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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/compositing_iosurface_layer_mac.h" | 5 #include "content/browser/renderer_host/compositing_iosurface_layer_mac.h" |
6 | 6 |
7 #include <CoreFoundation/CoreFoundation.h> | 7 #include <CoreFoundation/CoreFoundation.h> |
8 #include <OpenGL/gl.h> | 8 #include <OpenGL/gl.h> |
9 | 9 |
10 #include "base/mac/mac_util.h" | 10 #include "base/mac/mac_util.h" |
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47 // canDrawInCGLContext for other value meanings. | 47 // canDrawInCGLContext for other value meanings. |
48 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); | 48 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); |
49 | 49 |
50 has_pending_frame_ = true; | 50 has_pending_frame_ = true; |
51 needs_display_ = true; | 51 needs_display_ = true; |
52 timer_.Reset(); | 52 timer_.Reset(); |
53 | 53 |
54 // If reqested, draw immediately and don't bother trying to use the | 54 // If reqested, draw immediately and don't bother trying to use the |
55 // isAsynchronous property to ensure smooth animation. | 55 // isAsynchronous property to ensure smooth animation. |
56 if (client_->AcceleratedLayerShouldAckImmediately()) { | 56 if (client_->AcceleratedLayerShouldAckImmediately()) { |
57 ImmediatelyForceDisplayAndAck(); | 57 SetNeedsDisplayAndDisplayAndAck(); |
58 } else { | 58 } else { |
59 if (![layer_ isAsynchronous]) | 59 if (![layer_ isAsynchronous]) |
60 [layer_ setAsynchronous:YES]; | 60 [layer_ setAsynchronous:YES]; |
61 } | 61 } |
62 } | 62 } |
63 | 63 |
64 void CompositingIOSurfaceLayerHelper::SetNeedsDisplay() { | 64 void CompositingIOSurfaceLayerHelper::SetNeedsDisplay() { |
65 needs_display_ = true; | 65 needs_display_ = true; |
66 } | 66 } |
67 | 67 |
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97 | 97 |
98 void CompositingIOSurfaceLayerHelper::AckPendingFrame(bool success) { | 98 void CompositingIOSurfaceLayerHelper::AckPendingFrame(bool success) { |
99 if (!has_pending_frame_) | 99 if (!has_pending_frame_) |
100 return; | 100 return; |
101 has_pending_frame_ = false; | 101 has_pending_frame_ = false; |
102 client_->AcceleratedLayerDidDrawFrame(success); | 102 client_->AcceleratedLayerDidDrawFrame(success); |
103 // A trace value of 0 indicates that there is no longer a pending swap ack. | 103 // A trace value of 0 indicates that there is no longer a pending swap ack. |
104 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); | 104 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); |
105 } | 105 } |
106 | 106 |
107 void CompositingIOSurfaceLayerHelper::ImmediatelyForceDisplayAndAck() { | 107 void CompositingIOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() { |
108 // Drawing using setNeedsDisplay and displayIfNeeded will result in | |
109 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky | |
110 // animation. Disable asynchronous drawing before issuing these calls as a | |
111 // workaround. | |
112 // http://crbug.com/395827 | |
113 if ([layer_ isAsynchronous]) | |
114 [layer_ setAsynchronous:NO]; | |
Ken Russell (switch to Gerrit)
2014/07/22 19:52:04
I don't know the various state transitions done to
ccameron
2014/07/23 07:50:34
It gets re-set to asynchronous as soon as a new fr
| |
115 | |
108 [layer_ setNeedsDisplay]; | 116 [layer_ setNeedsDisplay]; |
117 DisplayIfNeededAndAck(); | |
118 } | |
119 | |
120 void CompositingIOSurfaceLayerHelper::DisplayIfNeededAndAck() { | |
121 if (!needs_display_) | |
122 return; | |
123 | |
124 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before | |
125 // issuing displayIfNeeded. | |
126 // http://crbug.com/395827 | |
127 if ([layer_ isAsynchronous]) | |
128 [layer_ setAsynchronous:NO]; | |
129 | |
109 [layer_ displayIfNeeded]; | 130 [layer_ displayIfNeeded]; |
110 | 131 |
111 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued | 132 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued |
112 // rapidly (e.g, with vsync off). This is unacceptable because the failure | 133 // rapidly (e.g, with vsync off). This is unacceptable because the failure |
113 // to ack a single frame will hang the renderer. Ensure that the renderer | 134 // to ack a single frame will hang the renderer. Ensure that the renderer |
114 // not be blocked by lying and claiming that we drew the frame. | 135 // not be blocked by lying and claiming that we drew the frame. |
115 AckPendingFrame(true); | 136 AckPendingFrame(true); |
116 } | 137 } |
117 | 138 |
118 void CompositingIOSurfaceLayerHelper::TimerFired() { | 139 void CompositingIOSurfaceLayerHelper::TimerFired() { |
119 ImmediatelyForceDisplayAndAck(); | 140 SetNeedsDisplayAndDisplayAndAck(); |
120 } | 141 } |
121 | 142 |
122 } // namespace content | 143 } // namespace content |
123 | 144 |
124 //////////////////////////////////////////////////////////////////////////////// | 145 //////////////////////////////////////////////////////////////////////////////// |
125 // CompositingIOSurfaceLayer | 146 // CompositingIOSurfaceLayer |
126 | 147 |
127 @implementation CompositingIOSurfaceLayer | 148 @implementation CompositingIOSurfaceLayer |
128 | 149 |
129 - (content::CompositingIOSurfaceMac*)iosurface { | 150 - (content::CompositingIOSurfaceMac*)iosurface { |
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164 } | 185 } |
165 | 186 |
166 - (void)resetClient { | 187 - (void)resetClient { |
167 helper_.reset(); | 188 helper_.reset(); |
168 } | 189 } |
169 | 190 |
170 - (void)gotNewFrame { | 191 - (void)gotNewFrame { |
171 helper_->GotNewFrame(); | 192 helper_->GotNewFrame(); |
172 } | 193 } |
173 | 194 |
195 - (void)setNeedsDisplayAndDisplayAndAck { | |
196 helper_->SetNeedsDisplayAndDisplayAndAck(); | |
197 } | |
198 | |
199 - (void)displayIfNeededAndAck { | |
200 helper_->DisplayIfNeededAndAck(); | |
201 } | |
202 | |
174 // The remaining methods implement the CAOpenGLLayer interface. | 203 // The remaining methods implement the CAOpenGLLayer interface. |
175 | 204 |
176 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { | 205 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { |
177 if (!context_) | 206 if (!context_) |
178 return [super copyCGLPixelFormatForDisplayMask:mask]; | 207 return [super copyCGLPixelFormatForDisplayMask:mask]; |
179 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); | 208 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); |
180 } | 209 } |
181 | 210 |
182 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { | 211 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { |
183 if (!context_) | 212 if (!context_) |
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230 if (helper_) | 259 if (helper_) |
231 helper_->DidDraw(draw_succeeded); | 260 helper_->DidDraw(draw_succeeded); |
232 | 261 |
233 [super drawInCGLContext:glContext | 262 [super drawInCGLContext:glContext |
234 pixelFormat:pixelFormat | 263 pixelFormat:pixelFormat |
235 forLayerTime:timeInterval | 264 forLayerTime:timeInterval |
236 displayTime:timeStamp]; | 265 displayTime:timeStamp]; |
237 } | 266 } |
238 | 267 |
239 @end | 268 @end |
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