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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkImage_Base.h" | 8 #include "SkImage_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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24 virtual void onDrawRectToRect(SkCanvas*, const SkRect* src, const SkRect& ds
t, | 24 virtual void onDrawRectToRect(SkCanvas*, const SkRect* src, const SkRect& ds
t, |
25 const SkPaint*) const SK_OVERRIDE; | 25 const SkPaint*) const SK_OVERRIDE; |
26 virtual GrTexture* onGetTexture() const SK_OVERRIDE; | 26 virtual GrTexture* onGetTexture() const SK_OVERRIDE; |
27 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; | 27 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; |
28 | 28 |
29 GrTexture* getTexture() const { return fBitmap.getTexture(); } | 29 GrTexture* getTexture() const { return fBitmap.getTexture(); } |
30 | 30 |
31 virtual SkShader* onNewShader(SkShader::TileMode, | 31 virtual SkShader* onNewShader(SkShader::TileMode, |
32 SkShader::TileMode, | 32 SkShader::TileMode, |
33 const SkMatrix* localMatrix) const SK_OVERRIDE
; | 33 const SkMatrix* localMatrix) const SK_OVERRIDE
; |
| 34 |
| 35 virtual bool isOpaque() const SK_OVERRIDE; |
| 36 |
34 private: | 37 private: |
35 SkBitmap fBitmap; | 38 SkBitmap fBitmap; |
36 | 39 |
37 typedef SkImage_Base INHERITED; | 40 typedef SkImage_Base INHERITED; |
38 }; | 41 }; |
39 | 42 |
40 /////////////////////////////////////////////////////////////////////////////// | 43 /////////////////////////////////////////////////////////////////////////////// |
41 | 44 |
42 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) | 45 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) |
43 : INHERITED(bitmap.width(), bitmap.height()) | 46 : INHERITED(bitmap.width(), bitmap.height()) |
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65 } | 68 } |
66 | 69 |
67 GrTexture* SkImage_Gpu::onGetTexture() const { | 70 GrTexture* SkImage_Gpu::onGetTexture() const { |
68 return fBitmap.getTexture(); | 71 return fBitmap.getTexture(); |
69 } | 72 } |
70 | 73 |
71 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { | 74 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { |
72 return fBitmap.copyTo(dst, kN32_SkColorType); | 75 return fBitmap.copyTo(dst, kN32_SkColorType); |
73 } | 76 } |
74 | 77 |
| 78 bool SkImage_Gpu::isOpaque() const { |
| 79 return fBitmap.isOpaque(); |
| 80 } |
| 81 |
75 /////////////////////////////////////////////////////////////////////////////// | 82 /////////////////////////////////////////////////////////////////////////////// |
76 | 83 |
77 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { | 84 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { |
78 if (NULL == bitmap.getTexture()) { | 85 if (NULL == bitmap.getTexture()) { |
79 return NULL; | 86 return NULL; |
80 } | 87 } |
81 | 88 |
82 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); | 89 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); |
83 } | 90 } |
84 | 91 |
85 GrTexture* SkTextureImageGetTexture(SkImage* image) { | 92 GrTexture* SkTextureImageGetTexture(SkImage* image) { |
86 return ((SkImage_Gpu*)image)->getTexture(); | 93 return ((SkImage_Gpu*)image)->getTexture(); |
87 } | 94 } |
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