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| 1 <html> | |
| 2 <head> | |
| 3 <script> | |
| 4 | |
| 5 function init() | |
| 6 { | |
| 7 if (window.testRunner) | |
| 8 window.testRunner.dumpAsText(); | |
| 9 | |
| 10 var imgCanvas = document.getElementById("c1"); | |
| 11 var imgCanvas2 = document.getElementById("c2"); | |
| 12 | |
| 13 var imgCtx = imgCanvas.getContext("2d"); | |
| 14 var imgCtx2 = imgCanvas2.getContext("2d"); | |
| 15 imgCtx.fillStyle = '#0f0'; | |
| 16 imgCtx.fillRect(0,0,32,32); | |
| 17 | |
| 18 var newImage = new Image(); | |
| 19 newImage.src = imgCanvas.toDataURL(); | |
| 20 | |
| 21 imgCtx2.fillStyle = '#0f0'; | |
| 22 imgCtx2.fillRect(0,0,32,32); | |
| 23 imgCtx2.drawImageFromRect(newImage, | |
| 24 0, 1, 1, 1, | |
| 25 0, 0, 32, 32, 'source-over'); | |
| 26 | |
| 27 var result = document.getElementById("result"); | |
| 28 var data = imgCtx2.getImageData(0,0,1,1).data; | |
| 29 var red = data[0]; | |
| 30 var green = data[1]; | |
| 31 var blue = data[2]; | |
| 32 var alpha = data[3]; | |
| 33 if (red != 0 || green != 255 || blue != 0 || alpha != 255) | |
| 34 result.innerHTML = "FAILED"; | |
| 35 else | |
| 36 result.innerHTML = "PASSED"; | |
| 37 } | |
| 38 | |
| 39 </script> | |
| 40 </head> | |
| 41 <body onload="init()"> | |
| 42 <canvas id="c1" width="32px" height="32px"></canvas> | |
| 43 <canvas id="c2" width="32px" height="32px"></canvas> | |
| 44 <a>This test exercises a webkit specific canvas routine drawImageFromRect. This
test should pass and never crash. <rdar://problem/9125032> </a> | |
| 45 <a id="result"></a> | |
| 46 </body> | |
| 47 </html> | |
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