885832770abb01d494b70bfbf335ac34e094112..979c9cbfb807894bd11ec1d4e8267f12916e865e 100644
--- a/LayoutTests/fast/canvas/canvas-currentColor-expected.txt
+++ b/LayoutTests/fast/canvas/canvas-currentColor-expected.txt
@@ -9,18 +9,6 @@ PASS ctx.fillStyle = '#f00'; ctx.fillStyle is '#ff0000'
PASS ctx.fillStyle = 'currentColor'; ctx.fillStyle is '#000000'
PASS ctx.strokeStyle = '#f00'; ctx.strokeStyle is '#ff0000'
PASS ctx.strokeStyle = 'currentColor'; ctx.strokeStyle is '#000000'
-PASS ctx.setShadow(0, 0, 0, '#f00'); ctx.shadowColor is '#ff0000'
-PASS ctx.setShadow(0, 0, 0, 'currentColor'); ctx.shadowColor is '#000000'
-PASS ctx.setShadow(0, 0, 0, '#f00', 0.0); ctx.shadowColor is 'rgba(255, 0, 0, 0)'
-PASS ctx.setShadow(0, 0, 0, 'currentColor', 0.0); ctx.shadowColor is 'rgba(0, 0, 0, 0)'
-PASS ctx.setStrokeColor('#f00'); ctx.strokeStyle is '#ff0000'
-PASS ctx.setStrokeColor('currentColor'); ctx.strokeStyle is '#000000'
-PASS ctx.setStrokeColor('#f00', 0.0); ctx.strokeStyle is 'rgba(255, 0, 0, 0)'
-PASS ctx.setStrokeColor('currentColor', 0.0); ctx.strokeStyle is 'rgba(0, 0, 0, 0)'
-PASS ctx.setFillColor('#f00'); ctx.fillStyle is '#ff0000'
-PASS ctx.setFillColor('currentColor'); ctx.fillStyle is '#000000'
-PASS ctx.setFillColor('#f00', 0.0); ctx.fillStyle is 'rgba(255, 0, 0, 0)'
-PASS ctx.setFillColor('currentColor', 0.0); ctx.fillStyle is 'rgba(0, 0, 0, 0)'
PASS tryLinearGradientColor('#f00') is '255,0,0,255'
PASS tryLinearGradientColor('currentColor') is '0,0,0,255'
PASS tryRadialGradientColor('#f00') is '255,0,0,255'
@@ -33,18 +21,6 @@ PASS ctx.fillStyle = '#f00'; ctx.fillStyle is '#ff0000'
PASS ctx.fillStyle = 'currentColor'; ctx.fillStyle is '#123456'
PASS ctx.strokeStyle = '#f00'; ctx.strokeStyle is '#ff0000'
PASS ctx.strokeStyle = 'currentColor'; ctx.strokeStyle is '#123456'
-PASS ctx.setShadow(0, 0, 0, '#f00'); ctx.shadowColor is '#ff0000'
-PASS ctx.setShadow(0, 0, 0, 'currentColor'); ctx.shadowColor is '#123456'
-PASS ctx.setShadow(0, 0, 0, '#f00', 0.0); ctx.shadowColor is 'rgba(255, 0, 0, 0)'
-PASS ctx.setShadow(0, 0, 0, 'currentColor', 0.0); ctx.shadowColor is 'rgba(18, 52, 86, 0)'
-PASS ctx.setStrokeColor('#f00'); ctx.strokeStyle is '#ff0000'
-PASS ctx.setStrokeColor('currentColor'); ctx.strokeStyle is '#123456'
-PASS ctx.setStrokeColor('#f00', 0.0); ctx.strokeStyle is 'rgba(255, 0, 0, 0)'
-PASS ctx.setStrokeColor('currentColor', 0.0); ctx.strokeStyle is 'rgba(18, 52, 86, 0)'
-PASS ctx.setFillColor('#f00'); ctx.fillStyle is '#ff0000'
-PASS ctx.setFillColor('currentColor'); ctx.fillStyle is '#123456'
-PASS ctx.setFillColor('#f00', 0.0); ctx.fillStyle is 'rgba(255, 0, 0, 0)'
-PASS ctx.setFillColor('currentColor', 0.0); ctx.fillStyle is 'rgba(18, 52, 86, 0)'
PASS tryLinearGradientColor('#f00') is '255,0,0,255'
PASS tryLinearGradientColor('currentColor') is '0,0,0,255'
PASS tryRadialGradientColor('#f00') is '255,0,0,255'

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