Chromium Code Reviews| Index: cc/resources/eviction_tile_priority_queue.cc |
| diff --git a/cc/resources/eviction_tile_priority_queue.cc b/cc/resources/eviction_tile_priority_queue.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1d9896682dc4fbd7b73270c07bc903f5e563fe2e |
| --- /dev/null |
| +++ b/cc/resources/eviction_tile_priority_queue.cc |
| @@ -0,0 +1,207 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "cc/resources/eviction_tile_priority_queue.h" |
| + |
| +namespace cc { |
| + |
| +EvictionTilePriorityQueue::EvictionTilePriorityQueue() |
| + : comparator_(SAME_PRIORITY_FOR_BOTH_TREES) { |
| +} |
| + |
| +EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { |
| +} |
| + |
| +void EvictionTilePriorityQueue::Build( |
| + const std::vector<PairedPictureLayer>& paired_layers, |
| + TreePriority tree_priority) { |
| + tree_priority_ = tree_priority; |
| + comparator_ = EvictionOrderComparator(tree_priority_); |
| + |
| + paired_queues_.reserve(paired_layers.size()); |
| + queue_heap_.reserve(paired_layers.size()); |
|
reveman
2014/07/18 21:08:04
both these reserve calls can be removed after my s
vmpstr
2014/07/18 23:18:12
Done.
|
| + for (std::vector<PairedPictureLayer>::const_iterator it = |
| + paired_layers.begin(); |
| + it != paired_layers.end(); |
| + ++it) { |
| + PairedPictureLayerQueue paired_queue; |
| + if (it->active_layer) { |
| + paired_queue.active_iterator = |
| + PictureLayerImpl::LayerEvictionTileIterator(it->active_layer, |
| + tree_priority_); |
| + } |
| + |
| + if (it->pending_layer) { |
| + paired_queue.pending_iterator = |
| + PictureLayerImpl::LayerEvictionTileIterator(it->pending_layer, |
| + tree_priority_); |
| + } |
| + |
| + if (paired_queue.PeekTile(tree_priority_) != NULL) { |
| + paired_queues_.push_back(paired_queue); |
| + queue_heap_.push_back(&paired_queues_.back()); |
| + } |
|
reveman
2014/07/18 21:08:04
Can we remove this and if worthwhile add it in a f
vmpstr
2014/07/18 23:18:12
Done.
|
| + } |
| + |
| + std::make_heap(queue_heap_.begin(), queue_heap_.end(), comparator_); |
| +} |
| + |
| +void EvictionTilePriorityQueue::Reset() { |
| + paired_queues_.clear(); |
| + queue_heap_.clear(); |
| +} |
| + |
| +void EvictionTilePriorityQueue::Pop() { |
| + DCHECK(!IsEmpty()); |
| + |
| + std::pop_heap(queue_heap_.begin(), queue_heap_.end(), comparator_); |
| + PairedPictureLayerQueue* paired_queue = queue_heap_.back(); |
| + queue_heap_.pop_back(); |
| + |
| + paired_queue->PopTile(tree_priority_); |
| + if (paired_queue->PeekTile(tree_priority_) != NULL) { |
|
reveman
2014/07/18 21:08:04
remove this conditional and add it in a follow up
vmpstr
2014/07/18 23:18:12
Done.
|
| + queue_heap_.push_back(paired_queue); |
| + std::push_heap(queue_heap_.begin(), queue_heap_.end(), comparator_); |
| + } |
| +} |
| + |
| +bool EvictionTilePriorityQueue::IsEmpty() const { |
| + return queue_heap_.empty(); |
|
reveman
2014/07/18 21:08:04
With my other suggestions I think we need "|| !que
vmpstr
2014/07/18 23:18:12
Done.
|
| +} |
| + |
| +Tile* EvictionTilePriorityQueue::Top() { |
| + DCHECK(!IsEmpty()); |
| + return queue_heap_.front()->PeekTile(tree_priority_); |
| +} |
| + |
| +EvictionTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() { |
| +} |
| + |
| +EvictionTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() { |
| +} |
| + |
| +Tile* EvictionTilePriorityQueue::PairedPictureLayerQueue::PeekTile( |
| + TreePriority tree_priority) { |
| + PictureLayerImpl::LayerEvictionTileIterator* next_iterator = |
| + NextTileIterator(tree_priority); |
| + if (!next_iterator) |
| + return NULL; |
| + |
| + DCHECK(*next_iterator); |
| + DCHECK(std::find(returned_shared_tiles.begin(), |
| + returned_shared_tiles.end(), |
| + **next_iterator) == returned_shared_tiles.end()); |
| + return **next_iterator; |
| +} |
| + |
| +void EvictionTilePriorityQueue::PairedPictureLayerQueue::PopTile( |
| + TreePriority tree_priority) { |
| + PictureLayerImpl::LayerEvictionTileIterator* next_iterator = |
| + NextTileIterator(tree_priority); |
| + DCHECK(next_iterator); |
| + DCHECK(*next_iterator); |
| + returned_shared_tiles.push_back(**next_iterator); |
| + ++(*next_iterator); |
| + |
| + next_iterator = NextTileIterator(tree_priority); |
| + while (next_iterator && |
| + std::find(returned_shared_tiles.begin(), |
| + returned_shared_tiles.end(), |
| + **next_iterator) != returned_shared_tiles.end()) { |
| + ++(*next_iterator); |
| + next_iterator = NextTileIterator(tree_priority); |
| + } |
| +} |
| + |
| +PictureLayerImpl::LayerEvictionTileIterator* |
| +EvictionTilePriorityQueue::PairedPictureLayerQueue::NextTileIterator( |
| + TreePriority tree_priority) { |
| + // If both iterators are out of tiles, return NULL. |
| + if (!active_iterator && !pending_iterator) |
| + return NULL; |
| + |
| + // If we only have one iterator with tiles, return it. |
| + if (!active_iterator) |
| + return &pending_iterator; |
| + if (!pending_iterator) |
| + return &active_iterator; |
| + |
| + Tile* active_tile = *active_iterator; |
| + Tile* pending_tile = *pending_iterator; |
| + if (active_tile == pending_tile) |
| + return &active_iterator; |
| + |
| + const TilePriority& active_priority = |
| + active_tile->priority_for_tree_priority(tree_priority); |
| + const TilePriority& pending_priority = |
| + pending_tile->priority_for_tree_priority(tree_priority); |
| + |
| + if (pending_priority.IsHigherPriorityThan(active_priority)) |
| + return &active_iterator; |
| + return &pending_iterator; |
| +} |
| + |
| +EvictionTilePriorityQueue::EvictionOrderComparator::EvictionOrderComparator( |
| + TreePriority tree_priority) |
| + : tree_priority_(tree_priority) { |
| +} |
| + |
| +bool EvictionTilePriorityQueue::EvictionOrderComparator::operator()( |
| + PairedPictureLayerQueue* a, |
| + PairedPictureLayerQueue* b) const { |
| + PictureLayerImpl::LayerEvictionTileIterator* a_iterator = |
| + a->NextTileIterator(tree_priority_); |
| + DCHECK(a_iterator); |
| + DCHECK(*a_iterator); |
| + |
| + PictureLayerImpl::LayerEvictionTileIterator* b_iterator = |
| + b->NextTileIterator(tree_priority_); |
| + DCHECK(b_iterator); |
| + DCHECK(*b_iterator); |
| + |
| + Tile* a_tile = **a_iterator; |
| + Tile* b_tile = **b_iterator; |
| + |
| + const TilePriority& a_priority = |
| + a_tile->priority_for_tree_priority(tree_priority_); |
| + const TilePriority& b_priority = |
| + b_tile->priority_for_tree_priority(tree_priority_); |
| + bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| + |
| + // Now we have to return true iff b is lower priority than a. |
| + |
| + // If the priority bin differs, b is lower priority if it has the higher |
| + // priority bin. |
| + if (a_priority.priority_bin != b_priority.priority_bin) |
| + return b_priority.priority_bin > a_priority.priority_bin; |
| + |
| + // Otherwise if the resolution differs, then the order will be determined by |
| + // whether we prioritize low res or not. |
| + // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
| + // class but instead produced by the iterators. |
| + if (b_priority.resolution != a_priority.resolution) { |
| + // Non ideal resolution should be sorted higher than other resolutions. |
| + if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
| + return false; |
| + |
| + if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
| + return true; |
| + |
| + if (prioritize_low_res) |
| + return a_priority.resolution == LOW_RESOLUTION; |
| + |
| + return a_priority.resolution == HIGH_RESOLUTION; |
| + } |
| + |
| + // Otherwise if the occlusion differs, b is lower priority if it is occluded. |
| + bool a_is_occluded = a_tile->is_occluded_for_tree_priority(tree_priority_); |
| + bool b_is_occluded = b_tile->is_occluded_for_tree_priority(tree_priority_); |
| + if (a_is_occluded != b_is_occluded) |
| + return b_is_occluded; |
| + |
| + // b is lower priorty if it is farther from visible. |
| + return b_priority.distance_to_visible > a_priority.distance_to_visible; |
| +} |
| + |
| +} // namespace cc |