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1 <html> | |
2 <head> | |
3 <script> | |
4 | |
5 function init() | |
6 { | |
7 if (window.testRunner) | |
8 window.testRunner.dumpAsText(); | |
9 | |
10 var imgCanvas = document.getElementById("c1"); | |
11 var imgCanvas2 = document.getElementById("c2"); | |
12 | |
13 var imgCtx = imgCanvas.getContext("2d"); | |
14 var imgCtx2 = imgCanvas2.getContext("2d"); | |
15 imgCtx.fillStyle = '#0f0'; | |
16 imgCtx.fillRect(0,0,32,32); | |
17 | |
18 var newImage = new Image(); | |
19 newImage.src = imgCanvas.toDataURL(); | |
20 | |
21 imgCtx2.fillStyle = '#0f0'; | |
22 imgCtx2.fillRect(0,0,32,32); | |
23 imgCtx2.drawImageFromRect(newImage, | |
24 0, 1, 1, 1, | |
25 0, 0, 32, 32, 'source-over'); | |
26 | |
27 var result = document.getElementById("result"); | |
28 var data = imgCtx2.getImageData(0,0,1,1).data; | |
29 var red = data[0]; | |
30 var green = data[1]; | |
31 var blue = data[2]; | |
32 var alpha = data[3]; | |
33 if (red != 0 || green != 255 || blue != 0 || alpha != 255) | |
34 result.innerHTML = "FAILED"; | |
35 else | |
36 result.innerHTML = "PASSED"; | |
37 } | |
38 | |
39 </script> | |
40 </head> | |
41 <body onload="init()"> | |
42 <canvas id="c1" width="32px" height="32px"></canvas> | |
43 <canvas id="c2" width="32px" height="32px"></canvas> | |
44 <a>This test exercises a webkit specific canvas routine drawImageFromRect. This
test should pass and never crash. <rdar://problem/9125032> </a> | |
45 <a id="result"></a> | |
46 </body> | |
47 </html> | |
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