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1 description("Test the behavior of CanvasRenderingContext2D.setShadow() when call
ed with different numbers of arguments."); | |
2 | |
3 var ctx = document.createElement('canvas').getContext('2d'); | |
4 | |
5 shouldThrow("ctx.setShadow()"); | |
6 shouldThrow("ctx.setShadow(0)"); | |
7 shouldThrow("ctx.setShadow(0, 0)"); | |
8 shouldBe("ctx.setShadow(0, 0, 0)", "undefined"); | |
9 shouldBe("ctx.setShadow(0, 0, 0, 0)", "undefined"); | |
10 shouldBe("ctx.setShadow(0, 0, 0, 0, 0)", "undefined"); | |
11 shouldThrow("ctx.setShadow(0, 0, 0, 0, 0, 0)"); | |
12 shouldBe("ctx.setShadow(0, 0, 0, 0, 'red')", "undefined"); | |
13 shouldThrow("ctx.setShadow(0, 0, 0, 0, 'red', 0)"); | |
14 shouldBe("ctx.setShadow(0, 0, 0, 0, 'red', 0, 0)", "undefined"); | |
15 shouldThrow("ctx.setShadow(0, 0, 0, 0, 0, 0)"); | |
16 shouldBe("ctx.setShadow(0, 0, 0, 0, 0, 0, 0)", "undefined"); | |
17 shouldBe("ctx.setShadow(0, 0, 0, 0, 0, 0, 0, 0)", "undefined"); | |
18 shouldBe("ctx.setShadow(0, 0, 0, 0, 0, 0, 0, 0, 0)", "undefined"); | |
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