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Side by Side Diff: cc/resources/raster_tile_priority_queue.cc

Issue 406543003: cc: Change TileManager iterators to be queues. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/resources/raster_tile_priority_queue.h"
6
7 namespace cc {
8
9 namespace {
10
11 class RasterOrderComparator {
12 public:
13 explicit RasterOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {}
15
16 bool operator()(RasterTilePriorityQueue::PairedPictureLayerQueue& a,
17 RasterTilePriorityQueue::PairedPictureLayerQueue& b) const {
18 if (a.IsEmpty())
19 return true;
20
21 if (b.IsEmpty())
22 return false;
23
24 PictureLayerImpl::LayerRasterTileIterator* a_iterator =
25 a.NextTileIterator(tree_priority_);
26 PictureLayerImpl::LayerRasterTileIterator* b_iterator =
27 b.NextTileIterator(tree_priority_);
28
29 Tile* a_tile = **a_iterator;
30 Tile* b_tile = **b_iterator;
31
32 const TilePriority& a_priority =
33 a_tile->priority_for_tree_priority(tree_priority_);
34 const TilePriority& b_priority =
35 b_tile->priority_for_tree_priority(tree_priority_);
36 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
37
38 // Now we have to return true iff b is higher priority than a.
39
40 // If the bin is the same but the resolution is not, then the order will be
41 // determined by whether we prioritize low res or not.
42 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile
43 // class but instead produced by the iterators.
44 if (b_priority.priority_bin == a_priority.priority_bin &&
45 b_priority.resolution != a_priority.resolution) {
46 // Non ideal resolution should be sorted lower than other resolutions.
47 if (a_priority.resolution == NON_IDEAL_RESOLUTION)
48 return true;
49
50 if (b_priority.resolution == NON_IDEAL_RESOLUTION)
51 return false;
52
53 if (prioritize_low_res)
54 return b_priority.resolution == LOW_RESOLUTION;
55
56 return b_priority.resolution == HIGH_RESOLUTION;
57 }
58
59 return b_priority.IsHigherPriorityThan(a_priority);
60 }
61
62 private:
63 TreePriority tree_priority_;
64 };
65
66 } // namespace
67
68 RasterTilePriorityQueue::RasterTilePriorityQueue() {
69 }
70
71 RasterTilePriorityQueue::~RasterTilePriorityQueue() {
72 }
73
74 void RasterTilePriorityQueue::Build(
75 const std::vector<PictureLayerImpl::Pair>& paired_layers,
76 TreePriority tree_priority) {
77 tree_priority_ = tree_priority;
78 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
79
80 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
81 paired_layers.begin();
82 it != paired_layers.end();
83 ++it) {
84 PairedPictureLayerQueue paired_queue;
85 if (it->active) {
86 paired_queue.active_iterator = PictureLayerImpl::LayerRasterTileIterator(
87 it->active, prioritize_low_res);
88 }
89
90 if (it->pending) {
91 paired_queue.pending_iterator = PictureLayerImpl::LayerRasterTileIterator(
92 it->pending, prioritize_low_res);
93 }
94
95 paired_queues_.push_back(paired_queue);
96 }
97
98 std::make_heap(paired_queues_.begin(),
99 paired_queues_.end(),
100 RasterOrderComparator(tree_priority_));
101 }
102
103 void RasterTilePriorityQueue::Reset() {
104 paired_queues_.clear();
105 }
106
107 void RasterTilePriorityQueue::Pop() {
108 DCHECK(!IsEmpty());
109
110 std::pop_heap(paired_queues_.begin(),
111 paired_queues_.end(),
112 RasterOrderComparator(tree_priority_));
113 PairedPictureLayerQueue& paired_queue = paired_queues_.back();
114 paired_queue.Pop(tree_priority_);
115 std::push_heap(paired_queues_.begin(),
116 paired_queues_.end(),
117 RasterOrderComparator(tree_priority_));
118 }
119
120 bool RasterTilePriorityQueue::IsEmpty() const {
121 return paired_queues_.empty() || paired_queues_.front().IsEmpty();
122 }
123
124 Tile* RasterTilePriorityQueue::Top() {
125 DCHECK(!IsEmpty());
126 return paired_queues_.front().Top(tree_priority_);
127 }
128
129 RasterTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() {
130 }
131
132 RasterTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() {
133 }
134
135 Tile* RasterTilePriorityQueue::PairedPictureLayerQueue::Top(
136 TreePriority tree_priority) {
137 DCHECK(!IsEmpty());
138
139 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
140 NextTileIterator(tree_priority);
141 DCHECK(*next_iterator);
142
143 Tile* tile = **next_iterator;
144 DCHECK(std::find(returned_shared_tiles.begin(),
145 returned_shared_tiles.end(),
146 tile) == returned_shared_tiles.end());
147 return tile;
148 }
149
150 bool RasterTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const {
151 return !active_iterator && !pending_iterator;
152 }
153
154 void RasterTilePriorityQueue::PairedPictureLayerQueue::Pop(
155 TreePriority tree_priority) {
156 DCHECK(!IsEmpty());
157
158 PictureLayerImpl::LayerRasterTileIterator* next_iterator =
159 NextTileIterator(tree_priority);
160 DCHECK(*next_iterator);
161 returned_shared_tiles.push_back(**next_iterator);
162 ++(*next_iterator);
163
164 if (IsEmpty())
165 return;
166
167 next_iterator = NextTileIterator(tree_priority);
168 while (std::find(returned_shared_tiles.begin(),
169 returned_shared_tiles.end(),
170 **next_iterator) != returned_shared_tiles.end()) {
171 ++(*next_iterator);
172 if (IsEmpty())
173 break;
174 next_iterator = NextTileIterator(tree_priority);
175 }
176 }
177
178 PictureLayerImpl::LayerRasterTileIterator*
179 RasterTilePriorityQueue::PairedPictureLayerQueue::NextTileIterator(
180 TreePriority tree_priority) {
181 DCHECK(!IsEmpty());
182
183 // If we only have one iterator with tiles, return it.
184 if (!active_iterator)
185 return &pending_iterator;
186 if (!pending_iterator)
187 return &active_iterator;
188
189 // Now both iterators have tiles, so we have to decide based on tree priority.
190 switch (tree_priority) {
191 case SMOOTHNESS_TAKES_PRIORITY:
192 return &active_iterator;
193 case NEW_CONTENT_TAKES_PRIORITY:
194 return &pending_iterator;
195 case SAME_PRIORITY_FOR_BOTH_TREES: {
196 Tile* active_tile = *active_iterator;
197 Tile* pending_tile = *pending_iterator;
198 if (active_tile == pending_tile)
199 return &active_iterator;
200
201 const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
202 const TilePriority& pending_priority =
203 pending_tile->priority(PENDING_TREE);
204
205 if (active_priority.IsHigherPriorityThan(pending_priority))
206 return &active_iterator;
207 return &pending_iterator;
208 }
209 default:
210 NOTREACHED();
211 }
212
213 NOTREACHED();
214 // Keep the compiler happy.
215 return NULL;
216 }
217
218 } // namespace cc
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