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1 # Failures of any GM tests listed in this file will be ignored [1], as | 1 # Failures of any GM tests listed in this file will be ignored [1], as |
2 # if they had been marked "ignore-failure": true in the per-builder | 2 # if they had been marked "ignore-failure": true in the per-builder |
3 # expected-results.json files. | 3 # expected-results.json files. |
4 # | 4 # |
5 # The idea is that, if you modify a GM test in such a way that you know it will | 5 # The idea is that, if you modify a GM test in such a way that you know it will |
6 # require rebaselines on multiple platforms, you should add that test's name to | 6 # require rebaselines on multiple platforms, you should add that test's name to |
7 # this list within the same CL that modifies the test. | 7 # this list within the same CL that modifies the test. |
8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up | 8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up |
9 # as status "failure-ignored") and remove the line you added to this file. | 9 # as status "failure-ignored") and remove the line you added to this file. |
10 # If there are any lingering failures that need to be suppressed (ignored), you | 10 # If there are any lingering failures that need to be suppressed (ignored), you |
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42 megalooper_1x4 | 42 megalooper_1x4 |
43 megalooper_4x1 | 43 megalooper_4x1 |
44 bleed | 44 bleed |
45 blurquickreject | 45 blurquickreject |
46 blurrects | 46 blurrects |
47 bigblurs | 47 bigblurs |
48 | 48 |
49 #bungeman: there's now a fontmgr on android | 49 #bungeman: there's now a fontmgr on android |
50 fontmgr_match | 50 fontmgr_match |
51 fontmgr_iter | 51 fontmgr_iter |
| 52 |
| 53 # cdalton: |
| 54 # Needs rebaselining after nvpr text translate patch |
| 55 shadertext3 |
| 56 shadertext2 |
| 57 glyph_pos_n_f |
| 58 glyph_pos_h_f |
| 59 glyph_pos_n_s |
| 60 glyph_pos_h_s |
| 61 glyph_pos_n_b |
| 62 glyph_pos_h_b |
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