| Index: content/renderer/accessibility/renderer_accessibility_focus_only.h
|
| diff --git a/content/renderer/accessibility/renderer_accessibility_focus_only.h b/content/renderer/accessibility/renderer_accessibility_focus_only.h
|
| index 806cd4bc94ee5ee2b0fb4143ac4cb1e41bf25034..53068081fa289d2f86db5993c9fbf6404c0e9f25 100644
|
| --- a/content/renderer/accessibility/renderer_accessibility_focus_only.h
|
| +++ b/content/renderer/accessibility/renderer_accessibility_focus_only.h
|
| @@ -9,7 +9,7 @@
|
|
|
| namespace content {
|
|
|
| -// This is an accsessibility implementation that only handles whatever
|
| +// This is an accessibility implementation that only handles whatever
|
| // node has focus, ignoring everything else. It's here because on Windows 8,
|
| // we need to use accessibility APIs to tell the operating system when a
|
| // touch should pop up the on-screen keyboard, but it's not worth the
|
| @@ -49,17 +49,17 @@
|
| // bounds.
|
| class RendererAccessibilityFocusOnly : public RendererAccessibility {
|
| public:
|
| - explicit RendererAccessibilityFocusOnly(RenderViewImpl* render_view);
|
| + explicit RendererAccessibilityFocusOnly(RenderFrameImpl* render_frame);
|
| virtual ~RendererAccessibilityFocusOnly();
|
|
|
| // RendererAccessibility implementation.
|
| virtual void HandleWebAccessibilityEvent(
|
| const blink::WebAXObject& obj, blink::WebAXEvent event) OVERRIDE;
|
| virtual RendererAccessibilityType GetType() OVERRIDE;
|
| + virtual void FocusedNodeChanged(const blink::WebNode& node) OVERRIDE;
|
|
|
| - // RenderView::Observer implementation.
|
| - virtual void FocusedNodeChanged(const blink::WebNode& node) OVERRIDE;
|
| - virtual void DidFinishLoad(blink::WebLocalFrame* frame) OVERRIDE;
|
| + // RenderFrameObserver implementation.
|
| + virtual void DidFinishLoad() OVERRIDE;
|
|
|
| private:
|
| void HandleFocusedNodeChanged(const blink::WebNode& node,
|
|
|