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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/resources/raster_tile_priority_queue.h" |
| 6 |
| 7 namespace cc { |
| 8 |
| 9 namespace { |
| 10 |
| 11 class RasterOrderComparator { |
| 12 public: |
| 13 explicit RasterOrderComparator(TreePriority tree_priority) |
| 14 : tree_priority_(tree_priority) {} |
| 15 |
| 16 bool operator()(RasterTilePriorityQueue::PairedPictureLayerQueue& a, |
| 17 RasterTilePriorityQueue::PairedPictureLayerQueue& b) const { |
| 18 if (a.IsEmpty()) |
| 19 return true; |
| 20 |
| 21 if (b.IsEmpty()) |
| 22 return false; |
| 23 |
| 24 PictureLayerImpl::LayerRasterTileIterator* a_iterator = |
| 25 a.NextTileIterator(tree_priority_); |
| 26 PictureLayerImpl::LayerRasterTileIterator* b_iterator = |
| 27 b.NextTileIterator(tree_priority_); |
| 28 |
| 29 Tile* a_tile = **a_iterator; |
| 30 Tile* b_tile = **b_iterator; |
| 31 |
| 32 const TilePriority& a_priority = |
| 33 a_tile->priority_for_tree_priority(tree_priority_); |
| 34 const TilePriority& b_priority = |
| 35 b_tile->priority_for_tree_priority(tree_priority_); |
| 36 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| 37 |
| 38 // Now we have to return true iff b is higher priority than a. |
| 39 |
| 40 // If the bin is the same but the resolution is not, then the order will be |
| 41 // determined by whether we prioritize low res or not. |
| 42 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
| 43 // class but instead produced by the iterators. |
| 44 if (b_priority.priority_bin == a_priority.priority_bin && |
| 45 b_priority.resolution != a_priority.resolution) { |
| 46 // Non ideal resolution should be sorted lower than other resolutions. |
| 47 if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
| 48 return true; |
| 49 |
| 50 if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
| 51 return false; |
| 52 |
| 53 if (prioritize_low_res) |
| 54 return b_priority.resolution == LOW_RESOLUTION; |
| 55 |
| 56 return b_priority.resolution == HIGH_RESOLUTION; |
| 57 } |
| 58 |
| 59 return b_priority.IsHigherPriorityThan(a_priority); |
| 60 } |
| 61 |
| 62 private: |
| 63 TreePriority tree_priority_; |
| 64 }; |
| 65 |
| 66 } // namespace |
| 67 |
| 68 RasterTilePriorityQueue::RasterTilePriorityQueue() { |
| 69 } |
| 70 |
| 71 RasterTilePriorityQueue::~RasterTilePriorityQueue() { |
| 72 } |
| 73 |
| 74 void RasterTilePriorityQueue::Build( |
| 75 const std::vector<PictureLayerImpl::Pair>& paired_layers, |
| 76 TreePriority tree_priority) { |
| 77 tree_priority_ = tree_priority; |
| 78 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| 79 |
| 80 for (std::vector<PictureLayerImpl::Pair>::const_iterator it = |
| 81 paired_layers.begin(); |
| 82 it != paired_layers.end(); |
| 83 ++it) { |
| 84 PairedPictureLayerQueue paired_queue; |
| 85 if (it->active) { |
| 86 paired_queue.active_iterator = PictureLayerImpl::LayerRasterTileIterator( |
| 87 it->active, prioritize_low_res); |
| 88 } |
| 89 |
| 90 if (it->pending) { |
| 91 paired_queue.pending_iterator = PictureLayerImpl::LayerRasterTileIterator( |
| 92 it->pending, prioritize_low_res); |
| 93 } |
| 94 |
| 95 paired_queues_.push_back(paired_queue); |
| 96 } |
| 97 |
| 98 std::make_heap(paired_queues_.begin(), |
| 99 paired_queues_.end(), |
| 100 RasterOrderComparator(tree_priority_)); |
| 101 } |
| 102 |
| 103 void RasterTilePriorityQueue::Reset() { |
| 104 paired_queues_.clear(); |
| 105 } |
| 106 |
| 107 void RasterTilePriorityQueue::Pop() { |
| 108 DCHECK(!IsEmpty()); |
| 109 |
| 110 std::pop_heap(paired_queues_.begin(), |
| 111 paired_queues_.end(), |
| 112 RasterOrderComparator(tree_priority_)); |
| 113 PairedPictureLayerQueue& paired_queue = paired_queues_.back(); |
| 114 paired_queue.Pop(tree_priority_); |
| 115 std::push_heap(paired_queues_.begin(), |
| 116 paired_queues_.end(), |
| 117 RasterOrderComparator(tree_priority_)); |
| 118 } |
| 119 |
| 120 bool RasterTilePriorityQueue::IsEmpty() const { |
| 121 return paired_queues_.empty() || paired_queues_.front().IsEmpty(); |
| 122 } |
| 123 |
| 124 Tile* RasterTilePriorityQueue::Top() { |
| 125 DCHECK(!IsEmpty()); |
| 126 return paired_queues_.front().Top(tree_priority_); |
| 127 } |
| 128 |
| 129 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() { |
| 130 } |
| 131 |
| 132 RasterTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() { |
| 133 } |
| 134 |
| 135 Tile* RasterTilePriorityQueue::PairedPictureLayerQueue::Top( |
| 136 TreePriority tree_priority) { |
| 137 DCHECK(!IsEmpty()); |
| 138 |
| 139 PictureLayerImpl::LayerRasterTileIterator* next_iterator = |
| 140 NextTileIterator(tree_priority); |
| 141 DCHECK(*next_iterator); |
| 142 |
| 143 Tile* tile = **next_iterator; |
| 144 DCHECK(std::find(returned_shared_tiles.begin(), |
| 145 returned_shared_tiles.end(), |
| 146 tile) == returned_shared_tiles.end()); |
| 147 return tile; |
| 148 } |
| 149 |
| 150 bool RasterTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const { |
| 151 return !active_iterator && !pending_iterator; |
| 152 } |
| 153 |
| 154 void RasterTilePriorityQueue::PairedPictureLayerQueue::Pop( |
| 155 TreePriority tree_priority) { |
| 156 DCHECK(!IsEmpty()); |
| 157 |
| 158 PictureLayerImpl::LayerRasterTileIterator* next_iterator = |
| 159 NextTileIterator(tree_priority); |
| 160 DCHECK(*next_iterator); |
| 161 returned_shared_tiles.push_back(**next_iterator); |
| 162 ++(*next_iterator); |
| 163 |
| 164 if (IsEmpty()) |
| 165 return; |
| 166 |
| 167 next_iterator = NextTileIterator(tree_priority); |
| 168 while (std::find(returned_shared_tiles.begin(), |
| 169 returned_shared_tiles.end(), |
| 170 **next_iterator) != returned_shared_tiles.end()) { |
| 171 ++(*next_iterator); |
| 172 if (IsEmpty()) |
| 173 break; |
| 174 next_iterator = NextTileIterator(tree_priority); |
| 175 } |
| 176 } |
| 177 |
| 178 PictureLayerImpl::LayerRasterTileIterator* |
| 179 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIterator( |
| 180 TreePriority tree_priority) { |
| 181 DCHECK(!IsEmpty()); |
| 182 |
| 183 // If we only have one iterator with tiles, return it. |
| 184 if (!active_iterator) |
| 185 return &pending_iterator; |
| 186 if (!pending_iterator) |
| 187 return &active_iterator; |
| 188 |
| 189 // Now both iterators have tiles, so we have to decide based on tree priority. |
| 190 switch (tree_priority) { |
| 191 case SMOOTHNESS_TAKES_PRIORITY: |
| 192 return &active_iterator; |
| 193 case NEW_CONTENT_TAKES_PRIORITY: |
| 194 return &pending_iterator; |
| 195 case SAME_PRIORITY_FOR_BOTH_TREES: { |
| 196 Tile* active_tile = *active_iterator; |
| 197 Tile* pending_tile = *pending_iterator; |
| 198 if (active_tile == pending_tile) |
| 199 return &active_iterator; |
| 200 |
| 201 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
| 202 const TilePriority& pending_priority = |
| 203 pending_tile->priority(PENDING_TREE); |
| 204 |
| 205 if (active_priority.IsHigherPriorityThan(pending_priority)) |
| 206 return &active_iterator; |
| 207 return &pending_iterator; |
| 208 } |
| 209 default: |
| 210 NOTREACHED(); |
| 211 } |
| 212 |
| 213 NOTREACHED(); |
| 214 // Keep the compiler happy. |
| 215 return NULL; |
| 216 } |
| 217 |
| 218 } // namespace cc |
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