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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/frame/caption_buttons/frame_size_button.h" | 5 #include "ash/frame/caption_buttons/frame_size_button.h" |
| 6 | 6 |
| 7 #include "ash/frame/caption_buttons/frame_caption_button.h" | 7 #include "ash/frame/caption_buttons/frame_caption_button.h" |
| 8 #include "ash/frame/caption_buttons/frame_caption_button_container_view.h" | 8 #include "ash/frame/caption_buttons/frame_caption_button_container_view.h" |
| 9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
| 10 #include "ash/test/ash_test_base.h" | 10 #include "ash/test/ash_test_base.h" |
| 11 #include "ash/wm/window_state.h" | 11 #include "ash/wm/window_state.h" |
| 12 #include "base/i18n/rtl.h" | 12 #include "base/i18n/rtl.h" |
| 13 #include "grit/ash_resources.h" | 13 #include "grit/ash_resources.h" |
| 14 #include "ui/aura/test/event_generator.h" | |
| 15 #include "ui/aura/window.h" | 14 #include "ui/aura/window.h" |
| 16 #include "ui/base/l10n/l10n_util.h" | 15 #include "ui/base/l10n/l10n_util.h" |
| 17 #include "ui/events/gestures/gesture_configuration.h" | 16 #include "ui/events/gestures/gesture_configuration.h" |
| 17 #include "ui/events/test/event_generator.h" |
| 18 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
| 19 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
| 20 #include "ui/views/widget/widget.h" | 20 #include "ui/views/widget/widget.h" |
| 21 #include "ui/views/widget/widget_delegate.h" | 21 #include "ui/views/widget/widget_delegate.h" |
| 22 | 22 |
| 23 namespace ash { | 23 namespace ash { |
| 24 namespace test { | 24 namespace test { |
| 25 | 25 |
| 26 namespace { | 26 namespace { |
| 27 | 27 |
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| 152 FrameCaptionButton* minimize_button_; | 152 FrameCaptionButton* minimize_button_; |
| 153 FrameCaptionButton* size_button_; | 153 FrameCaptionButton* size_button_; |
| 154 FrameCaptionButton* close_button_; | 154 FrameCaptionButton* close_button_; |
| 155 | 155 |
| 156 DISALLOW_COPY_AND_ASSIGN(FrameSizeButtonTest); | 156 DISALLOW_COPY_AND_ASSIGN(FrameSizeButtonTest); |
| 157 }; | 157 }; |
| 158 | 158 |
| 159 // Tests that pressing the left mouse button or tapping down on the size button | 159 // Tests that pressing the left mouse button or tapping down on the size button |
| 160 // puts the button into the pressed state. | 160 // puts the button into the pressed state. |
| 161 TEST_F(FrameSizeButtonTest, PressedState) { | 161 TEST_F(FrameSizeButtonTest, PressedState) { |
| 162 aura::test::EventGenerator& generator = GetEventGenerator(); | 162 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 163 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 163 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 164 generator.PressLeftButton(); | 164 generator.PressLeftButton(); |
| 165 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); | 165 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); |
| 166 generator.ReleaseLeftButton(); | 166 generator.ReleaseLeftButton(); |
| 167 RunAllPendingInMessageLoop(); | 167 RunAllPendingInMessageLoop(); |
| 168 EXPECT_EQ(views::Button::STATE_NORMAL, size_button()->state()); | 168 EXPECT_EQ(views::Button::STATE_NORMAL, size_button()->state()); |
| 169 | 169 |
| 170 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 170 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 171 generator.PressTouchId(3); | 171 generator.PressTouchId(3); |
| 172 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); | 172 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); |
| 173 generator.ReleaseTouchId(3); | 173 generator.ReleaseTouchId(3); |
| 174 RunAllPendingInMessageLoop(); | 174 RunAllPendingInMessageLoop(); |
| 175 EXPECT_EQ(views::Button::STATE_NORMAL, size_button()->state()); | 175 EXPECT_EQ(views::Button::STATE_NORMAL, size_button()->state()); |
| 176 } | 176 } |
| 177 | 177 |
| 178 // Tests that clicking on the size button toggles between the maximized and | 178 // Tests that clicking on the size button toggles between the maximized and |
| 179 // normal state. | 179 // normal state. |
| 180 TEST_F(FrameSizeButtonTest, ClickSizeButtonTogglesMaximize) { | 180 TEST_F(FrameSizeButtonTest, ClickSizeButtonTogglesMaximize) { |
| 181 EXPECT_FALSE(window_state()->IsMaximized()); | 181 EXPECT_FALSE(window_state()->IsMaximized()); |
| 182 | 182 |
| 183 aura::test::EventGenerator& generator = GetEventGenerator(); | 183 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 184 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 184 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 185 generator.ClickLeftButton(); | 185 generator.ClickLeftButton(); |
| 186 RunAllPendingInMessageLoop(); | 186 RunAllPendingInMessageLoop(); |
| 187 EXPECT_TRUE(window_state()->IsMaximized()); | 187 EXPECT_TRUE(window_state()->IsMaximized()); |
| 188 | 188 |
| 189 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 189 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 190 generator.ClickLeftButton(); | 190 generator.ClickLeftButton(); |
| 191 RunAllPendingInMessageLoop(); | 191 RunAllPendingInMessageLoop(); |
| 192 EXPECT_FALSE(window_state()->IsMaximized()); | 192 EXPECT_FALSE(window_state()->IsMaximized()); |
| 193 | 193 |
| 194 generator.GestureTapAt(CenterPointInScreen(size_button())); | 194 generator.GestureTapAt(CenterPointInScreen(size_button())); |
| 195 RunAllPendingInMessageLoop(); | 195 RunAllPendingInMessageLoop(); |
| 196 EXPECT_TRUE(window_state()->IsMaximized()); | 196 EXPECT_TRUE(window_state()->IsMaximized()); |
| 197 | 197 |
| 198 generator.GestureTapAt(CenterPointInScreen(size_button())); | 198 generator.GestureTapAt(CenterPointInScreen(size_button())); |
| 199 RunAllPendingInMessageLoop(); | 199 RunAllPendingInMessageLoop(); |
| 200 EXPECT_FALSE(window_state()->IsMaximized()); | 200 EXPECT_FALSE(window_state()->IsMaximized()); |
| 201 } | 201 } |
| 202 | 202 |
| 203 // Test that clicking + dragging to a button adjacent to the size button snaps | 203 // Test that clicking + dragging to a button adjacent to the size button snaps |
| 204 // the window left or right. | 204 // the window left or right. |
| 205 TEST_F(FrameSizeButtonTest, ButtonDrag) { | 205 TEST_F(FrameSizeButtonTest, ButtonDrag) { |
| 206 EXPECT_TRUE(window_state()->IsNormalStateType()); | 206 EXPECT_TRUE(window_state()->IsNormalStateType()); |
| 207 | 207 |
| 208 // 1) Test by dragging the mouse. | 208 // 1) Test by dragging the mouse. |
| 209 // Snap right. | 209 // Snap right. |
| 210 aura::test::EventGenerator& generator = GetEventGenerator(); | 210 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 211 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 211 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 212 generator.PressLeftButton(); | 212 generator.PressLeftButton(); |
| 213 generator.MoveMouseTo(CenterPointInScreen(close_button())); | 213 generator.MoveMouseTo(CenterPointInScreen(close_button())); |
| 214 generator.ReleaseLeftButton(); | 214 generator.ReleaseLeftButton(); |
| 215 RunAllPendingInMessageLoop(); | 215 RunAllPendingInMessageLoop(); |
| 216 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)); | 216 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)); |
| 217 | 217 |
| 218 // Snap left. | 218 // Snap left. |
| 219 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 219 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 220 generator.PressLeftButton(); | 220 generator.PressLeftButton(); |
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| 257 RunAllPendingInMessageLoop(); | 257 RunAllPendingInMessageLoop(); |
| 258 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_LEFT_SNAPPED)); | 258 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_LEFT_SNAPPED)); |
| 259 ui::GestureConfiguration::set_default_radius(touch_default_radius); | 259 ui::GestureConfiguration::set_default_radius(touch_default_radius); |
| 260 } | 260 } |
| 261 | 261 |
| 262 // Test that clicking, dragging, and overshooting the minimize button a bit | 262 // Test that clicking, dragging, and overshooting the minimize button a bit |
| 263 // horizontally still snaps the window left. | 263 // horizontally still snaps the window left. |
| 264 TEST_F(FrameSizeButtonTest, SnapLeftOvershootMinimize) { | 264 TEST_F(FrameSizeButtonTest, SnapLeftOvershootMinimize) { |
| 265 EXPECT_TRUE(window_state()->IsNormalStateType()); | 265 EXPECT_TRUE(window_state()->IsNormalStateType()); |
| 266 | 266 |
| 267 aura::test::EventGenerator& generator = GetEventGenerator(); | 267 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 268 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 268 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 269 | 269 |
| 270 generator.PressLeftButton(); | 270 generator.PressLeftButton(); |
| 271 // Move to the minimize button. | 271 // Move to the minimize button. |
| 272 generator.MoveMouseTo(CenterPointInScreen(minimize_button())); | 272 generator.MoveMouseTo(CenterPointInScreen(minimize_button())); |
| 273 // Overshoot the minimize button. | 273 // Overshoot the minimize button. |
| 274 generator.MoveMouseBy(-minimize_button()->width(), 0); | 274 generator.MoveMouseBy(-minimize_button()->width(), 0); |
| 275 generator.ReleaseLeftButton(); | 275 generator.ReleaseLeftButton(); |
| 276 RunAllPendingInMessageLoop(); | 276 RunAllPendingInMessageLoop(); |
| 277 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_LEFT_SNAPPED)); | 277 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_LEFT_SNAPPED)); |
| 278 } | 278 } |
| 279 | 279 |
| 280 // Test that right clicking the size button has no effect. | 280 // Test that right clicking the size button has no effect. |
| 281 TEST_F(FrameSizeButtonTest, RightMouseButton) { | 281 TEST_F(FrameSizeButtonTest, RightMouseButton) { |
| 282 EXPECT_TRUE(window_state()->IsNormalStateType()); | 282 EXPECT_TRUE(window_state()->IsNormalStateType()); |
| 283 | 283 |
| 284 aura::test::EventGenerator& generator = GetEventGenerator(); | 284 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 285 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 285 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 286 generator.PressRightButton(); | 286 generator.PressRightButton(); |
| 287 generator.ReleaseRightButton(); | 287 generator.ReleaseRightButton(); |
| 288 RunAllPendingInMessageLoop(); | 288 RunAllPendingInMessageLoop(); |
| 289 EXPECT_TRUE(window_state()->IsNormalStateType()); | 289 EXPECT_TRUE(window_state()->IsNormalStateType()); |
| 290 } | 290 } |
| 291 | 291 |
| 292 // Test that upon releasing the mouse button after having pressed the size | 292 // Test that upon releasing the mouse button after having pressed the size |
| 293 // button | 293 // button |
| 294 // - The state of all the caption buttons is reset. | 294 // - The state of all the caption buttons is reset. |
| 295 // - The icon displayed by all of the caption buttons is reset. | 295 // - The icon displayed by all of the caption buttons is reset. |
| 296 TEST_F(FrameSizeButtonTest, ResetButtonsAfterClick) { | 296 TEST_F(FrameSizeButtonTest, ResetButtonsAfterClick) { |
| 297 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); | 297 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); |
| 298 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); | 298 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); |
| 299 EXPECT_TRUE(AllButtonsInNormalState()); | 299 EXPECT_TRUE(AllButtonsInNormalState()); |
| 300 | 300 |
| 301 // Pressing the size button should result in the size button being pressed and | 301 // Pressing the size button should result in the size button being pressed and |
| 302 // the minimize and close button icons changing. | 302 // the minimize and close button icons changing. |
| 303 aura::test::EventGenerator& generator = GetEventGenerator(); | 303 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 304 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 304 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 305 generator.PressLeftButton(); | 305 generator.PressLeftButton(); |
| 306 EXPECT_EQ(views::Button::STATE_NORMAL, minimize_button()->state()); | 306 EXPECT_EQ(views::Button::STATE_NORMAL, minimize_button()->state()); |
| 307 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); | 307 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); |
| 308 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); | 308 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); |
| 309 EXPECT_EQ(CAPTION_BUTTON_ICON_LEFT_SNAPPED, minimize_button()->icon()); | 309 EXPECT_EQ(CAPTION_BUTTON_ICON_LEFT_SNAPPED, minimize_button()->icon()); |
| 310 EXPECT_EQ(CAPTION_BUTTON_ICON_RIGHT_SNAPPED, close_button()->icon()); | 310 EXPECT_EQ(CAPTION_BUTTON_ICON_RIGHT_SNAPPED, close_button()->icon()); |
| 311 | 311 |
| 312 // Dragging the mouse over the minimize button should hover the minimize | 312 // Dragging the mouse over the minimize button should hover the minimize |
| 313 // button and the minimize and close button icons should stay changed. | 313 // button and the minimize and close button icons should stay changed. |
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| 364 | 364 |
| 365 // Test that the size button is pressed whenever the snap left/right buttons | 365 // Test that the size button is pressed whenever the snap left/right buttons |
| 366 // are hovered. | 366 // are hovered. |
| 367 TEST_F(FrameSizeButtonTest, SizeButtonPressedWhenSnapButtonHovered) { | 367 TEST_F(FrameSizeButtonTest, SizeButtonPressedWhenSnapButtonHovered) { |
| 368 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); | 368 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); |
| 369 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); | 369 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); |
| 370 EXPECT_TRUE(AllButtonsInNormalState()); | 370 EXPECT_TRUE(AllButtonsInNormalState()); |
| 371 | 371 |
| 372 // Pressing the size button should result in the size button being pressed and | 372 // Pressing the size button should result in the size button being pressed and |
| 373 // the minimize and close button icons changing. | 373 // the minimize and close button icons changing. |
| 374 aura::test::EventGenerator& generator = GetEventGenerator(); | 374 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 375 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 375 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 376 generator.PressLeftButton(); | 376 generator.PressLeftButton(); |
| 377 EXPECT_EQ(views::Button::STATE_NORMAL, minimize_button()->state()); | 377 EXPECT_EQ(views::Button::STATE_NORMAL, minimize_button()->state()); |
| 378 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); | 378 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); |
| 379 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); | 379 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); |
| 380 EXPECT_EQ(CAPTION_BUTTON_ICON_LEFT_SNAPPED, minimize_button()->icon()); | 380 EXPECT_EQ(CAPTION_BUTTON_ICON_LEFT_SNAPPED, minimize_button()->icon()); |
| 381 EXPECT_EQ(CAPTION_BUTTON_ICON_RIGHT_SNAPPED, close_button()->icon()); | 381 EXPECT_EQ(CAPTION_BUTTON_ICON_RIGHT_SNAPPED, close_button()->icon()); |
| 382 | 382 |
| 383 // Dragging the mouse over the minimize button (snap left button) should hover | 383 // Dragging the mouse over the minimize button (snap left button) should hover |
| 384 // the minimize button and keep the size button pressed. | 384 // the minimize button and keep the size button pressed. |
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| 434 minimize_button()->GetBoundsInScreen().x()); | 434 minimize_button()->GetBoundsInScreen().x()); |
| 435 | 435 |
| 436 // Test initial state. | 436 // Test initial state. |
| 437 EXPECT_TRUE(window_state()->IsNormalStateType()); | 437 EXPECT_TRUE(window_state()->IsNormalStateType()); |
| 438 EXPECT_TRUE(AllButtonsInNormalState()); | 438 EXPECT_TRUE(AllButtonsInNormalState()); |
| 439 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); | 439 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); |
| 440 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); | 440 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); |
| 441 | 441 |
| 442 // Pressing the size button should swap the icons of the minimize and close | 442 // Pressing the size button should swap the icons of the minimize and close |
| 443 // buttons to icons for snapping right and for snapping left respectively. | 443 // buttons to icons for snapping right and for snapping left respectively. |
| 444 aura::test::EventGenerator& generator = GetEventGenerator(); | 444 ui::test::EventGenerator& generator = GetEventGenerator(); |
| 445 generator.MoveMouseTo(CenterPointInScreen(size_button())); | 445 generator.MoveMouseTo(CenterPointInScreen(size_button())); |
| 446 generator.PressLeftButton(); | 446 generator.PressLeftButton(); |
| 447 EXPECT_EQ(views::Button::STATE_NORMAL, minimize_button()->state()); | 447 EXPECT_EQ(views::Button::STATE_NORMAL, minimize_button()->state()); |
| 448 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); | 448 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); |
| 449 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); | 449 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); |
| 450 EXPECT_EQ(CAPTION_BUTTON_ICON_RIGHT_SNAPPED, minimize_button()->icon()); | 450 EXPECT_EQ(CAPTION_BUTTON_ICON_RIGHT_SNAPPED, minimize_button()->icon()); |
| 451 EXPECT_EQ(CAPTION_BUTTON_ICON_LEFT_SNAPPED, close_button()->icon()); | 451 EXPECT_EQ(CAPTION_BUTTON_ICON_LEFT_SNAPPED, close_button()->icon()); |
| 452 | 452 |
| 453 // Dragging over to the minimize button should press it. | 453 // Dragging over to the minimize button should press it. |
| 454 generator.MoveMouseTo(CenterPointInScreen(minimize_button())); | 454 generator.MoveMouseTo(CenterPointInScreen(minimize_button())); |
| 455 EXPECT_EQ(views::Button::STATE_HOVERED, minimize_button()->state()); | 455 EXPECT_EQ(views::Button::STATE_HOVERED, minimize_button()->state()); |
| 456 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); | 456 EXPECT_EQ(views::Button::STATE_PRESSED, size_button()->state()); |
| 457 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); | 457 EXPECT_EQ(views::Button::STATE_NORMAL, close_button()->state()); |
| 458 | 458 |
| 459 // Releasing should snap the window right. | 459 // Releasing should snap the window right. |
| 460 generator.ReleaseLeftButton(); | 460 generator.ReleaseLeftButton(); |
| 461 RunAllPendingInMessageLoop(); | 461 RunAllPendingInMessageLoop(); |
| 462 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)); | 462 EXPECT_TRUE(HasStateType(wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)); |
| 463 | 463 |
| 464 // None of the buttons should stay pressed and the buttons should have their | 464 // None of the buttons should stay pressed and the buttons should have their |
| 465 // regular icons. | 465 // regular icons. |
| 466 EXPECT_TRUE(AllButtonsInNormalState()); | 466 EXPECT_TRUE(AllButtonsInNormalState()); |
| 467 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); | 467 EXPECT_EQ(CAPTION_BUTTON_ICON_MINIMIZE, minimize_button()->icon()); |
| 468 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); | 468 EXPECT_EQ(CAPTION_BUTTON_ICON_CLOSE, close_button()->icon()); |
| 469 } | 469 } |
| 470 | 470 |
| 471 } // namespace test | 471 } // namespace test |
| 472 } // namespace ash | 472 } // namespace ash |
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