Index: cc/resources/eviction_tile_priority_queue.cc |
diff --git a/cc/resources/eviction_tile_priority_queue.cc b/cc/resources/eviction_tile_priority_queue.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1d9896682dc4fbd7b73270c07bc903f5e563fe2e |
--- /dev/null |
+++ b/cc/resources/eviction_tile_priority_queue.cc |
@@ -0,0 +1,207 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/resources/eviction_tile_priority_queue.h" |
+ |
+namespace cc { |
+ |
+EvictionTilePriorityQueue::EvictionTilePriorityQueue() |
+ : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) { |
+} |
+ |
+EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { |
+} |
+ |
+void EvictionTilePriorityQueue::Build( |
+ const std::vector<PairedPictureLayer>& paired_layers, |
+ TreePriority tree_priority) { |
+ tree_priority_ = tree_priority; |
+ comparator_ = EvictionOrderComparator(tree_priority_); |
+ |
+ paired_queues_.reserve(paired_layers.size()); |
+ queue_heap_.reserve(paired_layers.size()); |
reveman
2014/07/18 21:08:04
both these reserve calls can be removed after my s
vmpstr
2014/07/18 23:18:12
Done.
|
+ for (std::vector<PairedPictureLayer>::const_iterator it = |
+ paired_layers.begin(); |
+ it != paired_layers.end(); |
+ ++it) { |
+ PairedPictureLayerQueue paired_queue; |
+ if (it->active_layer) { |
+ paired_queue.active_iterator = |
+ PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, |
+ tree_priority_); |
+ } |
+ |
+ if (it->pending_layer) { |
+ paired_queue.pending_iterator = |
+ PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, |
+ tree_priority_); |
+ } |
+ |
+ if (paired_queue.PeekTile(tree_priority_) != NULL) { |
+ paired_queues_.push_back(paired_queue); |
+ queue_heap_.push_back(&paired_queues_.back()); |
+ } |
reveman
2014/07/18 21:08:04
Can we remove this and if worthwhile add it in a f
vmpstr
2014/07/18 23:18:12
Done.
|
+ } |
+ |
+ std::make_heap(queue_heap_.begin(), queue_heap_.end(), comparator_); |
+} |
+ |
+void EvictionTilePriorityQueue::Reset() { |
+ paired_queues_.clear(); |
+ queue_heap_.clear(); |
+} |
+ |
+void EvictionTilePriorityQueue::Pop() { |
+ DCHECK(!IsEmpty()); |
+ |
+ std::pop_heap(queue_heap_.begin(), queue_heap_.end(), comparator_); |
+ PairedPictureLayerQueue* paired_queue = queue_heap_.back(); |
+ queue_heap_.pop_back(); |
+ |
+ paired_queue->PopTile(tree_priority_); |
+ if (paired_queue->PeekTile(tree_priority_) != NULL) { |
reveman
2014/07/18 21:08:04
remove this conditional and add it in a follow up
vmpstr
2014/07/18 23:18:12
Done.
|
+ queue_heap_.push_back(paired_queue); |
+ std::push_heap(queue_heap_.begin(), queue_heap_.end(), comparator_); |
+ } |
+} |
+ |
+bool EvictionTilePriorityQueue::IsEmpty() const { |
+ return queue_heap_.empty(); |
reveman
2014/07/18 21:08:04
With my other suggestions I think we need "|| !que
vmpstr
2014/07/18 23:18:12
Done.
|
+} |
+ |
+Tile* EvictionTilePriorityQueue::Top() { |
+ DCHECK(!IsEmpty()); |
+ return queue_heap_.front()->PeekTile(tree_priority_); |
+} |
+ |
+EvictionTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() { |
+} |
+ |
+EvictionTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() { |
+} |
+ |
+Tile* EvictionTilePriorityQueue::PairedPictureLayerQueue::PeekTile( |
+ TreePriority tree_priority) { |
+ PictureLayerImpl::LayerEvictionTileIterator* next_iterator = |
+ NextTileIterator(tree_priority); |
+ if (!next_iterator) |
+ return NULL; |
+ |
+ DCHECK(*next_iterator); |
+ DCHECK(std::find(returned_shared_tiles.begin(), |
+ returned_shared_tiles.end(), |
+ **next_iterator) == returned_shared_tiles.end()); |
+ return **next_iterator; |
+} |
+ |
+void EvictionTilePriorityQueue::PairedPictureLayerQueue::PopTile( |
+ TreePriority tree_priority) { |
+ PictureLayerImpl::LayerEvictionTileIterator* next_iterator = |
+ NextTileIterator(tree_priority); |
+ DCHECK(next_iterator); |
+ DCHECK(*next_iterator); |
+ returned_shared_tiles.push_back(**next_iterator); |
+ ++(*next_iterator); |
+ |
+ next_iterator = NextTileIterator(tree_priority); |
+ while (next_iterator && |
+ std::find(returned_shared_tiles.begin(), |
+ returned_shared_tiles.end(), |
+ **next_iterator) != returned_shared_tiles.end()) { |
+ ++(*next_iterator); |
+ next_iterator = NextTileIterator(tree_priority); |
+ } |
+} |
+ |
+PictureLayerImpl::LayerEvictionTileIterator* |
+EvictionTilePriorityQueue::PairedPictureLayerQueue::NextTileIterator( |
+ TreePriority tree_priority) { |
+ // If both iterators are out of tiles, return NULL. |
+ if (!active_iterator && !pending_iterator) |
+ return NULL; |
+ |
+ // If we only have one iterator with tiles, return it. |
+ if (!active_iterator) |
+ return &pending_iterator; |
+ if (!pending_iterator) |
+ return &active_iterator; |
+ |
+ Tile* active_tile = *active_iterator; |
+ Tile* pending_tile = *pending_iterator; |
+ if (active_tile == pending_tile) |
+ return &active_iterator; |
+ |
+ const TilePriority& active_priority = |
+ active_tile->priority_for_tree_priority(tree_priority); |
+ const TilePriority& pending_priority = |
+ pending_tile->priority_for_tree_priority(tree_priority); |
+ |
+ if (pending_priority.IsHigherPriorityThan(active_priority)) |
+ return &active_iterator; |
+ return &pending_iterator; |
+} |
+ |
+EvictionTilePriorityQueue::EvictionOrderComparator::EvictionOrderComparator( |
+ TreePriority tree_priority) |
+ : tree_priority_(tree_priority) { |
+} |
+ |
+bool EvictionTilePriorityQueue::EvictionOrderComparator::operator()( |
+ PairedPictureLayerQueue* a, |
+ PairedPictureLayerQueue* b) const { |
+ PictureLayerImpl::LayerEvictionTileIterator* a_iterator = |
+ a->NextTileIterator(tree_priority_); |
+ DCHECK(a_iterator); |
+ DCHECK(*a_iterator); |
+ |
+ PictureLayerImpl::LayerEvictionTileIterator* b_iterator = |
+ b->NextTileIterator(tree_priority_); |
+ DCHECK(b_iterator); |
+ DCHECK(*b_iterator); |
+ |
+ Tile* a_tile = **a_iterator; |
+ Tile* b_tile = **b_iterator; |
+ |
+ const TilePriority& a_priority = |
+ a_tile->priority_for_tree_priority(tree_priority_); |
+ const TilePriority& b_priority = |
+ b_tile->priority_for_tree_priority(tree_priority_); |
+ bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
+ |
+ // Now we have to return true iff b is lower priority than a. |
+ |
+ // If the priority bin differs, b is lower priority if it has the higher |
+ // priority bin. |
+ if (a_priority.priority_bin != b_priority.priority_bin) |
+ return b_priority.priority_bin > a_priority.priority_bin; |
+ |
+ // Otherwise if the resolution differs, then the order will be determined by |
+ // whether we prioritize low res or not. |
+ // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
+ // class but instead produced by the iterators. |
+ if (b_priority.resolution != a_priority.resolution) { |
+ // Non ideal resolution should be sorted higher than other resolutions. |
+ if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
+ return false; |
+ |
+ if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
+ return true; |
+ |
+ if (prioritize_low_res) |
+ return a_priority.resolution == LOW_RESOLUTION; |
+ |
+ return a_priority.resolution == HIGH_RESOLUTION; |
+ } |
+ |
+ // Otherwise if the occlusion differs, b is lower priority if it is occluded. |
+ bool a_is_occluded = a_tile->is_occluded_for_tree_priority(tree_priority_); |
+ bool b_is_occluded = b_tile->is_occluded_for_tree_priority(tree_priority_); |
+ if (a_is_occluded != b_is_occluded) |
+ return b_is_occluded; |
+ |
+ // b is lower priorty if it is farther from visible. |
+ return b_priority.distance_to_visible > a_priority.distance_to_visible; |
+} |
+ |
+} // namespace cc |