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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/clockless_audio_sink.h" | 5 #include "media/audio/clockless_audio_sink.h" |
6 | 6 |
7 #include "base/threading/simple_thread.h" | 7 #include "base/threading/simple_thread.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "media/base/audio_renderer_sink.h" | 9 #include "media/base/audio_renderer_sink.h" |
10 | 10 |
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71 thread_.reset(new ClocklessAudioSinkThread(params, callback)); | 71 thread_.reset(new ClocklessAudioSinkThread(params, callback)); |
72 initialized_ = true; | 72 initialized_ = true; |
73 } | 73 } |
74 | 74 |
75 void ClocklessAudioSink::Start() { | 75 void ClocklessAudioSink::Start() { |
76 DCHECK(initialized_); | 76 DCHECK(initialized_); |
77 DCHECK(!playing_); | 77 DCHECK(!playing_); |
78 } | 78 } |
79 | 79 |
80 void ClocklessAudioSink::Stop() { | 80 void ClocklessAudioSink::Stop() { |
81 Pause(); | 81 if (initialized_) |
| 82 Pause(); |
82 } | 83 } |
83 | 84 |
84 void ClocklessAudioSink::Play() { | 85 void ClocklessAudioSink::Play() { |
85 DCHECK(initialized_); | 86 DCHECK(initialized_); |
86 | 87 |
87 if (playing_) | 88 if (playing_) |
88 return; | 89 return; |
89 | 90 |
90 playing_ = true; | 91 playing_ = true; |
91 thread_->Start(); | 92 thread_->Start(); |
92 } | 93 } |
93 | 94 |
94 void ClocklessAudioSink::Pause() { | 95 void ClocklessAudioSink::Pause() { |
95 DCHECK(initialized_); | 96 DCHECK(initialized_); |
96 | 97 |
97 if (!playing_) | 98 if (!playing_) |
98 return; | 99 return; |
99 | 100 |
100 playing_ = false; | 101 playing_ = false; |
101 playback_time_ = thread_->Stop(); | 102 playback_time_ = thread_->Stop(); |
102 } | 103 } |
103 | 104 |
104 bool ClocklessAudioSink::SetVolume(double volume) { | 105 bool ClocklessAudioSink::SetVolume(double volume) { |
105 // Audio is always muted. | 106 // Audio is always muted. |
106 return volume == 0.0; | 107 return volume == 0.0; |
107 } | 108 } |
108 | 109 |
109 } // namespace media | 110 } // namespace media |
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